Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Democracy Game > Intersite DG: Apolyton Team > Do we trigger our GA on the attack, or wait for GCA to do it for us?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Now or later? (Time out:0 days after 28-09-2003, 09:23)
Now (by us).
Later (probably by them).
I live in Bananatopia.
View Results [Edit Poll (moderators only)]
Author
Thread   
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
Dominae is offline Dominae
Emperor

Jan 2002
time: 00:31
  Old Post 28-09-2003 09:21
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Do we trigger our GA on the attack, or wait for GCA to do it for us? Support Apolyton

Pretty simple question, but a difficult answer, I think.

1. Triggering our GA ourselves (say, within the next turn or two) will solidify our superiority, and will ensure that our campaign against GCA ends as quickly as possible. It also helps the MoI make the best use of our GA-time production, since if GCA triggers our GA for us we will probably waste a few Shields in excess production (actually the problem is more complex than this - just consider that our Worker orders depend heavily on what our cities will be producing, and how quickly).

2. Letting GCA trigger our GA has the advantage that we will be doing it at the last possible minute. GCA is surely reticent to attack our Mercs, so we may actually go a bunch of turns without our GA, allowing us to make better use of it later on. As we all know from SP, the longer you wait for your GA, the better.

There is a counter-argument to this, though. Why always delay your GA? Well, because you want to have more pop, because the more tiles you work the more bonus Shields/Commerce you'll make use of. But currently our cities are not growing very fast. In fact, we're setting them up to max out in pop (by working Hills) in order to maximize production, and we're also still producing Workers. Without the promise of having a higher average population in, say, 10 turns, what's the point of delaying our GA? We're already in a Republic, and most of not all of our Laborers are working improved tiles. We are ready for our GA now.

The best counter-argument to triggering our GA next turn (say) is that we may very well be able to destroy GCA with the resources we currently have. Therefore our GA would be better served building improvements in our cities instead of military units (our Gold could go to research instead of upgrades, too).

What do you guys think? Let's get some discussion going, because we may have to decide on this next turn (assuming GCA does not trigger our GA for us on their turn).


Dominae

Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:31
  Old Post 28-09-2003 09:26
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

The representatives of Bananatopia in the Senate demand to know why being a resident of their glorious city should prevent them from voting yes or no on this proposal!

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:31
  Old Post 28-09-2003 09:38
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

Just dropping by.

If the GA coiuld be delayed a few turns til workers are added to BFC, and Hispanica, and closer to Tripoli reaching 5 pop, we would gain a lot. We would have more turns with 3 additional barracks cities cranking fast units, and thus the GA military load on Poly, Ming, and Banana for war effort would be lessoned.

Delaying would be a very good thing.

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:31
  Old Post 28-09-2003 09:42
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Help yourself to an AD-FREE life

I was not aware that we're planning to join Workers. That's good to know.

You missed (and were missed in) an interesting turnchat today, nye.


Dominae

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:31
  Old Post 28-09-2003 09:47 Visit Trip's homepage!
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, buy Civilization 2

Delay, for reasons which I pointed out in the other thread.

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:31
  Old Post 28-09-2003 09:49
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton or Terrorists Win

quote:
Originally posted by Dominae
You missed (and were missed in) an interesting turnchat today, nye.


I have read. I did not relish leaving BF and Dubya alone for this first turn, however priorities...

I should be at most future chats. If I am unable to make the next one, I will nominate a vice-Consul who can stand in for me when I am not available.

Master Zen is offline Master Zen
Deity
of naughty
Jan 2003
time: 23:31
  Old Post 28-09-2003 12:31 Visit Master Zen's homepage!
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton buy from Amazon

Delay.

Only under the conditions that we were to lose an absurd amount of troops should we move to trigger our GA ourselves. If we can fight say, half (or more) of the war as we can without the GA and get it near the end we can soar with impovements.

Remember, a turn of GA is a turn in the future without one.

