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notyoueither is offline notyoueither
Deity
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Aug 2001
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  Old Post 28-08-2003 08:39
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Turn 138, 190AD Support Apolyton buy from Amazon

* General Info
- 1014 gold, +175 (at start of turn)

* Military
-

* Economy

I'm recommending that Arashi and EotS stick to building knights for the moment. Their production numbers are (or can be) good for that (with minimal waste), while some other cities can build lower-cost units for upgrade more efficently than they can.

- Dissidentville laborer on iron mountain moves to bonus grassland at D3.
- Monsoon and Arashi swap tiles around. Monsoon moves from the two hills to the iron mountain and the mined grassland currently used by Arashi. Arashi moves from that mined grassland to a mountain, and from the desert to the incense hill being vacated by Monsoon. This lets Arashi start a four-turn knight.
- Tempest laborer on hill at OG6 moves to incense desert at WW3 (trading wasted excess production for extra gold).
- OG laborer on the irrigated plains moves to the hill at OG6.
- EotS and Cyclone swap tiles, giving EotS a mined plains currently used by Cyclone and Cyclone a mined grassland currently used by EotS. This sets EotS up for a five-turn knight.
- If we want another cat, we could have Sufa give Typhoon the Sufa 4 tile for a turn and switch Typhoon to a cat. Otherwise, we're probably better off not making that switch.

I'm not going to try to come up with worker orders.

Regarding production, we may want to switch Tornado to a pike so it can start work on units for upgrade a turn sooner.

We may also want to switch Dissidentville over to military units and use it as a production city instead of as a growth city. It can get to size six fairly quickly without a granary, and at size six working two mountains, it should be a pretty decent production center.

* Diplomacy
-

* Additional info
Big issues.

We should give Toledo back to RP. It is more productive for them. The only possible glitch is the activity of the ND units on the periphery.

Iron cut this turn, after upgrading 1? 2? 3? WC's in the north?

We can cut the DVille one, and the single road without mine linking N and S just North of DVille. On the following turns, we can get the WC to the actual Inchoff iron tile and pillage the road, just before the mine there is completed. There will be 2 workers on DVilles iron to immediately start remining.

Oh, and we land next to Valencia. No biggie.
We have 9 k who can get to V 8 8, and a strong force 9 of the pike camp to support Barca if needed. If GoW's riders are at Slamanca/Alamo, they can make the desert to attack the pikes, but can get no farther than the pike hill. With our mi's and cats beside Barca, and our k's at V 8 8, we should dream that GoW does this.

Really big issue: What do we do if GoW gifts Valencia to Lego or Vox?

Last edited by nbarclay on 31-08-2003 at 11:34

Velociryx is offline Velociryx
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  Old Post 28-08-2003 08:41 Visit Velociryx's homepage!
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The problem I have with giving their cities back in the here and now is that if either ND or GoW makes another big incursion into the area, they (RP) lack the unit base to defend their cities properly....we set up a situation where a spiteful GoW or ND will come thru and raze them.....ouch.

-=Vel=-

notyoueither is offline notyoueither
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Aug 2001
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  Old Post 28-08-2003 08:43
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RP can give back to us if they see Toledo threatened. We would not move our 4 pikes and 3 mi's out of the area. They are the guards for that flank.

notyoueither is offline notyoueither
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Aug 2001
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  Old Post 28-08-2003 08:56
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re GoW gifting Valencia away to a neutral, I would say we simply take it from them. We should take some steps before Vox and or Lego get the save to ensure they understand what will happen if they accept any cities in our path.

Shiber is offline Shiber
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Jul 2002
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  Old Post 28-08-2003 09:19
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I agree with NYE, definitely take the city and back up our actions with diplomacy.

Now let's take a moment to think of the consequences. If Lego gets Valencia, they take the risk that we'll have to declare war and they'll lose their precious dyes (a serious economic blow since they're not exactly swimming in luxuries). They probably won't go as far as to accept a city from GoW, but if they do, I think we can count on getting peace back up ASAP.
However, Vox is a different issue. They don't need us for anything, and by remaining at a state of war with us they get some nice war-unweariness (not that they need any though), and inflict weariness upon us. This is why I think we must hold talks with Vox on the matter of Yonder Isle before GoW even sees our forces outside Valencia. This would greatly reduce the chances that Vox will take the city IMHO.

notyoueither is offline notyoueither
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  Old Post 28-08-2003 09:20
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Actually, we would get the positive WW back from the War of Voxian Aggression...

Shiber is offline Shiber
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  Old Post 28-08-2003 09:59
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REALLY??

DeepO is offline DeepO

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  Old Post 28-08-2003 13:25
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Toledo: I advocated before to give it back to RP asap, so of course I still think we should do it. But, we need to road , or let RP road the mountain 2(? don't have a screenie here) of Toledo, so we can reach the North side of it without needing to accept the city. And of course we keep our defenses in place, we could even improve them if we have enough units.

