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Six Thousand Year Old Man
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Ad Rock
Aug 2000 time: 00:31
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(Rather than talk about it forever, I decided to just do it)
We begin as Odysseus, lost far out at sea. Like Odysseus, we will probably have a long journey back to what's rightfully ours. Also like Odysseus, we will probably have some annoying guests to beat up on, when we finally do get back to the mainland. 
Parameters: MGE, 7 Civs, deity, raging hordes, custom (giga) map.
Rules... of course there are rules :
1. No trade with the enemy. Period.
2. No city bribe before Robotics discovered.
3. No peeking at the map 
4. All wonders and governments are allowed.
The game is set up as a scenario, so the tech tree is open. Rest assured that the AIs have some small advantages to compensate for this. 
Start at 4000 BC. 20 turns the first round.
Post your intention to download and play, and I'll start a playlist. 
PLAYLIST:
1. Ben Kenobi
Attachment: odysseus.sav
This has been downloaded 18 time(s).
Last edited by Six Thousand Year Old Man on 29-10-2003 at 22:23
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Sore Loser
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Aarhus, Denmark
Sep 2003 time: 06:31
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I would like to play, assuming that I can get MGE to work. So if you add me, add a question mark as well. I should know in a few days, I'm away from home at the moment.
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La Fayette
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albi, france
Oct 2000 time: 06:31
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Call me Robinson (or Friday if you prefer) and count me in.
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Ben Kenobi
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McGregornobi!
Oct 2002 time: 21:31
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Opening the save...
I'm considering running an OCC start, building a settler into Troy once Troy grows to size 2, so we get the jump from size two to three.
Given that this is a Giga-map, we want Trade more than anything else for MPE.
Once we have MPE, we can swap techs with our enemies for Map Making.
What we need for trade:
CoL
Bronze Working
Currency
Trade!
For Republic:
CoL
Writing
Literacy
Republic
So my goal will be trade first, followed by the Republic.

What to build?
Select Warrior, so that we can jump to size 3 without discontent.
20 turns, eh?
Hit enter.
3000 BC
Settlers finish irrigating plains.
2950 BC
Settlers move to grassland to begin working Grass.
2900
Discover Code of Laws! 
Options:
Bronze Working
Ceremonial Burial
Horseback Riding
MapMaking
Masonry
Pottery
Warrior Code
Writing
Select Bronze Working on the way to trade.
2850
Settlers finish irrigating bonus grassland, one begins irrigating plains.
2800
Troy finishes warrior, switch to Barracks to build Marketplace ASAP
2750
Settlers finish irrigating plains.
2700
Our settlers, sitting under the pitch dark sky over the tranquil ocean, see a massive comet appear for the first time. The comet brightens to match the moon for close to 50 days. Our sages puzzle the portents provided by the dazzling comet.
2650
Settlers finish building road on plains, start irrigation.
2600
A little child wanders into the forest. Four days later, search parties find the remains of her body washed up on the shore. Not since the dreadful barbarian invasion has one of the tribe died in violent circumstances. Mourners fill the town square, crying for the lost little girl.
2550
Browning, the leader of our settler groups, and third in line from the dictator, decides to search the forest to slaughter any of the beasts that remain. Many of the women worry, since the forest conceals all.
2500
At the suggestion of Dictator Odysseus, Browning orders the settlers to construct a road through the forests, to safeguard future forays.
2450
The men, hacking down a corridor, hear odd noises rustling in the forest, though the noises come no closer.
2400
Cutting down sections of the canopy, the starry sky peers through the forest floor for the first time.
2350
With the collapse of the last trunks, the men cheer as they leave the grim confines of the forest. Although instructed to expose the lair of any beasts, Browning confides that none seemed to remain in the forest.
Satisfied, Dictator Odysseus prepares a feast day to honour the completion of roads and improvements throughout the island. Browning enters town, leaving one group to clear any remaining brush.
2300
The tired settlers rest their shovels, and sleep in the city. Odysseus lays out his banquet for the next morning.
2250
Troy grows to size 2, both settlers enter the banquet, swelling Odysseus to size 4. Switch back to warrior, to keep martial law.

2200
Odysseus builds warrior, now discoveries every 9 turns. 
2150
Discover Bronze Working, select Currency. 
2100
Odysseus surveys his newly swollen city, amazed at the increase in production from his original village. He considers throwing other celebrations if conditions warrent.
2050
The newly increased garrison decides to hold a sparring tournament in order to sharpen their skills, and entertain the citizens.
2000
Herodotus votes the Greeks as Most Boring Civ after scribes record a two day snooze by Odysseus as the most important news of the day.

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