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Maquiladora
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It would be easier for the AI if the stacks were infinate, not an even smaller limit. You still have the problems youre describing with any finite stack amount.
The problem you mention can be helped one way by making defence generally stronger than offense, as it should be IMO, but right now attackers (or the flanking+speed+range attribute) are the best.
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Maquiladora
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quote: I am also getting the screen centered on some event in some unexplored region during the turn of a particular AI player repeatedly (possibly that player pirating the same trade route for some turns or something similar), which doesn't do any harm but is a little bit annoying. |
I get this too alot, i think it is pirating.
There is another centering bug on explored visible terrain when an enemy moves a stealth unit.
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Peter Triggs
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Gone Fishin, Canada
Jan 2000 time: 05:32
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BureauBert,
Could you attach your script so that I can have a look at it? Both those lines contain a database reference and I've had some problems with this when loading a saved game, but never on startup.
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All times are GMT. The time now is 05:32. Apolyton Time is 00:32. |
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