Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization II > Civ2-General/Help > Succession Game Proposals
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
29.Jul: MOVING UP ON REVISED `TOP 100` INDEX
29.May: GAME MECHANICS REFERENCE BOOKLET
06.Mar: DROPPING FROM SECOND TO THIRD
CivGroups
Civilization II Succession Games (29): Not a Member - Join
Apolyton Storywriters' Guild (56): Not a Member - Join

bottom of page
  - CIVILIZATION 2 from $6.95 - CIVILIZATION 2 from $4.25 - CIV2: TEST OF TIME from $2.50 - CIV2: MULTIPLAYER GOLD EDITION from $4.99
Author
Thread   
Pages (5): [ 1   2   3   4   5   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
Sore Loser is offline Sore Loser
Warlord
Aarhus, Denmark
Sep 2003
time: 06:31
  Old Post 12-11-2003 12:17
Edit/Delete Message Reply w/Quote
#61 Report this post to a moderator
Support Apolyton, buy Civilization 2

How about each player having a hidden agenda? One agenda could be to reach a certain population count, another could be taking a certain city (made impenetrable to begin with, of course) and yet another could be to achieve Fundamentalism. Achieving these goals needn't end the game. Instead, they could give the player certain powers. Or each player could have two objectives, a secondary and a primary. Achieving the secondary objective gives you extra turns and means you must reveal your primary objective, achieving the primary objective lets you win.

This way, players could forge alliances and try their hand at manipulating other players into following their own plans, while making sure that your objectives aren't too obvious.

duke o' york is offline duke o' york

Emperor

Oct 2001
time: 05:31
  Old Post 10-12-2003 19:16
Edit/Delete Message Reply w/Quote
#62 Report this post to a moderator
Avatar Enlargement: We've got the solution

I've got Lazy to play tonight, but I'm not sure that it will work so I was thinking of starting a new SXN. Given the success people have been having recently in gifting the AI, and in a spirit of seasonal goodwill, I propose the gifting game.

Chinese roasting on an open fire
This is a working title only, as any civ could be played.
A normal game of wonderful Civ 2, but whenever you are asked to donate a little something to an enemy civ, you must give it without question. (Note on tech requests - always the first choice) Furthermore, once the capital has been settled, for every city that you found, you must "give" another to our friends all across the world. This basically means building the city to size 2 and then abandoning it without defenders so that the barbs or another civ may benefit from our largesse. We should do all we can to build Marco's so that we can spread some good cheer across the world and ensure that our gifts are all delivered on time. In order that things do not get that easy, then once Marco's has been finished, the civs must be talked to every other turn, one at a time in order. So:
(0) Marco's built!
(1) -
(2) Talk to Celts, Iron Working gifted.
(3) -
(4) Talk to Babylonians, 100g tribute paid.
(5) -
(6) Talk to Aztecs, elephant gifted.

Got that?

If anyone wants to comment on this then please do before I start a new thread for it. I'll probably copy most of this post across onto that.

Bloody Monk is offline Bloody Monk

King
austin, tx
May 2001
time: 23:31
  Old Post 10-12-2003 20:48
Edit/Delete Message Reply w/Quote
#63 Report this post to a moderator
Support Apolyton buy from Amazon

With the holidays and the "speed" with which current SXN games are being played, perhaps it would be better to wait a bit before firing off another one. Just a thought.

Monk

Six Thousand Year Old Man is offline Six Thousand Year Old Man
King
Ad Rock
Aug 2000
time: 00:31
  Old Post 10-12-2003 21:01
Edit/Delete Message Reply w/Quote
#64 Report this post to a moderator
Support Apolyton, buy Civilization 2

Interesting... can we exploit the goodwill generated by all the gifts (by exacting maps, tribute or gifts)?

If we are gifting every second turn and stay Spotless, the AIs may be slow at taking our abandoned cities.

