Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Call To Power II > CtP2-Source Code Project > PROJECT: Playtest
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
CivGroups
CTP2 Source Code Project (59): Not a Member - Join

bottom of page
  
Author
Thread   
Pages (17): [ <<   7   8   9   10   11   12   13     >> ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
Peter Triggs is offline Peter Triggs
Prince
Gone Fishin, Canada
Jan 2000
time: 05:32
  Old Post 12-04-2004 17:03
Edit/Delete Message Reply w/Quote
#271 Report this post to a moderator
Avatar Enlargement: We've got the solution

Tamerlin,

You don't need to worry about those, they're SLIC names not file names.

BUT, I've converted SAP to a scenario and have been playing it with the debug exe. You might as well scrap a lot of the SLIC. As Martin remarked to John:

quote:


quote:

Originally posted by J bytheway
Well, we should be fixing the source code so that all correctly-written SLIC will work with DebugSlic=Yes, so either way it would help .


The problem here is that most code is not written correctly,


If you play with DebugSlic=Yes, you get a lot of SLIC errors and it's quite obvious that the code that follows them hasn't ever been doing anything. I can't see any point in keeping it.

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:32
  Old Post 12-04-2004 17:19 Visit J Bytheway's homepage!
Edit/Delete Message Reply w/Quote
#272 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

quote:
Originally posted by Solver
John, which SLIC function is the missing one?


GetMostAtRiskCity (but I don't know if it was ever used).

Last edited by J Bytheway on 12-04-2004 at 17:25

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:32
  Old Post 12-04-2004 17:23 Visit J Bytheway's homepage!
Edit/Delete Message Reply w/Quote
#273 Report this post to a moderator
Support Apolyton

quote:
Originally posted by Peter Triggs
BUT, I've converted SAP to a scenario and have been playing it with the debug exe.


Have you noticed any of the old problems related to scenario play (like getting an extra turn when you load), or have the fixes worked properly?

With luck, we should finally be able to do without modswapper , and play mods the way they were always meant to have been played. No more worrying about which mod you were playing for any given save game, etc.

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:32
  Old Post 12-04-2004 17:26 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#274 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

quote:
GetMostAtRiskCity (but I don't know if it was ever used).


Wasn't it said recently that no mod uses it?

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:32
  Old Post 12-04-2004 17:46 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#275 Report this post to a moderator
Remove this text

OK, I decided to at least unzip the files over a patched install to see how it works. I can start a new game succesfully and play, that seems to be working fine. Color selection and such works as expected, even though I found colors of some enemies near impossible to read with the new color set. I brought up the ranking display for that.

I can not start the game if I try to load SAP2 or SAP2 with GoodMod, getting the error:

Expected keyword MAX_MATCH_LIST_CYCLES not found

Error occurs on line 225 of either APOL_const or GM_cost.txt, depending on the mod I'm attempting to load.

Edit: unsurpisingly, that's easily solved by adding that line to the file where it asks for it. I then succesfully loaded a game started under SAP2, and below is a screenshot of what I don't like.

Last edited by Solver on 12-04-2004 at 17:52

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:32
  Old Post 12-04-2004 17:54 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#276 Report this post to a moderator
Browse Apolyton AD-FREE

Here it is, the third and the last are unreadable. Yes, it's GIF, under JPEG, the colors were made darker and readable. I know that colors are easily changed, but this is just my input for consideration of defaut colors.

Also: prior to loading this saved game, I started a new game selecting my color as red. When I loaded this, my civ appeared as red - is this supposed to be the case?

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:32
  Old Post 12-04-2004 17:55 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#277 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

Excuse me for so many posts, but darn the attachments. Either way, great job on the latest build, again!

Attachment: diag2.gif
This has been downloaded 108 time(s).

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:32
  Old Post 12-04-2004 19:18 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#278 Report this post to a moderator
Support Apolyton or Terrorists Win

OK, and an issue with diplomacy photos.


I have a CTD when trying to diplomacy with some civs, with an error that leadername.tga can't be found. I've gotten that for Byzantines with constantine.tga, and Swedes with gustavusadolphus.tga . Yet, for some other civs, it works. How come? I checked the pic555.zfs and pic565.zfs, they have no such files, the diplomacy photos there are named differently, apparently.

I assume somehow paths need to be modified,or something.

Also, how about a potential addition of a function that, if a game can't find a targa file, it just replaces it with some standard file instead of crashing?

