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Octavian X is offline Octavian X
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Jan 2002
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Octavian X is offline Octavian X
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  Old Post 07-09-2003 09:19 Visit Octavian X's homepage!
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3550 B.C.

Chat Log

Summary:
We started slow, due to ISP errors on my end. After much discussion, New Asgard was founded 3900, and started a new scout.

Our first scout popped an empty hut, but our second scout popped a settler!

Attachment: chief apolyton of the vikings, 3550 bc.sav
This has been downloaded 18 time(s).

Last edited by Octavian X on 07-09-2003 at 09:29

Jonny is offline Jonny
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Nashville, Tennessee, USA
Nov 2000
time: 23:30
Post  Old Post 07-09-2003 09:20
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Screenie, 3550 BC, after getting the free settler:
(sorry for bad quality, i'm not an expert at this screenshot thing)

Attachment: demogame3 3550.gif
This has been downloaded 197 time(s).

Rhothaerill is offline Rhothaerill

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Feb 2003
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  Old Post 07-09-2003 11:00
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quote:
Originally posted by Octavian X
Our first scout popped an empty hut, but our second scout popped a settler!


Boo-Ya! The joys of having expansionist. That will really speed up the growth of our empire...or at the very least allow us to almost keep pace city-wise with the AI civs.

Rhothaerill is offline Rhothaerill

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  Old Post 07-09-2003 11:02
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Got spare money?

BTW, based on the lack of being able to get to the north area for awhile, and the fact that there is a barb to the south, I'd recommend building a warrior after this next scout. Three ought to be enough to sniff out the enemy.

BigFree is offline BigFree

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Oct 1999
time: 21:30
  Old Post 07-09-2003 12:28
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Heck, we may be on an Island; two scouts are more than enough, build some troops to protect against those barbs and to promote happiness in our cities.

ormuzd is offline ormuzd
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Jan 2003
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I guess we will loose our scout and there will be only one. But I think one may be enough. Let's concentrate on warriors and REX.

panag is offline panag
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Oct 2000
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hi ,

who-aah , with a second city this early


great play guys


have a nice day

roadcage is offline roadcage
Prince
Minneapolis Kansas
Nov 2001
time: 23:30
  Old Post 07-09-2003 19:31
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The attachment in reply #2 returns the screen shot instead of the save.

Could someone please fix?

Jonny is offline Jonny
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Nov 2000
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Post  Old Post 07-09-2003 20:03
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quote:
Originally posted by roadcage
The attachment in reply #2 returns the screen shot instead of the save.

Could someone please fix?


I have a save. Keep in mind it's not the official, presidential save, but it should be the same, and you can use it for the time being...

Attachment: chief apolyton of the vikings (unofficial), 3550 bc.sav
This has been downloaded 8 time(s).

CivGeneral is offline CivGeneral
Warlord
Mara Jade of the Jade Commandos
Dec 2001
time: 00:30
  Old Post 08-09-2003 00:13
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The location of the second settler looks good. its close enough to the coast and can best utalize them .

panag is offline panag
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hi ,

he could move one , to get the wheat within later city range , .....

we should not have moved our capital away from the spanish , it would have been nice to take that fish later on , .......


have a nice day

CivGeneral is offline CivGeneral
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Dec 2001
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  Old Post 08-09-2003 00:25
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By closer examination, we can move that settler closer to the cattle and mine it.

panag is offline panag
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quote:
Originally posted by CivGeneral
By closer examination, we can move that settler closer to the cattle and mine it.


hi ,

actually the best would be to put it on top of the plains ( one move , keypad number 4 ) , this way it would get both a grain and the cattle , .....

some long term investment , .....

have a nice day

Kloreep is offline Kloreep

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Jun 2002
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  Old Post 08-09-2003 00:36
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I think New Asgard's production should be immediately switched to a warrior for some protection. We can still consider a third scout after seeing what the surviving scout finds in the southwest.

I would favor moving the settler 8-8 or 8-8-8 and founding near New Asgard. Less distance so less corruption. 8-8 can work the cattle immediately, plus a bonus grass once Asgard's radius expands; the downside is not being able to share the wheat tile, and it'll take a while to get the cattle irrigated (mining won't have any effect in despotism). 8-8-8 can share the wheat and two bonus grass, but will have to expand culture borders to get the cattle, which is pretty much impossible since we need to be building warriors, settlers, and workers right now, not expensive 60-shield temples.

panag is offline panag
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quote:
Originally posted by Kloreep
I think New Asgard's production should be immediately switched to a warrior for some protection. We can still consider a third scout after seeing what the surviving scout finds in the southwest.

I would favor moving the settler 8-8 or 8-8-8 and founding near New Asgard. Less distance so less corruption. 8-8 can work the cattle immediately, plus a bonus grass once Asgard's radius expands; the downside is not being able to share the wheat tile, and it'll take a while to get the cattle irrigated (mining won't have any effect in despotism). 8-8-8 can share the wheat and two bonus grass, but will have to expand culture borders to get the cattle, which is pretty much impossible since we need to be building warriors, settlers, and workers right now, not expensive 60-shield temples.


hi ,

yes but then we where to loose two or three turns , .......

have a nice day

Rhothaerill is offline Rhothaerill

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quote:
Originally posted by panag
yes but then we where to loose two or three turns , .......

