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Old n Slow is offline Old n Slow
Prince
Vienna, VA
Jun 2002
time: 00:31
  Old Post 30-07-2004 23:41
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(Bump) yup still me -- maybe (just maybe) this weekend. Want to put a few turns in before Six gets it.

Six Thousand Year Old Man is offline Six Thousand Year Old Man
King
Ad Rock
Aug 2000
time: 00:31
  Old Post 01-08-2004 02:47
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Keep at it, OnS...

We're going to conquer the earth, of course - but I think there is a real risk of spaceship launch by the AI?

Old n Slow is offline Old n Slow
Prince
Vienna, VA
Jun 2002
time: 00:31
  Old Post 13-08-2004 20:15
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Played a turn last night -- lots of stuff to pay attention to. Decided to look around before the click -- in fact went ahead and rushed a half dozen trucks ( all uranium). Then decided to talk to the Chinese (who have 5 techs that we don't.) Alliance disolved immediately.

Hmmmm not fully happy here -- decide to talk to them again -- hey how about a little consideration here? WAR! Declaration on their turn...

Ooops.

Straybow is offline Straybow
Emperor
SG(2)… gone but not forgotten
Jan 1970
time: 23:31
  Old Post 16-08-2004 10:02 Visit Straybow's homepage!
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Wow, I had completely forgotten about this game. Go ahead and take my turn, I wouldn't know what to do.

Lately I had a problem with a virus. I dropped Norton 'cause it seemed to be clogging things up and d/l'd Grisoft's free AVG. It immediately caught a "Padobot" (Korgo) virus that had been on the machine for weeks right under Norton's noze.

Six Thousand Year Old Man is offline Six Thousand Year Old Man
King
Ad Rock
Aug 2000
time: 00:31
  Old Post 17-08-2004 05:54
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quote:
Originally posted by Straybow
Lately I had a problem with a virus. I dropped Norton 'cause it seemed to be clogging things up and d/l'd Grisoft's free AVG. It immediately caught a "Padobot" (Korgo) virus that had been on the machine for weeks right under Norton's noze.


I went out and got Norton 2004 and it completely ****ed up my PC

On the subject of this game: a short while ago, I decided to play this one on my own, from the beginning (with the intention of getting back into the mood for Civ). Despite knowing where the islands were, I'm still way behind the AIs in the 1700s (though not as badly off as we were in the succession). So now I have regained a passing familiarity with the map. And all I need now is several hours in which to play 5 turns

Old n Slow is offline Old n Slow
Prince
Vienna, VA
Jun 2002
time: 00:31
  Old Post 22-08-2004 20:00
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I'll post the save for now & the log later.

Just a tidbit, the Carts are gone (took the last city on my turn five, so I'll pass this along to six.)

Also discovered that I could have done much more vs. the Mongols in the East/SE. But at least I've set up two boats & troops for that effort & started the navy for the final push up north.

Attachment: latesail.zip
This has been downloaded 4 time(s).

Bloody Monk is offline Bloody Monk

King
austin, tx
May 2001
time: 23:31
  Old Post 22-08-2004 20:51
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OnS,

Are you sure you played 5?? The save is for 1934.

Monk

Old n Slow is offline Old n Slow
Prince
Vienna, VA
Jun 2002
time: 00:31
  Old Post 24-08-2004 01:59
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There was significant "action" for 1930, so maybe that should count.

Besides, in a previous game we limitied the players to taking out only one civ at a time, then on to the next player...

Of course, maybe I have a handicap with time...

Besides, I think I did enough damage for my set of turns.
------------------------------------------------------------------
Quick Look -- we have 91 cities, Chinese have 24 cities and five techs that we don’t, the Carts have a city and the Mongols have 55 cities. The Chinese also have nine wonders -- most of which are very nice even now.

We have 27 Engineers, 89 Howies, 20 Jeeps, a couple of Tanks, 29 lovely spies and an assorted mix of cameo players. We seem to be netting about $2K per turn. Hmmm a half dozen cities SUPPLY Uranium -- we may want to pursue this.

