 |
|  |
 |
|
BeBro
|
 |
of the Krauts
Mar 2000 time: 06:13
|
|
Just a little preview of Imperium Romanum 2.0. The basic idea is just the same as in V1.0: Starting only with Rome, and conquer the whole area around the Mediterrean (and a bit more, simply all cities) in 500 years.
But I´m still unsure about some details, and due to the limitations of civ, I´m afraid that I have to leave out too many things. For instance, in V1.0, I have as civs the Romans, Greeks, Macedonians, Persians, Carthagians, Germans and Gallics (or is it Gauls?). This is not bad for the start, but you can´t simulate some important changes in civ like the conquest of Asia by Alex the Great, the Hellenistic kingdoms after that or the fact that the Greeks in reality were independent Poleis, but not an united realm.
Currently I think I´ll summarize the Germans and the Gallics as Babarians, but I´m not sure what new civs I should include instead of these (now Barbarian) Germans and Gallics. Suggestions and comments are of course welcome. 
Note:
The screenshot is made with the map of Cross&Crescent, but I´m searching for a better map, covering nearly the same areas as the little map in the upper left corner of the screenshot (perhaps a bit more space in the east and in the west).
The graphics in the game will also look a bit better, because this screenshot is converted from an 24bit image (with a little loss of quality). 
|
|
|  |
 |
|  |
 |
|
Sloth
|
|
What about adding another italian civ (I would suggest Etruscans)? It would be the first civ to swallow for the Romans, small (one or two cities) but with a rather powerfull army. The first challange for the rising power of Rome! I don't know if you plan to add generals but a Porsenna (King of the Etruscan) unit, very powerfull and tough to kill, could be nice.
|
|
|  |
 |
|
Sloth
|
|
Perfect! Your idea to summarize all the Italian civs is the best.
I look forward to play the scenario.
When you need playtesters....
|
|
|  |
 |
|  |
 |
|
BeBro
|
 |
of the Krauts
Mar 2000 time: 06:13
|
|
Thanks for your offer, St.Leo! But after I´ve read your posts in the "maps" thread, I played a bit with MapUtil. Here is the first try:
What would you say, are the coastlines ok? But all terrain squares have to be changed, because MapUtil turned them all into mountains... BTW, what is the size limit for civ2 maps? Any values higher than 75x130 caused an "Out of range" error in MapUtil. Is this the limit?
Oh, I forgot...Shadowstrike, you are right, I also thought about the Egyptians. But I´m not sure. They would be perfect "between" Carthage and Persia, but in reality they were occupied by Persians (the V1.0 started in 500 BC), later by Macedonians.
However, I think there were also some Egyptian revolts (one with support from Athen) against the Persians, or I start the V2.0 later...hard decisions! 
[This message has been edited by BeBro (edited July 12, 2000).]
|
|
|  |
 |
|  |
 |
|  |
 |
|  |
 |
|  |
 |
|
BeBro
|
 |
of the Krauts
Mar 2000 time: 06:13
|
|
Don´t worry about the Nuraghe, Prometeus, it was just an idea... 
Stefan, currently I´m thinking of 396 BC (destruction of Veji) as the start year. This is close to the basic idea of V1.0, because Rome controlled some minor cities that time (for instance Alba Longa), but due to the map measurements (ähem...was heißt Maßstab), I´ll leave out these not so important cities (for the same reason I´ll leave out Ostia, and make Rome a coastal city), so that you have only Rome in the beginning.
A start in 396 BC would also allow me to include independent Egyptians and Persians. On the other hand, I would have to leave out the Hellenistic kingdoms after Alex the Great.
Therefore, my second idea is to start around 300BC with Romans, Carthagians, three Hellenistic realms, Mediterraneans and Parthians.
However, I like more the first idea...as you Sloth? 
[This message has been edited by BeBro (edited July 13, 2000).]
|
|
|  |
 |
|
Sloth
|
|
Hurrah for the first idea!
|
|
|  |
 |
|  |
All times are GMT. The time now is 05:13. Apolyton Time is 00:13. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|