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Drogue
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Omnipresent conscience
Oct 2002 time: 05:31
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ATM I am making a map of PEACE territory. I have Alexandria, the base to our west, and 2 other bases around it done. I also have another sequence of 3 that fit together, and a few that I know where they are in relation to those. However I cannot find where on the map it goes yet.
Tomorrow, I will do a detailed plan of builds and things, that I was alluding to in my last post. It doesn't have to be used of course, but can be an example to give us some direction.
Edit: Am having a little trouble doing any more to the map. Here is the most important part, the bits that we know are next to us:

Here's a bit that goes together, but I'm not sure where to place it:

And another bit:

This one was much harder to do as there was no overlap. I matched the ripples in the sea in the middle of the picture. I'm 99% sure it's right, but there's always a possibility that another place could match 
Sorry about the colours, still haven't found a way to fix it 
Last edited by Drogue on 16-10-2003 at 07:58
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Drogue
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Omnipresent conscience
Oct 2002 time: 05:31
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This are guessing now, but I looked at this logically. Tripoli is their capital, and is size 3. The only other size 3 base is Margaritaville. Since it has no special nutrient resources more than any other bases, I'm guessing this is their second base, and thus, is probably close to Tripoli. Since it matches, the little bit we can see, I have put Margaritaville next to Tripoli.
Looking at our position on the map, I am pretty sure that the others are futher to the West and North. This is comfirmed by the fact that the bases get smaller. I think that far to the West of Margaritaville will get us to Liar's Lair and that set. To the South West there would be Pamplona and Atlantis. North from Liar's Lair, would be Calipso Island. Also in their somewhere, I'm guessing near the North of their territory, is Sealurk Channel and the Sargasso Sea.
This is all speculation, and this could be vastly wrong, but here is an idea of what I think it could be:

I think Margaritaville is in the right place, and I'm pretty sure the bits in my post above this are correct. The rest is pure speculation.
Last edited by Drogue on 16-10-2003 at 09:15
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Drogue
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Omnipresent conscience
Oct 2002 time: 05:31
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DBTS: Could well be true. This is just a guide.
Good news though, I have finished my detailed plan for preparations This doesn't have to be used, but I think is the best way to do it:
The last plan I did missed out a few crucial points. Firstly, we need to change out of Wealth before our offensive troops are built. Secondly, we need to defend our most vulnerable bases against both probe attacks and surprise military action.
This method gets our most vulnerable bases (the western coastal bases) defended against both normal attacks and probe attacks by plasma sentinels and probe defences. It gives us a probe on the transport to infiltrate PEACE. It gives us an impact squad and rover, on a transport, and an impact cruiser to attack PEACE.
mpt=minerals per turn
ept=energy per turn
ih=in hand
(p)=prototype
During 2142:
SE slider set to 80-0-20. I know this seems extreme, but it means we get the 150ec we need for Non Math in 2144 rather than 2145, having it at 60-0-40. Build orders set as below.
Start position 2142:
- PS – 4mpt – 0ih – anything.
- LL – 8mpt – 232ih – MCC (240).
- AP – 7mpt – 0ih – probe defence (16).
- Aurora – 5mpt – 14ih – RC (32).
- Ec – 29ept – 92ih (150).
- Treatied with PEACE.
During 2143:
Logic Loop builds the MCC and sets production for a 1-3-1 plasma sentinel (p), for defence and to prototype it ready for transports/cruisers. Laser cruiser is rehomed to DBTSverse Portal.
Position at end 2143:
- PS – 5 – 4 – anything.
- LL – 13 – 0 – plasma sentinel (p) (24).
- AP – 7 – 7 – probe defence (16).
- Aurora – 5 – 19 – RC (32).
- Ec – 29 – 121 (150).
- Treatied with PEACE.
