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OnePresent is offline OnePresent
Chieftain
NC USA
Jan 2001
time: 00:32
  Old Post 23-04-2004 23:15
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Thanks. Work seems to constantly get in the way of living.

Keygen is offline Keygen
Emperor
Athens, Hellas
Jan 2000
time: 07:32
  Old Post 24-04-2004 11:47 Visit Keygen's homepage!
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I would normally reply to you Gilg with some more arguments but I will respect Locutus' wish.

St. George's day is a Christian festival in the memory of St. George. I am not sure if Catholics or Protestands celebrate St. George's day but Orthodox do. There had been many people that had their share in Christian history and involvement through time and were proclaimed to saints by the curch, and thus their day of death (usually) is celebrated by the church and the faithful, and poeple that are named by the saint are the honored.

Peter Triggs is offline Peter Triggs
Prince
Gone Fishin, Canada
Jan 2000
time: 05:32
  Old Post 24-04-2004 14:17
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Around here, St George's Day is to the English as St Patrick's Day is to the Irish.

Except that most of the population don't pay any attention to it.

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:32
  Old Post 24-04-2004 16:09 Visit Maquiladora's homepage!
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Sad but true. Some people here think celebrating St Georges day or celebrating your country means youre racist

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:32
  Old Post 24-04-2004 17:18 Visit The Big Mc's homepage!
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Yes some do . But a lot of these people would scream racism just so they can scream racism. .

Gilgamensch is offline Gilgamensch
King
France
Jun 2002
time: 06:32
  Old Post 26-04-2004 12:50
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quote:
Originally posted by Keygen
I would normally reply to you Gilg with some more arguments but I will respect Locutus' wish.



Keygen: Do you have ICQ? Than we continue via there

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:32
  Old Post 26-04-2004 15:02 Visit J Bytheway's homepage!
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quote:
Originally posted by Gilgamensch
Keygen: Do you have ICQ? Than we continue via there


Gilg, look at his profile .

Keygen is offline Keygen
Emperor
Athens, Hellas
Jan 2000
time: 07:32
  Old Post 26-04-2004 15:24 Visit Keygen's homepage!
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Suffering from ads?

Or click "add me" under my username
It is a valid account

Gilgamensch is offline Gilgamensch
King
France
Jun 2002
time: 06:32
  Old Post 26-04-2004 15:25
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quote:
Originally posted by Keygen
Or click "add me" under my username
It is a valid account




Sometimes I shall better look at this part as well..........

Thanks, I'll ICQ you

Gilgamensch is offline Gilgamensch
King
France
Jun 2002
time: 06:32
  Old Post 26-04-2004 15:28
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Just tried the add me and it told me: user not found and it is the same number as in your profile..........

Manually added and request send to you.

Peter Triggs is offline Peter Triggs
Prince
Gone Fishin, Canada
Jan 2000
time: 05:32
  Old Post 27-04-2004 03:57
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This might be interesting:

quote:

LOS ANGELES, CA (April 26, 2004) - Vivendi Universal Games (VU Games) today announced development of Empire Earth® 2, the ambitious sequel to GameSpy.com's 2001 "PC Game of the Year," Empire Earth. Developed by Mad Doc® Software and due for release in the first half of 2005, Empire Earth 2 will build upon the award-winning formula of its predecessor by adding features requested both by casual game players interested in a brief spin through history and by more hard core gamers who demand a real-time strategy game that will challenge them for dozens, if not hundreds, of hours.
...
Founded in 1999 by Dr. Ian Lane Davis, Mad Doc Software is headquartered in Lawrence, Massachusetts.


http://www.maddocsoftware.com/games/empire_earth_2.asp

Dr. Davis is the "MadDoctor" from the CTP1 files. IIRC, he also did some work on CTP2.

Flinx is offline Flinx
Prince
Toronto, ON CANADA
Nov 2001
time: 00:32
  Old Post 27-04-2004 19:28 Visit Flinx's homepage!
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Remove this text

In the TBS space genre there is Horizon. The pessimists over in the other games forum were not too impressed.

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:32
  Old Post 29-04-2004 19:57 Visit E's homepage!
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ANy body see this:
http://forums.civfanatics.com/showt...&threadid=86077

Steph is working on a civ like game, are their any ideas worth copying or even maybe getting Steph to participate in the work on CTP2?

Flinx is offline Flinx
Prince
Toronto, ON CANADA
Nov 2001
time: 00:32
  Old Post 29-04-2004 21:51 Visit Flinx's homepage!
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I doubt Steph has time to work on both projects and he seems very committed to his own right now...

http://forums.civfanatics.com/showt...&threadid=59020
http://civfanatics.net/~steph

A VERY quick look through suggests he does have a lot of interesting ideas, some of which I have seen here too.

