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La Fayette
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albi, france
Oct 2000 time: 06:31
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My connection seems to be OK.
I'll play within the next few days.
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La Fayette
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albi, france
Oct 2000 time: 06:31
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1) Priorities in 1916:
A glance at our Empire shows that:
- There are 8 unroaded squares south of Cremona
- Magellan has been built by the Spaniards in Madrid
- Several juicy Carth cities seem to be waiting for our mighty army
Decisions taken:
- RR south of Cremona ASAP (the link between the southern part of the peninsula, which is ours, and the Zulu-Carth continent, which we wish to become ours very soon)
- Shipchain between Plato and Toledo (should bring our howies to Madrid ASAP)
- Build howies and spies (it would take the h*ll of a time to conquer the world with 9 spies and 17 howies)
Attachment: od_a1925.zip
This has been downloaded 3 time(s).
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La Fayette
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albi, france
Oct 2000 time: 06:31
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quote: Originally posted by Bloody Monk
The first city of the future Chin Offensive looks to be Anyang, if the move comes from Old Spain. That is a juicy prize with Hoover Dam and Adam Smith (which will save ~118g/turn). The Chin are 5 techs ahead now and appear to be an excellent "research partner." Why not leave them for last??
Especially since there are 55 Mongol cities, mostly of unknown location, still to be scooped. |
1) Yes, Anyang is #1 objective for our howies stationed in Spain. But a much shorter shipchain is possible from our mainland to China: that is the reason why I built Londinium and was planning to build a city 2 squares north of Cunaxa on the Chinese continent (shortest possible shipchain = 2 ships ). My plan was to attack on both fronts.
2) IMO there are many good reasons to crush the Chinese first:
- We know where they are.
- We can start striking them with more than 60 howies within 2 turns.
- Any Chinese city we conquer will give us a tech (until we get the 5 they have that we haven't)
- We can start building a shipchain to the Mongols while we crush the Chinese.
- Once we have acquired most Chinese cities, we can hurry up and build Apollo, which is the shortest and cheapest way to know the location of all Mongol cities.
3) Trade? Research? What use?
Howies, Spies, Engineers, Transports = that's all we need now 
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La Fayette
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albi, france
Oct 2000 time: 06:31
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Sorry, I almost forgot my log:
1916:
A number of modified building orders (especially in favor of Howies and Spies :evilgrin
1917:
Dye (d) from Archimedes to Polly Famous = 175g
We take Issus and Caralis (howies at work).
1918:
We take Umtata (85g plunder).
1919:
We take Rusucurru and our spy maps the core of the Carth civ: a dozen fat cities with lots of RR in between (dreamland for our howies ).
1920:
We take Leptis Parva and Malaca.
Our coneheads discover Nuclear Power (faster ships = will help us wait until we acquire Magellan).
1921:
We take Utica (pl = 160g), Oca (pl = 144g) and Cartenna (pl = 135g).
RR south of Cremona completed.
Many newly built howies nearby = we'll be able to strike harder from now on.
Dye (d) from Argo to Archimedes = 376g
1922:
Coneheads grant Space Flight.
We take Girba (pl = 183g), Carthage (pl = 253g), Carth government escapes to Carthago Nova.
We take Gades (pl = 153g), Carthago Nova (pl = 212g), Carth govt escapes to Leptis Magna.
We take Panormus (pl = 17g), buy Cannae (for 213g), buy Umfolozi (for 232g) and take Rusicade (pl = 25g).
We take Leptis Magna (Carth treasury now under 1000g).
Shipchain to Spain almost completed.
1923:
We take Tingis (51g), Selinus (62g + STheatre ), Alalia (20g), Himera (36g), Naples (37g) and Saguntum (34g).
We buy Turin (for 185g), Ghent (244g) and Cremona (487g).
We take TOLEDO (pl = 512g)
1924:
We take Seville (pl = 567g) and MADRID (pl = 684g + MAGELLAN and Eiffel Tower ).
