 |
|
VetLegion
|
|
Another idea, if we are changing the map, connect britain to the continent. I have seen it in some maps and makes sense in this one especially because me and germanos are going to be pretty close so we need all the space we can get.
|
|
|  |
 |
|
germanos
|
|
behind a firm ****, Rotterdam, NL
Apr 2002 time: 06:30
|
|
Fine with me
|
|
|  |
 |
|
VetLegion
|
|
Hey germanos, authorize me on ICQ. I have sent the request under the name of Hahara.
Checked the map and is ok with me. Is this is the final map then?
I am on 56k. Who has a good connection & computer combo to host the game?
|
|
|  |
 |
|
VetLegion
|
|
It is related to land mass, yes.
But atawa can simply start a multiplayer game at home as someone else, say chinese, with 7 AIs, save it before he moves the pieces and then load it when we start to play and pick his chosen spot, new zeeland.
From what I know it is pretty important that host has good bandwidth so I think atawa is the best choice here. Would what I described work?
|
|
|  |
 |
|
VetLegion
|
|
In case someone is lurking, we are still looking for a sixth. Only requirement is that you are dedicated to play each tueasday.
|
|
|  |
 |
|
OzzyKP
|
 |
Rockville, MD
Oct 1999 time: 00:30
|
|
I don't want to discourage customization of the map, by all means go ahead, but I just want to explain a few things about it.
Everything was chosen deliberatly, including the resource seed. It was all done to be as realistic as possible, but also with a mind to gameplay. You will notice that Europe is much smaller than on the default map, or most other maps. You will also notice that the land in Europe is much nicer than everywhere else as well.
Europe can comfortably handle two civs because of the quality of land. In a standard game it would be inadvisable because there would be war too early, but in a diplo-game I would expect treaties to keep the peace while the continent is developed.
I'm not too keen on the idea of connecting Britain and Scandanavia to the continent. The channel has been a great defence mechanism for the Brits over the years, connecting it negates this benefit. Plus so much of the land is all connected in the great Europe-Asia-Africa continent, its nice to have some use for boats, ya know.
Of course if people are wanting to start in New Zeeland and Serbia, I didn't customize the map for those starting spots so I totally understand some tweaks to make those spots (and others) a bit nicer.
Also, I've always regreted not closing off the Suez and Panama canals. For some more realistic diplogaming play I'd advise you to close those off to allow for real canals (i.e. cities) to be built.
Another fun thing to consider from HOTW2 is how the Americas were left open to begin with. This encouraged a colonial age later in the game and made things a bit more fun.
Btw, now that I look at the map, New Zeeland is pretty nice as far as specials go. 3 whales, 2 fish, and pretty nice land on the islands too. That shouldn't need a change. Maybe change 88, 105 to grassland and make that the capitol spot, but it looks like a really nice spot otherwise. Deity knows all about the benefits of being isolated downunder and allowed to grow unchecked. With access to S. America the New Zeeland start is really good.
Finally I encourage everyone to make the best of the land that is provided. In HOTW3 I played as the Arabs with my starting spot at Medina (48,58). All my cities were in the mideast and N. Africa and I had nothing but lots and lots of desert. With some good diplomacy, good playing, and the Pyramids I was the most populous civ in the game. Don't think in terms of a standard full war duel, think in terms of diplomacy. Land quality is all negotiable in the game. There are always barganing chips to use.
Well thats my piece. Have fun.
|
|
|  |
 |
|
winzity
|
|
Sweden
Sep 1999 time: 05:30
|
|
I have no possiblity to play tomorrow because we are moving and must finish it before wednesday. I can't do more than suggest a postpone for one week. I am really sorry for it!
|
|
|  |
All times are GMT. The time now is 05:30. Apolyton Time is 00:30. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|