Also, what happens when we run out of cash/techs/units to gift?

duke o' york is offline duke o' york

Emperor

Oct 2001
time: 05:31
  Old Post 10-12-2003 21:02
Edit/Delete Message Reply w/Quote
#65 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

That's what I thought (and mentioned in another post somewhere round here), so I posted the proposal here instead in the hope that someone would say just that, rather than starting it and then seeing it disappear down the forum as people dropped out or missed their turns. We need succession quality, not quantity!

Old n Slow is offline Old n Slow
Prince
Vienna, VA
Jun 2002
time: 00:31
  Old Post 11-12-2003 01:10
Edit/Delete Message Reply w/Quote
#66 Report this post to a moderator
Remove this text

Building a city and leaving another empty -- no growth; build two, one for us and one "available" -- sounds ok (can anyone spell ICS? -- I'm now getting into the habit of having a number of empty cities.)

Soooo what happens if we just happen to 'acquire' a city?

Contact with a civ every other turn rotates through a dozen turns -- any problem with 'gifting more', or talking more often?

Old n Slow is offline Old n Slow
Prince
Vienna, VA
Jun 2002
time: 00:31
  Old Post 11-12-2003 01:18
Edit/Delete Message Reply w/Quote
#67 Report this post to a moderator
Yet another proposal in the pipeline Support Apolyton, buy Civilization III: Complete

The Dirtys

No aqueducts (nor sewers of course) -- and if we conquer a city with one it gets sold off.

The tech plan is to rush to Steam so we can build the Eiffel Tower (our most cherished wonder) -- plan accordingly (hopefully there will be better governments and other items along the way.)

Final stipulation -- we must, absolutely must get our reputation down to atrocious and keep it there!.

Six Thousand Year Old Man is offline Six Thousand Year Old Man
King
Ad Rock
Aug 2000
time: 00:31
  Old Post 11-12-2003 11:21
Edit/Delete Message Reply w/Quote
#68 Report this post to a moderator
Re: Yet another proposal in the pipeline Put an end to popups!

quote:
Originally posted by Old n Slow
The Dirtys

No aqueducts (nor sewers of course) -- and if we conquer a city with one it gets sold off.

The tech plan is to rush to Steam so we can build the Eiffel Tower (our most cherished wonder) -- plan accordingly (hopefully there will be better governments and other items along the way.)

Final stipulation -- we must, absolutely must get our reputation down to atrocious and keep it there!.


I like it!

No Hoover/Mass Transit/Recycling Centre/Hydro Dam/Solar Plant, and no cleaning up pollution allowed, and I'm in!

(assuming the game lasts that long....)

Scouse Gits is offline Scouse Gits

Emperor
Liverpool, United Kingdom
Nov 1999
time: 05:31
  Old Post 11-12-2003 14:24 Visit Scouse Gits<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#69 Report this post to a moderator
Suffering from ads?

Yuk - Gits are extremely fastidious animals!

duke o' york is offline duke o' york

Emperor

Oct 2001
time: 05:31
  Old Post 11-12-2003 14:59
Edit/Delete Message Reply w/Quote
#70 Report this post to a moderator
Remove this text

Can we have a race to global warming?
We'd need KRC to get a good early start, as much production as possible, and then factories everywhere with no mass transit in the large cities, and no pollution-reducing plants of any kind. If that hasn't got the world burning up then we'd have no option but to release the nukes!

OnS - what is the point of building the Tower if we're supposed to be at Atrocious all the time?

-Jrabbit is offline -Jrabbit
Emperor
of the Electronic Egyptians
Feb 2002
time: 23:31
  Old Post 11-12-2003 21:39
Edit/Delete Message Reply w/Quote
#71 Report this post to a moderator
Full PM-box? Change here!

Gives us a chance to be repeatedly nasty, to keep our reputation from getting repaired.

Except for the filth, this sounds like RAR heaven... I'm in!

