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Myrddin is offline Myrddin
Warlord
Aberystwyth
Jun 2001
time: 05:31
  Old Post 07-11-2003 03:55
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#1 Report this post to a moderator
Conquests Bug Thread Support Apolyton, buy Civilization: The Boardgame

Are there really no bugs out there?

Well just a few so far:

quote:
Mesopotamia: Industrial workers appear in the 3rd age.


quote:
Napoleon: French can take half of Europe by offering MPP in exchange for cities, thus winning the scenario in turn 1.


quote:
Slave graphics are working for workers that I capture, but not for those I build in a city with 100% alien population. The produced worker/slave is correctly labeled as being of the civ the pop came from, but it looks like a worker native to me (civ original graphics).They do display properly if the game is saved and reloaded.


quote:
The game is awarding twice the GPT payments it should


quote:
the game seems to be continously reusing the first and only the first SGL name.

Last edited by Myrddin on 11-11-2003 at 03:22

Catt is offline Catt
King
California - SF Bay Area
May 2002
time: 21:31
  Old Post 07-11-2003 04:09
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Not sure I could call this a full-fledged bug, but . . .

Imagine a stack of Javelin Throwers assaulting a city. A victorious Jav manages to enslave a worker in victory. The next active unit becomes the newly-enslaved worker. Rather than move the worker anywhere, we choose to press "w" and have the worker wait while the next available Jav steps up for the next attack.

In these circumstances, the "w" command doesn't work -- in order to skip past the worker's turn it is necessary to either (i) manually right click on the stack and select a Jav not yet used, or (ii) waste the worker's turn by hitting space bar. After the next Jav attack, the worker again becomes the active unit, requiring a repeat of the process. Under Civ / PTW, I don't recall ever having a similar issue with battle-spawned units (leaders).

Minor annoyance at most.

Catt

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:31
  Old Post 07-11-2003 04:12
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Why not just use F to fort the worker for now and then come back? I use that to avoid having the unit pop up over and over, while I do something else. Of course you have to remember to come back to it.

Shogun Gunner is offline Shogun Gunner

Emperor
Potomac Falls, Virginia
Oct 2000
time: 00:31
  Old Post 07-11-2003 04:13 Visit Shogun Gunner<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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I'm playing the Mayans right now and planning an attack with Javelin Throwers. I guess I'm about to discover that "bug" as well. Thanks for the tip.

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:31
Arrow  Old Post 07-11-2003 04:20 Visit panag's homepage!
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hi ,

if there are , well still not seen a single one

have a nice day

Catt is offline Catt
King
California - SF Bay Area
May 2002
time: 21:31
  Old Post 07-11-2003 04:25
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quote:
Originally posted by vmxa1
Why not just use F to fort the worker for now and then come back? I use that to avoid having the unit pop up over and over, while I do something else. Of course you have to remember to come back to it.


The end point is the sticker - having to remember to come back. I routinely use "w" since it normally skips the unit but comes back to it at the end of the unit cycle (so I don't have to rely on my failing memory).

Had a similar "hot key" failure at another point in the game. A unit (can't remember which kind) was active and I tried to use SHFT-D to access a list of civs for diplomacy but it wouldn't work -- had to go through the F4 screen. At the end of the turn, SHFT-D was working just fine. It could have been an unavailable unit command (perhaps the unit was a worker and the SHFT-D command does something for workers?).

Catt

Catt is offline Catt
King
California - SF Bay Area
May 2002
time: 21:31
  Old Post 07-11-2003 04:34
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quote:
Originally posted by Catt
Not sure I could call this a full-fledged bug, but . . .

Imagine a stack of Javelin Throwers assaulting a city. A victorious Jav manages to enslave a worker in victory. The next active unit becomes the newly-enslaved worker. Rather than move the worker anywhere, we choose to press "w" and have the worker wait while the next available Jav steps up for the next attack.

In these circumstances, the "w" command doesn't work -- in order to skip past the worker's turn it is necessary to either (i) manually right click on the stack and select a Jav not yet used, or (ii) waste the worker's turn by hitting space bar. After the next Jav attack, the worker again becomes the active unit, requiring a repeat of the process. Under Civ / PTW, I don't recall ever having a similar issue with battle-spawned units (leaders).

Minor annoyance at most.


Playing now (and Alt-Tabbing back to 'Poly) -- same series of events but this time the "w" command worked a charm. So, not necessarily reproduceable.

Catt

Last edited by Catt on 07-11-2003 at 05:49

Anun Ik Oba is offline Anun Ik Oba
Emperor
Grace of God
Sep 1999
time: 00:31
  Old Post 07-11-2003 05:01
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If there are truly no new bugs, I will be quite happy.

