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notyoueither
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of naught
Aug 2001 time: 22:30
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To be edited only by the Consuls and Ministers.
Status:
- Iron cut - will be reconnected this turn
- Republic
- Researching Engineering (24) 1 scientist.
- 447 gold. +27 gpt
- Slider at 9/0/1 tax/sci/lux
Urgent questions & tasks
- Trade with GWT
- Trade agreement written up with CFC.
- Determining turn that we attack. We can be ready to attack on T 121, 3 from now.
- Upgrade 8 MIs this turn.
Unit Movement & Actions:
All units (excepting Warriors to be upgraded in Mingapulco) in Army Group A/B (AGA/B) to remain (fortified) on the road tile 8 of Cuido where they can maintain the maximum mobility to deal with a GCA threat.
AGA/B contains: 3 vet Horseman, 13 vet MIs, 6 vet NMs, 1 elite Warrior, 7 vet Warriors, 3 Catapults, 1 Settler (36 units)
7 of the new Warriors move 4 into Mingapulco and upgrade, for a cost of 420 gold. M15 through M21.
G01 I. PoA [WhiteBandit] moves 4-4-4 then uses FORTIFY ALL trick with WB.
G02 II. Expedition [Flash, Jagjef] skips turn.
M12 XII. BigFurryInfantry moves 2.
S05 V. Hack moves into Mingapulco and upgrades for a cost of 20 gold. Becomes M14.
H01-H03 kills barb and returns to AGA/B.
N01 I. MerZenary moves 2.
N04 IV. Togas moves 6 into Equilibrium; will be used to guard the city and the silks.
N05 V. Enamel moves 8.
N07 VII. Ghengis moves 8.
N11 XI. joins AGA/B.
W02 II. BigFree moves 2-7 and fortifies (scouting cycle).
W08 VIII. Not_Panag moves 1 back into Equilibrium.
W12 XII. WWNN moves 4.
All other units to remain as they are.
Economy:
Apolyton - Warrior built, start building NM (1 of 3 turn).
Mingapolco - Warrior built, start building Horsemen (1 of 3 turn).
Bananatopia - Warrior built, start building Horsemen (1 of 3 turn).
Incensity - Building Vet Numidian Warrior (2 of 4 turns).
Tripoli - Courthouse built, start building Barracks (??).
Equilibrium - Building Walls (12 of 20 turns).
Cuildo de Alcohol - Building Catapult (10 of 20 turns) - scheadual is less.
Hispanica - Building Barracks (5 of 10 turns).
Possumopolis - Building Catapult (5 of 7 turns).
Karina - Building Catapult (7 of 8 turns).
LuxInvicta - Building Granary (12 of 17 turns).
Big Bend - Building Worker (6 of 7 turns).
BigFurryCity - Building Barracks (4 of 10 turns).
Heart of Darkness - Catapult built, start building Worker (1 of 2 turns).
To be edited by MoI
WF:
Apolyton - starting WF 5-6-8-15-18 (working game). Change WF to 5-6-8-13-18.
Mingapolco - starting WF 1-2-8-9-15. NC.
Bananatopia - starting WF 1-2-3-6-8-9-15. Change WF to 2-6-7-8-9-15-20.
Incensity - starting WF 5-6-7-14. NC.
Tripoli - starting WF 7-17-19-20. Change to 2-17-19-20.
Equilibrium - starting WF scientist. NC
Cuildo de Alcohol - (grows this turn) starting WF 1-10. NC.
Hispanica - starting WF 1-2-3-4. NC.
Possumopolis - starting WF 7-14. NC
Karina - starting WF 3-17. NC
LuxInvicta - starting WF 4-8-10. Change WF to 4-9-13.
Big Bend - starting WF 1-3 - change WF to 3-8.
BigFurryCity - (borders expand) starting WF 6-7-8. NC.
Heart of Darkness - (grows this turn) starting WF 1-??3??-10-11. Change WF to 3-10-11-13.
Workers:
To be edited by MoI
Referance: Map of tiles still needing Improvements
Monkee & CalcII - move 6 to Tripoli 7 (WF #8), will start to clear next turn.
Mark & Otto - tile cleared, both frozen.
Horse - Iron Reconnected, frozen.
Squid - road done, Frozen.
Yo & rah - build road (done).
Spink & Rush - mine built, one worker is frozen, the other is not. Move whichever worker 1 and start mining (6 worker turns), the other will follow next turn.
panag - start mining (6 worker turns).
Go3 (MrWIA, EVC and Dejon) - move 8-4 to Lux 9 (WF #2) and mine (Done).
Dan and Git - clearing jungle at Big Bend 3 (WF #4), 5 turns left.
Yin & Lib - mining Possum 4 (WF #7).
Slave Farb - Roading Equil 4 (WF #7).
Diplomacy:
GCA: NAP in effect (to Turn 130).
CFC: NAP expired.
[edit by MoI E_T] It would be really nice to have Engineering in hand by the start of turn 120. [/edit]
Comment, please, many "plans" are just suggestions or ideas, not decisions already made.
---
Note: keypad directions used for all except WF orders.
Discussion and basic reporting to follow. See the topped thread for comprehensive results
Last edited by E_T on 17-09-2003 at 09:54
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