Old n Slow is offline Old n Slow
Prince
Vienna, VA
Jun 2002
time: 00:31
  Old Post 11-12-2003 21:48
Edit/Delete Message Reply w/Quote
#72 Report this post to a moderator
Support Apolyton buy from Amazon

The point of the tower (pun attempted) is to force us to stay atrocious.

Game to start in the new year.

Six Thousand Year Old Man is offline Six Thousand Year Old Man
King
Ad Rock
Aug 2000
time: 00:31
  Old Post 12-12-2003 08:27
Edit/Delete Message Reply w/Quote
#73 Report this post to a moderator
Got spare money?

Is Atrocious worse than Despicable? It's been so long since I bothered looking at my reputation, once it dropped below 'Questionable'.

Also, if we have to beeline to Atrocious immediately: As soon as we meet someone, do we have to make peace and then break the peace treaty, as opposed to not making peace in the first place?

Whatever... Count me in!

Six Thousand Year Old Man is offline Six Thousand Year Old Man
King
Ad Rock
Aug 2000
time: 00:31
  Old Post 14-12-2003 04:47
Edit/Delete Message Reply w/Quote
#74 Report this post to a moderator
How about Silly Rules II? Increase Your PM Length

After Silly Rules I is done, of course.

The twist to this one is that the rules would be different for each player.

Rule suggestions would be solicited from the group - we'd need a set number of players for this to work, and only those players could suggest rules. We'd need about 40-80 rules. Duplicate rules would be allowed.

The first player must choose a rule - or possibly 2 - from the rule list. He and only he will abide by this rule for the rest of the game (said rule is then crossed off the list). The second player does the same, and so on. The second time through the play list, each player adds a rule (or 2) to the first rule(s), and abides by both. The end result is that everyone plays by a different set of rules, and after several passes through the playlist, the list for each person could get extensive.

Since each rule need not be unique, it would be interesting to see a game where 7 players are unable to build Wonders, but the 8th could... or 4 out of 8 being unable to use naval units... etc. No one could select the same rule twice, of course (if I'm already banned from building Settlers, I couldn't choose that rule again).

Just a thought. A more evil way to play would be to allow the preceding player to choose a rule for his successor.

duke o' york is offline duke o' york

Emperor

Oct 2001
time: 05:31
  Old Post 15-12-2003 15:12
Edit/Delete Message Reply w/Quote
#75 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

That sounds downright silly!

It'd be very important to get a good start in that game, before the extra rules kick in, and things get very tough.

Can I propose that in the first round, each player suggests a new rule for themseleves, in the second a rule for their successor, and in the third a rule for their predecessor, etc. This would allow a little pay-back if someone unleashed a particularly evil rule in one turnset.

Old n Slow is offline Old n Slow
Prince
Vienna, VA
Jun 2002
time: 00:31
  Old Post 15-12-2003 20:54
Edit/Delete Message Reply w/Quote
#76 Report this post to a moderator
Enter the AD-FREE zone

It sounds crazy -- it sounds silly -- it sounds like fun. I'm in.

So we're looking at a rule or two to abide by for round one, build to two to four for round two, make it 3-5 for round three, and so on?

I think that a coupon for each player has a lot of merit as well.

Sounds like one of the dealor's choice seven card stud games I played once -- place & show, twist your neighbor.

Six Thousand Year Old Man is offline Six Thousand Year Old Man
King
Ad Rock
Aug 2000
time: 00:31
  Old Post 15-12-2003 21:25
Edit/Delete Message Reply w/Quote
#77 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

The 'coupon' could be one of the rules in the list...

Old n Slow is offline Old n Slow
Prince
Vienna, VA
Jun 2002
time: 00:31
  Old Post 08-01-2004 21:34
Edit/Delete Message Reply w/Quote
#78 Report this post to a moderator
Suffering from ads?