Valencia going to Lego or Vox: I don't think either will do it at this time, Lego would do it once we invade GoW, and take half their territory. If they accept we don't hesitate and attack. After that, we ask them why they accepted the city, and if they wanted war.

Upgrading: I would make 3 (or more) knights, who knows if we can use them. Further, I would start thinking on an extra 1 or 2 galleys: we've got enough of them for an invasion, but if we want to ship more units to RP in a hurry, all our boats would be up North.

Iron pillaging seems okay... although I've got a little question on the road cutting: do you mean you split Stormia in North and South, where the North still has iron? In that case, it won't work, Wittlich still has a harbor... if the road you're talking about is closer to Inchoff, it will work of course. In that case go ahead, the sooner we're ironless the better.

Diplomatically: not only improve information flow from RP, but also inform them of our plan with the iron... otherwise they will be too surprised when it happens. It won't matter much for them, but they should know... and there is no risk for leaks, ND will see we're without iron, I'm sure they are checking this regularly when they're doing the same with GoW.

DeepO

Arrian is offline Arrian
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Jul 2001
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  Old Post 28-08-2003 18:00
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If a neutral party takes a city, we (or RP) capture it straightaway. End of story. We have no NAP to restrict us.

As for the rest... I'd dearly love a map...

-Arrian

zeit is offline zeit
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Sep 2002
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  Old Post 28-08-2003 20:39
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Of course we take it- after all, its not like GoW stood by the NAP we used to have, so there's no reason we should avoid taking the town- I hardl believe they will, however.

Theseus is offline Theseus

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Apr 2002
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  Old Post 28-08-2003 23:17
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Avatar Enlargement: We've got the solution

What about some early diplomacy... we get Lego and Vox to agree to gift Valencia to US!!

No need ever know...

notyoueither is offline notyoueither
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Aug 2001
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  Old Post 29-08-2003 00:06
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Iron pillaging seems okay... although I've got a little question on the road cutting: do you mean you split Stormia in North and South, where the North still has iron? In that case, it won't work, Wittlich still has a harbor... if the road you're talking about is closer to Inchoff, it will work of course. In that case go ahead, the sooner we're ironless the better.

Damn. Forgot about Witt's harbour.

Do we need to cut this next turn? If not, the chariot can make the Inchoff Iron tile itself the following turn. If we do not get the road on that iron tile, it will effect improvements in all adjacent tiles (no roads to the S or SW).

If we cut the road between WoChange and the iron, the chariot will not be able to move onto the mountain to get the road there.

So, unless we want to spoil Inchoff's mined grass, and avoid roading several tiles to the S and SW of the iron, we have to wait another turn.

Arrian is offline Arrian
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Jul 2001
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  Old Post 29-08-2003 00:09
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Wait, then.

-Arrian

DeepO is offline DeepO

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  Old Post 29-08-2003 02:04
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yeah, wait if we're not perfectly ready...

BTW, how far do we want to go with this? By rushing shields on the 1-shield cities right after disconnecting the iron, we can build a couple of inexpensive spears. If we then would leave it unconnected for let's say 5 turns, we could rush another warrior in those cities right after. This would give us warriors for 28 gold, or MI for 88 gold.

So... in e.g. Beta, we could spend 36g to rush a spear, 28g for a warrior, and upgrade both for 20+60g. In total, that gives us 144 gold for a pike and MI. The alternative would be e.g. 12 rush to WC, 100 to knight or 112 gold for a knight, or 12 rush to spear, meaning 32g to a pike.

I'm inclined to let at least part of the 1-shield cities build two units, if we can't upgrade all the warriors right away, we could save them a little. Added advantage is that those cities are close to the front, so them producing slowmovers is better then our core producing them. The South should focus on horses or WCs instead, as these can travel 6 tiles per turn.

DeepO

DeepO is offline DeepO

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  Old Post 29-08-2003 02:25
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What is a realistic time frame to get us 50 units, BTW?

Let's see (very rough estimate here, based on screenshots and the shield production of the build priorities thread):

EotStorm k(1), h(3)(12g), h(5)(12g), h(7)(12g)
Hurricane mi(2), wc/sp/cat(3), wc/sp/cat(4), wc/sp/cat(5), wc/sp/cat(6), wc/sp/cat(7)
Cyclone Workers
Bolderberg k(1), wc(3), wc(5), wc(7) or k(1), h(4), h(7)
Tempest k(2), wc(3), wc(4), wc(5), wc(6), wc(7)
Tornado h(2), h(5), wc(7)
Typhoon wc(3), h(7)(12g)
Arashi k(1), h(3), h(5), h(7) (if we can find one more shield)
Sufa h(5)
Sandstorm Settlers
Monsoon wc(3), wc(6)
Whirlwind p(1) h(6)
Blizzard h(6)?
further 7 1 spt cities, meaning either 1 or 2 slowmover units

in total, I count 42 or 49 units in 7 turns from now, cutting the iron in 2 turns. Probably I made a few mistakes, though.