But wait -- there are a dozen skulls on the surface, and the warning beacon looks very alarming. This may be a considerable risk should we fail to address it.

Make the aforementioned error to talk to the Chinese allowing them to declare war on their turn.

1931 (1) (Enemy forces lose two fighters vs. our Alpine & Aegis Cruiser. They also lose a marine and cruiser vs. our units. We decide to suppress further details of actual units (on both sides) as heroism occurs. Mongols build four structural SS parts.)

Build a half dozen Ur trucks -- deliver one for 288 (not so hot, so we’ll hold the rest until airports and other excitement is in place) Toledo wine nets 202 in Chengdo. Eng on RR detail switch over to Skull removal activity.

Take Cunaxa (size 12 going in…size 2 coming out.) netting 87 coins & Plas.
Take Anyang, gaining ASTC, HD & SETI; 464 coins & Env. sell about 20 Power plants and Hydro plants across the lands (one ai city had both!) Also sell off Police Stations where found. (ASTC is saving about 150 coins per turn -- evidently we’re behind with our infrastructure.)
Take Chengdo, netting 621 coins & Super.
Take Xinjan = 494 & Fusion.
Take Tsingtao = 350 & Recyc. RB a couple of fun in the Sun Plants for pollution reasons.

1932 (We have a VERY wounded BB in the north, noteworthy for standing against 4 Mongol DDs. Gain a skull, but the total is lower. Pop = 47M)

Take Bejing (gov’t to Chinan) +384
Take Tatung, +674
Take Chinan (gov’t to Tientsin) +475

Seven skulls going in, 3 remain.

1933 (+3 skulls --- two in new China lands. pop = 53M.) (Mongrels slay a couple of Eng on the coast (after they got rid of the pollution on the unroaded swamp.) They build another structural.)

Take Canton, +594
Take Shanghai (and Pyramids), +325
Take Cremona, +118
Take Tientsin (gov’t to Shantung), +552.

Empty out five more Chinese cities. Only now do we start thinking about the Mongol fronts -- the Athens group of cities begins to prepare for a transport’s worth of land units + escort for the islets directly north.

1934 (Lose a few units with counter attacks, but in the China theatre, it is shruggable.) Pop = 58M no new skulls -- clean up the ones seen. Sell off 30 granaries (discover a couple of Hydro plants, so granaries are still in Umfolzi & Ruscu.)

Rushed a few port facilities last turn, RB’s a few boats this turn aiming to start a boat chain to N Mongolia -- pop out an Aegis & watch him get sorely wounded vs. a cruiser -- se we RB a couple of BBs.

Take Nanking (and CfC), +598
Take Ningpo, +368
Take Paoting, +188
Take Shantung (gov’t to Issus), +437
Take Naples (rename to Naples C), +120
Take Issus (rename to Issus C; gov’t to Macao), +220

Take Cannae -- now size 1 with the Athens forces. (+25)

Found Gordian on the way to Salzburg
Take Salzburg, +108; also mop up the Mogrel forces which landed last turn N of Panoramus -- a Rifle+, Alpine & Tank (so invasions ARE possible)

Take Tabriz (+31) and the Carts are gone.

------------------------------------
Notes -- a few units are left to move (but there is no place exciting for them to be at this time) We should have at least three boat’s worth of Howies in the North itching to go to Mongolia.

2) Only at the last did I notice that the eastern Isle has a large Mogol city with four+ smaller ones -- two transports were rushed and there are eight units already asleep for that invasion.

3) Still have a few UR trucks stashed around -- we can make a few airports and see if they pay off well enough to get Stealth -- a nice to have.

4) Be at least a little careful about movement -- some of those inner lakes are actually rivered Mountains!

5) I held back on some of the budget (about $12K there now) -- didn’t need much of the forces vs. China (thanks to the previous player). we cans use a few more airports for trade purposes (which I also could have done more.)