(then again GCA might trigger it so blah)

MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:31
  Old Post 28-09-2003 17:00
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Lose 30 kilos (of popups)

A point here - if we are a little careful about it, we could trigger the GA ourselves should the opportunity arise and GCA would be none the wiser, unless they are carefully monitoring Demographics.

That is, until they see the tide of units swarm out of our cities.

I was all for going for the GA turn 1, but the opportunity of a weakened unit didn't present itself. We killed 6 units and lost 2. We may well ahve denied them Iron TOTALLY. If the war continues the way it has started, then we will have no need of a war GA until GCA starts it or until we choose towards the end. Let us wait until a juicy enough opportunity presents itself, or until we start needing the extra troops.

Aggie is offline Aggie
King
Of GOW's half of BOB
Jun 2002
time: 23:31
  Old Post 28-09-2003 17:10
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton

Definitely delay is good for us. Also we should be sure that given a choice between a chance for a GL and GA we take,as we did today, the chance for a GL. Imagine a GA with a FP in place(remember we now have an elite MI in addition to our elite warrior). Of course this requires us to consider where the FP will be in our final empire(something that under NO conditions should be decided in the heat of a chat)
Aggie

Hot_Enamel is offline Hot_Enamel
Emperor
Melbourne, Australia
Aug 2002
time: 14:31
  Old Post 28-09-2003 17:22
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Inflate your Upload Space

Unless is has been planned, and we are primed to have a GA at a given turn, then delay is better.

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:31
  Old Post 28-09-2003 18:13
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Suffering from ads?

I'm making a reply about this in the other thread, with specifics and such as to why we should trigger it ourselves. I'll copy some of that here shortly. But we, if the oppertunity arises, trigger the GA ourselves.

MoI E_T

Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:31
  Old Post 28-09-2003 18:23
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Inflate your Upload Space

quote:
Originally posted by E_T
I'm making a reply about this in the other thread, with specifics and such as to why we should trigger it ourselves. I'll copy some of that here shortly. But we, if the oppertunity arises, trigger the GA ourselves.

MoI E_T


Oh, goody. I've been withholding my vote until I'd heard some solid arguments for each side. Here's hoping we have at least something of an actual discussion on the merits of this before we have to make a decision.

wervdon is offline wervdon
Prince

Nov 2001
time: 23:31
  Old Post 28-09-2003 19:02
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Support Apolyton, buy Call to Power 2

I voted delay with the understanding that this poll refers to the immediate future (2 or 3 turns). We definately need to remain fluid to the current situation and not be locked into decisions made by out of date polls while at war.


Reasons I voted delay:
1) A later GA can help against CFC if we decide to go that route, depending on what they do while we fight GCA we may need that help. For example, they sit back and watch us fight GCA, even take the opportunity to improve their relations with GCA and begin trading with them just to bog us down. Once the hard war is over, they have already atttained chilvary and decide its time for continental domination. Its not highly likely that they will be both that smart and that backstabbing, but if it did happen a later GA sure would be nice.

2) If GCA fears starting our GA and knows we don't have it yet, it might actually make them more reluctant to counter attack stacks defended by mercs.....that can only be an advantage to us. Personally, I doubt they will worry about it though, but if they don't then this debate is pretty moot anyways.

3) A golden age after taking the new territory will help us consolidate it into our empire faster. Especially if we get a GL to get the FP with.


-------
Reasons to start it asap:
1) If we need to production bonus to actually win the war.
2) If we fear we are running out of good chances to start it.

Can't think of anymore actually.

Fried-Psitalon is offline Fried-Psitalon
Prince
Not just another pretty face.
Dec 2002
time: 00:31
  Old Post 28-09-2003 19:34
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

I too agree with delaying our GA as much as possible, for all the reasons mentioned above. This team is about efficiency, and for you I offer: there is nothing more inefficient than using excessive force to pound an enemy that sufficient force is already available to kill.

