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kring
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Wichita,KS,USA
Dec 2001 time: 23:31
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quote: Originally posted by Rommel2D
I'm not sure where this fits, but the C3C package says it includes PtW. So, why do I have to swap out CDROMs to play my PtW PBEM? Is there some additional install step that will recognize the Conquests disc when making the copywrite protection check for PtW? |
Did you install C3C over PtW, or uninstall PtW, then install C3C?
I installed C3C on machines that already had PtW installed, and have noticed the same problem. I run some PtW games and noticed it recently. To compound matters, it was refusing to recognize my PtW CD when I was trying to start PtW. After numerous attempts, I was able to start PtW, but it was a big pain in the neck.
quote: Originally posted by Salah al-Din
I've never encountered this before in the original Civ 3, and I haven't seen it mentioned here yet but I just randomly came across a rather unusual feature/bug concerning the culture radius in C3C.
As you can see, my capital has a Culture Radius of 3, yet it appears the boundary can't cross over into Ocean squares |
Cultural boundaries don't cover Ocean squares and haven't in the past. If you create a map in the editor and place Ocean next to a city, then it can, but that is the only time.
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Dominae
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quote:
I set up a test scenario for a multiplayer democracy game. In order to get things just right, since PBEM worker jobs are handled a bit differently than SP worker jobs, I fired up the scenario as a PBEM, setting up 2 human players. I figured that I could just "continue game" instead of "save and quit" in order to do my testing (and just skip turn for the 2nd civ).
Wrong. Trying to do that screws things up. To be more precise, worker job times are halved. I ordered a forest chop (4 turns). The next turn, it told me there were 2 turns left. Next turn, it was done and the worker could move. Doh!
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Yes, I've noticed this too. However, Worker-turns behave normally in Hotseat. So there's no simple way of doing tests for PBEM games.
This just introduces a bug that I'm surprised no one has mentioned yet:
In PBEM games, Worker actions complete one full turn sooner than normal. This may not seem like a big deal because the Worker is "paralyzed" during that extra turn, so the next job is always started on schedule. However, it marks a distinct difference between SP and PBEM play, the most noticeable effects being the 10 Shields from Chop Forest actions, which come in one turn sooner, or Build Road, which provides the movement benefit after only 2 turns (1 turn for Industrious civs).
I really hope this is a bug and not a feature.
---
Another bug, this one specific to the Sengoku Conquest:
1. All the tribes have the same civilopedia description. I assume this is not a bug, since it would be very time-consuming to research the history of 10+ different clans. However:
2. Do the tribes in Sengoku have traits/strengths? I assume not, since: 1) there is no way of figuring out way they are in the Civilopedia, and 2) the "strengths" link in the Civilopedia is broken.
2. The Civilopedia entry for Golden Ages describes the standard two ways of triggering them: UUs and Wonders. But without traits/strengths, triggering a GA with Wonders is impossible in the Sengoku campaign.
Dominae
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:31
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quote: In PBEM games, Worker actions complete one full turn sooner than normal. This may not seem like a big deal because the Worker is "paralyzed" during that extra turn, so the next job is always started on schedule. However, it marks a distinct difference between SP and PBEM play, the most noticeable effects being the 10 Shields from Chop Forest actions, which come in one turn sooner, or Build Road, which provides the movement benefit after only 2 turns (1 turn for Industrious civs). |
I only recently found out about this. Somehow, I just never noticed it, until E_T told me about it. It is weird, and it does convey a benifit if you know about it. You can use a road 1 turn early, or a mine, or irrigation... whatever.
Though it's strange and perhaps should be fixed, frankly as long as I know how it works, I don't really care. The differences between PBEM & other formats of play is the one that's driving me NUTS. Testing is just brutal.
-Arrian
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Dominae
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Worker actions is the main difference, if you ask me. What other differences are you referring to?
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Tripledoc
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When you get two scientific leaders the same turn. Possible if you are the first to discover of Philosophy or, presumbly, if you Build the theory of Evolution and discover two techs as the first the science leaders have the same name. They should have different names.
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Rommel2D
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ACS Staff Member / Hosted Site Admin
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Upper Midwest
Feb 2003 time: 23:31
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quote: Posted by Kring:
Did you install C3C over PtW, or uninstall PtW, then install C3C?
I installed C3C on machines that already had PtW installed, and have noticed the same problem. I run some PtW games and noticed it recently. To compound matters, it was refusing to recognize my PtW CD when I was trying to start PtW. After numerous attempts, I was able to start PtW, but it was a big pain in the neck. |
I installed C3C over my current setup, as the manual instructs. After I posted here, I saw another thread where someone had the same problem, tried a re-install, and messed up their system. Swapping discs isn't a big deal, not worth messing with an uninstall just to see if it works. It would be nice not to have to swap, and I figure someone who has vanilla only and buys Conquests expecting to be able to start PtW as advertised is going to be pissed (assuming the previous installation isn't the probem).
[Speaking of bugs, is there a reason some of the threads I've contributed to send out email notification of new posts, while some don't?]
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ajerzguy
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I'm an avid MP player and C3C does not save the scores of eliminated Civs as PTW did. When a Civ is eliminated in C3C that Civs score is deleted. It would also be nice that when a Civ is elimnated that the score at the time elimination be frozen. PTW would save it but as the game progressed it would decrease. I don't know if this has any affect on the SP gamers but it is a pain in the neck trying to gather scores in MP.
A prime example was a game that I was just in. I was eliminated and my final score was not recorded in the histograph. I had to reload the the save game to find out what my score was. Had I not had auto save on I would never had known what I had ended with.
Thanks to all concerned
Last edited by ajerzguy on 18-12-2003 at 01:05
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vmxa1
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Oviedo, Fl
Nov 2001 time: 21:31
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I was not fond of that change either. Not sure why it was done.
Last edited by vmxa1 on 19-12-2003 at 21:55
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