Two or three turns spent now to settle in a better location will pay dividends down the road. Less corruption, etc will allow us to use the city resources even better. I favor Kloreep's 8-8 city settlement plan.

panag is offline panag
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quote:
Originally posted by Rhothaerill

Two or three turns spent now to settle in a better location will pay dividends down the road. Less corruption, etc will allow us to use the city resources even better. I favor Kloreep's 8-8 city settlement plan.


hi ,

ones that city grows a bit , has a couple units in it , its ideal to be used as worker and settler pump , .....

have a nice day

Rhothaerill is offline Rhothaerill

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But any city settled that far away from our capitol will have corruption enough to cripple it as a settler pump for a while. Settling 8-8 and irrigating that cattle tile will allow that city to work as a very effective settler pump right now. It won't take that long to get the cattle tile irrigated as it is only two tiles from a river. I agree that the city near the flood plain wheat will be a great city down the road, but it would be stagnant with corruption and completely undefended for at least the ten turns it would take to build a warrior in the city (and there are barbs out there we have to remember). A city built closer to New Asgard can benefit from the protection of warriors built in New Asgard while spitting out a worker to improve the cattle tile and quickly turning the city into an effective pump much earlier than the city near the flood plains

Madcaptn is offline Madcaptn
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Shippagan, N-B
Dec 2002
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  Old Post 08-09-2003 02:21
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Yea we really need a Warrior instead of the Scout and I think that's what will happen next turn.

Rhothaerill is offline Rhothaerill

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  Old Post 08-09-2003 02:27
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quote:
Originally posted by Madcaptn
Yea we really need a Warrior instead of the Scout and I think that's what will happen next turn.


Agreed. Another scout would be nice, but we need some defense since we know barbs are out there.

panag is offline panag
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hi ,

move the settler on the plain , we shall get two floodplain ( can later be used by other city on the other side of gems ) , one wheat , one forest and one plain , .....

by the time the city has grown bigger we shall be able to build something there to let expand our culture , ones thats done we shall have a huge settler worker pump , ......

as for corruption , well it aint that far away and we shall be able to gain what ever we loose due to its rapid growth and production , .....

our current capital might be relocated anyway since it aint in a good spot , ......

have a nice day

panag is offline panag
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Oct 2000
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quote:
Originally posted by Madcaptn
Yea we really need a Warrior instead of the Scout and I think that's what will happen next turn.



hi ,

since chances are high that we are on an island or a small continent we should indeed go for warriors , .....

with spain so close we have a reasonable chance at this level they shall declare war on us really soon if we are to stay weak , .....

and our new free settler twon is going to need some protection , ......

have a nice day

Rhothaerill is offline Rhothaerill

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  Old Post 08-09-2003 02:54
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quote:
Originally posted by panag
hi ,

move the settler on the plain , we shall get two floodplain ( can later be used by other city on the other side of gems ) , one wheat , one forest and one plain , .....

by the time the city has grown bigger we shall be able to build something there to let expand our culture , ones thats done we shall have a huge settler worker pump , ......

as for corruption , well it aint that far away and we shall be able to gain what ever we loose due to its rapid growth and production , .....

our current capital might be relocated anyway since it aint in a good spot , ......

have a nice day


Hmm, we have two definitely differing viewpoints on what to do with our new settler from Kloreep and panag. DM Nuclear Master, care to start a poll on the matter? Kloreep's has my vote though.

Rhothaerill is offline Rhothaerill

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Hey this is a perfect opportunity to start up new political parties. Kloreep can lead the "cattle party" and Panag can lead the "flood party".

panag is offline panag
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Oct 2000
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quote:
Originally posted by Rhothaerill
Hey this is a perfect opportunity to start up new political parties. Kloreep can lead the "cattle party" and Panag can lead the "flood party".



hi ,

from what we can see now panag's plan would lead to at least the cattle , one wheat and two floodplains , .....

thus resulting in a supercity with great production , lots of income , science , etc , ......

have a nice day

CivGeneral is offline CivGeneral
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Mara Jade of the Jade Commandos
Dec 2001
time: 00:30
  Old Post 08-09-2003 03:57
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quote:
Originally posted by panag


hi ,

actually the best would be to put it on top of the plains ( one move , keypad number 4 ) , this way it would get both a grain and the cattle , .....

some long term investment , .....

have a nice day


Hmm, sounds like a good Idea. I never thought about that before .

ormuzd is offline ormuzd
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I don't think two squares more or less will result in the corruption of the new city because we don't have others.

And we can build panag's supercity later when it will be well protected. Building it now will leave us without gold (because the barb warrior will take it).

123john321 is offline 123john321
King
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Feb 2002
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  Old Post 08-09-2003 17:49
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looks good, now, about that 2nd city, I'll agree with panag, but try to build it on the coast, get the cattle, and 2 flood plans, if possbily, (I think to do thta, we maybe need to build on the cattle, which can't be good.)

G'Kar is offline G'Kar
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Aug 2003
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We should move the settler up, 8-8, and take advantage of the cattle. It will be good to have a second city close to the capital so soon.

 
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