In that timeframe, we should be able to get ~2000 gold (little more), and have to upgrade 13 horse, 16 wc, ~10 warriors, and a couple of spears. Those 16 wcs could be changed to 16 spears, and most likely we can have a couple more cats / warriors in between them. Our 2000 gold would nearly be enough to do it all at once (well, we have more wcs which can still be upgraded, and we've got RP to support as well.)

My guess is that 5 full turns without iron (meaning that we cut it in turn 139, reconnect in 145) would be best. That should also fit nicely with moving our galleys up North after invading Valencia...

Oh, and again, these are very rough calculations, not meant to be a plan, just to see what time frame we're looking at. And I wouldn't keep us connected to iron for more than a turn, but have another run immediately afterwards, meaning another 50 units build in ~6 turns. We're going to need those.

DeepO

Arrian is offline Arrian
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  Old Post 29-08-2003 19:13
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KILL MAIM DESTROY PILLAGE BURN!!!!

Velociryx is offline Velociryx
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  Old Post 29-08-2003 19:23 Visit Velociryx's homepage!
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-=Vel=-

Theseus is offline Theseus

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  Old Post 29-08-2003 19:29
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Ah, my Co-General is so eloquent.

Trip is offline Trip
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Apr 2002
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  Old Post 29-08-2003 20:22 Visit Trip's homepage!
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quote:
Originally posted by Arrian
KILL MAIM DESTROY PILLAGE BURN!!!!

Ahh, good, you even have the right order.

Remember kids, pillage then burn...

zeit is offline zeit
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Sep 2002
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  Old Post 29-08-2003 22:46
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Lets not forget to gift T back- we don't need it with all the lookouts we have around. As long as we keep a defense force in 3 turns radius, there's no reason not to- it does them more good than it does us.

Theseus is offline Theseus

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  Old Post 29-08-2003 22:46
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Lose 30 kilos (of popups)

But KILL before MAIM?

Wow, that's hardcore.

Arrian is offline Arrian
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  Old Post 29-08-2003 22:57
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"If you steal from Terry Benedict, you better goddamn know! Cause he'll kill you. And THEN he'll go to work on you!"

-Arrian

Shiber is offline Shiber
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  Old Post 30-08-2003 03:41
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I second Zeit re: Toledo, and Theseus re: the problems with putting KILL before MAIM.
Btw, if you are not the outburst type and would rather cause long-term suffering, you can seriously maim, then leave and come back in a few years, and then KILL!

zeit is offline zeit
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  Old Post 30-08-2003 03:45
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Yes, according to Shiber it should be: MAIM, PILLAGE, DESTROY, BURN, and then KILL.

A more plausible progression of the plot, if you would like.

Shiber is offline Shiber
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  Old Post 30-08-2003 03:49
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Got spare money?

Uhh, I didn't say that...
Wait, now I'm getting

Theseus is offline Theseus

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  Old Post 30-08-2003 05:32
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For anyone involved in the ISDG, this is an example of what is NOT going on there... banter.

Shiber is offline Shiber
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  Old Post 30-08-2003 14:45
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We'll get the turn any moment now.
Anything else we need to discuss?

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  Old Post 30-08-2003 15:16
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upgrades of WCs... as we want them anyway, I would upgrade as much as possible right now. meaning 3 if I understand nye right.

Also, we might need to look at short rushes: if we cut the iron in 139, thus complete the first ironless units in 140, we might need some short rushes in cities now to have everything flwoing smoothly. Especially in cities where we make 5 spt, and are currently at 8 or 18 shields or so (don't know if this applies, but better check)

And let's hope GoW hasn't blocked the tile close to V, so we can land at the ideal spot

DeepO

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  Old Post 30-08-2003 15:23
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Oh, Re: public announcements: if we can land our troops, I would prepare a SPIN post, mentioning that GS goes in the counter offensive, hoping that for once GoW won't run away from the battle field. We need to have the attention on Valencia, and make them think we will go after the South with all our might. The more focus is on the South, the less there will be on PoI.

Things to check:
- Invention discovered?
- iron for GoW (if we cut ours, RP should check that every turn)
- I know it's a pain, but a GSIA check like Nathan used to do would be superb, to see how we're doing on shields... with GoW on horses instead of on riders, we need some kind of guess how much they can build. military power comparison won't cut it
- Astronomy for Lego? If so, GoW, and possibly ND are receiving another lux (there was some mention in the Spite and Malice thread that GoW had a harbor to trade with Lego).
- Astro for GoW / ND?

DeepO

Shiber is offline Shiber
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  Old Post 30-08-2003 16:12
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I'm sending out the save...

Looks like GoW cooperated and didn't block any of the tiles around Valencia. A vet rider is showing inside.

 
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