During 2144:
Trade 150ec for Non Math with the Believers and change sliders back to 50-0-50, but making sure we get at least 20ec per turn (we need to change from Wealth in 2146, to stop the –2 morale effect before our decent troops are built, costing 40 ec). Pi Square grows and gains 1 min and 1 nut per turn (IIRC). Pi Square production changed to 4-1-6 impact cruiser (p).
Position at end 2144:
- PS – 6 – 9 – impact cruiser (p) (48).
- LL – 13 – 13 – plasma sentinel (p) (24).
- AP – 7 – 14 – probe defence (16).
- Aurora – 5 – 24 – RC (32).
- Ec – 20 – 0 (40).
- Treatied with PEACE.
During 2145:
Aurora grows, worker made into doctor until RC is built. Apolyton Prime builds probe defence, which is sent to Binary Bastion to defend, and continues to build another one. Logic Loop builds plasma sentinel (p), which is sent to Pi Square to defend. Build is set to a 4~1-1 amphibious impact squad (p).
Position at end 2145:
- PS – 6 – 15 – impact cruiser (p) (48).
- LL – 12 – 2 – impact squad (p) (36).
- AP – 7 – 5 – probe defence (16).
- Aurora – 5 – 29 – RC (32).
- Ec – 20 – 20 (40).
- Treatied with PEACE
During 2146:
Change SE value setting to Simple from Wealth, at a cost of 40ec. However it does mean we go from +2 Industry to +1 Industry, so costs go up by 10% of original value (thus 16 – 18, 24 – 27, 32 – 36, etc.). Aurora builds Rec Commons, puts worker on forest that will be built by then, giving another 1 nut, 1 energy and 2 mins, and changes production to a 0-3-5 cruiser transport.
Position at end 2146:
- PS – 6 – 21 – impact cruiser (p) (54).
- LL – 12 – 14 – impact squad (p) (41).
- AP – 7 – 12 – probe defence (18).
- Aurora – 7 – 2 – cruiser transport (45).
- Treatied with PEACE
During 2147:
Apolyton Prime builds probe defence, which is sent to Boolean Bay to defend, and continues to build another one. Logic Loop buys 3 mins. Pi Square buys 3 mins.
Position at end 2147:
- PS – 6 – 30 – impact cruiser (p) (54).
- LL – 12 – 29 – impact squad (p) (41).
- AP – 7 – 1 – probe defence (18).
- Aurora – 7 – 9 – cruiser transport (45).
- Treatied with PEACE
During 2148:
Logic Loop builds impact squad, production set to a 4~1-2 amphibious impact rover. Impact weapons now prototyped. Pi Square builds an impact cruiser, set to build a 1-3-1 plasma sentinel.
Position at end 2148:
- PS – 5 – 0 – plasma sentinel (18).
- LL – 11 – 0 – impact rover (36).
- AP – 7 – 8 – probe defence (18).
- Aurora – 7 – 16 – cruiser transport (45).
- Treatied with PEACE
Position at end 2149:
- PS – 5 – 5 – plasma sentinel (18).
- LL – 11 – 11 – impact rover (36).
- AP – 7 – 15 – probe defence (18).
- Aurora – 7 – 23 – cruiser transport (45).
- Treatied with PEACE
During 2150:
Apolyton Prime builds probe defence, which is sent Aurora to board the transport. Build set to a 1-3-1 plasma sentinel. Logic Loop buys 3 mins.
Position at end 2150:
- PS – 5 – 10 – plasma sentinel (18).
- LL – 11 – 25 – impact rover (36).
- AP – 7 – 4 – plasma sentinel (18).
- Aurora – 7 – 30 – cruiser transport (45).
- Treatied with PEACE
During 2151:
Aurora buys 1 min. Logic Loop builds an impact rover, which is sent to Pi Square to board transport.
Position at end 2151:
- PS – 5 – 15 – plasma sentinel (18).
- AP – 7 – 11 – plasma sentinel (18).
- Aurora – 7 – 38 – cruiser transport (45).
