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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > AC-Democracy Team Game-Archive > ACDG The Cybernetic Consciousness > PEACE-CyCon War Preparations thread
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Phenix is offline Phenix
Warlord
Hasselt, Belgium
Jan 2003
time: 06:31
  Old Post 22-10-2003 16:48 Visit Phenix's homepage!
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All right, seems fine for me

DeathByTheSword is offline DeathByTheSword
King
soon to be a major religion
Nov 2001
time: 05:31
  Old Post 22-10-2003 16:57
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i agree use this one Drogue

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:31
  Old Post 22-10-2003 17:16 Visit Googlie's homepage!
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Note:

As part of the diplomatic negotiations I also asked Miriam "for a joint attack on my enemy" - then selected PEACE.

For 215 credits she'll join the fray!!

(and you know that she'll never truce, treaty or pact with them thereafter - anyone'd get the "I have accepted payment for his destruction" spiel)

G.

Phenix is offline Phenix
Warlord
Hasselt, Belgium
Jan 2003
time: 06:31
  Old Post 22-10-2003 17:20 Visit Phenix's homepage!
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Certainly an option to think about, if this war is going to drag on (not likely ) and we can get some energy reserves. Although I'd rather invest those 200 EC's in some ships or probes probably...

DeathByTheSword is offline DeathByTheSword
King
soon to be a major religion
Nov 2001
time: 05:31
  Old Post 22-10-2003 17:47
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well if we get some extra`s because of planet pearls or our raids i am willing to send in miriam.but first priority is to build up our own forces...

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:31
  Old Post 22-10-2003 19:39 Visit Googlie's homepage!
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and don't forget podpopping for energy with your 8-turn cruiser now roaming around. With so many of the podpops disabled, energy happens more frequently than it otherwise would

(And also, to prototype impact and plasma, you can always build an armored impact cruiser and use a crawler to speed the prototyping - plus some energy I would imagine)

G.

Drogue is offline Drogue
Emperor
Omnipresent conscience
Oct 2002
time: 05:31
  Old Post 23-10-2003 00:07 Visit Drogue's homepage!
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I agree with all that's been said. Will play tonight (within the next 3 hours). Thanks all

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:31
  Old Post 24-10-2003 03:52
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quote:
However I think the switch out of wealth is needed. It would be illogical to launch a war with very green troops IMHO.


Indeed.
Btw, if you say that units built under Wealth don't get a morale bonus when you switch to eg Knowledge, does that also mean that if you would switch from Knowledge to Power, none of the units you built under Knowledge would get a morale upgrade?

If so, I must say I find it quite odd. I always had the impression increasing morale effectively increased the morale of ALL units, and not the recently built ones.

Corellion is offline Corellion
Prince
Kingston, Canada
Sep 2002
time: 00:31
  Old Post 25-10-2003 04:06
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As far as I understand it, building units under wealth and then switching to knowledge will not increase their morale. However, building units under knowledge and the switching to power will increase their morale. Building units under wealth and switching to power will increase their morale, but only to normal, not to the bonus from power.

I believe the mechanism is that negative morale modifiers last permanently, while positive morale modifiers don't (at least for SE choices).

Last edited by Corellion on 25-10-2003 at 04:22

Drogue is offline Drogue
Emperor
Omnipresent conscience
Oct 2002
time: 05:31
  Old Post 25-10-2003 04:12 Visit Drogue's homepage!
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Got spare money?

I believe Corellion is correct.

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:31
  Old Post 25-10-2003 16:17
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Ah ok, that explains it. Thanks.

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:31
  Old Post 25-10-2003 18:45 Visit Googlie's homepage!
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Just an interesting note now that you are a naval power (and this was discussed very early in the game with the Pirates, so I'm not giving any advantage by mentioning it - in fact, I'd be disadvantaging you by not mentioning it):

As results from podpopping exclude techs and AA's, the probability of other events increases. In playtesting I found sea podpopping to yield above average instances of unit cloning (one of the reasons I cut PEACE back to one starting gunfoil) and energy credits (the 200 ec's came much earlier in the game than usual)

I confirmed that this was not unique to the Pirates last turn when I playtested to get to the PEACE turn (to see how my AI factions were doing) - I got an immediate clone of your Cruiser on its first podpop.

just leveling the playing field ............

G.

Corellion is offline Corellion
Prince
Kingston, Canada
Sep 2002
time: 00:31
  Old Post 26-10-2003 03:15
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Increase Your PM Length

Either Lemmy's becoming more active, or that's the sweet sound of pod popping I hear.

Drogue is offline Drogue
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Omnipresent conscience
Oct 2002
time: 05:31
  Old Post 26-10-2003 18:16 Visit Drogue's homepage!
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Got spare money?

We must start to pod-pop a bit more IMHO Especially with naval units.

Corellion is offline Corellion
Prince
Kingston, Canada
Sep 2002
time: 00:31
  Old Post 26-10-2003 23:51
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Enter the AD-FREE zone

Indeed.

Phenix is offline Phenix
Warlord
Hasselt, Belgium
Jan 2003
time: 06:31
  Old Post 27-10-2003 15:52 Visit Phenix's homepage!
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Maybe use the laser cruiser that we were planning to use for patrols?? And we can maybe use the transport too, if we can find some free time for it after the initial assault...

MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:31
  Old Post 04-11-2003 18:37
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quote:
Originally posted by Corellion
I believe the mechanism is that negative morale modifiers last permanently, while positive morale modifiers don't (at least for SE choices).