Saint Marcus is offline Saint Marcus
King
Scio Me Nihil Scire
Jan 1970
time: 06:31
  Old Post 07-11-2003 05:16 Visit Saint Marcus's homepage!
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#9 Report this post to a moderator
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there must be bugs. there's no such thing as a bug-free game nowadays.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:31
  Old Post 07-11-2003 05:58
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Got spare money?

Here is what I just noticed, this may have been around and I never noticed.

I captured a city and see teh resource box as Iron. I look at teh trade screen and it shows I need a road to that city and I have a city on an island that need sea connection.

Great I connect the road and now can upgrade spears to UU.

I look at trade and it shows one Iron and claims it is near acity other than the two I already mentioned. I do not see any. I use Ctl-Shift-M and none? The captured city has none either?
The iron near the city mentioned in the trade screen is far away an in English land? I have not learned any new tech, so no new connection to the iron on the island????

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:31
  Old Post 07-11-2003 06:51
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Put an end to popups!

This not a bug so much as it should be changed, when you hit F8 you always get the status report. I would prefer it retain the last selection you used. I mostly want to see the score of all the civs, when I go there.

Randolph is offline Randolph
Prince
Burlington, VT
Sep 2002
time: 00:31
  Old Post 07-11-2003 07:04
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England, the Age of Discovery

I appear to be gaining more gold each turn then I should (yeah, I’ve seen worse bugs ). Even when I'm running a deficit I'm gaining gold, e.g. when I'm running a deficit of -7 I'm gaining about 20gpt.

Maybe I’m just missing something… as usual.

Gobi Bear is offline Gobi Bear
BreakAway Games

Oct 2003
time: 05:31
  Old Post 07-11-2003 07:17
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Randolph: Have you returned any treasure units yet? Do you realize that each one returned gives you 1000 VP AND 200 gold?

Randolph is offline Randolph
Prince
Burlington, VT
Sep 2002
time: 00:31
  Old Post 07-11-2003 07:27
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Yes I realize that. I'm talking about gold per turn, not income from treasure. Good thought, but no.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:31
  Old Post 07-11-2003 08:00
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At least two of teh areial view of my cities do not reflect the current Wonders. I just finished Knights Templar and I see nothing in the view for it. In fact the only wonder I see if Collosus.

Catt is offline Catt
King
California - SF Bay Area
May 2002
time: 21:31
  Old Post 07-11-2003 09:06
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quote:
Originally posted by Catt


Playing now (and Alt-Tabbing back to 'Poly) -- same series of events but this time the "w" command worked a charm. So, not necessarily reproduceable.


Happened again; this time with an MGL. I have a save from the point the MGL is active and unwillingly to yield to the "w" command, but on reloading the save, the "w" command works correctly.

Catt

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:31
  Old Post 07-11-2003 12:49
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Catt could you fort it?

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:31
  Old Post 07-11-2003 14:13
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Myrrdin, could you edit these bud reports into your first post?
( Or perhaps Catt can do it (second post ))

It makes it easier for everyone to keep track of.

grappleman is offline grappleman
Chieftain
Phoenix Ny
Oct 2003
time: 05:31
  Old Post 07-11-2003 16:13
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I believe I have found a bug unfortunately.... In Rise of Rome as Rome I attempt to upgrade my original legionary 1's in a city. This doesnt work however....i proceed to then upgrade some unorigignal legionary 1's in the same city same turn. However though when i moved these legionarys to a nearby city they were suddenly able to upgrade. Kind of confusing. Hopefully its not as im going to replay the scenario again today to see if it happens again. Ill post back if i find anything

MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:31
  Old Post 07-11-2003 17:01
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quote:
Originally posted by vmxa1
At least two of teh areial view of my cities do not reflect the current Wonders. I just finished Knights Templar and I see nothing in the view for it. In fact the only wonder I see if Collosus.


It has been reported around that there are no new images for the new Wonders in the City Screens. I guess this is either a feature that they didn't have time for, or one that may be added in a future patch.

grappleman - did that city you failed to upgrade in have a Barracks? Usually you need a Barracks to upgrade units in that city, so this may be the case for the scenario as well.

protista is offline protista
Settler

Nov 2001
time: 00:31
Smile  Old Post 07-11-2003 17:26
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I have been playing this scenario for many hours, and honestly have not had a single problem or "Bug". I am totally amazed (and pleased). I am sure something will come up, but so far, this is one solid program!

Some cities do not create Legionaries or upgrade Legionaries to level II, but they are usually smaller ones, and I think this is a feature included to add variety, realism, and challenge.

