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La Fayette
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albi, france
Oct 2000 time: 06:31
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Note #3 to my successor:
I leave it to you but, if I were you, I would sell a few costly improvements inside ex-Zulu cities, in order to improve our treasury at once (I would perhaps have escaped the Zulu buy back if I had done that sooner).
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Bloody Monk

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austin, tx
May 2001 time: 23:31
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M. La Fayette,
Like a hot knife (a tank knife, it seems) thru buttah!! Looks very good, indeed. I particularly enjoyed reading this bit...
quote: Wine (d) from Aristotl to Archimedes = 227g
(I must stress the special pleasure I have had to help Aristotl deliver wine to Archimedes, once in my life) |
But this bit is puzzling...
quote: Our spies map Zululand = not a single offensive unit inside Zulu cities (hurrah!) |
The previous save shows those Demo cities to be fully garrisoned. Is this some Gallic humor that I am missing?? This is a definite possibility for I have not had my wake coffee yet.
quote: This means that there are now more than 20 partisans |
I am unsure about this being a bad thing. Of course, it is better to cover all the main tiles and effect the takeover w/o getting ANY partisans. But, if by so doing, you have used up movement points and then the campaign nets only two or three cities instead of the seven you took from them. They, partisans, don't pose any meaningful threat, in my experience, except to zero defense units and empty cities. I think they are more of a nuisance factor needing to be mopped up later.
What do others think??
There is a saying, LF, that "well begun is half done." You have gotten the war off to a good start.
Monk
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La Fayette
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albi, france
Oct 2000 time: 06:31
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Monk,
I attacked with about 20 tanks and 15 vet spies.
What I call 'offensive units' are those with offensive values much higher than defensive ones (such as arty, tanks or cav). My spies spotted only alpine and riflemen inside the Zulu cities: those can do little harm to vet tanks, even turned yellow after attack.
Same with partisans. That is why I wrote about the powerful toothbrushes owned by Stu and Julius. Partisans are not a real threat to tanks, but they need to be 'removed' in order to move freely.
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Old n Slow
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Vienna, VA
Jun 2002 time: 00:31
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The Sivs are about even with techs, and moderate in power -- but we’re kind of strung out, so our moderate rating is somewhat illusionary. Rather than pressing forward right away, we may want to pause & refresh.
As per the recommendation, we sell some infrastructure -- police Stations in Mpondo & Zim; Unis in Hlobane & Intombe, and a Col in Ulundi. -- finances are now close to the Zulus, so we may be OK.
1896 (0) -- move a number of troops, RB a barracks in Mizzen to help ward off the Mongol invaders. Switch a clerk to an Einstein -- & opt for Robotics over AF, NP, Recyc.
1897 (1) -- Oil (d) Arch to Hlobane = 166. hmmm not so exciting, so we’ll wait on the other truck. RB shields towards tanks (but keep in mind to maintain some sort of fiscal balance.) Clean up some partisans & heal tanks.
1898 (2) -- (Chinese start SETI) Mizzen completes market, is now size 3 (and the source of a remaining truck, so we want it to grow…but the nearby threatening Mongols will need to be dealt with. Clean up some more units -- mostly parts, but a cav & marine as well.
1899 (3) -- Chinese discover Recyc.; Carts lose four tanks, but slay one of ours. Become Democracy -- deliver Mizzen truck (gold, demanded) to Intombe for 288 coins (better, but needs work) buy offshores for Scylla and Troy. Found Near the End (and complete rail to it -- helps the ship chain pressure.) Deliver a couple of trucks from east to west for 125 & 130 and Silk (d) from the Institute to Mpondo for 440 -- now that’s more like it.
1900 (4) -- (Zulus nail an empty transport; we get a couple of wounds on two Alpines as an enemy marine and tank choose to die.) We love in 19 cities.
1901 (5) -- Chinese discover NP (that’s a tech per 5 turns, not that anyone is counting. Gaaahhhh! Mongols take Scylla! Senate signs an immediate peace treaty! Gobs of units roll into the city (and our lands fill with angry partisans -- oh yes we get two, count ‘em two of them.) Pop = 9M drop off two demanded gold trucks (Cyc to Zim for 364 and Char to Crem for 244.)
1902 (6) -- (Lose a tank to Carts two tanks & a Zulu marine) Pop = 10M Hmmmmm a tough choice, but we bite down the bitter taste. Buy back Scylla for 1001 coins (out of our treasury of 1023) and collect four marines, a cannon, alpine, transport & cav, with some infrastructure still intact. Our rep takes a hit (now poor) and the Senate falls -- so much for the growth plan. we force peace with the Mongols (and while we’re at it, talk to the Spanish & have peace with them as well.)
1903 (7) -- (Zulus bribe a Jeep of ours -- well, we did draw down the treasury. Carts and Mongols trade Cunaxa back & forth twice each! Chinese discover Robotics -- we try to talk with them but they’re hostile.) Go Fundy (yes, we were going to go there eventually…) Hmmmm Spain offers 500 for us to go to war with the Mongols…Hmmmm -- very tempting, but we decline (For now -- there is a Mongol marine hanging out next to one of our smaller central cities that is the last of a small time invasion a couple of turns ago -- we beat back the other marine & killed the cannon & cavalry that assaulted the town, but haven’t done too much since then.) We love in ten cities. Deliver three trucks from west to central for values of 171, 174 & 180.
Saved the game.
Notes -- the units in the Zulu theatre (as well as the boat chain from Near the End westward) have yet to move, so choices are open. The Carts are there in the thick of things, allied with the Zulus, helping to get in the way -- we may want to smack a few, the force peace then take out a couple of cities. Or we could force peace & go around them allowing them to help impede partisan growth.
Should get howies next turn, although a trade with China would allow an extra tech. There is a boat with five Scylla units (former Mongols) asail aiming for Zulu lands, otherwise the transports should be empty. Iirc, Mizzen should generate a uranium truck next turn, so we may want to grow an airport there & another in the west for a great trade payoff.
Plenty of war left for DoY and SG[1].
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