6) China is shattered -- there are two cities on the main rock -- both should fall next turn. On the SW island I’ve spied the four there -- only Macao has serious threat. There were two boat chains to the island, but one of the middle transports was sunk, so there may still be a warship about (or it may have disappeared when a port fell into our hands.) the one landed boat’s worth can take out a city per turn, but…

7) Northern Mongolia looks to be about four turns of boat building away. Sorry about not building the shipping sooner, but at least the boat yards are in place and the local shipping should clear the near waters soon. They discovered Elec2 during my reign, so their tech rate is rather embarrassing.

Bloody Monk is offline Bloody Monk

King
austin, tx
May 2001
time: 23:31
  Old Post 24-08-2004 02:23
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OnS,

Four turns is fine. I was just pointing to an opportunity for you to do more if you wished. And I agree, that was a very powerful and effective four.

Now to another issue. In the 1931 turn,
quote:
Toledo wine nets 202 in Chengdo.


and then later (at least in the log),
quote:
Take Chengdo, netting 621 coins & Super.


Assuming the log was chronological, this was "trading with the enemy" which the number one rule prohibits.

This rule has been breeched before, I think. At this late date, it probably doesn't rate more than a


Good turns!!

Monk

Six Thousand Year Old Man is offline Six Thousand Year Old Man
King
Ad Rock
Aug 2000
time: 00:31
  Old Post 24-08-2004 04:36
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I don't think the 'no trade' rule violation is a big deal now. I'll rushbuy something for 200 g and then disband it, on my turns.

OK - I will get to this one - as soon as I finish botching up my MarkG game.

Oh, nice turns, OnS.

Old n Slow is offline Old n Slow
Prince
Vienna, VA
Jun 2002
time: 00:31
  Old Post 24-08-2004 21:52
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Y'all know the dentist recommendation -- get a new toothbrush every three months...

Back to the Institute.

Hmmm maybe I should start the MarkG challenge....nah maybe next week.

Straybow is offline Straybow
Emperor
SG(2)… gone but not forgotten
Jan 1970
time: 23:31
  Old Post 26-08-2004 07:56 Visit Straybow's homepage!
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quote:
I don't think the 'no trade' rule violation is a big deal now. I'll rushbuy something for 200 g and then disband it, on my turns.
Or just rush some things that don't need to be rushed, like the Mech Inf at Seville (81g), Howie at Malaca (60g), etc.

What you can't "undo" so easily is the 202 beakers, since we're already at 0% Sci.

Six Thousand Year Old Man is offline Six Thousand Year Old Man
King
Ad Rock
Aug 2000
time: 00:31
  Old Post 28-08-2004 09:47
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quote:
Originally posted by Straybow
quote:
I don't think the 'no trade' rule violation is a big deal now. I'll rushbuy something for 200 g and then disband it, on my turns.
Or just rush some things that don't need to be rushed, like the Mech Inf at Seville (81g), Howie at Malaca (60g), etc.

What you can't "undo" so easily is the 202 beakers, since we're already at 0% Sci.


I'll choose a useless tech next, I suppose. Not that 200 beakers really matters at this stage, anyway.

Of more import is the fact that I can't seem to unzip the file - is anyone else able to do so?

Bloody Monk is offline Bloody Monk

King
austin, tx
May 2001
time: 23:31
  Old Post 28-08-2004 10:37
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It unzipped for me. If it would help to have it as a .sav, here ya go.

Monk

Attachment: od_a1934.sav
This has been downloaded 3 time(s).

Six Thousand Year Old Man is offline Six Thousand Year Old Man
King
Ad Rock
Aug 2000
time: 00:31
  Old Post 28-08-2004 19:56
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Thanks, Monk... I have the save now.

To recap:

The Chinese have 7 cities and are researching Stealth.

The Mongols have a lot of cities and are researching Labour Union.

Manhattan Project is unbuilt. Everyone does know Rocketry and NF, though.

We are researching, if it can be called that, Stealth. All other techs are already researched.

The Mongols are building a spaceship. They don't know Plastics, Superconductor or Fusion yet, though. Since the Mongol capital is a long way away and we would need to capture 5 alternate capitals to recall their vessel, it would be wise not to let them steal any of our techs (e.g. from Canne SW).

