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Maniac
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Gent, Belgium
Jul 1999 time: 06:31
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Thanks for informing us. I guess this might explain the emoticon of Makahlua and her unusually quick turn play.
Would I be allowed to ask, compared to the trend of their previous turns, have they - after learning of our force - suddenly changed their build orders or their unit positions, which could indicate they expect a military conflict?
If they have, IMHO most honest would be that we at least get to know the current position of the party boat that normally should have moved southeast to meet our force.
Anyway, I guess the different probe foil move won't be that bad if they moved south in an attempt to infiltrate Binary Bastion. Then we can still intercept it with eg our laser cruiser (and hope they don't have a ship floating around the "official" party boat location to counterattack our cruiser, which they possibly couldn't have if the party boat moved southeast. ). In this case we wouldn't be able anymore to use the probe-destroying ship in an attack on Tripoli though. 
However if they moved their probe foil somewhere west or north after learning of our move in an attempt to protect it against destruction, this event is rather annoying, as we accelerated the start of the war exactly to prevent PEACE probe foils from infiltrating us and stealing tech, and now they'll have a Party Boat we don't know the location of, and which we should have been able to destroy very easily if it moved southeast. 
quote: They don't know where you are heading (them or an AI faction) |
IIRC the front of the cruiser transport was pointing west, so I guess it's pretty obvious what direction we're heading. 
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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:31
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quote: Originally posted by Drogue
it would be fair for Googlie to tell us the location of their probe foil, since it knows our location illegally |
I agree. It is at 61:79
quote: Originally posted by Maniac
Would I be allowed to ask, compared to the trend of their previous turns, have they - after learning of our force - suddenly changed their build orders or their unit positions, which could indicate they expect a military conflict? |
There has been no change to their build orders or unit positions between the two turns (other than preparing to shuffle crawlers around on transports)
G.
Last edited by Googlie on 22-12-2003 at 04:04
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Maniac
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Gent, Belgium
Jul 1999 time: 06:31
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We somehow need to accomplish these objectives next year, with only these units to our availability: CCS Love Boat, CCS Alpha Pi, CCS Mammoth, a probe defence, an impact marine and a amphib rover:
- Capture Tripoli and Margarittaville. The original plan was to only capture Tripoli next year, but if it can be done without much risk, it would be a waste not to go for Mville as well.
- Destroy the supply crawler near Tripoli which is harvesting 7 minerals. Destroying it will severely hurt PEACE production and boost ours in Tripoli.
- Search and destroy the Tripolitan Party Boat, or at least prevent that it can infiltrate us or steal technology.
- Defend our (hopefully) three captured bases against counterattack.
Any ideas of how we can fulfill all these goals with the limited units we have available right now? If they can't be done all, what goals should we give priority to? I guess much depends on what the Party Boat does. If it sails into the strike range of one of our cruisers and we spot it, all these goals can be relatively easily achieved. But if we can't find it, it seems to be it will be relatively hard to fulfill all the other goals and still prevent a breach into our datalink security.
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Maniac
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Gent, Belgium
Jul 1999 time: 06:31
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Since I'll most likely be EAF when the next turn arrives, I'll start proposing plans. How about this:
Unity Rover (95.53): Move to our homelands if the drone scout patrol moved out of our way. If not, I'll have to see when we get the turn.
Scout patrol & probe defence (69.63) NE of AP: Move to (66.64). Follow the river so you can get there in one turn.
New Impact Marine in Logic Loop: move three tiles south to (69.77)
CCS Node Runner (73.51): Many possibilities for that... To (63.75) or something?
New Impact Cruiser "CCS Beta Pi" in Pi Square: We'll best wait until we have MY 2151 to make a final decision. Possibilities are striking at Sealurk Channel, or moving next to Margarittaville either by sailing north or south around Bird Island.
CCS Alpha Pi (58.64) next to MVille: Capture it (assuming no new defences are present). Further orders will probably depend on the location of the Tripolitan Barty Boat.
Edit: Oh yeah, better also rehome to MVille.
CCS Love Boat (61.77): move into Athena Anchorage. Here again further orders will probably depend on the location of the Tripolitan Barty Boat.
