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notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:30
  Old Post 15-09-2003 08:42
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Turn 118, 210BC Increase Your PM Length

To be edited only by the Consuls and Ministers.

Status:
- Iron cut - will be reconnected this turn
- Republic
- Researching Engineering (24) 1 scientist.
- 447 gold. +27 gpt
- Slider at 9/0/1 tax/sci/lux


Urgent questions & tasks
- Trade with GWT
- Trade agreement written up with CFC.
- Determining turn that we attack. We can be ready to attack on T 121, 3 from now.
- Upgrade 8 MIs this turn.

Unit Movement & Actions:

All units (excepting Warriors to be upgraded in Mingapulco) in Army Group A/B (AGA/B) to remain (fortified) on the road tile 8 of Cuido where they can maintain the maximum mobility to deal with a GCA threat.

AGA/B contains: 3 vet Horseman, 13 vet MIs, 6 vet NMs, 1 elite Warrior, 7 vet Warriors, 3 Catapults, 1 Settler (36 units)

7 of the new Warriors move 4 into Mingapulco and upgrade, for a cost of 420 gold. M15 through M21.

G01 I. PoA [WhiteBandit] moves 4-4-4 then uses FORTIFY ALL trick with WB.
G02 II. Expedition [Flash, Jagjef] skips turn.

M12 XII. BigFurryInfantry moves 2.

S05 V. Hack moves into Mingapulco and upgrades for a cost of 20 gold. Becomes M14.

H01-H03 kills barb and returns to AGA/B.

N01 I. MerZenary moves 2.
N04 IV. Togas moves 6 into Equilibrium; will be used to guard the city and the silks.
N05 V. Enamel moves 8.
N07 VII. Ghengis moves 8.
N11 XI. joins AGA/B.

W02 II. BigFree moves 2-7 and fortifies (scouting cycle).
W08 VIII. Not_Panag moves 1 back into Equilibrium.
W12 XII. WWNN moves 4.

All other units to remain as they are.


Economy:
Apolyton - Warrior built, start building NM (1 of 3 turn).
Mingapolco - Warrior built, start building Horsemen (1 of 3 turn).
Bananatopia - Warrior built, start building Horsemen (1 of 3 turn).
Incensity - Building Vet Numidian Warrior (2 of 4 turns).
Tripoli - Courthouse built, start building Barracks (??).
Equilibrium - Building Walls (12 of 20 turns).
Cuildo de Alcohol - Building Catapult (10 of 20 turns) - scheadual is less.
Hispanica - Building Barracks (5 of 10 turns).
Possumopolis - Building Catapult (5 of 7 turns).
Karina - Building Catapult (7 of 8 turns).
LuxInvicta - Building Granary (12 of 17 turns).
Big Bend - Building Worker (6 of 7 turns).
BigFurryCity - Building Barracks (4 of 10 turns).
Heart of Darkness - Catapult built, start building Worker (1 of 2 turns).

To be edited by MoI

WF:
Apolyton - starting WF 5-6-8-15-18 (working game). Change WF to 5-6-8-13-18.
Mingapolco - starting WF 1-2-8-9-15. NC.
Bananatopia - starting WF 1-2-3-6-8-9-15. Change WF to 2-6-7-8-9-15-20.
Incensity - starting WF 5-6-7-14. NC.
Tripoli - starting WF 7-17-19-20. Change to 2-17-19-20.
Equilibrium - starting WF scientist. NC
Cuildo de Alcohol - (grows this turn) starting WF 1-10. NC.
Hispanica - starting WF 1-2-3-4. NC.
Possumopolis - starting WF 7-14. NC
Karina - starting WF 3-17. NC
LuxInvicta - starting WF 4-8-10. Change WF to 4-9-13.
Big Bend - starting WF 1-3 - change WF to 3-8.
BigFurryCity - (borders expand) starting WF 6-7-8. NC.
Heart of Darkness - (grows this turn) starting WF 1-??3??-10-11. Change WF to 3-10-11-13.


Workers:
To be edited by MoI
Referance: Map of tiles still needing Improvements
Monkee & CalcII - move 6 to Tripoli 7 (WF #8), will start to clear next turn.
Mark & Otto - tile cleared, both frozen.
Horse - Iron Reconnected, frozen.
Squid - road done, Frozen.
Yo & rah - build road (done).
Spink & Rush - mine built, one worker is frozen, the other is not. Move whichever worker 1 and start mining (6 worker turns), the other will follow next turn.
panag - start mining (6 worker turns).
Go3 (MrWIA, EVC and Dejon) - move 8-4 to Lux 9 (WF #2) and mine (Done).
Dan and Git - clearing jungle at Big Bend 3 (WF #4), 5 turns left.
Yin & Lib - mining Possum 4 (WF #7).
Slave Farb - Roading Equil 4 (WF #7).