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:32
  Old Post 29-04-2004 22:12 Visit E's homepage!
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If anything, if Steph has found a way to view FLCs in his game hopefully he could release the Source code so we can either make FLCs viewable in CTP2 or make converting easier...

Too bad he hasnt the time his imput could help the project

Peter Triggs is offline Peter Triggs
Prince
Gone Fishin, Canada
Jan 2000
time: 05:32
  Old Post 30-04-2004 01:33
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A question for you guys who play Super Apolyton Pack.

What difficulty level do you play on and what do you think of the difficuly levels?

I'm in the process of converting SAP to a scenario, and looking at the difficulty database I'm surprised at how much the AI is given, especially at higher levels. I know it's not really 'cheating' but I wonder about how much fun it can be to play the game in those circumstances.

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:32
  Old Post 30-04-2004 02:25 Visit Maquiladora's homepage!
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quote:
I know it's not really 'cheating' but I wonder about how much fun it can be to play the game in those circumstances.


Have you been reading the AI cheating thread in civ3 general?

Ive always played at Impossible and Marauders, i know the AI gets bonuses (not sure how big) and it doesnt bother me much.

But one thing that DOES bother me though is that its so far ahead in science sometimes, but this is a problem with the unit values. Even one tech can mean a hugely more powerful unit to build.

Tamerlin is offline Tamerlin
King
Toulouse (South-western France)
Apr 2002
time: 06:32
  Old Post 30-04-2004 03:04
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quote:
Originally posted by Peter Triggs
A question for you guys who play Super Apolyton Pack.

What difficulty level do you play on and what do you think of the difficuly levels?

I'm in the process of converting SAP to a scenario, and looking at the difficulty database I'm surprised at how much the AI is given, especially at higher levels. I know it's not really 'cheating' but I wonder about how much fun it can be to play the game in those circumstances.


I am playing at Very Hard difficulty level with the updater2 but I will soon play at the next higher level also with the updater2 (I can't play without it now ). I have tweaked the original APOL_pw_cheat.slc file and reduced the amount of gold given to the AI to 2 as I found the original setting excessive (I hate this kind of cheats, whatever the game).

I have changed some values in the APOL_strategies.txt so that the AI is a bit more aggressive instead of lingering around your cities without attacking you.

I have also lowered the Science costs (though they remain higher than in the original game) in order to reduce the time needed to end the game as it can become boring when there are too much turns between each advance and AI civs that are no more able to hurt you anymore. I have also made these changes for the Science Victory to be more likely within the time limit of the game.

Last edited by Tamerlin on 30-04-2004 at 03:14

Peter Triggs is offline Peter Triggs
Prince
Gone Fishin, Canada
Jan 2000
time: 05:32
  Old Post 30-04-2004 03:19
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quote:
Maquiladora
Have you been reading the AI cheating thread in civ3 general?


I have now .

quote:
Sir Ralph
I'm comparing an AI (artifical intelligence), that heroically defends its cities (even though it often overdos the rushing and drafting), with an AI (artifical idiot), that moves all defenders out of a city in danger and leaves it undefended.


This is just one of the reasons why we have to get rid of FrenzyAI. It can over-ride the game's real AI and make dumb moves. One of Civ3's developers once said "The trick is to keep the AI from looking stupid, 98% of the time." FrenzyAI seriously compromises that goal.

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:32
  Old Post 30-04-2004 03:35 Visit Maquiladora's homepage!
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I do agree FrenzyAI isnt a solution and you can show up the AI if you get free of its stacks of death, you can often find unguarded cities. But dont take what the civ3 developers say too seriously I would hate to see CtP2 stripped down just so the AI never looks stupid.

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:32
  Old Post 30-04-2004 03:47 Visit The Big Mc's homepage!
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If it beats me 1/2 the time I will be happy

Tamerlin is offline Tamerlin
King
Toulouse (South-western France)
Apr 2002
time: 06:32
  Old Post 30-04-2004 04:12
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quote:
Originally posted by Peter Triggs
This is just one of the reasons why we have to get rid of FrenzyAI. It can over-ride the game's real AI and make dumb moves. One of Civ3's developers once said "The trick is to keep the AI from looking stupid, 98% of the time." FrenzyAI seriously compromises that goal.


I have already suppressed the FrenzyAI from my SAP2 configuration and added Martin's BetterAI... but I have not yet tested a SAP2 game this way.

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:32
  Old Post 01-05-2004 15:59 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Feel free to congratulate me, guys, I am now in every way and respect a citizen of the European Union !

Tamerlin is offline Tamerlin
King
Toulouse (South-western France)
Apr 2002
time: 06:32
  Old Post 01-05-2004 17:03
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Congratulations and welcome...

