 |
|  |
 |
|
Impaler[WrG]
|
 |
Cheif Manufacturing Officer of Morgan Industires
May 2002 time: 22:31
|
|
EUREAKA!!!
I have located EVERY peace base, by examinging the earier work done by Drouge and comparing the relative base spacing with the base locations I have found I was able to determine the cordinates of each Pirate base. Here goes
Casablanca (55,75)
Sea Lurk (54,56)
Alexandria (59,73)
Margaritaville (57,63)
Tripoli (53,69)
Calaco Island (55,43)
Pampalon (46,58)
Liar Liar (45,67)
Atlantis (42,52)
Henry Morgans Boot (40,66)
Little Accident (36,70)
All of Drogues base grid Match ups were correct (or else this would not have worked) but unfortuanly non of the wave match ups were. If you refere back to the last map Drouge made you can get a sense of ware things are. The Boot/Accident/Liar fragment is just to the west of Tripoli, Tripoli and Liar's base grids are infact touching. Margaritaville is just north of Tripoli (as was noted it was probly their second Base because of its large pop) Its also the Base Closest to Pi Square and we should direct our Navy their to simultaniously attack their when we hit Alexandria. Sea Lurk is a bit North and west of that. West of Lurk and North of Liar Liar is Pampalon with Atlantis nearby. Most distant off all is Calico Island which is probably the source of the Rover we found, its just a few squares west of that Rover. Peace is likly expanding onto that medium sized island though they havent done so yet.
I think the best plan of attack is too send our First Impact cruiser (Manic sugjests we name our units so I will give this one the name of "Alpha Pi Cruiser") and the Transport holding Marines, Rovers and Probes too Alexandria. At the same time Our Laser Cruiser, hense forth refered to as the Love Boat along with a second Cruiser to be Built in Pi Squared (Beta Pi Cruiser) and folowed closely by the Cruiser being built in Zetaris all converge on Margaritaville idealy taking it on the same turn as Alexandria. The Alexandria force (Souther Amphibious task Force SATF) then hits Casablanca or attacks Tripoli if we feel its vulnorable enough. If Tripoli is well defended then the Northern Fleet moves down to Assist. Once Tripoli is taken we reorganize and move on too Liar Liar and or Sea Lurk probably in 2 seperate groups.
|
|
|  |
 |
|  |
 |
|
Impaler[WrG]
|
 |
Cheif Manufacturing Officer of Morgan Industires
May 2002 time: 22:31
|
|
Manic noted that we might not want to hurry the Node Runner (impact cruiser) in Zetaris this turn as we would be dipping too deeply into our reserves.
I agree Manic, lets wait a turn after which it would be much much cheaper say around ~16 credits range. As it will take node runner a minimum of 3 turns to attack Margaritaville, hurried this turn it attacks in 51, hurried next turn 52 as was it was to do in the Pre-Info plan.
So this gives us an Accelerated Southern attack Force hitting on 50 and a Northern Force hitting on 52. Idealy Peace will respond to our initial attacks by rushbuilding something in Margaritaville or rushing the defenders south, either way we take the base with Cruisers on 52 and destroy what they have built before it can move very far. So we dont need to rush build very heavily in Pi Square, likly just a few credits. This along with stolen Energy should keep us well stocked with Credits and PEACE too low to attempt a mind Control or steal (though we will guard against that none the less, they might sell facilities for Credits and get enough to do anything)
Also we should consider building a Transport in Pi, likly an unarmored one. And use the Apolyton Marines in a northern amphibious assault.
Our Southern Force will Consist sof the Transport (whats is the transports name?) loaded with units and 2 ships the Love Boat and Alpha Pi.
Idealy on 50 the Transport will come adjacent to Alexandria's from the East and the Impact Cruiser will come Adjacent from the North. The Cruiser will kill 1 garrison, likly a scout patrol. The Rover can then kill additional units likly 2 probe teams as it was said the rover can attack twice (though I assume it now cant move into the city after that). Now the City should be defenceless and our 2 Probe Teams Infiltrate and perhaps also steal some Energy too. Now we move the transport or Love Boat into the city and Capture it, taking Ethical Calculus and taking Democracy if energy credits permit. Now we unload the Marines in the City and move the transport north to join the Alpha Pi Cruiser this will enshure that these 2 cant be probed and the Alpha Pi has a defensive unit to help it. Meanwial the Love Boat Proceeds to Casablanca and kills what ever Garrison Unit is their (again a scout patrol), this likly triggers a Drone Riot preventing much of any defence from consolidating.