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:32
  Old Post 12-04-2004 19:26 Visit J Bytheway's homepage!
Edit/Delete Message Reply w/Quote
#279 Report this post to a moderator
Inflate your Upload Space

quote:
Originally posted by Solver
OK, I decided to at least unzip the files over a patched install to see how it works.


Remember that you don't need to use a patched install, an unpatched one should work fine (and a patched one should work fine too).

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:32
  Old Post 12-04-2004 19:31 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#280 Report this post to a moderator
Full PM-box? Change here!

Yep, I know, but all the previous testing I've done was on vanilla installs, and seeing reimplementation of SLIC functions, I wanted to give it a test-drive with a patched, modded game of mine. Just currently stumbled with that dip photo issue.

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:32
Post  Old Post 12-04-2004 20:15 Visit Martin Gühmann's homepage!
Edit/Delete Message Reply w/Quote
#281 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

quote:
Originally posted by Solver
Here it is, the third and the last are unreadable. Yes, it's GIF, under JPEG, the colors were made darker and readable. I know that colors are easily changed, but this is just my input for consideration of defaut colors.


Well I just found one GIF, the problem with the colors is that if you remove yellow and that green then a collor would be missing in the color pallete, that was always the problem with the original colors all so dark, and no real bright color. So I prefer a background slolution here.

quote:
Originally posted by Solver
Also: prior to loading this saved game, I started a new game selecting my color as red. When I loaded this, my civ appeared as red - is this supposed to be the case?


If you started the same game with red then you should continue it after a reload with red. If you started in between another game with another player then you should continue that game with the same player, and the game that you started with red (player 1) with player 1.

quote:
Originally posted by Solver
I have a CTD when trying to diplomacy with some civs, with an error that leadername.tga can't be found. I've gotten that for Byzantines with constantine.tga, and Swedes with gustavusadolphus.tga . Yet, for some other civs, it works. How come? I checked the pic555.zfs and pic565.zfs, they have no such files, the diplomacy photos there are named differently, apparently.


I think you should find these diplomacy photos in the CTP1 section of the directory somewhere otherwise, use a small dummy picture and copy and rename the copies to fit the missing names.

-Martin

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:32
  Old Post 12-04-2004 20:48 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#282 Report this post to a moderator
Full PM-box? Change here!

quote:
If you started the same game with red then you should continue it after a reload with red. If you started in between another game with another player then you should continue that game with the same player, and the game that you started with red (player 1) with player 1.


OK, here's the story, of what I did. Start a new game, as red. Load up a saved game from SAP - see myself as red. Quit CtP2. Load CtP2 again. Start a new game as blue. Load up the same save from SAP - see myself as red.

quote:
I think you should find these diplomacy photos in the CTP1 section of the directory somewhere otherwise, use a small dummy picture and copy and rename the copies to fit the missing names.


At any rate, can you point me to the the location where the paths and names of files for these pictures are stored, for the game to know where to look?

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:32
Post  Old Post 12-04-2004 20:59 Visit Martin Gühmann's homepage!
Edit/Delete Message Reply w/Quote
#283 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by Peter Triggs
If you play with DebugSlic=Yes, you get a lot of SLIC errors and it's quite obvious that the code that follows them hasn't ever been doing anything. I can't see any point in keeping it.


It aslso depends on what kind of slic errors, some of them are caused , because the code does not work as intended, that is also a problem of existing code, I tried to get the Stacked function to work, to save me the Is-The-Size-Of-The-First-Army-Euqal-To-The-Number-Of-Units-On-That-Tile check. In fact using the Stacked function is correct Slic but nevertheless it doesn't work. And the noname errors could come from using local functions without copiing the input variables to local variables. And we have the built in arrays if you fill them yourself, they can lose their value after you used read access on them. Everything correct slic but again doesn't work as expected. So in GoodMod I added a lot of valid checks to make sure that the slic errors doesn't occur, but one kind of slic errors we never notice is the devide by zero error, well in that case 0 is returned, but noone got an slic error about, so at least I know suchan error from some borrowed WAW code in GoodMod.

So the question is is the problem caused by errors in the slic code itsself or by errors in the underlying c++ code. In the first place it is non working code at all in the second place it is code that should work but doesn't work.

-Martin

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:32
Post  Old Post 12-04-2004 21:22 Visit Martin Gühmann's homepage!
Edit/Delete Message Reply w/Quote
#284 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by Solver
OK, here's the story, of what I did. Start a new game, as red. Load up a saved game from SAP - see myself as red. Quit CtP2. Load CtP2 again. Start a new game as blue. Load up the same save from SAP - see myself as red.