Further: We want to trigger the GA on our terms because it is *easier* for us. I acknowledge the significant workload this places on E_T, and I extol his virtues from a mountaintop, just as I did with Dominae in that job, you guys are troopers and a half - but something as pivotal as our Golden Age (when it could be used for one or possibly TWO wars) should not be triggered when it is easier for us - rather, when it is most efficient.

As for GCA: unless a howitzer is needed, let's stick to blowing them away with a shotgun.

If by some astounding miracle (read: no chance) we win the entire war with GCA without a Golden Age (unless somehow we become freakishly certain that we can withdraw our Numidians and win, maybe?) then we'll still have a very solid chance of getting a GA off of CFC's riders - they'll hit the chokepoints sooner or later.

Sharpe is offline Sharpe
King
Ontario
May 1999
time: 00:31
  Old Post 28-09-2003 19:41
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

I also agree with delaying the triggering of our GA. I suspect that GCA will eventually trigger it for us (and perhaps we should put our mercs in situations to increase the chances of this happening - for instance sending a merc out to cover an exposed damaged unit like our MI SE of our fort this turn).

I agree with Fritz-Psitalon that there is virtually no chance of us not ending up with a GA during this war, but that doesn't mean that we shouldn't try to delay it by as much as possible (or until when necessary).

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:31
  Old Post 28-09-2003 20:08
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Browse Apolyton AD-FREE

I am of the Opinion that GCA will do everything in their power to keep from triggering our GA. It allows them to try to grind us down to a possible stalemate. This is another reason for us to try to get the GA on our terms.

Also, I'm still working on that post, in the other thread, but here is a linlk to it.

MoI E_T

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:31
  Old Post 28-09-2003 21:02
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Support Apolyton or Terrorists Win

I'm not sure your GA would be "wasted" on military if we trigger it now:

1. GCA may prove to be a difficult foe.

2. We can switch production to Horsemen, for eventual upgrade to Knights then Cavalry. Do we really anticipate not going to war after GCA until Infantry/Artillery!?

The problem with #1 is that it may not be true. The problem with #2 is that if we stockpile useless military units now, we'll be losing Gold to upkeep and the absence of Marketplaces.


Dominae

Hagbart is offline Hagbart
Prince
Copenhagen, Europe
Feb 2002
time: 06:31
  Old Post 28-09-2003 23:45
Edit/Delete Message Reply w/Quote
#18 Report this post to a moderator
Support Apolyton buy from Amazon

We shouldn't underestimate the power of GCA! I say get the GA in the start of the war.

Master Zen is offline Master Zen
Deity
of naughty
Jan 2003
time: 23:31
  Old Post 29-09-2003 03:59 Visit Master Zen's homepage!
Edit/Delete Message Reply w/Quote
#19 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

Funny but the results of this poll are now remarkably similar to the Quickie Poll (tm) I brought up in the chat if you include the abstain/undecided votes into the "Disagree" group

I guess those who abstained are now against it, just as I suspected!

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:31
  Old Post 30-09-2003 03:23
Edit/Delete Message Reply w/Quote
#20 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

I voted "Later" because that is likely what will happen. It's not like we can order GCA to start our GA!

If GCA expects the RNG to go in their favor, then they willhave to do some attacking. That means our GA will be started by them. I would rather have started it when ET was set-up for it. GCA may prove to be a difficult foe. They may get another GL for an Army.

Will we stall-out against GCA with a GA on our side? Not likely.

Will we be able to wipe GCA out before War Weariness sets in without using our GA?
I don't think so.

