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beechworth is offline beechworth
Chieftain

Jul 2003
time: 05:32
  Old Post 07-04-2004 14:23
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#241 Report this post to a moderator
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I feel a little silly now! I had the do not overwrite existing files box checked in winzip!

WOOHOO!! This patch rocks

Played a few quick turns with no bugs - I'll give it a royal flogging over easter and report any problems I pick up (although I'm sure there are people much more adept at picking these things up than me!).

Beech

Tamerlin is offline Tamerlin
King
Toulouse (South-western France)
Apr 2002
time: 06:32
  Old Post 07-04-2004 20:01
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quote:
Originally posted by Locutus
...(I just tested on RoN, Civ3, CM3...).


[OFF TOPIC]Just out of curiosity Locutus, does CM3 stand for Combat Mission 3. [/OFF TOPIC]

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:32
  Old Post 07-04-2004 20:18 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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#243 Report this post to a moderator
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Microsoft USB IntelliMouse Explorer here, and wheel's never worked in CtP1/2 either, though, like Locutus, it works in many other games.

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:32
  Old Post 07-04-2004 21:53 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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quote:
Originally posted by Tamerlin
[OFF TOPIC]Just out of curiosity Locutus, does CM3 stand for Combat Mission 3. [/OFF TOPIC]


Championship Manager

SMIFFGIG is offline SMIFFGIG
Prince
Great Britain
Jul 2002
time: 05:32
  Old Post 07-04-2004 23:51 Visit SMIFFGIG's homepage!
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#245 Report this post to a moderator
Lose 30 kilos (of popups)

Logitech Optical Mouse
Doesnt and never has worked in vanilla CtP2 (dunno about source code update)
+ works in other games

Used to have a Genius Mouse PS2 and that didnt work in CtP2 or CtP1

havent tested my current mouse in CtP1 but i would assume it doesnt work

Fromafar is offline Fromafar
Prince

May 2003
time: 06:32
  Old Post 08-04-2004 00:47
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Lose 30 kilos (of popups)

Wheel mouse optical USB. Works perfectly ... with the debug version . The release and final versions are not responding.

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:32
  Old Post 08-04-2004 14:27 Visit The Big Mc's homepage!
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#247 Report this post to a moderator
Increase the size of your Attachments

I don’t know if this has been said before but when you go to save the game and the screen comes up if you press return with that screen up (eg to say yes to the save) it goes to the next turn

Gilgamensch is offline Gilgamensch
King
France
Jun 2002
time: 06:32
  Old Post 08-04-2004 14:54
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Yep, always annoyed me as well........ :doitnow:

Same for if you say quit or exit and it tells you:

You haven't saved yet, do you want to save or leave anyway.

You save and it comes up with the same window.............

Tamerlin is offline Tamerlin
King
Toulouse (South-western France)
Apr 2002
time: 06:32
  Old Post 08-04-2004 16:46
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I have a question for the modders and Peter in particular, does someone know if the Updater2 can run without the DebugSlic=No option. If the answer is yes I am ready to spend some time to check the text files and make the changes that would allow us to use it with the playtest files.

Flinx is offline Flinx
Prince
Toronto, ON CANADA
Nov 2001
time: 00:32
  Old Post 08-04-2004 19:58 Visit Flinx's homepage!
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quote:
Originally posted by Gilgamensch
Yep, always annoyed me as well........
Same for if you say quit or exit and it tells you:
You haven't saved yet, do you want to save or leave anyway.
You save and it comes up with the same window.............
I have always wondered why there was not a save and exit option....

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:32
  Old Post 08-04-2004 23:10 Visit Maquiladora's homepage!
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Thing i want most: a popup warning me that im about to go to war when i ACCIDENTLY move my unit towards an opposing one.

Flinx is offline Flinx
Prince
Toronto, ON CANADA
Nov 2001
time: 00:32
Thumbs up  Old Post 08-04-2004 23:33 Visit Flinx's homepage!
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Do you really want to start a war? Popup Put an end to popups!

quote:
Originally posted by Maquiladora
Thing i want most: a popup warning me that im about to go to war when i ACCIDENTLY move my unit towards an opposing one.
I do not do this very often, but it is annoying when it happens. This is how I found the lose-new-tech-on-autosave-reload bug.

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:32
  Old Post 08-04-2004 23:39 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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to that suggestion.

