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Trip
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Hunt Valley
Apr 2002 time: 00:31
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AGA contains: 8 vet MIs (1 through 8), 3 vet NMs (6, 8, 9), 1 elite Warrior, 2 regular Warriors (14 units).
AGB contains: 12 vet MIs (9 through 11, 13 through 21), 2 vet Horsemen, 3 vet NMs (10 - 12), 1 regular NM, 5 Catapults, 1 Settler (25 units)
1 vet Horseman and 1 Catapult are active (or soon to be active) units which will be added to AGA or AGB later.
Non-War Orders
G01 I. Princess of Apolyton [WhiteBandit] moves 8-8-8 then uses FORTIFY ALL trick with WB.
G02 II. Expedition [Flash, Jagjef] moves 8-8 to see if GCA has any units stationed on its iron mountain. If there are no units then it will move 8 again and drop off Flash and Jagjef onto the mountain. If there is a unit on the mountain then it will do the same, but land the Swordsmen on the hill instead. If there's units on both the mountain AND the hill then the Galley will move 1 and land the Swordsmen on the forest tile 4 of where the Galley will be.
M12 XII. BigFurryInfantry moves 2-6-2; heading for the barb camp southeast of Equilibrium (3-3-3-3-6 : six turns).
H02 vonHorseman moves to Mingapulco and fortifies (9-8-9-8); it will use the Barracks to heal then rejoin AGB.
N01 I. MerZenary moves 6.
N07 VII. Ghengis moves 8-4 and fortifies; will be used to defend Karina, BB and Tripoli.
N13 XI. ZargonX moves 2-1-1; heading for the front lines.
N14 XII. 'Apolyton' moves 2-1-1; heading for the front lines.
N15 XIII. 'Bananatopia' moves 1-1-1; heading for the front lines.
N16 XIV. 'Mingapulco' moves 2-1-2 into Karina; heading for the front lines.
W07 VII. WhiteBandit disembarks if there is a non-GWT tile to land at (unlikely).
War Orders
The Settler at Cuido 2 moves 2 and founds the fort city (FC).
Army Group B:
- All 5 Catapults (C01 - C05) will move to the FC and bombard the two GCA units at FC 4. They should do 2 or 3 HP damage to them.
- M09 Hawkeye kicks off the invasion by attacking one of the units at FC 4. M10 Grog and M11 Slash (if necessary) will move in to finish the units on that hill. It should not take more than 3 MIs to kill them both.
- M13 Beta will attack the GCA Swordsman at FC 3. M14 and maybe M15 will follow up to defeat the Horseman and the Swordsman if it survived the first attack. If the Horseman retreats or has 1 or 2 HP remaining after an unsuccessful attack then N10 Kloreep will attack it and kill it to begin our GA.
- The remainder of AGB will move to FC in preparation for future operations.
Army Group A:
- M01 Vlad attacks the elite GCA Sword at Elucidium 6. If it loses then M02 PanzerInfantry will move in and kill the unit.
- The remainder of AGA, including the 2 regular Warriors (W02 and W11) will move to Elucidium 6 in preparation to capture the city next turn.
All other units to remain as they are.
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Dominae
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When (approximately) should we all join the chat for this fateful turn? I know I want to be there.
Dominae
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Dominae
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8pm EST...manana?
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BigFurryMonster
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EMPEROR of Cats
Feb 2002 time: 06:31
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quote: Originally posted by MrWhereItsAt
And are there any serious objections to 8pm EST? |
Well, now that you're asking me, yes. There are times for which it is at least daylight in the US, NZ and Europe. It is not a US-only game.
This time is around 20:00 GMT or so, which is 15:00 EST, 16:00 EDT New York time, 21:00 BST London time, 22:00 CEST Paris time, 8:00 "Mike" Wellington time)
But this time, I can understand that as soon as the turn is here, we should start playing.
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All times are GMT. The time now is 05:31. Apolyton Time is 00:31. |
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