Master Zen is offline Master Zen
Deity
of naughty
Jan 2003
time: 23:31
  Old Post 30-09-2003 03:48 Visit Master Zen's homepage!
Edit/Delete Message Reply w/Quote
#21 Report this post to a moderator
Browse Apolyton AD-FREE

has anyone tested war wariness with whetever verision (1.27?) of civ we're playing?

asleepathewheel is offline asleepathewheel
Emperor
listening too long to one song
Mar 2002
time: 00:31
  Old Post 30-09-2003 04:13
Edit/Delete Message Reply w/Quote
#22 Report this post to a moderator
Enter the AD-FREE zone

quote:
Originally posted by BigFree
Will we be able to wipe GCA out before War Weariness sets in without using our GA?
I don't think so.



Really? What difficulty level are we playing this game on? will it take us 20 turns where we don't lose any cities and lose a proportionately small amount to theirs? I think if it effects us at all, it will be minimal. Its not that long a march to BoP, especially if CFC is pushing the Western front. But its something to pay attention to, I concur.

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:31
  Old Post 30-09-2003 04:55
Edit/Delete Message Reply w/Quote
#23 Report this post to a moderator
Suffering from ads?

quote:
Originally posted by Master Zen
has anyone tested war wariness with whetever verision (1.27?) of civ we're playing?


It is most definately in.

Without a GA I don't think we can finnish off GCA in less than 20 turns. Without one I would say more like 30-35, depending how involved CFC becomes on the other side and how well they do. It also depends on whether GWT finds GCA and GCA ends up with Feud and connects that other source of Iron near CFC before too long.

I am trying to consider the worst case along with the best while realizing it will be somewhere between.

Togas is offline Togas
Emperor
California
Jun 2002
time: 21:31
  Old Post 30-09-2003 05:09
Edit/Delete Message Reply w/Quote
#24 Report this post to a moderator
Browse Apolyton AD-FREE

It is highly unlikely that GCA will trigger our GA. They indicated to us that they will undergo a scorched Earth policy and make it difficult as hell for us to defeat them -- which logically involves turtling in 1-2 cities (at the most) and making our seige long and painful.

We are eventually going to have to attack with a Merc to get our GA. The only question, then is when?

--Togas

Fried-Psitalon is offline Fried-Psitalon
Prince
Not just another pretty face.
Dec 2002
time: 00:31
  Old Post 30-09-2003 05:46
Edit/Delete Message Reply w/Quote
#25 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

If they're going to be dumb enough to use scorched earth, let them. Once they're holed up in 2 cities, just sit there and let them STAY holed up in two cities, fall behind further and further in technology, and then when we have cavalry and they're still fumbling around trying to produce more than two War Elephants every 20 turns, we smear them into the ground and go on our way. In the meantime, we thank them for clearing the land we put our new cities on.

Scorched earth may make it harder on the other guy to win, but it also ascertains that you WILL lose.

MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:31
  Old Post 30-09-2003 05:55
Edit/Delete Message Reply w/Quote
#26 Report this post to a moderator
Support Apolyton buy from Amazon

An intriguing development... assuming they continue to raze, we can expect no easy GA, and this SOD will be mostly intact for much of the war. This could potentially mean we end up facing them in only a few cities, where they have up to 10 units in each (any more and their upkeep could get expensive). This will be a difficult siege, but with 24-30 MIs, some Cats and 6-10 Horsemen I think we would win these battles. With heavy casualties, true, but unless we were going on for CFC after there would be no need for these MIs once the war is over.

SO much hinges on the next few turns...

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:31
  Old Post 30-09-2003 06:59
Edit/Delete Message Reply w/Quote
#27 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

If anything, they are looking to be turtling. This is why I had wanted to trigger the GA on the first turn of the war. But that is now water that is under the bridge.....


The main question that we need to ask ourselves is this, do we want to win??

This will require us to trigger our GA on our own terms. Because of resent events, this will likely occure towards the end of our conflict with GCA.

As many of you have already seen (and some still haven't yet) we have to deal with a possible powerhouse on the other contentent. We have discussed this at length in chat today, after we had gotten the map from GCN. IF we want to have a chance of even possibly winning this game we will have to ask ourselves some very hard questions and make several very painful sacrifices to obtain a possible victory:

1) this is actually without question, we will need to REX like we have never done before, if we want to have cities that are capable of taking on the other side. This will require them having been founded as early as possible. This will also possibley keep us from building a GW from scratch, atleast for a time.

