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Sore Loser
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Aarhus, Denmark
Sep 2003 time: 06:31
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From what I've read here (started posting just over a month ago, I think) the purpose of succession games is to add weird rules to enhance the challenge of the game, giving you an excuse to yell at one another when you misinterpret the current factors. These rules can be whimsical, or they can simply be severely restraining, like the Tricky Sticky game. That's why I posted my ideas here, hoping to stir interest in a different way of playing. I'm obviously disappointed that there doesn't seem to be much interest, but if that's the general notion then I'll stop trying to force them on you.
*cries a little more in his corner*
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Sore Loser
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Aarhus, Denmark
Sep 2003 time: 06:31
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Generally speaking, isn't conservatism awfully boring? Not changing your mind just because it's been that way for a long time? I'm actually semi-serious. I'm very much in doubt about just about everything, and it doesn't exactly make my life easier. But I find that it keeps me curious and capable of incorporating opinions.
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Bloody Monk

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austin, tx
May 2001 time: 23:31
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Loser,
Didn't you say in another context that you don't actually like to play the game, you just like to tinker with the rule sets???
Change for change sake is a trait more in keeping with the "let's go wave the bloody shirt" crowd. To you revolutionists everyone else must be a conservative--not that that is a bad thing.
As for your demanding an answer, perhaps you can't handle the truth. Or should I say TRUTH.
(Cue the strings and the Cartman voice)
We love THIS game; to us it is a near Holy Thing. Why else do you think IT still holds such appeal after all these years?!? A truly wise, if overly polite STYOM has said, "I'm not sure I'm interested in re-learning how to play civ with new rules, so as to participate in one succession game... sorry." I say, STOP with this Blasphemy; Return to your Catechism and the True Path!!
(Dialing back the strings from the big finish) Such radical changing of the rules has been tried--cough-CIV III-cough--and the result was distasteful. Having been previously burned, we, perhaps conservatively, say, "If it aint broke, don't fix it."
(on the off chance that your new game is exciting, engaging, and fun... )
Monk
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Sore Loser
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Aarhus, Denmark
Sep 2003 time: 06:31
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quote: Originally posted by Bloody Monk
Loser,
Didn't you say in another context that you don't actually like to play the game, you just like to tinker with the rule sets???
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You misunderstand slightly, I may not have been clear on this. I often enjoy tinkering MORE than I enjoy playing, but obviously tinkering with rules is only fun when I get to play with them afterwards
quote:
Change for change sake is a trait more in keeping with the "let's go wave the bloody shirt" crowd. To you revolutionists everyone else must be a conservative--not that that is a bad thing.
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So you acknowledge being conservative? 
quote:
As for your demanding an answer, perhaps you can't handle the truth. Or should I say TRUTH.
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I know you're only being 97% serious, but I get terribly excited and lusty for blood whenever someone presents truth when discussing opinions.
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We love THIS game; to us it is a near Holy Thing. Why else do you think IT still holds such appeal after all these years?!? A truly wise, if overly polite STYOM has said, "I'm not sure I'm interested in re-learning how to play civ with new rules, so as to participate in one succession game... sorry." I say, STOP with this Blasphemy; Return to your Catechism and the True Path!!
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Being the son of a vicar, being labelled a heretic gets me even more excited. There's no way I'm going to shut up now 
quote:
(Dialing back the strings from the big finish) Such radical changing of the rules has been tried--cough-CIV III-cough--and the result was distasteful. Having been previously burned, we, perhaps conservatively, say, "If it aint broke, don't fix it."
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Ah, but something's always broken. Sometimes you just don't look hard enough to find it 
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(on the off chance that your new game is exciting, engaging, and fun... )
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I disagree slightly that this is a new game, but I'll concede that it's a radical variant of CivII. Was CivI great? It was ground-breaking and amazing beyond imagination at the time. Could it be improved? Certainly, and we got CivII. Would you have preferred to stay with CivI?
This is getting a tad melodramatic. All I've asked for is one game, not your souls (although of course I'll take those too, if offered). I can't force anyone to have fun, or even try something out to see if it's fun, but where does that leave me? Should I simply accept the fact that my ideas are not desired by the conservatives of the world and run with the rest of the pack? I've run into this discussion numerous times before, though I must say this one is more qualified than usual.
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Bloody Monk

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austin, tx
May 2001 time: 23:31
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quote: Originally posted by Scouse Gits
.... so?
at 56 years of age I'm entitled to be conservative!
Stu |
Loser,
Also, 56; also conservative (mostly ), and also entitled, I wish to add, for the benifit of our obviously young friend, this old bit of wisdom...
"Wise counsel for the angst filled youth has always been, 'He who is lost should ask direction of those who know the way.'"
Or the more modern version, "Been there, done that, can show you the scars."
Monk
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Sore Loser
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Aarhus, Denmark
Sep 2003 time: 06:31
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But if you're conservative by heart (little to do with politics in this context), are you able to absorb new impressions as fully? Does the path you wandered on work for me? In short, are you as capable of adjustment or creativity?
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Sore Loser
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Aarhus, Denmark
Sep 2003 time: 06:31
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*bottles the quote*
Isn't it a bit preposterous to claim to know the difference between creativity and mere diversion? As I see it, creativity is only appreciated after it has produced something, rarely while in the creative process.
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Enjoy your self and your game
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Thanks, but that's exactly where the problem is. Having fun by yourself is rarely much fun at all...
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Bloody Monk

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austin, tx
May 2001 time: 23:31
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Stu,
We played a game some time back where we homed near the N Pole. There was a lot of ice, mountains and swamp, and for a time, another civ sharing our space.
I have often thought about a start on a small island, very isolated with bad terrain, mountains and ice. Play as purple with no tech start, no neighbors, with conquest as the objective. Make up the rest to make it interesting. Having an extremely bad start would be an interesting challenge, I think.
The main problem is the hundreds of starts it might take to get something really difficult. Someone would have to open each start to make sure it suffices but then he would then know the map. I would do that if I could, but, that's out for now.
It could be called "The Start from Hell Game."
Monk
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Six Thousand Year Old Man
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Ad Rock
Aug 2000 time: 00:31
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quote: Originally posted by Bloody Monk
Stu,
We played a game some time back where we homed near the N Pole. There was a lot of ice, mountains and swamp, and for a time, another civ sharing our space.
I have often thought about a start on a small island, very isolated with bad terrain, mountains and ice. Play as purple with no tech start, no neighbors, with conquest as the objective. Make up the rest to make it interesting. Having an extremely bad start would be an interesting challenge, I think.
The main problem is the hundreds of starts it might take to get something really difficult. Someone would have to open each start to make sure it suffices but then he would then know the map. I would do that if I could, but, that's out for now.
It could be called "The Start from Hell Game."
Monk |
I remember starting that succession, and thinking, "Ha! This'll be a real challenge." Of course, once we found the AIs, it was relatively easy. Blackclicking helped. Being able to circumnavigate along the pole was a help, too.
I think Julius B started a 'Sailing' succession game that began on a tiny island, and that's a similar concept.
I'm not just indulging myself in fond memories here - I have a map that I'm working on that should be trickier - not impossible, of course, but trickier. If there's enough interest, I'll work on that map tonight and be ready to post a start in relatively short order (and after I play my turns in the Horde game, of course).
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rjmatsleepers
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In the silly rules game, we are finding that at least one of our silly rules has been extremely restricting. Is there scope for a continuous revolution game? Once a new form of government is discovered, there must be a revolution and change of government every OEDO year. It would probably need another restriction as well - no temples or cathedrals?
RJM at Sleeper's
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