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Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:32
Post  Old Post 03-04-2004 00:54 Visit Martin Gühmann's homepage!
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#211 Report this post to a moderator
Got spare money?

quote:
Originally posted by J Bytheway
Would you like me to take over the compiling and posting of playtest versions? I didn't have enough free time before, but I should now.


Yes, I would be happy if you could to it, I just did it because noone else had done it. You can also include the map plugin *.dll's, as these *.dll's ouldn't bouce the game to the desktop just to make sure that the user confirms the disclaimer.

Everything you need should be in the source files pack except the playtest readme.

Another think I like to ask you is to look into the rush build bug issure to check if every file that was altered for it is indeed in the source files pack, as you did the fix and therefore you are the best person to find out if something is missing.

quote:
Originally posted by drulius
It loaded into a completely black map, I assume it was the location of the "second" civ but I couldn't see the settler. When I hit end turn, my view jumped back to the "first" civ but the AI was still controlling it, it built a city and it got all the "free" ai bonuses. After the beginning of the turn phase, I could browse the city screens and change things, but when ending turns, the ai would take over and "run" the civ again. I can only assume that the settler of the civ I chose through the scenario editor was just standing there waiting for orders...


I expected something like this, in the lasted playtest version the view is correct, that has to do something that I removed some code that I thought was needless, because the stuff was already done. But the rest happens also with the current playtest version.

quote:
Originally posted by drulius
Another thing, while in the scenario editor I turned off fog of war, so when I made the second save the whole map was visible to me. But after the reload I was back in the dark, except for where the settler of the "first" civ had started the game.


I don't know how it is handled in Activisions patch. Therefore no idea if it should be fixed. At least so fast. But maybe, as the view is already correct this is already fixed.

quote:
Originally posted by Dale
Hey guys.

How are things looking for CTP2? Any timeline for a non-testing release?


If you would help us we could be much faster in setting up a timeline for releasing CTP2 v.1.2.

-Martin

Flinx is offline Flinx
Prince
Toronto, ON CANADA
Nov 2001
time: 00:32
Talking  Old Post 03-04-2004 01:53 Visit Flinx's homepage!
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quote:
Originally posted by Dale
Hey guys.
How are things looking for CTP2? Any timeline for a non-testing release?
The playtest is very playable , just as playable as the 1.11 game
Pathfinding is MUCH improved in the latest version
Try a few games with the latest playtest and if you have any crashes or problems pass them along because that is the only way people will know they exist and how to fix them

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:32
  Old Post 03-04-2004 11:16 Visit Maquiladora's homepage!
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Heres a MP game that me and EPW couldnt complete.

Everytime i scrolled or clicked on the minimap to look at EPW's border (blue) i would crash to desktop. When i opened it in SP after the game i couldnt even save it without CTD.

The installation we used was,

ctp2
official patch 1.1
ctp2_playtest2003121401.zip (first playtest).

As i said, i couldnt save it manually, so heres the autosave.

Attachment: autosave-santa.zip
This has been downloaded 1 time(s).

EPW is offline EPW
King
California, USA
Jan 2004
time: 21:32
  Old Post 03-04-2004 11:25 Visit EPW's homepage!
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Here's my saved game incase Maq's doesn't work. First time I have uploaded a file so I don't know if it will work.

Attachment: alexan-gree-1655ad.zip
This has been downloaded 1 time(s).

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:32
  Old Post 03-04-2004 17:10 Visit J Bytheway's homepage!
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quote:
Originally posted by Martin Gühmann
Yes, I would be happy if you could to it, I just did it because noone else had done it. You can also include the map plugin *.dll's, as these *.dll's ouldn't bouce the game to the desktop just to make sure that the user confirms the disclaimer.

Everything you need should be in the source files pack except the playtest readme.


OK, I'll do my best.

quote:
Another think I like to ask you is to look into the rush build bug issure to check if every file that was altered for it is indeed in the source files pack, as you did the fix and therefore you are the best person to find out if something is missing.


