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Mountain Sage
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Hi everybody,
The purpose of this thread is to encourage players to move from Monarch to Emperor by proposing some 'easy' Emperor level games (already played) and to give advice on tactics and strategies for each particular game.
Experienced Emperor players are of course welcome, by providing interesting games and useful comments.
The first game: PTW, Emperor, Greece, standard map, Pangea 70% water, wet, temperate, Barbarians sedentary (a really easy one!).
Please post some screenshots by BC 2500, 1500, 130 and AD 10, 1100, 1350, 1500, 1700, 1800 and the final round as to compare them.
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Mountain Sage
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and the starting location:
Attachment: 4000bc.jpg
This has been downloaded 549 time(s).
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Mountain Sage
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Another game: France, standard map.
The geography is very interesting, and you start with a 'nice' neighbour. Good luck!
Attachment: em, 4000 bc.sav
This has been downloaded 20 time(s).
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Mountain Sage
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And the starting location:
Attachment: f-4000bc.jpg
This has been downloaded 488 time(s).
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ToeTruck
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Portland, Maine
Aug 2001 time: 00:30
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Hi Sage,
These looke like fun, especially having lots of resources. I've played a lot of Greece so I'll probably give the French a try. Position looks good.
- TT
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ToeTruck
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Portland, Maine
Aug 2001 time: 00:30
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Mountain Sage,
Would you mind re-posting the French position? When I downloaded it, I got the Greece start. Did anyone else get the same thing or am I whacked?
- TT
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David Murray
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How do you stop the AI getting so far ahead technologically that you can't compete no matter what, when you have no gold left and your troops are so out of date as to be useless? Like in the BCs when the AI is equiping itself with pikemen and you've only just build a decent sized sword/horse army?
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ToeTruck
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Portland, Maine
Aug 2001 time: 00:30
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I'm definitely with vmxa1 regarding Japan and China. If you are hemmed in by either one, you have to be content with builder strategy or you have to blast your way out early. There's no way you want to be on the receiving side of a Rider or Samurai assault.
Regarding David Murray's initial question, there are three basic ways to keep up tech-wise when playing Emperor or Deity:
1) Build Great Library. A little risky but the backbone of the builder approach at the higher levels.
2) Beat the techs out of your opponents. Attack your nearest neighbor and extort techs when arranging for a peace treaty.
3) Trade like crazy. You can often keep up in tech while fighting only a small scale war even without the Great Library.
Also, since I couldn't get the French game to go, I've started playing the Greeks. I post a DAR tomorrow sometime.
Talk to you all later.
- TT
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fanes7
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I download your France game,
I prefer the industralization and military, next is religion and expand,
Thanks very much!
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Mountain Sage
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double post, edited.
Attachment: france, 4000 bc.sav
This has been downloaded 11 time(s).
Last edited by Mountain Sage on 16-09-2003 at 16:06
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ToeTruck
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Portland, Maine
Aug 2001 time: 00:30
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I ended up playing Greece because the French save was not available when I started.
Here's a summary:
- 1025BC
- Six cities
- Three Luxuries
- One Granary and one Barracks
- Seven workers and fourteen military units
- Researched or traded for Pottery, Warrior Code, Ceremonial Burial, Iron Working, and Writing. Literature in 19 turns.
I have intentionally delayed attacking China because I hate to waste my Golden Age too early. Now, I believe I am in a position to start the campaign. Plus, Greece is such a good builder civ that there's no reason to war unecessarily.
With this map, however, I definitely need some elbow room. I'm doing well with Luxuries, but more grasslands and a source of fresh water is needed to really take off.
With two luxuries connected and one more in a turn or two, I should have two big cities away from the line kicking out units fairly quickly. And my Golden Age will come almost immediately.
My strategy will be to move straight on Beijing with the main force and pick off Canton with a follow-up force. BTW: Hoplites are great at pillaging. 
Anyhow, here's my map.
- TT

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ToeTruck
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Portland, Maine
Aug 2001 time: 00:30
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Here's a follow-up after a few turns of warmaking.
1) 570BC.
2) Up to seven cities.
3) Added The Wheel, Masonry, and Literature.
4) Got World Map from Arabia.
5) Almost through Golden Age.
6) Have Military Alliance with Arabia against China.
7) Control the island's two sources of Iron.
Militarily, I destroyed Canton and Xinjian and have Beijing on the ropes. With Swordsmen on the way and me controlling all the Iron, China shouldn't last long. Arabia should fall shortly afterwards.
Long-term, this map is excellent for a builder style which I'm inclined to play when playing Greece. Hopefully (but there's no guarantee), I can eliminate both China and Arabia before contact is made with the other continents.
One comment about my military style: Some people make a couple of "killer stacks" and move them around the board from city to city. I tend to spread my units out a bit more so I can starve a city by depraving it of food squares while also allowing me to pillage improvements. The Hoplite is superb for this approach. Also, I always raze a city unless it is the civ's last city or it contains a Wonder.
Research-wise, I slowed down a bit to raise cash for an Arabian Embassy. Also, the Military Alliance cost me 8 gpt which was a bit steep as they really aren't doing anything. Even at 50%, though, I'm making decent progress towards Mathematics primarily because of my two size 6 cities and three Luxuries.
Here's a snapshot of the map concentrating on the areas around Beijing.
- TT