Silly is done -- any objection if we start another...there was some desire about getting down and...Dirty

-Jrabbit is offline -Jrabbit
Emperor
of the Electronic Egyptians
Feb 2002
time: 23:31
  Old Post 09-01-2004 23:43
Edit/Delete Message Reply w/Quote
#79 Report this post to a moderator
Browse Apolyton AD-FREE

Quick, start it before we drop below critical mass!!

Old n Slow is offline Old n Slow
Prince
Vienna, VA
Jun 2002
time: 00:31
  Old Post 13-02-2004 03:15
Edit/Delete Message Reply w/Quote
#80 Report this post to a moderator
Yet another New Idea (maybe for next summer) Support Apolyton or Terrorists Win

As we start the beginning of the end for Lazy (and maybe a couple more) the thought occurred to me that we might enjoy another game "playing" with the modern units.

So I propose -- no attacks (ever) with land units other than Jeep, Tank, or Howie; no ship attacks until DD; no purchases until spy.

Yup -- a bit of a barb awkwardness -- plan ahead. (but even then, this looks like it may be too easy...Hmmm wonder what we could do to make this a little more challenging?)

Grigor is offline Grigor
Prince
Oberlin, Ohio
Jan 2000
time: 00:31
  Old Post 13-02-2004 06:57
Edit/Delete Message Reply w/Quote
#81 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

I have been wondering why we don't take the game seriously and ban some of the exploits which make it so much easier for the humans. First of all, no incremental rushbuying., Buy it all or not at all! Alternatively, the SMAC version seems fair - only one PRB per city per turn. But I like the rigorous "'touch-move" variant better.

This looks like the Goody Two-Shoes game - only nice and excessively correct behavior allowed. No bribing, reputation must remain spotless, all diplomatic requests must be granted, and extra gifts given on special birthdays. Spaceship, of course. Libraries are ok, because anybody can use them, but Universities are hotbeds of lascivious behavior and should be only allowed with police stations. Marketplaces are ok, but banks are agents of potential usury and must be prohibited. Stock exchanges would not be possible, but if they were, it is just gambling and is obviously immoral. Temples and cathedrals must be built in all cities. No red faces are ever allowed. Certain Wonders are OK - the Oracle and Eiffel Tower, of course - but anything smacking of presumption must be denied. No Colossus or Pyramids (too big), no HG (seeks to glorify a tyrant) LH is borderline - it is big and ostentatious but helps stranded mariners. Women's Suffrage must be built, on a beeline. Monarchy is of course forbidden, but for every turn in Despotism penance must be made.

And units are a problem. Warriors are just young hoodlums and are forbudden. Phalanx has nice uniforms. Archers - pretty nasty aggressive sods. Legins - OK, more nice uniforms. Dips - fine, but they can''t bribe anything. Chariots - too ostentatious. Ditto Elephants. Knights - fine. Pikemen - too crude. Crusaders - of course. Horsemen - fine, but they have to stick to dressage (never attack). Triremes - a slave ship???? Never!. Caravels - OK.

No city can be more than one size bigger than its closest rival.

Does this have possibilities?

Bloody Monk is offline Bloody Monk

King
austin, tx
May 2001
time: 23:31
  Old Post 13-02-2004 09:07
Edit/Delete Message Reply w/Quote
#82 Report this post to a moderator
Avatar Enlargement: We've got the solution

Grigor, this sounds like a religious tyrant. Call it the Savronola Game. It would be very punishment oriented, though not necessarily toward the AI. Another title could be, The Wages of Original Sin, or How We Learned to Accept Our Guilt.

Seems a bit bleak.

Monk

duke o' york is offline duke o' york

Emperor

Oct 2001
time: 05:31
  Old Post 13-02-2004 14:32
Edit/Delete Message Reply w/Quote
#83 Report this post to a moderator
Support Apolyton

How's about doing all that under fundy?

GotM whatever number at CFC ages ago was played with fundy from the start by using cheat mode. We could try something similar here, but having to use a spaceship.

