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Gilgamensch
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France
Jun 2002 time: 06:32
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Yep, always annoyed me as well........ :doitnow:
Same for if you say quit or exit and it tells you:
You haven't saved yet, do you want to save or leave anyway.
You save and it comes up with the same window.............
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Maquiladora
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Thing i want most: a popup warning me that im about to go to war when i ACCIDENTLY move my unit towards an opposing one.
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Martin Gühmann
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Berlin, Germany
Mar 2001 time: 06:32
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quote: Originally posted by The Rusty Gamer
Here's a question: do all the mods (medieval etc) still work under this new version or is the mod thing still to be addressed? |
Some text files need to be changed so that you can play them, they might not work properly but they work, once you addapted. In particular const.txt, tileimp.txt, terrain.txt, need to be changed, const.xt is really needed, otherwise the game does not run. tileimp.txt is needed if you want that trade routes follow roads etc. and you want to handle the tileimp construction sounds, well in that case you should then remove all the soundfix stuff, and terrain.txt is needed if you want to use the alternative hut/ruin graphic.
quote: Originally posted by J bytheway
Well, we should be fixing the source code so that all correctly-written SLIC will work with DebugSlic=Yes, so either way it would help . |
The problem here is that most code is not written correctly, or is incorrect because of bugs in the engine itsself. And I noticed that the valid check functions throw slic errors when their argument is invalid.
But what I actual want to know now from the playtesters is if the unit in the wrong place bug still occurs. I think that has to do with a memory leak that Fromafar fixed and therefore it would be gone with the memory leak.
-Martin
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Maquiladora
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You know this ghost unit problem i only ever got it using the scenario editor on a previously saved game, and it never actually crashed the game when i selected the ghost unit.
I dont know if its still included in the sourcecode exe though.
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J Bytheway
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England
Jul 2001 time: 05:32
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quote: Originally posted by Martin Gühmann
Some text files need to be changed so that you can play them, they might not work properly but they work, once you addapted. In particular const.txt, tileimp.txt, terrain.txt, need to be changed, const.xt is really needed, otherwise the game does not run. tileimp.txt is needed if you want that trade routes follow roads etc. and you want to handle the tileimp construction sounds, well in that case you should then remove all the soundfix stuff, and terrain.txt is needed if you want to use the alternative hut/ruin graphic. |
Ah yes - I'm really not paying enough attention, am I. If I get a spare moment I might throw together something to automatically convert the files...
quote: The problem here is that most code is not written correctly, or is incorrect because of bugs in the engine itsself. And I noticed that the valid check functions throw slic errors when their argument is invalid. |
Strange... But then I guess we knew it was going to be pretty strange. Noone has figured out that problem ith operator precedence either (I looked, but it seems to have been done fine to me...).
Last edited by J Bytheway on 12-04-2004 at 04:52
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J Bytheway
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England
Jul 2001 time: 05:32
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Well, it's been more than a week since the last version and some handy changes have been made, especially for those wishing to try out the mods (I think all the necessary SLIC functions are now in place - with one possible exception), and most importantly I had a few free minutes, so I've uploaded a new playtest exe. Download at:
2004.04.12.CTP2Playtest.zip
Edit: This version is now obsolete, the next version is available here.
Changes:
Added: Mousewheel support
Fixed: Problem with previous bugfix preventing rush-buying of infrastructure/capitalization
Improved: Rush buy buttons disabled outside of players own turn, to avoid MP rush buy bug
Fixed: Misleading display of rush buy costs in city manager
Added: Missing SLIC functions
Fixed: Handling of SLIC errors
(I think I even remembered to change the version number, in all 5 languages...)
Last edited by J Bytheway on 01-05-2004 at 01:53
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