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ToeTruck
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Portland, Maine
Aug 2001 time: 00:30
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I’ve only played 13 turns since the last DAR and while they have been very exciting turns, I’m struck by how long they took me to play. My key piece of advice to anyone taking the leap from Monarch to Emperor (or Deity for that matter) is: “Take your time. Think about everything you’re about to do. Every turn.”
Some people think taking your time is the same as micro-management; that’s so way wrong it’s silly. Anyhow, here’s my DAR.
Summary:
- 310BC.
- Nine cities and one colony.
- Researched, traded for, or extorted Mysticism, Philosophy, Code of Laws, Map Making, Horseback Riding, and Mathematics. Currency in 12.
Here’s the mini-map:

Geographically speaking, this is a builder’s paradise. The island will support 15 – 20 cities with the classic “dumbbell” placement of Capital and Forbidden Palace. Although you can’t see it in this screenshot, the Northern Jungle will probably provide Coal to complement the southern Iron. Whoever conquers this island (that’ll be me) will have at the very least three Luxuries, Coal, and Iron. What else does a builder need?
But, the package gets even sweeter. Here’s the Wonder Advisor (F7):

I can’t say “Whoa Baby” loud enough. 
Mecca has built the Great Lighthouse and the Colossus and is currently building the Great Library. That’s a Grade-A SSC in the making. Plus, conquering Beijing gave me the Pyramids. Hmm. Not much more I could ask for.
There is a subtle thing to notice here, however: Even with the Lighthouse, the Expansionist Arabians have not expanded their map more than three squares off the island. That means that as long as I wipe out both the Chinese and the Arabians before the discovery of Astronomy, my misdeeds will go unnoticed. Meanwhile, I can treat my neighbors like dirt and get away with it.
Okay, before I get to the main map, there are a couple of things worth noting:
1) While I was pillaging the Chinese countryside, Mao sued for peace. I declined because you should never take any AI’s offer. Period. Well, maybe not Period, but just about. In any case, I waited until I had taken Beijing then I asked for (and received) the following in exchange for a Peace Treaty: Mystisicm, Philosophy, Code of Laws, Map Making, Horseback Riding, 28 gold, and Nanking!
2) The turn after I declined the Chinese initial offer for Peace, Mao sent a 9/9 army at me. It immediately attacked a fortified Hoplite and I destroyed it with a single Archer the following turn. Armies can be very powerful, but the AI does not leverage them very well. Thank goodness.
Okay, so here's the map of where the action is:

A couple of things are worth pointing out in this picture:
1) My forward cities are building Libraries. They can't build much else of value so they might as well hang for a few turns then pop-rush a Library in preparation of the building effort that will follow.
2) My core cities (those with the lowest corruption) are fully mined. Athens produces 10 shields per turn at Size 6. That's a Hoplite every other turn or a Swordsmen every three turns.
3) When I wage war, I use Workers to connect forward luxuries and develop forward cities first, then develop my core cites fully, followed by a Golden Road into the enemy's heart.
4) When I play Greece, I emphasize building new units over upgrading Warriors. Greecian Warriors are happiness agents first and upgrade candidates second.
Next steps:
- Eliminate China
- Bring Water to my "second tier" cities
- Prepare for Arabia
Note: I reneged on my Peace Treaty with China a few turns ago so both China and Arabia are Furious with me right now. Diplomacy is out. I plan to conquer the island, build a Forbidden Palance, and play builder. That's what I'm good at afterall. 
- TT
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Mountain Sage
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I'm really glad people like this thread. Let's hope some 'Emperor newbee' will join us.
About my game:
Yes, this island looks like a builder's paradise. Unfortunately, we Greek fell a bit tight, and knowing Mao from previous incarnations, should beware.
Therfore, our overall strategy is the following:
1. Get the max. of cities in our tight space (7 or 8).
2. Hook the iron on the eastern peninsula.
3. Build temples, barracks and lots of warriors.
4. Upgrade them to swordmen.
5. Take out the Chinese.
6. Build units/improvements and await a good opportunity to take out the Arabs (they also have some nice Wonders).
7. Play then strictly a builder's game and win the space race.
In 1075 BC we had 6 cities, Bronze Working, Masonry, Alphabet, Writing, Pottery, Warrior Code, Cerimonial Burial.
4 workers, 12 warriors, 4 archers.
Attachment: 1075bc.jpg
This has been downloaded 364 time(s).
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