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Corellion
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Kingston, Canada
Sep 2002 time: 00:31
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As far as I understand it, building units under wealth and then switching to knowledge will not increase their morale. However, building units under knowledge and the switching to power will increase their morale. Building units under wealth and switching to power will increase their morale, but only to normal, not to the bonus from power.
I believe the mechanism is that negative morale modifiers last permanently, while positive morale modifiers don't (at least for SE choices).
Last edited by Corellion on 25-10-2003 at 04:22
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Maniac
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Gent, Belgium
Jul 1999 time: 06:31
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We will have three probe defences next turn and one probe team in production. May I therefore suggest we switch production in Apolyton Prime to a Marine Impact Squad next year? Logic Loop I would still let produce a Marine Impact Rover?
Edit: "marine" added.
Last edited by Maniac on 26-11-2003 at 23:47
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Maniac
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Gent, Belgium
Jul 1999 time: 06:31
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I would vote to keep that current probe defence in the northern Pi Square where it is, and move the other two probe defences and the future probe team to Boolean Bay where they can be shipped to infiltrate and probe-attack PEACE, and defend captured bases. Since the current plan is to attack Alexandria first, I guess PEACE would try to probe-attack that base after we capture it, and not our bases east of it (Boolean Bay, Binary Bastion), making it wise to move all available probe forces to the front.
What units should we include in our initial invasion transport to Alexandria btw? One probe defence to infiltrate PEACE, and then three offensive units, or rather two probe defences: one for infiltration and one for defence in case PEACE has again built up a probe force?
If only we had infiltrator info about PEACE, we could plan things better. 
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