I've checked and all the changes I made are still present (although they don't conform to the new ACTIVISION_ORIGINALing standard). Other changes made since might have invalidated them, I suppose (I remember noting somewhere that someone had made further changes in this section...).

Maq has listed some other things that were previously fixed and aren't any more which should be looked into. See:

http://apolyton.net/forums/showthre...threadid=111885

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:32
  Old Post 03-04-2004 17:28 Visit J Bytheway's homepage!
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I did a quick test and as far as I can tell the rush buy bug is fixed. Maq: Were you noting its existence in an SP game or an MP game? In either case, could you please give details of what you observed, thanks.

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:32
  Old Post 03-04-2004 18:22 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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John,
The current playtest setup is a bit confusing: first download Martin's (buggy) file, then yours, etc. Do you suppose you could release a new version of the playtest build when you have the time? A complete one with all the dll files, etc? I'd like to make a news item about this but it would be nice to have a simple working install process.

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:32
  Old Post 03-04-2004 18:48 Visit J Bytheway's homepage!
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Indeed, I'm one step ahead of you - I'm in the process of compiling it now (thought it would be best to recompile since I've just installed the new service pack, and I can include the last few days' changes).

My copy of VC++ is being extremely unstable (I was hoping the service pack would fix it, but no such luck...), so I don't think I can contribute much to the coding side until and unless I get that fixed, but compiling seems to be OK.

Last edited by J Bytheway on 03-04-2004 at 18:55

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:32
  Old Post 03-04-2004 19:01 Visit Maquiladora's homepage!
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quote:
I did a quick test and as far as I can tell the rush buy bug is fixed. Maq: Were you noting its existence in an SP game or an MP game? In either case, could you please give details of what you observed, thanks.


In MP it was still present, using Martin's, then your alternate exe. Not much to say other than it still works to do the rushbuy, you rush something on someone elses turn, then you rush it again on their next turn, then you get the next item in the build queue rushed for free, and you keep rushbuying for "0" everytime on someone elses turn and get the second item in the build queue for free.

If you can go ahead with this new build ill try and get a MP game with the new one, see how that goes. I can write a better observation then.

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:32
  Old Post 03-04-2004 19:33 Visit J Bytheway's homepage!
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OK, I've uploaded a new, complete, version. I tested two turns of play, and a save and a load.

If you do a clean install to use this, then please don't install the official v1.11 patch (or any of the other zips lying around) first, because you shouldn't need to, and I'd like to see if it works without it.

This is compiled with the new service pack installed, so it might have new compiler optimisations and so forth. Also, it probably works better under Windows XP, but that's just a wild guess.

[Edit: This version removed]

Edit: This version now obsolete, the next version is available here.

Last edited by J Bytheway on 19-05-2004 at 19:31

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:32
  Old Post 03-04-2004 19:50 Visit J Bytheway's homepage!
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Maq: That's a different rush buy bug from the one I fixed (which had to so with rush buying on different screens in the same turn) - are you sure that the one you describe was really fixed in the older playtests? If so, it was probably a side effect of some other change, so it will be difficult to track down...

[Edit: The following paragraph no longer applies (I've removed the offending file)]

I just read a comment by Martin which means this may slightly mess up non-english versions of the game, because I included one file (appstr.txt) I shouldn't have (since it varies with language), so you might not install the version I just posted on a non-English version of the game. I'll replace the zip with one excluding this file ASAP.

Last edited by J Bytheway on 03-04-2004 at 20:23

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:32
  Old Post 03-04-2004 20:17 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Excellent I'm at work now so can't test but will do so ASAP.

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:32
  Old Post 03-04-2004 20:24 Visit J Bytheway's homepage!
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I've removed appstr.txt (use same link above), so you can feel free to install over non-English versions now.

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:32
  Old Post 03-04-2004 20:35 Visit Maquiladora's homepage!
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quote:
Maq: That's a different rush buy bug from the one I fixed (which had to so with rush buying on different screens in the same turn) - are you sure that the one you describe was really fixed in the older playtests? If so, it was probably a side effect of some other change, so it will be difficult to track down...


The rushbuy button i used to test with your "alternate exe" playtest was only the one on main interface when you select a city.