I have actually had the problem not with accidental moves, but when I couldn't tell the difference between color of some friendly and enemy unit.

This is one of all feautures that every other game in the branch, has, and remarkably rational.

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:32
  Old Post 09-04-2004 02:10 Visit The Big Mc's homepage!
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Anybody else had a problem with the fog of war

Tamerlin is offline Tamerlin
King
Toulouse (South-western France)
Apr 2002
time: 06:32
  Old Post 09-04-2004 02:45
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quote:
Originally posted by The Big Mc
Anybody else had a problem with the fog of war


Not yet!

Solver, are you using Martin's or Locutus' colors...

Martin, I have not yet installed the new playtest files (I have planned to do it this week), have you changed the colors or are you still using the ones coming from the previous playest files.

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:32
Post  Old Post 09-04-2004 03:24 Visit Martin Gühmann's homepage!
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quote:
Originally posted by Tamerlin
Martin, I have not yet installed the new playtest files (I have planned to do it this week), have you changed the colors or are you still using the ones coming from the previous playest files.


After some experimenting with Locutus' second colors00.txt and its hard readible colors on the wonder screen I decided to use the one from the last playtest version and just change the colors that cause conflicts. I returned to the original Barbarian red for the Barbarians and freed that color for another civ. I moved back the magenta and moved another color forward.

I just changed the problematic colors, replaced the nearly identical colors with ones from Flinx colors00.txt and darked the yellow a little bit. So that most of the colors are now well readable on the wonders screen, of course there are some exceptions, but a players' color set needs all colors.

-Martin

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:32
  Old Post 09-04-2004 04:11 Visit J Bytheway's homepage!
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quote:
Originally posted by Tamerlin
I have a question for the modders and Peter in particular, does someone know if the Updater2 can run without the DebugSlic=No option. If the answer is yes I am ready to spend some time to check the text files and make the changes that would allow us to use it with the playtest files.


Well, we should be fixing the source code so that all correctly-written SLIC will work with DebugSlic=Yes, so either way it would help .

The Rusty Gamer is offline The Rusty Gamer
Prince
Christchurch, New Zealand
Apr 1999
time: 17:32
  Old Post 09-04-2004 10:00 Visit The Rusty Gamer's homepage!
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#258 Report this post to a moderator
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Here's a question: do all the mods (medieval etc) still work under this new version or is the mod thing still to be addressed?

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:32
  Old Post 09-04-2004 18:37 Visit J Bytheway's homepage!
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#259 Report this post to a moderator
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People seem to be generally assuming that they won't work - but I think most of the relevant SLIC functions (although not the diplomacy ones) have been filled in now, so you could try. You might want to avoid mods that use diplomod, though.

Tamerlin is offline Tamerlin
King
Toulouse (South-western France)
Apr 2002
time: 06:32
  Old Post 09-04-2004 20:37
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quote:
Originally posted by J Bytheway
People seem to be generally assuming that they won't work - but I think most of the relevant SLIC functions (although not the diplomacy ones) have been filled in now, so you could try. You might want to avoid mods that use diplomod, though.


Is there a mod that does not use at least the Diplomod 3.5?

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:32
  Old Post 10-04-2004 02:43 Visit J Bytheway's homepage!
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OK, let me rephrase that - you might want to remove the diplomod component .

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:32
Post  Old Post 10-04-2004 04:26 Visit Martin Gühmann's homepage!
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quote:
Originally posted by The Rusty Gamer
Here's a question: do all the mods (medieval etc) still work under this new version or is the mod thing still to be addressed?


Some text files need to be changed so that you can play them, they might not work properly but they work, once you addapted. In particular const.txt, tileimp.txt, terrain.txt, need to be changed, const.xt is really needed, otherwise the game does not run. tileimp.txt is needed if you want that trade routes follow roads etc. and you want to handle the tileimp construction sounds, well in that case you should then remove all the soundfix stuff, and terrain.txt is needed if you want to use the alternative hut/ruin graphic.

quote:
Originally posted by J bytheway
Well, we should be fixing the source code so that all correctly-written SLIC will work with DebugSlic=Yes, so either way it would help .


The problem here is that most code is not written correctly, or is incorrect because of bugs in the engine itsself. And I noticed that the valid check functions throw slic errors when their argument is invalid.