2) We will have to limit ourselves, when it comes to a possible GA, to first building the FP and then moving the Palace. After then, we will have to look at what will benifit us the best, which will likely be saving our GL for one of the middle to later GW's.

3) We will have to take into serious discussion, as to if we want to have CFC remain alive or not. Part of the above (i.e. being capable of competing) would require us to take CFC's lands for our own. Is now the time? Can we do it with MI'a against Pikes? Do we want to do that? We are negotiating a NAP with them now, do we want to violate 2 NAPs?

4) start planning to build up this contenent as if we had just started here, but know the whole thing, so that we can optimize the whole thing and beyond. Dom was talking about the UP (Ultimate Power) approach, but I'm not entirely certain that we can accomplish this. This is something that he really need to plan for, starting now.

5) And lastly, as I can't think of anything else to say along this line at this time, but that we need to support the desisions that the Consuls and Ministers make, even if they come up in chat. Yes, alot of work is done in chat and I urge everyone to try to lurk there as much as you can. We (the Consuls and Ministers) try to bring thing to the forums for discussions and Informing the regular citizen, but we have too little time as it is to try to bring every chat discussion topic to this forum, unless we have help. I would like to see a position, maybe have it instituted in the con, to monitor chats and to help the Consuls/Ministers with bringing topics that we had discussed in chat to the forums. A form of chat secratary, who will sift through chatlogs to find things that haven't been discussed in the forums, but have been touched on in chat. Also, as had happened in this last warchat, we had dissention and we have ridden it out. But Until we have something like this set up, then if we have a situation that we think is the best and it goes against the rest of the chatroom population, at that point of time, while the turn is being played, DO NOT BE SURPRISED if we don't quite follow that the current wishes are. IT may happen, but we will try to prevent it from happening. We need to keep the public as informed as possible as to what we have been thinking and planning and this is the best way that I can think of the make sure that this happens.


But If anything, we need to (again) look at if we are going to work at winning this game

MoI E_T

P.S. There was going to be something about Naval Planning and looking at what we can do to prevent them from getting the upper hand.

E_T

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:31
  Old Post 30-09-2003 09:30
Edit/Delete Message Reply w/Quote
#28 Report this post to a moderator
Full PM-box? Change here!

My reference to UP was only to describe what would be the best possible way to set up our two cores if we had world enough and time. Obviously we're not playing against the AI here, so UP is certainly not possible. Given this, we must place our capitals with shorter-term goals in mind rather than eventual empire-wide perfection.


Dominae

wervdon is offline wervdon
Prince

Nov 2001
time: 23:31
  Old Post 30-09-2003 16:18
Edit/Delete Message Reply w/Quote
#29 Report this post to a moderator
Support Apolyton, buy Call to Power 2

Turtling won't make it that much harder to get a golden age, we still have to attack their units, and before the last cities fall there will still be at least a few cases where swords/spears are showing at 1 hp in a city and we have to attack them with something.

I'd say that also GCA will counter-attack us when we move next to their cities (they'd be stupid not to with swords in the city), but that may or may not trigger our GA if they are indeed replaying the save for optimal results (having your unit killed attacking a merc that trigers a GA isn't exactly optimal). However, if we keep every stack covered by a merc they will either eventually have to trigger the GA or resign themselves never to counter-attacking.

Fried-Psitalon is offline Fried-Psitalon
Prince
Not just another pretty face.
Dec 2002
time: 00:31
  Old Post 30-09-2003 17:03
Edit/Delete Message Reply w/Quote
#30 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

Agreed. Have patience!

If we build the war, the GA will come.

 
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:31.
Apolyton Time is 00:31.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0812 seconds (92.44% PHP - 7.56% MySQL) with 34 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net