Diplomacy:
GCA: NAP in effect (to Turn 130).
CFC: NAP expired.
[edit by MoI E_T] It would be really nice to have Engineering in hand by the start of turn 120. [/edit]

Comment, please, many "plans" are just suggestions or ideas, not decisions already made.

---
Note: keypad directions used for all except WF orders.

Discussion and basic reporting to follow. See the topped thread for comprehensive results

Last edited by E_T on 17-09-2003 at 09:54

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:30
  Old Post 16-09-2003 02:16 Visit Trip's homepage!
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All units (excepting Warriors to be upgraded in Mingapulco) in Army Group A/B (AGA/B) to remain (fortified) on the road tile 8 of Cuido where they can maintain the maximum mobility to deal with a GCA threat.

AGA/B contains: 3 vet Horseman, 13 vet MIs, 6 vet NMs, 1 elite Warrior, 7 vet Warriors, 3 Catapults, 1 Settler (36 units)

7 of the new Warriors move 4 into Mingapulco and upgrade, for a cost of 420 gold. M15 through M21.

G01 I. PoA [WhiteBandit] moves 4-4-4 then uses FORTIFY ALL trick with WB.
G02 II. Expedition [Flash, Jagjef] skips turn.

M12 XII. BigFurryInfantry moves 2.

S05 V. Hack moves into Mingapulco and upgrades for a cost of 20 gold. Becomes M14.

H01-H03 kills barb and returns to AGA/B.

N01 I. MerZenary moves 2.
N04 IV. Togas moves 6 into Equilibrium; will be used to guard the city and the silks.
N05 V. Enamel moves 8.
N07 VII. Ghengis moves 8.
N11 XI. joins AGA/B.

W02 II. BigFree moves 2-7 and fortifies (scouting cycle).
W08 VIII. Not_Panag moves 1 back into Equilibrium.
W12 XII. WWNN moves 4.

All other units to remain as they are.

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:30
  Old Post 16-09-2003 03:15
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Why 4-4-4 with PoA???

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:30
  Old Post 16-09-2003 03:17 Visit Trip's homepage!
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quote:
Originally posted by BigFree
Why 4-4-4 with PoA???

No matter what we do we can't make it across, so we might as well get as close as we can to the other side... we might catch a glimpse of a Firaxis or CGN Galley/city/unit/something.

But we'll know more next turn with the Fort-All if it doesn't sink.

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:30
  Old Post 16-09-2003 03:21
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Increase the size of your Attachments

Regardless, 7-7-7 or even 8-8-8 look better to me at this juncture.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:30
  Old Post 16-09-2003 03:25 Visit Trip's homepage!
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quote:
Originally posted by BigFree
Regardless, 7-7-7 or even 8-8-8 look better to me at this juncture.

If their continent is layed out anything like our own then chances are the other civs are SOUTH of GWT.

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:30
  Old Post 16-09-2003 08:56
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I could care less about who we run into first; getting safely across into a coastal tile is priority #1. So, I'm looking at where we are most likely to:

A) Find a coastal tile to get our Galley safely too.

B) Find another route that may only require one turn in the ocean. There are no suitable jumping off points in the near south of where we just left from; however, there's one just a few tiles North. Hence, I would like to move the Galley either 7-7-7(preferably) or 8-8-8.

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:30
  Old Post 16-09-2003 10:23
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All we can see for two tiles is ocean. That means that the third tile in any direction is sea. We will find no safe waters this next turn, guaranteed.

There is sea at 4 4 7, just as there is at 7 7 7. Coast will not be far beyond either. We will see more by moving 4 4 or 8 8, than anything involving a 7.

That being said, I suggest that as many as who are interested stay tuned for the next turn and join chat ASAP when the turn arrives. Bring your tile sets, because we should take this one movement at a time.

BTW, would it be legal to mod coast to be solid neon pink? Would make it easier to spot under the blanket.

MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:30
  Old Post 16-09-2003 10:41
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We could be extremely lucky and find another instance of ocean right next to coast.....

