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Grigor
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Oberlin, Ohio
Jan 2000 time: 00:31
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OK, I have been thinking that it's time for another restrictive ruleset game now that the 2003 models are drawing to a close.
I liked the silly game ruleset plan, with each entrant contributing a restriction. For some reason I have been obsessed recently with the Esquimeaux game in which cities can only be built on tundra or glacier.
An alternate rule might be to require all cities to use whales, including a victory condition that all whales on the map must be found and used by one of our cities. Walrus is another candidate for global exploitation.
The infamous (and probably apocryphal/ wife-sharing trait suggests a requirement to gift a spy to any civ with which one makes contact.
Despite the attraction of the crummy units restriction, I can't come up with further rules in that spirit yet, although the Esquimeaux are notoriously peaceful if you're not a polar bear. Harpoons are not currently in the build queue.
I don't have capability for posting a giga map, so will have to wait for more technologically up to date posters to start. The early game promises to be slow.
Idea 2:
Underused units definitely include frigates, which suggests a Horatio Hornblower game, forbidding units more advanced than musketeer and frigate, and eschewing all units with attack greater than defence. (equal to defence *might* be OK) We must be at war with the French at all times.
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Bloody Monk

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austin, tx
May 2001 time: 23:31
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Maybe I need more bran but those ideas sound tedious. Sorry, G.
With the major slowdown in players and game playing, I sincerely suggest that before a new game gets started that 4-6 players sign on. We have been stalled for almost three weeks in a free-for-all, for pete's sake!! Not only are players not playing, but nobody is even chattering.
Perhaps someone with a longer memory will suggest a variant of one of the earlier games from days/years gone by. Personally, I prefer rule restrictions that limit our flexibility but do not tie us in knots. Have to build a market before that city can deliver a van, no city bribing allowed, that sort of thing. The important thing, in my view, is to get more folk involved and excited about the game.
Monk
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rjmatsleepers
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Here is an idea I thought of yesterday.
We start as an early landing free for all - establish the SSC, build the wonders and continue through to launch.
The launch turn is saved and it then turns into a no holds barred comparison game scramble to achieve a high score - conquest, WoWs, whatever - at the landing date.
We might need a few guidelines on play during the first phase. The second phase would be available to anyone who had played in the first phase.
Any takers?
RJM at Sleeper's
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