- Treatied with PEACE
During 2152:
Pi Square builds a plasma sentinel, which is sent to Boolean Bay to defend. Apolyton Prime builds a plasma sentinel, which is sent to Binary Bastion to defend. Aurora builds a cruiser transport.
As soon as the impact cruiser is ready, send it to attack Alexandria, and the laser cruiser to take the base once the pitiful defence have been crushed Send the transport to Casablanca, the land base nearby (that was undefended in 2141) to take it. Then the two forces together, or the cruisers on their own if they are there early enough and we think they can manage it, attack Tripoli, their capital.
We need to defend our Western coast against PEACE, in case they try anything, as it only has 1 scout per base. However I think we can take Alexandria and Casablanca early enough not to have to bother defending much, since we will move the war front far enough away not to matter. Or we can use the laser cruiser to patrol the Western coast, to destroy any transport that tries to deploy troops.
Opinions?
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Maniac
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Gent, Belgium
Jul 1999 time: 06:31
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I have reviewed Drogue's production plan in more detail. I agree with the most of it, but I have a few points I'd like to offer to think about.
First, I agree with Phenix that if PEACE expects an attack, they will concentrate on defense units. Therefore I think that for now building one plasma sentinels is sufficient to prototype plasmasteel. Since we're going on the offensive, first focusing on more probes or impact marines/rovers could be better.
Secondly, I think we should concentrate on infiltrating PEACE much earlier than 2152 (unless the Hive would be willing to provide us with all their infiltrator information). To that end, I would like to propose that we either build a plasmasteel transport in Pi Square first, and send it to (57.63) with one or two probes in it, or first send it to the fungus patch at (62.68) and then the next turn infiltrate at Alexandria or something. Another possibility would be rushing a transport in Aurora with the help of a crawler.
Thirdly, is it necessary to switch out of Wealth in MY 2146 already? I never delved into the details of Wealth SE morale effects, children's creches influences etcetera, but isn't it so that any units built under wealth get their normal morale whenever you switch out of wealth, meaning we could change in MY 2151 as well. Or perhaps not switch out of wealth at all! After all, PEACE suffers the same moral penalty as us, and ATM we have superior weaponry anyway.
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Drogue
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Omnipresent conscience
Oct 2002 time: 05:31
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quote: Originally posted by Maniac
First, I agree with Phenix that if PEACE expects an attack, they will concentrate on defense units. Therefore I think that for now building one plasma sentinels is sufficient to prototype plasmasteel. Since we're going on the offensive, first focusing on more probes or impact marines/rovers could be better. |
Ok, I will edit for that.
quote: Originally posted by Maniac
Secondly, I think we should concentrate on infiltrating PEACE much earlier than 2152 (unless the Hive would be willing to provide us with all their infiltrator information). To that end, I would like to propose that we either build a plasmasteel transport in Pi Square first, and send it to (57.63) with one or two probes in it, or first send it to the fungus patch at (62.68) and then the next turn infiltrate at Alexandria or something. Another possibility would be rushing a transport in Aurora with the help of a crawler. |
Possibly. We need to do it while remaining treatied IMHO, and unseen. But yes, I agree with you, we need to infiltrate earlier.
quote: Originally posted by Maniac
Thirdly, is it necessary to switch out of Wealth in MY 2146 already? I never delved into the details of Wealth SE morale effects, children's creches influences etcetera, but isn't it so that any units built under wealth get their normal morale whenever you switch out of wealth, meaning we could change in MY 2151 as well. Or perhaps not switch out of wealth at all! After all, PEACE suffers the same moral penalty as us, and ATM we have superior weaponry anyway. |
We need the morale points (our laser cruiser is very green ) and we need all the bonus we can get against naval yards. Also, no, they don't gain morale when we switch out later. You lose morale on switching into wealth, but do not gain it on switching out. Either we live with very green units (which would be suicidal IMHO) or we switch out of wealth. We only get a slight mineral reduction and 1 extra energy per base anyway. For 2 morale points, on 25% in battle, that's a bad trade IMHO.
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