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:30
  Old Post 16-09-2003 10:48
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Look, I'm not going to take map shots and try to prove to everyone that looking North is better than looking straight West; tying into it what I think may be the shape of the other continet. The reason for this is that can make a second run starting from 2 tiles NE of where we started from with this Galley if this Galley should happen to sink.

Do people think I'm making some sort of crazy request here? I have played the game before and I'm familiar with the usual map layouts. I will not say this agian except for right now: Uncovering more tiles is not what we are trying to do; we are trying to find another landmass. Those two things do not neccesarily go hand in hand when you consider that you have to move units from one direction to another in order to find it.

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:30
  Old Post 17-09-2003 09:51
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Inflate your Upload Space

Tripoli has basically 3 options (GA assumed to start on turn 121):
fastest growth - slower barracks - Barracks on turn 125 - size 5 turn 124;
Slowest Growth - faster barracks - Barracks on turn 123 - size 5 on turn 130;
Medium Growth - Medium Barracks - Barracks on turn 124 - size 5 on turn 126.

The MoI recommends the Medium route. This will have 4 turns of slowed growth, followed by 4 turns of faster growth (Not all sequential). The Orders for Tripoli reflect this route.

MoI E_T

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:30
  Old Post 17-09-2003 12:34
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I'd rather have a barracks 1 turn later and 2 more turns of extra gold to support the armies. I think.

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:30
  Old Post 17-09-2003 15:02
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NYE, it's only a totoal of 5 trade difference, after corruption effects.

E_T

roadcage is offline roadcage
Prince
Minneapolis Kansas
Nov 2001
time: 23:30
  Old Post 17-09-2003 16:36
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Barracks, unlike most other infrastructure, only accrue benefits when future units are built.

Look at the "1st vet produced" turn for each scenario.

panag mode

Herein lies the answer.

have a good day

/panag mode ends

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:30
  Old Post 17-09-2003 20:26
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Help yourself to an AD-FREE life

Barracks let units heal in one turn, so, it does pay benefits without building units. Although, the Baracks in Tripoli shouldn't be housing too many injured units in the near future.

roadcage is offline roadcage
Prince
Minneapolis Kansas
Nov 2001
time: 23:30
  Old Post 19-09-2003 18:37
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Enter the AD-FREE zone

Is there a problem with the save? I ask because per the save service thread, it is now almost 5 days since we sent T117 onward.

MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:30
  Old Post 19-09-2003 19:21
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There are holdups elsewhere, as usual.

Miccofl's (Netatolians) latest post at the UN said that they were dealing with some kind of issues not addressed by their Constitution, and that as of Wed 10pm EST (almost 48 houra ago) the save would be delayed in being sent to us by 24-48 hours. We are still awaiting further action.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:30
  Old Post 19-09-2003 20:27 Visit Trip's homepage!
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Actually it will be 36 hours in about 30 minutes.

MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:30
  Old Post 20-09-2003 03:48
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Well that just means I can't convert between freaky UN time and GMT. No surprises there then.

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:30
  Old Post 20-09-2003 07:05
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PoA survived turn 1! Coast spotted at 7 7 7 4 clockwise to 7 7 8 8

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:30
  Old Post 20-09-2003 07:30
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Given the position of the coast, I don't think 4 4 4 is best. More like 8 8 4, or 8 4 4 to spy the land tiles and perhaps make contact if there are units there.

Lord Nuclear is offline Lord Nuclear
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Jun 2002
time: 21:30
  Old Post 20-09-2003 07:39
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Got spare money?

How can I say WOOHOO!

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:30
  Old Post 20-09-2003 07:50
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Togas suggested 4 4 8 in chat. That uncovers a tile or two extra over 8 4 4, I think. I am leaning towards 4 4 8 right at the moment.

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:30
  Old Post 20-09-2003 08:11
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btw, we have Engineering

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:30
  Old Post 20-09-2003 09:44
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Diplomancy:
- We have Eng at the start of the turn


Unit Movement & Actions:

S05 'Hack' moves 8. Upgrades (20g)

W15 'Rhothaerill' moves 4. Upgrades (60g)
W16 b moves 4. Upgrades (60g)
W17 c moves 4. Upgrades (60g)
W18 d moves 4. Upgrades (60g)
W19 e moves 4. Upgrades (60g)
W20 f moves 4. Upgrades (60g)
W21 g moves 4. Upgrades (60g)
W23 i from Mingapulco moves 4. Sentry
W24 j from Apolyton moves 1 2. Sentry
W25 k from Bananatopia moves 7 4. Sentry

vonHorse moves 4. Attacks gaul warrior at 7. 2 pips damage taken
Trip moves 9 6 6 3 6. Sentry
NHorse moves 9 6 6 3 6. Sentry

