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checkMate
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Mississippi
Sep 2002 time: 23:31
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We need to better work out what is and is not allowed with respect to collaberation.
For example, some players have complained that they do not want their opponents to look at each others turns.
THis brings up related questions... e.g.
Can I tell my partner about where I am on the map by email
Can I tell my partner what I am researching.
Can I tell him where I have seen the opponents
etc.....
One simple way to handle it would be to limit collaberation to in game features only (the diplomacy screen, establishing embassies, etc...)
I would like to hear suggestions, and also any historical precendence from the previous superleague. Were there rules about this? I was not aware of any but I started late in the previous super league.
One good thing about our specific situation is that it is unlikely that any harm has actually been done in any game where the players are protesting because I don't think that any turns have been forwarded to the off turn partners except by the opponents.
Please tell us here, if you have forward turns to your partner. Not that it is anything wrong with what was done, but we just need to know whether this occured to help decide what to do.
Last edited by checkMate on 02-10-2003 at 09:38
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dancemasseuse
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Houston
Jul 2002 time: 23:31
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milamber and I did not look at each others turns until it was mentioned as ok in the forum. we have only looked at one turn so far in our game with paul and yoda game 23, but only the one time. we have talked about other games but were waiting on the newest turn to do so. we will wait until it is decided before doing anything else. Purest form; would be to "not" look, but I do not care either way so I will go with the majority. Ken/dancemasseuse
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FlameFlash
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Minnesota, USA
Dec 2001 time: 23:31
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I'm going to go about as extreme as gumpold, but think that once contact is made then e-mail is fair game as well.
Let's face it, the diplomacy screen is rather lousy for chatting but e-mail works quite well for those issues once contact is made.
Again, once contact is made.
I'm drawing off of my experiance in SMAC/SMAX mostly as I say this, adding the e-mail part since SMAC/SMAX has a better diplomacy screen (and the ability to chat in game). In the SMAX games around here, thus far they've all restricted contact until actual contact in game, after that, anything goes. It's what I was planning to do here as well.
The sending to partners, to me, is a safety/time issue. If one partner is going to be away, the other can play it to speed up play.
Then there's the problem, however, of when playing to keep play from lagging you're obviously going to get a shot and see where your partner is on the map. That's just an unfortunate byproduct of being able to keep the game going at a good pace.
I'm tired and may make more sense later.
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MILAMBER
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whidbey island washington usa
Feb 2002 time: 21:31
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i can go either way on this. in all the non SL team games and last years SL team game i only have had to next my partner a couple of times (at their request) which does involve playing their turn, the team games are or should be different as these games are more driven by war than the Alien Life Project. Civ building is a side bar here and war production is more of a reality.
as in the real world countries share infomation all the time intellegence ect...................
as this is a team game i have no problem with having partners seeing what each other is doing and offering advice. these games in the long run come down to taking out your opponets and the only way to do that is by war.
as a side bar here getting your parteners turn allows a better idea of where the turns are at regardless if turns are looked at or not.
my vote is total collaberation also play partners turn if asked other wise these games are going to take 2 years to finnish maybe more. im still working on a SL 1 2x2 game that probably will never finnish due to all the SL 2 2x2 games
but i must repeat only in team games all others no, team games are different.
Last edited by MILAMBER on 04-10-2003 at 02:53
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Mathemagician
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Darmstadt, Hessen, Germany, Europe, Earth, Solar System, Alpha-Quadrant, Milky Way
Sep 2002 time: 06:31
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i might have forwarded 1 or 2 turns to ricketyclik, but AFAIK in all of our games our opponents have sent turns to both of us for some while now.
on the issue:
i'll (naturally) bow to the majority, but my vote would go to allow complete information exchange in any way once contact has been made naturally, but not before that.
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checkMate
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Mississippi
Sep 2002 time: 23:31
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I would like to put forth the following formula for the
answer to this.
I think there are basically three positions.
1) most conservative: Only in-game features may be used to communicate with your partner.
2) somewhat conservative: No collaberation is allowed until after players meet. Afterward all collaberation is allowed. (with some restrictions like no cheating)
3) liberal: Collaberation is allowed from the beginning.
I'm not sure whether there are other positions that can be stated clearly? Are there?
All of these positions have arguable merit. However, I don't think the majority should be able to decide this for someone else. I think that players should have the *right* to expect the more conservative interpretation since that is what would be expected in an ordinary multiplayer game.
So my proposal is that every player should communicate there preference here 1,2, or 3. For each 2x2 game, the player with the more conservative stance will set the rule for the game. I.E. if any player wants 1) then 1) will be the rule. If not, then if any player wants 2) then 2) will be the rule. Otherwise 3) is the rule.
What do you'll think?
There may be some specific issues if this is adopted. E.G. did anybody see their partners turn in an SAR game? But I think there are just a few of those, and they can be resolved one at a time fairly easily.
If a few players say so I would put this proposal up for an up/down vote. Otherwise I would like to here ideas.
Last edited by checkMate on 04-10-2003 at 08:15
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checkMate
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Mississippi
Sep 2002 time: 23:31
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I don't think it is quite so bad,
There is nothing that prevents or harms anything by restricting the collaberation where possible and when requested.
However, there is some conflict if you already saw you turns against SAR. In other games it probably won't matter in the proposed scheme.
For now the simplest thing is for everybody to simply state the preference 1), 2) or 3)
1) most conservative: Only in-game features may be used to communicate with your partner.
2) somewhat conservative: No collaberation is allowed until after players meet. Afterward all collaberation is allowed. (with some restrictions like no cheating)
3) liberal: Collaberation is allowed from the beginning.
Last edited by checkMate on 04-10-2003 at 19:01
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