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:32
  Old Post 01-05-2004 18:00 Visit J Bytheway's homepage!
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Congrats . So now you have no excuse (well, one less excuse...) for not going to European 'Poly meets .

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:32
  Old Post 01-05-2004 18:48 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Welcome

quote:
Originally posted by J Bytheway
So now you have no excuse [...] for not going to European 'Poly meets .


Indeed August 14, Paris. Be there! (That goes for all other European posters as well )

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:32
  Old Post 01-05-2004 18:49 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Hehe, Paris, that's surprising .

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:32
Post  Old Post 01-05-2004 20:19 Visit Martin Gühmann's homepage!
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quote:
Originally posted by Peter Triggs
I'm in the process of converting SAP to a scenario, and looking at the difficulty database I'm surprised at how much the AI is given, especially at higher levels. I know it's not really 'cheating' but I wonder about how much fun it can be to play the game in those circumstances.


You should take a look on Cradle and also on GoodMod, that are levels that could be a little bit too exeggerated. But you have to keep in mind that these values were taken, because the AI was not able to use such boni in an effective way.

I think we should drop the pw cheat, that can be done through the DiffDB.txt. I think that these kind of cheats are ok, as long as we tell the user, that if he plays on Impossible that he can expect that the AI is granted a lot of boni. And I think on impossible you can't exeggerate it with giving boni to the AI.

-Martin

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:32
  Old Post 01-05-2004 20:31 Visit Maquiladora's homepage!
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Hex made an interesting comparison to civ3 on AI cheats/bonuses.

quote:
Originally posted by hexagonian

Because Ralph asked nicely about our so-called 'crap' game and by implication, my so called 'crap' Mod, here's the info...

CTP2 Cradle Very Hard Bonuses (default CTP2 Impossible)
(version 1.30b, posted April 8, 2004)


To start the game...
- Starting Human Advances: 3
- Starting AI Advantages: 8
This works out to 2.66x1 starting advantage. Cradle's tech tree is approx. 2x the size of civ3's tree, making this gap less drastic.
- Number of extra AI type (settlers): 1
- No additional bonus AI miliary units

Gold and Commerce - AI Unit Support Bonuses
- Free Unit Upgrades
- AI Gold Generator: 1.15 (player is 1.00)
- Gold Bonus for each city: 1 per pop point (via SLIC)
Note: CTP2's gold setup is (5x) of civ3's setup. (1 gold in civ3 translates into 5 gold in CTP2)

- AI to AI trade rate: no AI Bonus
- AI max government transition in turns: no AI Bonus

Cost
- AI Science Cost (player is 10): 6.5
- AI Food Cost (player is 10): 6.5
- AI Production Cost (player is 10): 7.5
- AI PW Advantage: +05-15% - Based on government type (via PW SLIC)

- AI only sees what it has explored and also has the same FoW effect as the human


Civ3 AI Bonuses - Deity
(Pulled from civfanatics site)


To start the game...
- AI Number of extra type (usually settlers): 1
- AI Number of extra type 2 (usually workers): 2
- AI Number of extra defensive units: 8
- AI Number of extra offensive units: 4

Gold and Commerce - AI Unit Support Bonuses
- Additional free support for each AI civ: 16
(Pulled from thread at civfanatics) 'This gives the AI civs the ability to have a lot of units without paying for them. At Deity level it's 16 free units to start and 4 extra for each city it has. A large percentage of the time the AI never even has upkeep costs at this level, even once it's a great sprawling Democracy.'
- Bonus for each city: 4

- AI to AI trade rate: 160
- AI max government transition in turns: 2

Cost
- AI Science Cost (player is 10): 6
- AI Food Cost (player is 10): 6
- AI Production Cost (player is 10): 6

- AI sees the entire map

I'm comparing these two settings (CTP2 Cradle Very Hard and civ3 Deity) because they are the next-to-highest levels in both setups (with the release of CtC) and I haven't been able to locate 'Sid' level settings.

Realize that since there are different bonuses, we cannot get a fully accurate comparison. But it looks like there isn't much difference - in fact, it can be argued that CTP2's setup offers less bonuses than the civ3 setup. (Maybe I need to get our SLICers to mod in some of those 'fat' civ3 AI bonuses.)

Thanks to civfanatics for the interesting info... It certainly opened my eyes
http://forums.civfanatics.com/showt...&threadid=37490


http://apolyton.net/forums/showthre...&postid=2942837

and welcome Solver The celebrations in the new countries were certainly bigger than i was expecting

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:32
  Old Post 01-05-2004 22:35 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Very interesting quote, Maq (and hex, of course)

Maybe that'll finally shut up Solver about how the CtP2 AI can only compete with the Civ3 AI because it cheats so much (then again, knowing him, it probably won't)

 
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