WWNN moves 4
Not_Panag moves 1

MerZenary moves 2
Togas moves 6
Enamel moves 8
Ghengis moves 8
rush moves 1 2 1

BigFurryInfantry moves 2

PoA [WhiteBandit] moves 4 4 8. Land spotted, but no units. Fortify all
Expedition [Flash, Jagjef] moves 4. GCA horse on mtn at 8 7. moves 6. Fortify all

C03 c moves 6 2 6


Workers:
Worker01: 'Dan' clearing (5) Big bend 3
Worker02: 'Monkee' moves 6
Worker03: 'panag' mining (6) Hispanica 8 7
Worker04: 'EVC' moves 8 4. mining (1) Lux 9
Worker05: 'Dejon' moves 8 4. mining (1) Lux 9
Worker06: 'MrWIA' moves 8 4. mining (1) Lux 9
Worker07: 'Rush' mining (1) BFC 8 7
Worker08: 'Yo' roading (1) Karina 3
Worker09: 'Calc II' moves 6
Worker10: 'Spink' moves 1. mining (6) BFC 7 7
Worker11: 'Horse' roading (1) Tripoli 9
Worker12: 'Squid' roading (1) Tripoli 3
Worker13: 'Otto' clearing (1) Lux 6
Worker14: 'Mark' clearing (1) Lux 6
Worker15: 'Gits' clearing (5) Big bend 3
Worker16s: 'Farb' roading (7) Equilibrium 4
Worker17: 'Yin' mining (2) Possum 4
Worker18: 'Lib' mining (2) Possum 4
Worker19: 'rah' roading (1) Karina 3

WF:
Apolyton change to 5-6-8-13-18
Mingapulco NC
Bananatopia change to 2-6-7-8-9-15-20
Incensity NC
Tripoli NC
Equilibrium scientist
Cuido de Alcohol NC
Hispanica NC
Possumopolis NC
Karina NC
LuxInvicta change to 4-9-13
Big Bend change to 3-8
BigFurryCity NC
Heart of Darkness change to 3-10-11-13

Economy:
Apolyton finished warrior. building merc (3)
Mingapulco finished warrior. building merc (3)
Banantopia finished warrior. building merc (3)
Incensity building merc (2)
Tripoli finished court house. building barracks (10)
Equilibrium building walls (8)
Cuido de Alcohol building cat (10)
Hispanica building barracks (5)
Possumopolis building cat (2)
Karina building cat (1)
LuxInvicta building granery (4)
Big Bend building worker (1)
BigFurryCity building baracks (6)
Heart of Darkness finished cat. building worker (1)


Slider: 9/0/1 tax/sci/lux. +25gpt. 29 gold
1 scientist. Engineering gained. Invention in 39


Summary:
- We have traded Feudalism for Eng with GWT
- We have spotted land tiles on 'the other side'. We arrive in coast tiles next turn
- Gaul warrior destroyed near Equilibrium
- 8 units upgraded to MI (7 war, 1 sword)

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:30
  Old Post 20-09-2003 09:47
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notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:30
  Old Post 20-09-2003 09:49
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Notes:
- Left Tripoli growing at +2 fpt. We grow in 6. Once we grow, we can work 2 hills (1 iron). In the end it is 3 shields lost in 12 turns, but many more gold gained (12 plus)

Rhothaerill is offline Rhothaerill

Emperor
Vincent Returns!!!
Feb 2003
time: 21:30
  Old Post 20-09-2003 10:22
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Now we just have to hope PoA survives one more turn in the sea. * fingers crossed. At least we know where the other land is now though.

Vlad Antlerkov is offline Vlad Antlerkov
King
Do you have Matt Stairs in your house?
Mar 1999
time: 23:30
  Old Post 20-09-2003 15:43 Visit Vlad Antlerkov's homepage!
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* Vlad Antlerkov sacrifices a cow to the RNG gods

Hot_Enamel is offline Hot_Enamel
Emperor
Melbourne, Australia
Aug 2002
time: 14:30
  Old Post 20-09-2003 17:20
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* Hot_Enamel sacrifices Vlad Antlerkov to the RNG godz

 
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