CCS Mammoth with ALL its cargo: move to (54.68), NE of Tripoli. Use MWIA's map to get there in five moves. Then, assuming nothing has changed about the units in that location, first let the rover attack the crawler that is harvesting the rocky mineral mine. Then let it attack the Tripolitan scout patrol. That's to prevent that the other way around the rover would get too damaged and had no movement point anymore to attack the crawler second). When the base defences are emptied, capture the base with the impact marine.
An alternative is to let the impact marine empty the base defences, then let the rover first attack the crawler and then capture the base. I guess it depends on the odds which I can only check for sure next turn.
When Tripoli is captured, move CCS Mammoth into it and put ALL three land units on hold (so that they are not loaded anymore on the transport). Then, with CCS Mammoth's last movement point, move it back to (54.68). It is scheduled to move to (64.64) in MY 2152 and it has to end MY 2151 on (54.68) to get there. MY 2152 at (64.64) it should pick up the impact marine, probe defence, scout patrol and plasma garrison, which should be waiting there.
Also IMPORTANT! Rehome the Logic Loopean impact marine and rover to Tripoli. I'll explain the reason below.
I have three possible hurry requests. I'll check them for sure next turn. Would these be allowed?
*Probe skimship in DBTSverse Portal: hurry it partially or entirely so it will be finished one turn earlier. We'll need to start production on a new garrison for DBTS much earlier if we're going to switch to Democracy.
*Apolyton Prime plasma sentinel: due to switching to democracy this unit would normally be one mineral short of being produced in MY 2152. I would therefore like to request to hurry production with one mineral here.
* CCS Impaler in Aurora: How about rushing the transport so it is finished one turn earlier, in MY 2152?
One final request is regarding the next production item of Logic Loop. My first thought was of course to switch that base to Hologram Theatre production, but then I noticed there is still one spot free on the CCS Impaler. So I was thinking of the following:
Next year Logic Loop will have 11 minerals of active production and four used for support (after we switch to Democracy). If we rehome the two LL units to Tripoli though (see above), its production will grow again to 13 minerals. Together with the three minerals that will already be transferred over from the previous production item (impact marine), this means that Logic Loop can still produce a unit of 16 minerals ready in MY 2152, so it can still catch the CCS Impaler transport. Therefore I'd like to propose we build one more plasma garrison there before we switch back to civic production.
If that's ok, we'll have as our active army in two years:
- three impact cruisers
- one laser cruiser
- three impact marines
- one amphibious impact rover
- three plasma garrisons
- one scout patrol
- three probe defences
- one probe skimship
- two transports
Unless PEACE can obtain NonlMath or HEC, I guess these should suffice to conquer PEACE in record speed. 
Last edited by Maniac on 30-12-2003 at 05:40
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Impaler[WrG]
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Cheif Manufacturing Officer of Morgan Industires
May 2002 time: 22:31
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Node Runner - Did you mean to say (63,57) if so I aprove, if not then I need to remind you that it only has 8 movment points. Also note that moving directly west 8 spaces could also be a good plan, It puts us closer to potentialy attack Calico Island or intercept the Schooner that is their and will likly be sailing south to defend SeaLurk and if we chosse its still an excelent point to attack SeaLurk from.
Love Boat - I would consider upgrading to a 4-3-8 Impact destroyer at 90 Credits, we are looking good economicaly and cashing PEACE Yards will generate 80 credits next year almost completly offsetting the Cost. With this upgrade Love Boat is quite safe from any PEACE foils that it might bump into and should consider going southward under Casablanca and towards Lair. This could put it in a good position to catch the Probe Foil if it flees southwest from Tripoli.
If we are able to find that Foil and destroy it and if we find that PEACE is not making any additional Foils next year then we should consider using our second Probe to steal tecnology at Tripoli before we capture it. Combined with capturing MVille that will give us ALL of PEACEs tecnolgy next turn. This means we will be only 1 capture away from obtaining their invaluable world map which can reveal the location of all of their Schooners, Transports and vast areas of explored territory. Their exploration of the Beliver and Angel coast will be usefull in Probe atempts vs thouse AI's as well.
Last edited by Impaler[WrG] on 01-01-2004 at 23:37
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