That is as it is intended, otherwise the stuff wouldn't be on the new SP players screen. Actual first it says that you set the start player and then it says that this determines your color, color is bind to player, so if you change the color in an existing game this way you have to change the player, for instance you started with the Incas and then you continue with the Germans , because they have a different color. As far as I know there is no other game that binds the color to players that allows you such an behaviour, once you started the game to change the player. Of course you can modify the colors00.txt, by the way there are some alternatives of Locutus Flinx and myself based on a colorset by Locutus, actual I wasn't happy with all of them, so many bright colors, and I didn't like the order.

quote:
Originally posted by Solver
At any rate, can you point me to the the location where the paths and names of files for these pictures are stored, for the game to know where to look?


The game looks in ..\ctp2_data\default\graphics\pictures\ folder for all this pictures wheather they are in the pic565.zfs as *.rim's stored or as *.tga's outside of an archieve in that directory. The leader pictures themselves are contained in Harlan's Graphic Mod 1.0.

-Martin

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:32
  Old Post 12-04-2004 22:52 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#285 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

OK, I loaded a savegame started under Activision-compiled, patched CtP2 running SAP2. Here are the observations.

Everything seems to be working perfectly. The AI is functioning as expected, in a pretty clever fashion, so it's using its SLIC. All the nice interface tweaks work, and the bugs are fixed as mentioned in the fixlist. Two issues I noticed:

Mouse wheel doesn't work in the save game dialog, like to scroll a list of savegame folders - it scrolls the map beneath, instead.

Manager, diplomacy and other screens still don't start in center of the screen, though I don't think that was implemented.

Very good work on the game - I'm glad to finally see mods working with Platyest build .

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:32
  Old Post 13-04-2004 01:12 Visit J Bytheway's homepage!
Edit/Delete Message Reply w/Quote
#286 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

quote:
Originally posted by Solver
Also, how about a potential addition of a function that, if a game can't find a targa file, it just replaces it with some standard file instead of crashing?


That's a good idea, but it should be possible to deactivate it so that when you're designing a mod, you notice when a picture is missing.

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:32
  Old Post 13-04-2004 01:24 Visit The Big Mc's homepage!
Edit/Delete Message Reply w/Quote
#287 Report this post to a moderator
Enter the AD-FREE zone

Same with an .spr file

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:32
  Old Post 13-04-2004 01:27 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#288 Report this post to a moderator
Avatar Enlargement: We've got the solution

Well, just remembered that Morrowind uses that... if there's a graphical elements missing, it shows a yellow pyramid. So if you design a new character and mess up the head part, you don't get a headless character, but one with a yellow pyramid for head.

BTW, downloaded Harlan's mod, obviously, and noticed interesting effects. Apparently, some of the diplo pics are in zfs, some are not - and, well, the ones that were not are taken from Harlan's mod, which I unzipped, but those are again bigger than the little icons they're supposed to be - easily fixed, of course, just a notice.

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:32
  Old Post 13-04-2004 01:43 Visit The Big Mc's homepage!
Edit/Delete Message Reply w/Quote
#289 Report this post to a moderator
Support Apolyton, buy Call to Power 2

why don’t we just replace missing graphics with a big sign saying "you messed up"

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:32
  Old Post 13-04-2004 03:10 Visit J Bytheway's homepage!
Edit/Delete Message Reply w/Quote
#290 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

I made a modupdater for those playing around with mods, to make them work with the new exe. See:

http://apolyton.net/forums/showthre...threadid=112766

Tamerlin is offline Tamerlin
King
Toulouse (South-western France)
Apr 2002
time: 06:32
  Old Post 13-04-2004 16:18
Edit/Delete Message Reply w/Quote
#291 Report this post to a moderator
Support Apolyton

quote:
Originally posted by Peter Triggs
Tamerlin,

You don't need to worry about those, they're SLIC names not file names.


Thanks Peter.

quote:
BUT, I've converted SAP to a scenario and have been playing it with the debug exe. You might as well scrap a lot of the SLIC.


You mean that the mods will be played like scenarios as they should have been from the start, but there is one thing I don't understand, why should we scrap a lot of SLIC code?

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:32
  Old Post 13-04-2004 18:42 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#292 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

Yeap John, that's a good solution, but also, the beauty of this build is that it works with ModSwapper fully - if you add that single line manually to the file.