The only negative thing I have encountered is the very long delays between turns when one is well into the scenario, but this is understandable considering the size of the map and numbers of units/civs moving units!

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:31
  Old Post 07-11-2003 20:23
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quote:
Imagine a stack of Javelin Throwers assaulting a city. A victorious Jav manages to enslave a worker in victory. The next active unit becomes the newly-enslaved worker. Rather than move the worker anywhere, we choose to press "w" and have the worker wait while the next available Jav steps up for the next attack.

In these circumstances, the "w" command doesn't work -- in order to skip past the worker's turn it is necessary to either (i) manually right click on the stack and select a Jav not yet used, or (ii) waste the worker's turn by hitting space bar. After the next Jav attack, the worker again becomes the active unit, requiring a repeat of the process. Under Civ / PTW, I don't recall ever having a similar issue with battle-spawned units (leaders).

Minor annoyance at most.


Catt,

I've had that happen occasionally with Leaders in PTW. So it's been around since before C3C.

-Arrian

kring is offline kring
King
Wichita,KS,USA
Dec 2001
time: 23:31
  Old Post 07-11-2003 21:34 Visit kring's homepage!
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quote:
Originally posted by Catt


The end point is the sticker - having to remember to come back. I routinely use "w" since it normally skips the unit but comes back to it at the end of the unit cycle (so I don't have to rely on my failing memory).

Had a similar "hot key" failure at another point in the game. A unit (can't remember which kind) was active and I tried to use SHFT-D to access a list of civs for diplomacy but it wouldn't work -- had to go through the F4 screen. At the end of the turn, SHFT-D was working just fine. It could have been an unavailable unit command (perhaps the unit was a worker and the SHFT-D command does something for workers?).

Catt


Workers use SHFT-D for Clear Damage so avoid trying SHFT-D when a Worker is active.

quote:
Originally posted by vmxa1
At least two of teh areial view of my cities do not reflect the current Wonders. I just finished Knights Templar and I see nothing in the view for it. In fact the only wonder I see if Collosus.



http://forums.civfanatics.com/showt...&threadid=67829

Post #15 by Gobi Bear:

P.S. Aerial View pictures: We discussed this numerous times and made a conscious decision to use the time it would have taken to create those in other areas on additional unit art, etc. We knew we weren't going to support Aerial View within each Conquest, so it seemed like dropping Aerial View support entirely from the expansion and focusing those energies elsewhere was the best decision for everyone.

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:31
  Old Post 07-11-2003 22:04
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Looks like a good decision or trade-off to me.

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:31
  Old Post 07-11-2003 22:46
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Remove this text

There's a minor problem in the editor, the help docs won't come up when I press the button. I have to run them seperately in the backround while I'm fiddling with my mod and trying to figure out the new additions.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:31
  Old Post 07-11-2003 22:54
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I do not mind if they want to drop support for new items in the view, but they could mention it in the readme or the manual.
Then we could move on and ignore it.

kwpulliam1973 is offline kwpulliam1973
Warlord

Jun 2002
time: 23:31
  Old Post 07-11-2003 23:08
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Maybe a bug Report - Or perhaps a feature I forgot about.

Playing as Sumerians on a normal epic game. My UU did not spawn a Golden age until I had a victory involving another Civ. Victories over Barbarians had no consequences. Whether this is a bug, or an original feature I dunno, but it's the firsttime I've ever noticed it.


Other than that.. No Bugs so far - Woo Hoo!

Kevin P.

SpencerH is offline SpencerH
King
Co-Ruler of my patch of land south of Birmingham Alabama
Feb 2002
time: 23:31
  Old Post 07-11-2003 23:22
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#28 Report this post to a moderator
Put an end to popups!

only victories over civs trigger golden age

Lucilla is offline Lucilla
Princess
The Netherlands
Apr 2002
time: 06:31
  Old Post 08-11-2003 01:24
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quote:
Originally posted by SpencerH
only victories over civs trigger golden age


This is not a bug. This is how it worked in Civ3 / PtW all the time. When your UU kills a barbarian it doesn't trigger a golden age.
Or do you mean, that in C3C world wonders no longer trigger a golden age?

Jaybe is offline Jaybe

King
Las Vegas, NV USA
Sep 2001
time: 21:31
  Old Post 08-11-2003 02:43
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quote:
Originally posted by Willem
There's a minor problem in the editor, the help docs won't come up when I press the button. I have to run them seperately in the backround while I'm fiddling with my mod and trying to figure out the new additions.

What help button?!
I used F1, and it works fine.

 
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