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mog
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Pinneberg
Mar 2004 time: 05:32
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Hi, fist sorry for my bad english
i found some other bugs:
1) new game button crashes the game
2) if you take another player color and load a save game, the game dont remember your color and after pressing end of turn button you are player 1 again. After pressing the button again game crashes
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Maquiladora
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Martin, the rushbuy bug exists again in the 2004.02.21.Playtest_CTP2.zip but it didnt exist with the first playtest.
I havent tried this newest playtest yet.
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Martin Gühmann
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Berlin, Germany
Mar 2001 time: 06:32
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quote: Originally posted by Locutus
Well, since Tam, Flinx, mog and I all seem to have the same problem, it must be something on your system... |
Maybe it is Bill's fault.  Actual no idea. I thought it had to do something with the recompiled map plugins, but when I use the original ones no problem, either. One think to note Tamerlin did not tested the playtest so far. 
quote: Originally posted by Locutus
If I had the time I would compile the latest source on my own system but my code is incompatible with the latest source so it would require a fresh install, for which I currently don't have time. |
And you don't have a backup on system, that was the first thing I did, I just copied all the files to a seperate folder and called it ctp2_codeBackup, the same job should do the *.zip version of the source code. Maybe you have to copy the project files as well.
-Martin
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Maquiladora
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quote: Originally posted by Locutus
Am I the only one who gets a crash to desktop as soon as a game (either new or save) is loaded with the latest playtest? |
No, i get an error too, although mine isnt the same as yours. The error i got is the same when i installed 2004.02.21.Playtest_CTP2.zip without installing the previous playtests.
This immediate CTD error is with a completely fresh install of CtP2, then 1.11 official patch, then 2004.03.28.CTP2.All.zip.
I now installed, in this order:
CtP2
Official 1.11 patch
2003.12.14.ctp2playtest.zip
2004.02.21.Playtest_CTP2.zip
2004.03.28.CTP2.All.zip
and ive played 100 turns of a new game and it worked fine.
Attachment: error.jpg
This has been downloaded 116 time(s).
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J Bytheway
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England
Jul 2001 time: 05:32
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Well, the version I have compiled is a very different size from Martin's, so I offer it here (together with its ctp2.map file). See if it works any better (You need to install Martin's playtest zip first to get all the other files).
[Edit: Link removed (obsolete), get new version here ]
Last edited by J Bytheway on 03-04-2004 at 19:36
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Maquiladora
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Have a look at this save, every time i place farms or roads around either Isla Mujeres or Zacatlan the farm and road construction disappear next turn. Notice also that its only farms and roads that disappear next turn, not nets, so im pretty sure its something to do with terraforming the land before placing tile imps there because both those 2 cities on those squares that disappear, have been terraformed to plains from grassland there.
This is using the installation mentioned in my last post.
Attachment: maquil-mexi-140ad.zip
This has been downloaded 1 time(s).
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drulius
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Lubbock, Tx USA
Jan 1970 time: 23:32
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quote: originally by Martin Gühmann to get to know this I ask you if you don't have updated to this version of the playtest to start a new game use the cheat editor change the player and save that game. Then reload it and look what happens when you hit end turn. |
I've still got the 2004.02.21.Playtest_CTP2.zip installed. I started a new game. Saved. Opened scenario editor, changed civs, saved again. Reloaded the second save.
It loaded into a completely black map, I assume it was the location of the "second" civ but I couldn't see the settler. When I hit end turn, my view jumped back to the "first" civ but the AI was still controlling it, it built a city and it got all the "free" ai bonuses. After the beginning of the turn phase, I could browse the city screens and change things, but when ending turns, the ai would take over and "run" the civ again. I can only assume that the settler of the civ I chose through the scenario editor was just standing there waiting for orders...
Another thing, while in the scenario editor I turned off fog of war, so when I made the second save the whole map was visible to me. But after the reload I was back in the dark, except for where the settler of the "first" civ had started the game.
ps, when starting Neptune world games my civ seems to start out right on an e/w map edge quite frequently. Any chance of generating more random starting locations for the human player on this kind of map?
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