 |
|
Palaiologos
|
 |
Constantinople, Queen of Cities
Aug 2002 time: 05:30
|
|
Damn the Turks!
Cursed be the ground they walk upon!
I spit on the graves of their dead!
Pteweee!
Last edited by Palaiologos on 23-09-2003 at 03:18
|
|
|  |
 |
|  |
 |
|
Art of War
|
|
what page or where can I find the new Imp1870v2?
|
|
|  |
 |
|  |
 |
|
PinkyGen
|
 |
Number Cruncher
Nov 2002 time: 05:30
|
|
Single player notes, I've never done it in PBEM. I've also only played British or Americans.
Naval: 1. Have either steamers or large steamers. I usually build large steamers if I need more ships (I try to preserve my existing merchant marine first, since U.S. and U.K. start with a lot).
2. The arrival of battleships usually signals the start of my major campaigns against coastal cities. I usually do replace them with dreadnoughts when the tech comes (I send them back and disband in cities, I consider it "upgrading).
3. I build a lot of battlecruisers and dreadnoughts, and use them for sea control. Conversly, I do not build at destroyers, light cruisers, or armored cruisers. Maybe if the capital ships cost more, I would build armored cruisers. I've never seen a point for destroyers besides scouting, and the only time I've built light cruisers was when playing as the British: The French and Americans would always sneak attack my naval units delivering trade, and I had to replace sunk units, so I decided the replacements would be light cruisers, but only because my tech was not advanced enough.
4. I typically like the large freighters and ocean liners, due to the unit carrying size. I try to use the steamers if they still exist for the local trade though, and only really build these for cross ocean trade and large invasions. Airport tech usually becomes a priority around this time so I can free myself from dependence on the seas. 
Land: Not so much here.
1. Never use guards, marines. Built highlanders as British, but I can live without them. I always build machine guns as cheap defensive units, and continue this even if I have the options to build infantry. (machine guns are useful in the far flung corners of the empire where I only have to worry about natives.)
2. Keep tanks!!!
|
|
|  |
All times are GMT. The time now is 05:30. Apolyton Time is 00:30. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|