 |
|  |
 |
|
Sore Loser
|
|
Aarhus, Denmark
Sep 2003 time: 06:31
|
|
How about each player having a hidden agenda? One agenda could be to reach a certain population count, another could be taking a certain city (made impenetrable to begin with, of course) and yet another could be to achieve Fundamentalism. Achieving these goals needn't end the game. Instead, they could give the player certain powers. Or each player could have two objectives, a secondary and a primary. Achieving the secondary objective gives you extra turns and means you must reveal your primary objective, achieving the primary objective lets you win.
This way, players could forge alliances and try their hand at manipulating other players into following their own plans, while making sure that your objectives aren't too obvious.
|
|
|  |
 |
|
duke o' york

|
|
I've got Lazy to play tonight, but I'm not sure that it will work so I was thinking of starting a new SXN. Given the success people have been having recently in gifting the AI, and in a spirit of seasonal goodwill, I propose the gifting game.
Chinese roasting on an open fire
This is a working title only, as any civ could be played. 
A normal game of wonderful Civ 2, but whenever you are asked to donate a little something to an enemy civ, you must give it without question. (Note on tech requests - always the first choice) Furthermore, once the capital has been settled, for every city that you found, you must "give" another to our friends all across the world. This basically means building the city to size 2 and then abandoning it without defenders so that the barbs or another civ may benefit from our largesse. We should do all we can to build Marco's so that we can spread some good cheer across the world and ensure that our gifts are all delivered on time. In order that things do not get that easy, then once Marco's has been finished, the civs must be talked to every other turn, one at a time in order. So:
(0) Marco's built! 
(1) -
(2) Talk to Celts, Iron Working gifted.
(3) -
(4) Talk to Babylonians, 100g tribute paid.
(5) -
(6) Talk to Aztecs, elephant gifted.
Got that?  
If anyone wants to comment on this then please do before I start a new thread for it. I'll probably copy most of this post across onto that.  
|
|
|  |
 |
|  |
 |
|  |
 |
|  |
 |
|  |
 |
|  |
 |
|  |
 |
|
Six Thousand Year Old Man
|
 |
Ad Rock
Aug 2000 time: 00:31
|
|
After Silly Rules I is done, of course.
The twist to this one is that the rules would be different for each player.
Rule suggestions would be solicited from the group - we'd need a set number of players for this to work, and only those players could suggest rules. We'd need about 40-80 rules. Duplicate rules would be allowed.
The first player must choose a rule - or possibly 2 - from the rule list. He and only he will abide by this rule for the rest of the game (said rule is then crossed off the list). The second player does the same, and so on. The second time through the play list, each player adds a rule (or 2) to the first rule(s), and abides by both. The end result is that everyone plays by a different set of rules, and after several passes through the playlist, the list for each person could get extensive.
Since each rule need not be unique, it would be interesting to see a game where 7 players are unable to build Wonders, but the 8th could... or 4 out of 8 being unable to use naval units... etc. No one could select the same rule twice, of course (if I'm already banned from building Settlers, I couldn't choose that rule again).
Just a thought. A more evil way to play would be to allow the preceding player to choose a rule for his successor. 
|
|
|  |
 |
|  |
 |
|
Grigor
|
 |
Oberlin, Ohio
Jan 2000 time: 00:31
|
|
I have been wondering why we don't take the game seriously and ban some of the exploits which make it so much easier for the humans. First of all, no incremental rushbuying., Buy it all or not at all! Alternatively, the SMAC version seems fair - only one PRB per city per turn. But I like the rigorous "'touch-move" variant better.
This looks like the Goody Two-Shoes game - only nice and excessively correct behavior allowed. No bribing, reputation must remain spotless, all diplomatic requests must be granted, and extra gifts given on special birthdays. Spaceship, of course. Libraries are ok, because anybody can use them, but Universities are hotbeds of lascivious behavior and should be only allowed with police stations. Marketplaces are ok, but banks are agents of potential usury and must be prohibited. Stock exchanges would not be possible, but if they were, it is just gambling and is obviously immoral. Temples and cathedrals must be built in all cities. No red faces are ever allowed. Certain Wonders are OK - the Oracle and Eiffel Tower, of course - but anything smacking of presumption must be denied. No Colossus or Pyramids (too big), no HG (seeks to glorify a tyrant) LH is borderline - it is big and ostentatious but helps stranded mariners. Women's Suffrage must be built, on a beeline. Monarchy is of course forbidden, but for every turn in Despotism penance must be made.
And units are a problem. Warriors are just young hoodlums and are forbudden. Phalanx has nice uniforms. Archers - pretty nasty aggressive sods. Legins - OK, more nice uniforms. Dips - fine, but they can''t bribe anything. Chariots - too ostentatious. Ditto Elephants. Knights - fine. Pikemen - too crude. Crusaders - of course. Horsemen - fine, but they have to stick to dressage (never attack). Triremes - a slave ship???? Never!. Caravels - OK.
No city can be more than one size bigger than its closest rival.
Does this have possibilities?
|
|
|  |
 |
|  |
All times are GMT. The time now is 05:31. Apolyton Time is 00:31. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|