Tamerlin is offline Tamerlin
King
Toulouse (South-western France)
Apr 2002
time: 06:32
  Old Post 13-04-2004 18:56
Edit/Delete Message Reply w/Quote
#293 Report this post to a moderator
Tired of ads?

What line in which file are you talking about Solver?

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:32
  Old Post 13-04-2004 19:44 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#294 Report this post to a moderator
Lose 30 kilos (of popups)

That MAX_MATCH_LIST_CYCLES in whatever file is applicable depending on the mod.

Tamerlin is offline Tamerlin
King
Toulouse (South-western France)
Apr 2002
time: 06:32
  Old Post 13-04-2004 20:01
Edit/Delete Message Reply w/Quote
#295 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

quote:
Originally posted by Solver
That MAX_MATCH_LIST_CYCLES in whatever file is applicable depending on the mod.


Thanks for your reply Solver, but is it a line you have to add manually yourself somewhere (For example, in an APOL file if you want to play with the SAP2)?

Peter Triggs is offline Peter Triggs
Prince
Gone Fishin, Canada
Jan 2000
time: 05:32
  Old Post 13-04-2004 20:03
Edit/Delete Message Reply w/Quote
#296 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

I'm getting a lot of bugs with the debug exe. Solver, if you (or anyone else) is playing with DebugSlic=No, could you change it to Yes. It's the only way we'll properly debug things.

Tamerlin,

You have to edit APOL_const.txt like this:

quote:

RIOT_LEVEL 73
MAX_MATCH_LIST_CYCLES 10 # Amount of AI match list cycles
POWER_POINTS_TO_MATERIALS 1 # 1 power point can be converted to x materials

Last edited by Peter Triggs on 13-04-2004 at 20:12

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:32
  Old Post 13-04-2004 21:31 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#297 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

Peter - played a couple more today, all perfect so far, with Debugslic off. Will turn it on and report my findings. I haven't really seen any gameplay bugs, though, during normal play.

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:32
Post  Old Post 13-04-2004 23:47 Visit Martin Gühmann's homepage!
Edit/Delete Message Reply w/Quote
#298 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

quote:
Originally posted by Solver
Yeap John, that's a good solution, but also, the beauty of this build is that it works with ModSwapper fully - if you add that single line manually to the file.


If you just add that single line you get the game running, but you don't get trade routes work properly. With this setup they don't follow roads, railroads or maglevs, and you always need for the wohle game a lot of caravans to establish trade routes, because you can't decrease the distances and therefore you can't decrease the number of Caravans needed.

quote:
Originally posted by Peter Triggs
I'm getting a lot of bugs with the debug exe. Solver, if you (or anyone else) is playing with DebugSlic=No, could you change it to Yes. It's the only way we'll properly debug things.


I recommend not to use ApolytonPack alone while playing in DebugSlic=Yes, even with Activision's original patch it throws a lot of slic errors. I gave my best to remove them all in GoodMod, but actual I just catched them by checking the validity of units cities and armies.

But of course beside the errors I catched, there might be now more, because of the added validity checks in the source code.

Tamerlin is offline Tamerlin
King
Toulouse (South-western France)
Apr 2002
time: 06:32
  Old Post 14-04-2004 00:03
Edit/Delete Message Reply w/Quote
#299 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by Peter Triggs
You have to edit APOL_const.txt like this: ...


Thanks Peter...

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:32
  Old Post 14-04-2004 00:06 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#300 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

quote:
If you just add that single line you get the game running, but you don't get trade routes work properly. With this setup they don't follow roads, railroads or maglevs, and you always need for the wohle game a lot of caravans to establish trade routes, because you can't decrease the distances and therefore you can't decrease the number of Caravans needed.


Trade routes are supposed to follow roads now? OK, I'll go and do it with the new mod utility for my next session...

One bug, BTW - if I get a diplomacy proposal, something's definitely wrong there. I get either their proposal, but on the left it says "The xx have ACCEPTED our proposal" (rather than say that we got a proposal), and I only have the OK button instead of accept & reject. Or, it says that they REJECTED proposal, I get the OK and Threat buttons - again, this happens when THEY send me a proposal.

 
Pages (17): [ <<   7   8   9   10   11   12   13     >> ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:32.
Apolyton Time is 00:32.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0586 seconds (89.95% PHP - 10.05% MySQL) with 36 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net