I'm disinclined to attack the southern Mongol colonies because that would just open us up to tech theft (unless we can take them all in 1 turn). Accordingly I'm going to build an invasion fleet around Bergen, and ship it to the Mongol homeland.

Any suggestions? How many turns are we playing for, now?

BTW, did you guys like the map? I was quite proud of it at the time (last November??).

Bloody Monk is offline Bloody Monk

King
austin, tx
May 2001
time: 23:31
  Old Post 28-08-2004 23:00
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Hats off for the excellent map!!

As to what to do now, I'd say the difference between sooner or later will be better logistics. Build Transports, Killers, and Spies everywhere and organize chains or launch on completion, whichever looks best. And I would float a big Navy to clear the seas before the Transports. If you think an Air Wing will be necessary, you can have Stealth in a few turns by shifting the sliders to 50% Science. Stealth Fighters will be of little help -v- cities, probably, but could be important -v- counterattacking Bombers.

About what you were thinking I expect. And, folk have been playing five turns; not much time, but you may be able to roll up the Chin and get the Invasion effort going full throat -v- the Mongols. Good luck!! This looks like fun!!

Monk

Old n Slow is offline Old n Slow
Prince
Vienna, VA
Jun 2002
time: 00:31
  Old Post 02-09-2004 02:02
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quote:
Originally posted by Six Thousand Year Old Man
Any suggestions? How many turns are we playing for, now?

BTW, did you guys like the map? I was quite proud of it at the time (last November??).


Suggestions -- the forces in China N should easily handle China S.

I think that We have Near Mongolia (the isles close by) and Outer Mongolia (their home land -- pun attempted.)

Agreed that any activity with Near Mongolia should be aimed with tech safety in mind. Probably a blitz or even just raze the little cities.

As for Outer Mongolia, I was thinking of intiializing the ship chain by sending out Aegis (later thinking added added BB), with an Aegis & 2 transports per 8 spaces along, setting up a chain to their mainland.

-----------------

Nice map -- serious crimp in the beginning for those of us who don't black click (and since I started off, I didn't have to worry about that.

Ben Kenobi is offline Ben Kenobi
Emperor
McGregornobi!
Oct 2002
time: 21:31
  Old Post 04-09-2004 03:27
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Tired of ads?

Picked a good time to return.

I'll be able to take my turn after the STYOM, because I finally have internet access again.

Ben Kenobi is offline Ben Kenobi
Emperor
McGregornobi!
Oct 2002
time: 21:31
  Old Post 04-09-2004 03:51
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Avatar Enlargement: We've got the solution

Are we permitted to launch a space ship?

That would seem the quickest way to finish at this point in time.

Bloody Monk is offline Bloody Monk

King
austin, tx
May 2001
time: 23:31
  Old Post 04-09-2004 04:07
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quote:
Originally posted by Ben Kenobi
Are we permitted to launch a space ship?

That would seem the quickest way to finish at this point in time.


This was the second post...
quote:
Forgot the most important stipulation - win must be by conquest, of course.


That was a looong time ago, but the third poster was...you, Ben.

Also, re-reading the rules, city bribe was taboo until Robotics. Hope that was followed; surely it was.

Monk

Ben Kenobi is offline Ben Kenobi
Emperor
McGregornobi!
Oct 2002
time: 21:31
  Old Post 04-09-2004 05:01
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Well, I can see some fleets driving towards the Mongol homeland.

I agree with leaving the mongol colonies to rot on the vine, by crushing the Mongol homeland. Such action also cripples their nascent Spaceship ambitions.

Six Thousand Year Old Man is offline Six Thousand Year Old Man
King
Ad Rock
Aug 2000
time: 00:31
  Old Post 06-09-2004 03:36
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Just in case any of you were wondering if I was actually playing this...

It's 1937, and the Chinese are down to one city (which I didn't see on the map, thus leaving me stuck with some annoying Partisans that were supposed to vanish after I captured their "last" city).