1925:
We take Cordoba (pl = 383g), Saragossa (588g), Barcelona (283g) and Valladolid (254g).
We buy Genoa (for 138g) and Theveste (for 170g).
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Bloody Monk

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austin, tx
May 2001 time: 23:31
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quote: Originally posted by La Fayette
1) My plan was to attack on both fronts.
2) IMO there are many good reasons to crush the Chinese first:
3) Trade? Research? What use?
Howies, Spies, Engineers, Transports = that's all we need now |
1) This is a very good plan, no question, and you have started the 'execution' in good order.
2) Yes, I agree; these are excellent points. My thinking was along this line...
Let the Chin continue to do "our" research and hopefully, they will also build Apollo for us as well. Then we will have the added RAR pleasure of eventually seeing, "Chinese spaceship production destroyed." As long as they are useful, let them be. It may indeed be fruitless to seek out the Mongols at this point; but, I think I remember something from earlier in the game. I believe there were several instances of Mongol ships in the Zulu Sea and along the West Colony coast. This may mean nothing or it may mean the Mongols are close by.
3) There are a goodly number of Uranium Suppliers and many Oilers. There is no great need for the beakers with our Chin allies doing the research, but the trade cash seems desirable, I think.
Those points aside, nobody can argue against your plans. Your success speaks for itself.
Monk
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duke o' york

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1925 (0) – Cunaxa bought by a spy just to the north of Naples. Nice and cheap, one rifleman and city walls. Lots of movement, little action.
1926 (1) – Spanish diplomat investigates our city! He seemed to pop in and then there was no sign that anything had been taken. Maybe because I had two vet spies stationed there for just such an occasion. A Cart marine turns up outside Rusicade. They’ll have a city on the headland there. He dies anyway. The city is Akragas, size 19. And connected to the rail network! It dies. I buy Rouen and immediately start on an airport to bring in even more troops. Cadiz captured (864g) and the Spanish have disappeared from the map! I discover more Mongol cities to the west of Hamburg, but this is not their centre.
1927 (2) – Mongols sneak attack after I so kindly invited them to by leaving an unguarded spy in their territory. Now I can take Hamburg. I do, and the Mongols sign a peace treaty, which ought to give me enough time to build a coastal fortress before their ships arrive. Verona is bought from the Carts, who now only have three cities left.
1928 (3) – Preparing to crush the Carts for good. I have also spotted what should be the main Mongol land, but I’ll have to wait to find out. Halfway House founded on the island between us and China, and “Trading Post” (honest!) is founded on the tip of their continent.
1929 (4) – China’s getting antsy, and Mongolia breaks the cease-fire as I knew they would. It’s a pain because I wanted some time to explore their domain, but now it looks as thought they have two separate islands in addition to all the stuff I can see. The Chinese are nearly finished Apollo so we should have a better view very soon. Paris bought from the Mongols and we sign a short-lived peace treaty.
1930 (5) – Chinan builds Apollo. Let the battle planning begin! Stupid things done this turn number two (major) at least. I asked the Mongols to remove their troops and then found myself without a city to capture to get another cease-fire, and secondly I’ve left an enormous string of engineers between Cunaxa and Rouen totally unprotected from Mongol planes. :stupid: I also failed to take Tabriz, and to take the Mongols out of the game, but a spy will be completed in Verona next turn and they’ll be cheap! 
Good luck with the assaults on China (almost ready, a silk caravan is trying to manoeuvre its way to Issus for a big pay-out), and Mongolia. I took apart the ship chain to Spain, though there are still some on the southern edge of that continent because China has four cities on the south pole, but most of them are ferrying units between Londinium, Halfway House and “Trading Post”. We’ll need another chain to Mongolia though. I don’t think we need the “home” cities to keep producing units, because there are so few, and feel that the ship chains to Troy and Athens can be converted to go north to Mongolia.
Attachment: od_a1930.sav
This has been downloaded 7 time(s).
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