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Fromafar
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It is easier to let the program do it itself.
Flinx:
Could you download the map file from Martin's post and put it in the same directory as the playtest executable? The generated crash.txt will look much better then.
But posting the save game is even better. This will enable us to quickly test any fix we come up with. It certainly was a big help to have your save game when working on the autosave advance loss bug.
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tyrantpimp
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Would you happen to be building the solaris project at the time of the crash? Would it be completed the turn of the crash?
If so, this is a known bug and theres no cure for it.
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Fromafar
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Based on the looks of the crash.txt: did you terraform a tile?
There were some bugs in the handler of a completed terraform tile improvement event. These have been fixed in the code (2004.02.26), but are not in the playtest executable (2004.02.21) yet.
I will have a look at the save file this evening to verify this.
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Maquiladora
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I have here a 32 civ save.
I saved and exited the game, only to load it later and it would just drop to desktop with no warning after it had done "loading". I tried several earlier saves and all do the same thing, even the one from 3975BC!
Actually now i try my sourcecode installation it doesnt even get to the first loading screen, it just drops to desktop. :\ All my other standard CtP2 installs work.
I installed CtP2, then 1.11 patch, then 004.02.21.Playtest_CTP2.zip.
Attachment: santa-mexi-125bc.zip
This has been downloaded 1 time(s).
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Fromafar
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Confirmation of the current max of 28 civs (27 + 1 barbarian).
A save game contains a block of agreement data with size 39 (= number of possible agreements) * number of civs * number of civs. During save and restore, the size is handled as a signed 16 bit integer. This will make the size for 29 civs or more wrap around to a negative number, lose all data upon saving, and cause a crash upon reloading.
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Fromafar
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I have changed it to unsigned, so we will be safe until someone wants to have more than 40 civilisations.
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Peter Triggs
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Gone Fishin, Canada
Jan 2000 time: 05:32
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The Proposals:
quote:
enum PROPOSAL_TYPE {
PROPOSAL_NONE,
PROPOSAL_OFFER_GIVE_CITY,
PROPOSAL_REQUEST_GIVE_CITY,
PROPOSAL_OFFER_WITHDRAW_TROOPS,
PROPOSAL_REQUEST_WITHDRAW_TROOPS,
PROPOSAL_OFFER_STOP_PIRACY,
PROPOSAL_REQUEST_STOP_PIRACY,
PROPOSAL_OFFER_BREAK_AGREEMENT,
PROPOSAL_REQUEST_BREAK_AGREEMENT,
PROPOSAL_OFFER_STOP_RESEARCH,
PROPOSAL_REQUEST_STOP_RESEARCH,
PROPOSAL_OFFER_REDUCE_NUCLEAR_WEAPONS,
PROPOSAL_REQUEST_REDUCE_NUCLEAR_WEAPONS,
PROPOSAL_OFFER_REDUCE_BIO_WEAPONS,
PROPOSAL_REQUEST_REDUCE_BIO_WEAPONS,
PROPOSAL_OFFER_REDUCE_NANO_WEAPONS,
PROPOSAL_REQUEST_REDUCE_NANO_WEAPONS,
PROPOSAL_OFFER_GIVE_ADVANCE,
PROPOSAL_REQUEST_GIVE_ADVANCE,
PROPOSAL_OFFER_GIVE_GOLD,
PROPOSAL_REQUEST_GIVE_GOLD,
PROPOSAL_OFFER_REDUCE_POLLUTION,
PROPOSAL_REQUEST_REDUCE_POLLUTION,
PROPOSAL_OFFER_MAP,
PROPOSAL_REQUEST_MAP,
PROPOSAL_OFFER_HONOR_MILITARY_AGREEMENT,
PROPOSAL_REQUEST_HONOR_MILITARY_AGREEMENT,
PROPOSAL_OFFER_HONOR_POLLUTION_AGREEMENT,
PROPOSAL_REQUEST_HONOR_POLLUTION_AGREEMENT,
PROPOSAL_OFFER_END_EMBARGO,
PROPOSAL_REQUEST_END_EMBARGO,
PROPOSAL_TREATY_DECLARE_WAR,
PROPOSAL_TREATY_CEASEFIRE,
PROPOSAL_TREATY_PEACE,
PROPOSAL_TREATY_TRADE_PACT,
PROPOSAL_TREATY_RESEARCH_PACT,
PROPOSAL_TREATY_MILITARY_PACT,
PROPOSAL_TREATY_POLLUTION_PACT,
PROPOSAL_TREATY_ALLIANCE,
PROPOSAL_MAX
};
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Fromafar
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quote: Originally posted by Locutus
So is there anything else that could stop us from having more than 32 civs per game? |
Unfortunately, yes. We will have to replace some bit masks - implemented as (unsigned) 32 bits integers - to go beyond 32 civs.
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tyrantpimp
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Is there a regular shceduled time for new builds to come out or?
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All times are GMT. The time now is 05:32. Apolyton Time is 00:32. |
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