The Mongols have 45 cities still - I have been capturing their outposts in violation of my own expressed strategic preference (homeland first) because:

a) They're closer, and I want to capture something before my 5 turns are up;
b) They're closer, and have been sending ships full of units, possibly spies, to our adjacent lands;
c) They're closer, and logistically it makes more sense to attack them than to send a fleet of Transports (escorts or no) across several turns worth of open ocean. The Mongols have demonstrated the use of Submarines a couple of times already; and
d) They're closer.

2 more years to follow before I upload the save.

Bloody Monk is offline Bloody Monk

King
austin, tx
May 2001
time: 23:31
  Old Post 06-09-2004 07:01
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...well, okay, since they are closer and all....

Monk

La Fayette is offline La Fayette
King
albi, france
Oct 2000
time: 06:31
  Old Post 06-09-2004 19:48
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@STYOM

Your strategical choice looks wise

Six Thousand Year Old Man is offline Six Thousand Year Old Man
King
Ad Rock
Aug 2000
time: 00:31
Cool  Old Post 07-09-2004 01:36
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Relentlessly tightening the noose... Remove this text

1934: Cannae captured from Chinese, 13 g taken. City renamed to Cannae C.
Many build orders changed.

7 units destroyed by Chinese and Mongols during the inter-turn period.

I note that there are a lot of undefended cities in our empire. Given that the Mongols can grab spaceship techs just by walking into a city, defenders are given priority in the build queues.

1935: Turin (Chinese) destroyed. Kazan (Mongol) captured and renamed Kazan M.

3 units lost in inter-turn period.

1936: Issus (Mongol) destroyed. Emissaries rebuffed. Kazan, Cannae (Mongol) captured netting 247 and 127 g, Prague (Mongol) revolts for 1336 g, 76 g back. Karakorum (Mongol) revolts for 2071 g, 84 back. Cremona (Mongol) revolts for 3803 g, 156 back.

Fighter planes launched from a brand new carrier sink Mongol transport loaded with 9 units. Probably all spies

1 unit lost in inter-turn period.

1937: Macao, Yangchow, Capua, Hangchow (Chinese) captured. Issus (Mongol) revolts for 1154 g, 55 g back.

3 units lost in inter-turn period.


1938: Some Caravans belatedly delivered last turn - Stealth discovered. Researching Future Tech.

1939: Kaifeng captured, Chinese eliminated, 348 g taken.
I think I'm required to stop now.

Some notes:
-Transport at 199, 33 - heading for Capua.
-Transport at 194, 38 - heading for Nishapur/Shangtu via Capua.3
-Fleet located between 120,72 and 93, 63 - heading for Genoa and Pisa.
-ships at 196,74 and 191,65 - heading for Dublin and Kashgar.
-The ships near Basra (35, 125) and all new units in the original home islands are heading for Basra/Gorgon's Lair. Once taken, I was intending to island hop to Aleppo, Milan and Venice and leave the large island to the east of there to wither on the vine. It could probably be mopped up with Spies.
-I had been moving units Trading Post>Londinium>Galen and northeast from there, towards the Mongols.

The Mongols are researching Plastics. We have all 88 techs, they have 76. It looks like they're still missing Laser and Nuclear Power as prerequites to get Superconductor. So, unless we're careless and let them steal it, it'll be several turns before the Mongols can start building Modules. Lots of time for our fleets to arrive.

Six Thousand Year Old Man is offline Six Thousand Year Old Man
King
Ad Rock
Aug 2000
time: 00:31
  Old Post 07-09-2004 01:46
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The save:

Attachment: odyssav.zip
This has been downloaded 2 time(s).

Ben Kenobi is offline Ben Kenobi
Emperor
McGregornobi!
Oct 2002
time: 21:31
  Old Post 07-09-2004 05:14
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Wonderful.

I'll get cracking tonight so that I can finish before I have to work tomorrow!

Taking the save.

Ben Kenobi is offline Ben Kenobi
Emperor
McGregornobi!
Oct 2002
time: 21:31
  Old Post 09-09-2004 05:30
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Got spare money?

Starting the game...