Old n Slow is offline Old n Slow
Prince
Vienna, VA
Jun 2002
time: 00:31
  Old Post 09-03-2004 23:05
Edit/Delete Message Reply w/Quote
#84 Report this post to a moderator
Support Apolyton buy from Amazon

OK it’s been a few months since I’ve started a sxn game, and I have an idea that I’m kicking around. My first couple of offerings (Silly & Lazy) were designed to get us to the late game and enjoy the fun of playing with the advanced units.

This time I’d like to focus on the other side. I’d like to learn/exercise the science and art of early conquest & improve that part of my game. To that end, I’m thinking of a game that will force us to move out & conquer.

Two rules come to mind: #2 -- If anyone discovers Industrialization, we lose. GAME OVER.

#1 -- The last tech we will research is Tactics. (better get Magnetism beforehand…)

Bloodlust. MGE. Giga. Restarts…ON.

Bloody Monk is offline Bloody Monk

King
austin, tx
May 2001
time: 23:31
  Old Post 10-03-2004 00:29
Edit/Delete Message Reply w/Quote
#85 Report this post to a moderator
Support Apolyton, buy Civilization 2

Oooh, yeeaaah!! Sounds like fun.

Monk

Grigor is offline Grigor
Prince
Oberlin, Ohio
Jan 2000
time: 00:31
  Old Post 10-03-2004 08:12
Edit/Delete Message Reply w/Quote
#86 Report this post to a moderator
Get a bigger avatar today!

Oooh! I like it! But I fear that restarts on (which ends no earlier than 1500 AD) will not so much inspire us to quick work as inhibit gameplay - for instance, a likely strategy is to knock each civ down to one city and whack 'em in 1500, which will probably mean 1000 years of 'press Enter.'

Smash used to routinely run to chivalry and conquer large (admittedly not Giga) maps by about 500AD, so I think we need to hamstring the Civvers a little more.

How about No Partial Rushbuying - you buy it, you build it!

Scouse Gits is offline Scouse Gits

Emperor
Liverpool, United Kingdom
Nov 1999
time: 05:31
  Old Post 10-03-2004 13:36 Visit Scouse Gits<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#87 Report this post to a moderator
Avatar Enlargement: We've got the solution

I don't entirely agree - yes early conquest is second nature to many players here - but not to all - although early conquest would have been acceptable in nearly all our Succession Games a pre 1500 victory has yet to be achieved by The Academy. Let us do it first - then hamstring us next time.

Stu

Scouse Gits is offline Scouse Gits

Emperor
Liverpool, United Kingdom
Nov 1999
time: 05:31
  Old Post 10-03-2004 15:55 Visit Scouse Gits<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#88 Report this post to a moderator
Suffering from ads?

quote:
Originally posted by Old n Slow

... (better get Magnetism beforehand…)



Not on my watch! Lose the Lighthouse and all those lovely Super 'Clads. NEVER!
Anyway - Tactics is for wimps, Monotheism is quite good enough!
Rabid Rodent with foaming incisors awaits the new game excitedly.

Crooks & 'Clads for ever!

Stu

Grigor is offline Grigor
Prince
Oberlin, Ohio
Jan 2000
time: 00:31
  Old Post 10-03-2004 18:16
Edit/Delete Message Reply w/Quote
#89 Report this post to a moderator
Full PM-box? Change here!

OK, I agree. Pre-1500 conquest is an excellent goal for the Academy. When does the party begin? And should we have this a set lineup or use the new, improved free-forall setup?

-Jrabbit is offline -Jrabbit
Emperor
of the Electronic Egyptians
Feb 2002
time: 23:31
  Old Post 10-03-2004 18:48
Edit/Delete Message Reply w/Quote
#90 Report this post to a moderator
Got spare money?

Your game, your call, Grigor.
(I'm in.)

 
Pages (5): [ 1   2   3   4   5   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:31.
Apolyton Time is 00:31.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0610 seconds (89.75% PHP - 10.25% MySQL) with 49 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net