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notyoueither
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of naught
Aug 2001 time: 22:30
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* General Info
- 1217 gold, +161 (at start of turn)
* Military
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* Economy
(I hope I'm not too late with this)
- Dissidentville - Shift bonus grassland and mountain laborers to regular grasslands.
- Santa Ana - Shift regular grassland laborer to work the bonus grassland Dissidentville just vacated.
- ***Monsoon - Move non-incense hill and mined grassland laborers to coast. We'll probably reverse this move next turn.
- ***Whirlwind - Move incense desert laborer to hill vacated by Monsoon, saving a turn on our WC there. We'll probably reverse this next turn.
- O.G. - Change production to a horseman. It only takes one turn longer than a WC and avoids wasting as many shields.
- Hurricane - Move a non-iron mountain laborer and a non-fur plains laborer near Sandstorm to coast, yielding 15 shields per turn for horsemen.
- Sandstorm - Move a desert laborer to the plains Hurricane vacated.
* Diplomacy
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* Additional info/Big issues.
- What do we want to do with Elipolis? Things aren't looking great for us to get a useful FP on Bob in the near future, meaning that moving our FP to Elipolis could be quite valuable (and in which case we probably want to add workers in the not-too-distant future to boost its production rate). My current feeling is that we're probably better off prioritizing a FP move there, but the issue is worth considering. - Nathan
- Other big issue. How are we going to pay the gold for the upgrades? Can we out build our gold?
- The situation in the South. GoW is a long while with the save. Prepare for something when we get the turn again.
Last edited by nbarclay on 13-09-2003 at 20:01
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:30
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I agree with laying the groundwork to move the FP to elipolis. What would the estimate on getting the FP up there, assuming a large pop (I don't have a simulation)
As Leo was built last turn, I would imagine that the second rider wave is being sent out now, but I would estimate it taking perhaps 6 turns to reach Toledo. Though if ND really trusted them, it might take only 4 turns to get to Pamplona.
What is ND waiting for? Are they building a catapult army to assault pamplona?
Just looking at the map, but if I were ND and Gow, I would build a road around alamo. That way you could deposit your army on the forest, Pamplona-1 (consisting of slowmovers and cats) or the mountain Pamplona-2 (if using no cats). Alamo allows them to march nearly to the door of pamplona before being seen. Is there any way we could block that mountain, even with just one pike?
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:30
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any news?
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:30
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I agree. I think we need pikes up on especiallly the mountain adjacent to Pamplona.
Is there any reason why we don't have a representative in the chats anymore? any negativity out of their camp? Is there something afoot, double cross against us or ND?
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:30
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Nothing unusual this turn, from a cursory glance.
No map update from RP, but probably nothing to update.
I would feel more comfortable if the pike near pamplona moved to the mountain P2, but thats just me.
boring turn, methinks.
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:30
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quote: Originally posted by Arrian
I have no problem with getting a few more pikes up on the mtns by Pamp, so we cover it better. Do we have the pikes to spare, though?
-Arrian |
I think we would. we have a contingent of units between pamplona and toledo towards the north that are fairly distant from the fronts, hmm.
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:30
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What is the targeted amount of upgradeable units?
right now we have:
2 warriors
5 spears
3 horses
6 war chariots
Next turn we will have built:
2 horses
2 spears
Turn after that:
3 war chariots
1 warrior
3 spears
2 horses
For a grand total (estimated) of:
3 warriors
10 spears
7 horses
9 war chariots
I have no clue the amount that would take alone, but it would be a significant chunk of our cash on hand. We have 1218 gold and gaining 164 a turn.
Whatever we do, I think we need those units upgraded and over to toledo within 5 turns from now, as shortly after that we can expect the recently upgraded rider army to arrive from the north.
other things:
should we move units to eliminate that nd mi toledo 999. I don't like him being able to spy on us from there, and would provide a good look out for us. Would love to have a road leading there and have quite a few knights up there. to prevent GoW from doing what they did last time.
I really think that they are going to move troops down the west coast this time, as the relations with ND have solidified and the roads are better, leading them to alamo without being seen.
What are the plans for our divisions on bob? where is the stealth settler going? I assume to where valenicia was, around the spices?
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