Soft Fundy? My favourite.

Adjust all cities to celebrate.

Sell off all useless Libraries, Universities and police stations.

Einsteins become coin collectors.

We now have 10K plus gold.
4100 gold revenue a turn.

Purchase all white goods that have some shields on them.

Purchase two carriers, we don't have enough!

Looks like all clear.


Turn 1 1940:

37 cities celebrate.

Now making 6K revenue, 4700 Profit, up from 2600 profit.

Incite revolt in Gorgon's Lair
Incite revolt in Basra

Buying lots of transports to complete our vast shipchains.

I'm almost caught up to Gorgon's Lair for the chains.

Turn 2: 1941

Massive Mongol fleet demonstration near 90,56
Mongols discover Nuclear Fission

1 transport sunk

Mongols begin construction of Manhattan Project

11 destroyers sighted!

Kerman bribed.

4 of Mongol destroyers sunk by our AEGIS. Everyone is rallying around vet Carrier for protection.

Dispatched another Carrier, but I will need more to make Carrier chains up to this point, so that I can fly Stealth Fighters.

Galen-Aleppo shipchain constructed. I'll be using this chain to take all the Mongol central archipelago

Beef up Carrier production, and shipchains, continue progress towards Mongol homeland

Turn 3: 1942

Mongol fleet fails to sink carrier near 90,56 :dance;
8 destroyers sunk to 1 AEGIS cruiser.

Mongols have 2 subs plus normal cruiser near Rouen.

Mongols fail to recapture Kerman.

Sink another destroyer plus sub.
Beefing up defenses of Stealth fighters to take out submarines and cruise missiles for the cruisers.

Cunaxa stormed.

That gives us 2 cities on the Melbourne Island.

Aleppo taken
Milan taken
Just fail to capture Venice.

Counterattack the big Mongol fleet of destroyers.

Sink 5 destroyers.

Use bomber trick to defend transports, where bombers after attacking have transports floated beneath them.

Turn 4: 1943

Mongols build the Manhattan project
Mongols research Nuclear Power.

Turin captured.
Venice captured.

Continue to press onwards to the Mongol homelands.

Turn 5: 1944:

Mongols continue to press against Rouen. Sink patrolling AEGIS with sub and cruiser.
Mongols cluster around hovering Stealth Bomber protecting 3 transports.

Mongol fighter knocks out helicopter near Naples.

Up to 5.4K profit now.

Paratroopers capture Naples.

Incite Revolt in Ormuz.

Consolidate forces near Melbourne and Cremona.

AEGIS destroy defenses of Dublin

Transport lands, captures Dublin
Bribe Kashgar
Destroy Sidney
Capture Capua

Bump into Mongol fleet at 31,79

Take refuge using Bomber trick, but I will need to clear out the Mongol fleet here before I can make progress.

Now, for the other battle area, bombers take out 1 cruiser, 2 destroyers. 1 mongol AEGIS coming as reinforcements.

Carrier chain set up. You will now be able to reinforce this area with stealth fighers and bombers.

Basra should be bribable assuming the Mongols do not find the transport with the troops, and should mark the first invasion of the Mongol homeland.

I've left you plenty of cash, but I rushbuilt some carriers near the battlezones, where I thought they should be put, the rest of the cash, 8.2K is yours to do with as you see fit.

You have one Mongol cruiser SW of Rouen, that I haven't found, so keep an eye out.

Pisa and Genoa are also within reach of a transport.

Mongols still have 32 cities, down from 46.

Last edited by Ben Kenobi on 09-09-2004 at 05:36

Ben Kenobi is offline Ben Kenobi
Emperor
McGregornobi!
Oct 2002
time: 21:31
  Old Post 09-09-2004 05:33
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Full PM-box? Change here!

And the save.

The player coming up should have a fun turn!

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Ben Kenobi is offline Ben Kenobi
Emperor
McGregornobi!
Oct 2002
time: 21:31
  Old Post 09-09-2004 05:37
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#570 Report this post to a moderator
Increase Your PM Length

STYOM is up.

 
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