But what I actual want to know now from the playtesters is if the unit in the wrong place bug still occurs. I think that has to do with a memory leak that Fromafar fixed and therefore it would be gone with the memory leak.

-Martin

Tamerlin is offline Tamerlin
King
Toulouse (South-western France)
Apr 2002
time: 06:32
  Old Post 10-04-2004 13:19
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quote:
Originally posted by Martin Gühmann

But what I actual want to know now from the playtesters is if the unit in the wrong place bug still occurs.


Are you talking about the infamous ghost unit?

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:32
Post  Old Post 11-04-2004 00:02 Visit Martin Gühmann's homepage!
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quote:
Originally posted by Tamerlin


Are you talking about the infamous ghost unit?


Actual I am talking about this one..

Also known as issure #4: Increased animation queue to 12, making unit-in-wrong-place bug less likely.

All I want to know is if the problem was fixed at the root or if we still need to increase the animation queue.

The ghost unit is something else and actual more dangerous as it is a 13th unit on a tile that actual is only partly there, and soon if you select it or the AI does the game crashs. So that is not a unit in the wrong place but a unit that shouldn't be there.

-Martin

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:32
  Old Post 11-04-2004 00:06 Visit Maquiladora's homepage!
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You know this ghost unit problem i only ever got it using the scenario editor on a previously saved game, and it never actually crashed the game when i selected the ghost unit.

I dont know if its still included in the sourcecode exe though.

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:32
  Old Post 12-04-2004 04:22 Visit J Bytheway's homepage!
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quote:
Originally posted by Martin Gühmann
Some text files need to be changed so that you can play them, they might not work properly but they work, once you addapted. In particular const.txt, tileimp.txt, terrain.txt, need to be changed, const.xt is really needed, otherwise the game does not run. tileimp.txt is needed if you want that trade routes follow roads etc. and you want to handle the tileimp construction sounds, well in that case you should then remove all the soundfix stuff, and terrain.txt is needed if you want to use the alternative hut/ruin graphic.


Ah yes - I'm really not paying enough attention, am I. If I get a spare moment I might throw together something to automatically convert the files...

quote:
The problem here is that most code is not written correctly, or is incorrect because of bugs in the engine itsself. And I noticed that the valid check functions throw slic errors when their argument is invalid.


Strange... But then I guess we knew it was going to be pretty strange. Noone has figured out that problem ith operator precedence either (I looked, but it seems to have been done fine to me...).

Last edited by J Bytheway on 12-04-2004 at 04:52

Tamerlin is offline Tamerlin
King
Toulouse (South-western France)
Apr 2002
time: 06:32
  Old Post 12-04-2004 04:27
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Peter,

I have a last question related to the Updater2.

Some functions in the Updater2 slic code have an APOL_ prefix, can they be a problem with a playtest version which would lack an appropriate SAP2 file or are they somehow self sufficient?

APOL_DisableTriggers
APOL_HasDataBaseAdvance(int_t thePlayer , int_t theAdvance)
(APOL_HasDataBaseAdvance(tmpPlayer, EN_ADV[i])

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:32
  Old Post 12-04-2004 04:38 Visit J Bytheway's homepage!
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UPDATE 2004-04-12 Support Apolyton or Terrorists Win

Well, it's been more than a week since the last version and some handy changes have been made, especially for those wishing to try out the mods (I think all the necessary SLIC functions are now in place - with one possible exception), and most importantly I had a few free minutes, so I've uploaded a new playtest exe. Download at:

2004.04.12.CTP2Playtest.zip

Edit: This version is now obsolete, the next version is available here.

Changes:

Added: Mousewheel support
Fixed: Problem with previous bugfix preventing rush-buying of infrastructure/capitalization
Improved: Rush buy buttons disabled outside of players own turn, to avoid MP rush buy bug
Fixed: Misleading display of rush buy costs in city manager
Added: Missing SLIC functions
Fixed: Handling of SLIC errors

(I think I even remembered to change the version number, in all 5 languages...)

Last edited by J Bytheway on 01-05-2004 at 01:53

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:32
  Old Post 12-04-2004 05:10 Visit Maquiladora's homepage!
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Nice one J i will test in MP next time i play.

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:32
  Old Post 12-04-2004 16:45 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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John, which SLIC function is the missing one?

Either way - great job . If I get some time, I'm going to try to install a mod over the playtest build and play a few turns.

 
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