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Ceteram
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G. D. of Luxembourg
Feb 2001 time: 06:30
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Exile, my man,
imho, Imperialism 1870 was definetly a major factor in the raise of pbeming, perfectly enjoyable in SP and came with the needed depth of information, in-game as well as readme-wise.
Just follow your instincts, nothing could possibly go wrong. By the way, I like the idea of bribing a few units from the enemy, Vlasov's army- or harki-style.
So, don't dawdle...
Respect and 2 s up,
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jeibel
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A Hill with Grapes on top
Jun 2000 time: 05:30
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Any chance you'll tak up the challeng to make separate landmass for th different continents, as Andrew Livings (and him only) has don in Crises of the New World Order? It suits well a scn so much based upon trade, but is so much hard labor ... and it would also do good for AI stupidity
It's not a chance yours and his are my fav scenarios, since you can take any nation small or large and carry them to forever glory... or utter defeat ! ;p
See-ya
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Exile
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of the Benighted Realms
Sep 2000 time: 23:30
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No unlimited RR movement.
The cities remain.
IIRC, John Possidente warns about setting the cosmic number too high. Just look at my experiences with the road movement multiplier. Darius, I'll be happy to include a rules.txt with a setting of 15 or 20 in it, and you can, of course substitute and use it, but I can't guarantee that it will function properly or even run at all.
The only substantial changes are a few tweaks to the tech tree and the inclusion of potentially many more Oriental units which are much stronger than in the original scenario. Building costs for improvements, especially factories and exchanges are tremedously increased, though maintenance costs remain unchanged. Unit costs are increased slightly for ground units and substantially for naval and air units. I put the machine gun back in and took out the large freighter. I created the AGENT, which is an enhanced spy, delivered via events. By far the most exciting changes are the nearly totally new set of unit graphics, the results of my untoward demands and the genius of Fairline. The new unit mix is superb as a result of his sterling efforts.
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Exile
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of the Benighted Realms
Sep 2000 time: 23:30
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Problem fixed. And no more spotted. I'm waiting for the final gif from fairline and I'll zip it and shoot it.
Darius, here's what I've done about the tech paradigm; I won't set it higher than 10. Everyone I've communicated with about this issue says if I take it over 10 there are no guarantees. I simply won't put out a scenario that contains that much uncertainty about whether or not it'll function. What I discovered, however, was that the setting within the scen file itself supercedes the rules.txt file. Because of this, there's no point including an alternate Rules.txt file with a higher paradigm--it wouldn't matter. The scen setting won't change. Inside the scen, it was set on 8. It is now reset to 10. Better than nothing, but not the boost to the paradigm you were looking for.
Last edited by Exile on 16-09-2003 at 08:27
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