So let me get this straight.... if I build a unit under an SE choice with no morale effects, it is (let us say) green. The if I change to Wealth it has two downgrades to morale (very very green), but if I change back out to an SE choice with no morale effects then the unit stays at the -2 Morale? Or do you mean that only units built DURING the time of -ve morale effects have the negative effects permanently attached?

I need to get some things straight - logically and easy to follow straight. So expect lots of silly questions like this from me.

Drogue is offline Drogue
Emperor
Omnipresent conscience
Oct 2002
time: 05:31
  Old Post 05-11-2003 04:05 Visit Drogue's homepage!
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It remains -2 morale. All ships are downgraded when negative morale is applied, and none are upgraded when positive morale is (expect those built after).

Impaler[WrG] is offline Impaler[WrG]
King
Cheif Manufacturing Officer of Morgan Industires
May 2002
time: 22:31
  Old Post 05-11-2003 20:06 Visit Impaler[WrG]'s homepage!
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Is their any chance of us getting access to POWER! *Imperial Storm Trooper Music, Dun, Dun Dunnunn *

So we can switch breifly to it as our Impact Crusiers are being completed so as to gain the moral bost atleast temporarily?

Corellion is offline Corellion
Prince
Kingston, Canada
Sep 2002
time: 00:31
  Old Post 06-11-2003 02:08
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It would require a fair detour in our techs, and even if we did get it I would not support such an action. -2 industry (-1 with Planned) is an enormous penalty, and one I'm not willing to endure. It would take 22% longer to build anything.

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:31
  Old Post 06-11-2003 05:13 Visit Googlie's homepage!
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Suffering from ads?

Your 2145 turn is hanging in the general turn reporting thread (only I've downloaded so far ..........)

G.

Drogue is offline Drogue
Emperor
Omnipresent conscience
Oct 2002
time: 05:31
  Old Post 07-11-2003 02:31 Visit Drogue's homepage!
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Tired of ads?

I have too. I will play tonight, unless I see an objection.

MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:31
  Old Post 17-11-2003 15:40
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Slight problem - the forest due for completion near Aurora next turn (2146) claims to take two more turns in the 2145 presend I downloaded. Thus we will be one mineral out of completing that Transport on time in the orders.

Time for a rush somewhere?

MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:31
  Old Post 17-11-2003 15:51
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Also, I see the plan as it stands allows for no more Cruisers to be built - we should probably be ready to change to another Impact Cruiser in Pi Square when we attack in case of bad results. Perhaps a rush of the first Plasma Garrison there? We have the cash for some rushing even now.

MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:31
  Old Post 17-11-2003 16:18
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Also I just noted that Logic Loop is at 14 min per turn not 12 as scheduled, and Apolyton Prime at 7 per turn not 6. This will mess up the schedules a bit.

Time for us to update them? For greatest efficiency, naturellement.

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:31
  Old Post 19-11-2003 04:02
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Lose 30 kilos (of popups)

quote:
Slight problem - the forest due for completion near Aurora next turn (2146) claims to take two more turns in the 2145 presend I downloaded.


I would prefer to send the Boolean crawler to rehome at Aurora. That way the cruiser transport would be finished even sooner than planned, and our invasion could start earlier

quote:
Also, I see the plan as it stands allows for no more Cruisers to be built - we should probably be ready to change to another Impact Cruiser in Pi Square when we attack in case of bad results. Perhaps a rush of the first Plasma Garrison there? We have the cash for some rushing even now.


The plan is more or less outdated as you already noted on a few points. Later in this thread a few of us agreed that building one plasma sentinels (which we have already done) is sufficient for now and that we should concentrate on offensive units. So another impact cruiser in Pi Square after the current one is finished seems great! If we besides that also build one in Zetaris we already have a respectable fleet.

As for updating the schedule. I'd love to, but I don't really have time right now. If someone else is willing, be my guest of course!

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:31
  Old Post 26-11-2003 03:13
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We will have three probe defences next turn and one probe team in production. May I therefore suggest we switch production in Apolyton Prime to a Marine Impact Squad next year? Logic Loop I would still let produce a Marine Impact Rover?

Edit: "marine" added.

Last edited by Maniac on 26-11-2003 at 23:47

MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:31
  Old Post 26-11-2003 09:11
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I assume the updated plan calls for a few Probe teams for defence and one for inflitration or something? If this is it, we surely do not need any more.

Will post on Marines vs normal Infantry once I get home and view the save again.

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:31
  Old Post 26-11-2003 23:57
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I would vote to keep that current probe defence in the northern Pi Square where it is, and move the other two probe defences and the future probe team to Boolean Bay where they can be shipped to infiltrate and probe-attack PEACE, and defend captured bases. Since the current plan is to attack Alexandria first, I guess PEACE would try to probe-attack that base after we capture it, and not our bases east of it (Boolean Bay, Binary Bastion), making it wise to move all available probe forces to the front.

What units should we include in our initial invasion transport to Alexandria btw? One probe defence to infiltrate PEACE, and then three offensive units, or rather two probe defences: one for infiltration and one for defence in case PEACE has again built up a probe force?
If only we had infiltrator info about PEACE, we could plan things better.

MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:31
  Old Post 27-11-2003 07:40
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So let me get this straight - we want to strike a deal with the Hive where we will vote for them as Planetary Governor, and then I suppose they are near certain to get in (assuming their pop is typically large). In return they will then give us PEACE infiltrator info. All correct?

And if we got this decision, we would then be in a position to call the Council, or be in a position to give someone else the last contact(s) they need to call the Council - correct?

 
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