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Patashu
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The mechanical dragon
Feb 2002 time: 15:31
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How about a Minimal Production game?
No mines, no railroads where they'll raise shield production, no turning/transforming tiles into Mountains/Forests by any means, no KRC, no Hoover Dam, no Factories, no Power Plants, no Hydro Plants, no Nuclear Plants, no Solar Plants, no Manufacturing Plants, no Offshore Platforms, and two optional rules:
1: Tiles generating shields may not be worked until all the other tiles are being worked, or maybe not until after a certain restriction(tech? number of cities? number of citizens in the city? a ratio of non-shield tiles to shield tiles?)
2: If Republic or Democracy is researched, you must switch to it, increasing support costs.
Win by spaceship launch. (wouldn't be able to join in though as I only have ToT)
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Elephant
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Phila PA
Aug 2002 time: 00:31
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For the warmongers: pre-1000 conquest game
For the peacemakers: pacifist challenge
For the perfectionists: no-wonders AC game
All games:
- Normal size maps
- 0-1 starting techs
- Free-For-All (max time overnite Mon-Thurs, weekend Fri-Sun)
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Patashu
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The mechanical dragon
Feb 2002 time: 15:31
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I suppose you could do the opposite end of the spectrum too...Minimal Trade/Science Game.
No roads on tiles that will raise trade, no caravans, no freights, no working/spawning trade specials, no marketplaces, no banks, no stock exchanges, no libraries, no universities, no research labs, no courthouses(except in Democracy, they must be scrapped after switching govts though), no superhighways, no Adam Smith's, no Collosus, no Darwin's, no GL, no Issac's, no Seti, no republic, no democracy.
Again, win by spaceship launch.
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duke o' york

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I still like Stu's "Oxbridge" suggestion. Obviously once you get to fundy, then the absence of unhappiness would make it easy, so maybe ban this. You could allow one "cox" per eight, so a single Elvis/tax collector/Einstein is allowed, but the cities must get to size eight, and stay there. Maybe once eight is reached, then there must be four light and four dark blues in each city. Emphasis on seafaring techs to get the boat race going...
Basically, read Stu's post somewhere above for his, probably better, version of this, whence I stole all the ideas. 
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Six Thousand Year Old Man
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Ad Rock
Aug 2000 time: 00:31
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Here's one that would be hard to play in practice, but sort of came to me while watching the news.
In Republic and Democracy, of course, the Senate limits how long a war can last and when the leader can start a war. Additionally, in those governments, civil unrest limits how many units can be in the field. My proposal is to restrict ourselves even further. Call it a limited military game, or an uber-Senate game I suppose.
Rules would be along the lines of:
First Research target is Republic, then Demo. As soon as we learned those governments, we'd revolt to them in the next oedo year. Monarchy is an acceptable interim step to Republic, but no commie/fundy.
Once in Republic/Demo, all offensive military units (attack > defensive) would be disbanded. None can be built while at peace.
Our peace-time military would be limited to 0-attack units (freight, engineers, transports etc) and defensive units (defense rating >= attack rating) equal to 1/2 our city count. Those defenders can be allocated anywhere, of course.
In peace, no use of spies/diplos except to create embassies.
We cannot provoke war - must remain spotless. No dirty tricks (units wandering through enemy territory and phantom demands to withdraw) to provoke war, either.
In the event of being attacked, we could build as many offensive and defensive units as we wished (mobilization). All diplo/spy functions would be permitted except city bribe. But we would have to accept peace when proffered, and would have to disband 1/3 of the surplus units each turn thereafter (reflecting the demobilization process).
To make it harder, we could require this to be a conquest win.
And naturally, playing on raging hordes could make things even tougher 
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Elephant
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Phila PA
Aug 2002 time: 00:31
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Perhaps add something about accepting or rejecting war due to "diplomatic incidents"?
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Elephant
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Phila PA
Aug 2002 time: 00:31
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No, I was referring to when the AI steals a tech from you with a Dip and you get the "Diplomatic Incident - declare war?" option.
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Elephant
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Phila PA
Aug 2002 time: 00:31
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Interesting "Defensive Units" Att=Def:
-Land: Fanatics, Partisans, Alpine, MechInf
-Naval: Ironclad, Destroyer, Cruiser/AEGIS, Battleship
But if you say Att < Def, all you get is Phalanx, Pike, Explorer, Galleon and Transport.
Last edited by Elephant on 04-05-2004 at 20:57
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duke o' york

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Well you can't have A) until we got Bronze Working.
Last edited by duke o' york on 05-05-2004 at 13:18
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Elephant
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Phila PA
Aug 2002 time: 00:31
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Were you using < > ?
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