Next turn (51) No Peace Reinforcments can possibly reach out force or harm it when Peace takes its turn unless perhaps a random Gun ship is near by, this is highly unlikly though. The amphbious invasion force loads back up in the transpot leaving Alexandria empty (will need to make everyone a Doctor probly). Then it proceedes up to Tripoli and destroyes anything in its way as it goes. Marines and Rover attack and destroy the Probe Foil and Party Pooper that is likly their along with the scout Patrol and what ever they managed to rush. Love Boat takes Casablanca and can just reach Tripoli to assist in the attack or make the capture.
Next turn (52) Force splits up, Marines may stay for Garrison Duty depends. Depending on Defences present Cruisers attack Margaritaville assisting new Cruisers Node Runner and Beta Pi that are attacking too. Other Forces move to Liars Lair which is the last major PEACE manufacturing center. Meanwial second wave ocupation troops on new transports start filling into concoured Bases. After this it should be all mop up.
I noticed Manic realy wants to upgrade the love Boat to a 4-3 at a cost of 90 Credits. I would advaise against that for the time being as its extreamly expensive. Later it might prove worthwial but I think for now Crusers will be used for destroying defenceless Probe Foils that we catch in transit or for capturing bases after the Impact troops have cleaned them out. I would favor building more navel units rather then upgrading a single one so heavily. Also note its risky if PEACE steals the Love Boat.
|
|
|  |
 |
|  |
 |
|
Drogue
|
 |
Omnipresent conscience
Oct 2002 time: 05:31
|
|
Or it may be base facility hurrying because of drones/infrastructure. Even if it was unit hurrying, it has little money. While it has high income, with a low starting point, it's not enough to rush a prototype for a while, which is what they'll need to be able to defend against our onslaught.
Last edited by Drogue on 09-12-2003 at 04:14
|
|
|  |
 |
|
Maniac
|
 |
Gent, Belgium
Jul 1999 time: 06:31
|
|
quote: Originally posted by Impaler[WrG]
Node Runner, lets wait a turn |
Ok. 
quote: We should consider building a Transport in Pi, likly an unarmored one. And use the Apolyton Marines in a northern amphibious assault. |
Won't we already build a transport in Aurora? 
quote: The Cruiser will kill 1 garrison, likly a scout patrol. |
Shouldn't we attack with our land units first? I'd prefer to use ships as little as possible to attack bases, as unlike land units they face a 100% defence bonus because of PEACE naval yards, and because I'd like them to end their turn into bases as much as possible, so they are relatively safe fom counterattack.
Personally, if there is only weak garrison, I'd propose to attack with the rover, so we can hopefully use its second move to take the base, and so the rover auto-repairs upon taking the base.
If there is more than one garrison, I'd propose to attack with the impact marines first.
quote: The Rover can then kill additional units likly 2 probe teams as it was said the rover can attack twice (though I assume it now cant move into the city after that). |
IIRC all unarmoured probe units are automatically killed as well when the last regular defence unit dies.
quote: Now the City should be defenceless and our 2 Probe Teams Infiltrate and perhaps also steal some Energy too. |
I agree we should infiltrate, but IMHO we should save the second probe unit for probe defence.
quote: Now we move the transport or Love Boat into the city and Capture it, taking Ethical Calculus and taking Democracy if energy credits permit. |

quote: Meanwial the Love Boat Proceeds to Casablanca and kills what ever Garrison Unit is their (again a scout patrol), this likly triggers a Drone Riot preventing much of any defence from consolidating. |
Casablanca is a land base, so unfortunately CCS Love Boat can't attack it. 
quote: Next turn (51) No Peace Reinforcments can possibly reach out force or harm it when Peace takes its turn unless perhaps a random Gun ship is near by, this is highly unlikly though. The amphbious invasion force loads back up in the transpot leaving Alexandria empty (will need to make everyone a Doctor probly). |
Why do you think that no ships are near? Unless we know the exact location of all PEACE ships and transports, IMHO I find it rather risky to leave Alexandria just empty like that. 
quote: Then it proceedes up to Tripoli and destroyes anything in its way as it goes. Marines and Rover attack and destroy the Probe Foil and Party Pooper that is likly their along with the scout Patrol and what ever they managed to rush. Love Boat takes Casablanca and can just reach Tripoli to assist in the attack or make the capture. |

quote: I noticed Manic realy wants to upgrade the love Boat to a 4-3 at a cost of 90 Credits. I would advaise against that for the time being as its extreamly expensive. Later it might prove worthwial but I think for now Crusers will be used for destroying defenceless Probe Foils that we catch in transit or for capturing bases after the Impact troops have cleaned them out. I would favor building more navel units rather then upgrading a single one so heavily. Also note its risky if PEACE steals the Love Boat. |
Ok I agree. 
|
|
|  |
All times are GMT. The time now is 05:31. Apolyton Time is 00:31. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|