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davesaus
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Disregard my previous post about a crash. Call it stupid user error. I updated popHeads.pcx with one from a previous version. Doh!
Anyway all's fixed now.
Last edited by davesaus on 07-12-2003 at 06:56
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Doomed
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Southerner
Mar 2003 time: 05:31
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Multiplayer game - turn based.
Host in city screen at end of turn cycle.
Anyone builds a wonder.
Host will be stuck in city screen.
This is the only thing that caused us to quit and reload in a 36 hour stint - and it happened several times - easy to work around as long as you remember to warn the host before you build a wonder!
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CerberusIV
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I assume the assassin bug in Middle Ages conquest is the same thing as the submarine bug since both are invisible units.
However there is another strange effect. A french worker blundered into my cordovan assassin and the screen showed them having a battle??? Sounds, action and the worker collapsed and died after several rounds of combat with no HP loss to my unit.
It then got very strange as several more french workers rushed out of the adjacent city and "attacked" my assassin, all with the same result. Eventually a spearman then attacked and got killed after which it all stopped, presumably because the AI ran out of available units. We were already at war at the time but I have never seen an AI move workers out of a city with an enemy unit around before.
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The Pioneer
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Germany
May 2002 time: 06:31
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I am not sure if this has been mentioned before and I am not even sure if it is a bug but I play the dutch and their UU Swiss Mercenary does not upgrade to Musketman after I research Gunpowder. Civilopedia says that the musketman upgrades to the swiss mercenary. Now is that the way it is supposed to work?
Also after I capture a city the Temple remains intact so I build a cathedral but after I go back the temple has dissapeared so after the cathedral is completed I still have the option to build a temple?! Anybody else notice this?
So long...
Last edited by The Pioneer on 14-12-2003 at 02:06
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pauli
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herndon, va, usa
Jan 2000 time: 00:31
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quote: Originally posted by Theseus
This is not technically a bug, but it IS so absurd that I thought I'd post it... the Inca declare war on me and attack the next turn.
[I have the save] |
that's quite an interesting army you've got there...
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RobC
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Minor bug: Using CTRL-SHFT-N and CTRL-SHFT-M to clear the map and set preferences I somehow got it stuck showing mines/colonies/etc even though I had re-checked the hide mines option. Un-checking hide mountain, clicking on OK, then going back to the preferences screen and re-checking it fixed it.
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pauli
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herndon, va, usa
Jan 2000 time: 00:31
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yeah, but look at the a/d numbers.
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pauli
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herndon, va, usa
Jan 2000 time: 00:31
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an army consisting of:
10/6
4/2
4/2
2/4
comes out as 4.5/2?
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