The method with the main interface one has never been fixed then AFAIK.

When me and EPW played recently (using 1st playtest) the rushbuy bug on the main interface was still working using the method i described, rushing on the other players turn.

Personally i think ALL rushbuy buttons should be disabled when its not your turn anyway, firstly because of the rushbuy bug its an easy fix, and secondly, if youre the last player in the play order, when you rushbuy something on someone elses turn, it takes 2 turns for it be ready anyway, so when you rush on their turn you dont get the rushed item on your next turn.

Turn 300 - Player A's turn - Player B rushes a Cavalry.
Turn 300 - Player B's turn - No Cavalry yet.
Turn 301 - Player A's Turn - /
Turn 301 - Player B's Turn - Player B gets the rushed Cavalry.

The only advantage of having the rushbuy buttons enabled on someone elses turn is so that the first player in the order can do the rushbuying on the other players turn to save time. Id rather have them all disabled if it meant a fix.

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:32
  Old Post 03-04-2004 21:21 Visit J Bytheway's homepage!
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I think I agree with you, but I'm not sufficiently familiar with the MP aspects to do that easily. Can you suggest some other button which is disabled when it's not your turn which I could copy code from?

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:32
  Old Post 03-04-2004 21:33 Visit Maquiladora's homepage!
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Hmm, no. IIRC theyre all available when its not your turn. Even on the network screen (ctrl N) the buttons are enabled for the non-host when its not his turn too.

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:32
  Old Post 03-04-2004 21:51 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Well, the end turn button maybe? Or was it available too?

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:32
Post  Old Post 03-04-2004 22:00 Visit Martin Gühmann's homepage!
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You should take a look on the restart key I disabled recently for network games. So that should be a good example to do it. Actual I used the restart button from the options menu as example. Now you just need to figure out when it is not the turn of that player. But actual this disablement of the rush buy buttons during not the own turn should also be available in single player mode. So finally just an interface issure.

-Martin

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:32
  Old Post 04-04-2004 00:24 Visit J Bytheway's homepage!
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The End Turn button had it - thanks Solver .

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:32
  Old Post 04-04-2004 00:55 Visit J Bytheway's homepage!
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OK, I've put a possible fix into the code for the rush buy button on the National Management Dialog (which is the most complicated place). I've tested it in SP (by frantically clicking on things during AI turns) and it seems to work. When I next post a new playtest exe Maq (or some other willing volunteer) can test it in MP, and if it works I'll do something similar for the other rush buy buttons.

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:32
  Old Post 04-04-2004 04:05 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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quote:
Originally posted by J Bytheway
If you do a clean install to use this, then please don't install the official v1.11 patch (or any of the other zips lying around) first, because you shouldn't need to, and I'd like to see if it works without it.


Installed over the vanilla game and worked like a charm

The playtest build is now also available from the Directory: http://apolyton.net/dir/index.php?i...ts=4667&cat=303

The list of changes can be viewed here.

Last edited by Locutus on 04-04-2004 at 04:12

The Rusty Gamer is offline The Rusty Gamer
Prince
Christchurch, New Zealand
Apr 1999
time: 17:32
  Old Post 04-04-2004 06:43 Visit The Rusty Gamer's homepage!
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An official name for this work?

How about CTP II Plus?

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:32
  Old Post 04-04-2004 08:49 Visit Maquiladora's homepage!
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Call to Power 2: Apolyton Edition

I guess its just the "Apolyton Patch".

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:32
  Old Post 04-04-2004 13:09 Visit J Bytheway's homepage!
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We can't call it the Apolyton Patch - that's too similar to Apolyton Pack. Apolyton Edition sounds pretty good. Is the abbreviation AE used for anything important around here?.. The only thing that springs to mind is Age of Empires, and that's usually AoE.

Flinx is offline Flinx
Prince
Toronto, ON CANADA
Nov 2001
time: 00:32
  Old Post 06-04-2004 03:38 Visit Flinx's homepage!
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CTP2:AE ...sure

VERY minor observation: the date on the first menu still reads March 28

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:32
  Old Post 06-04-2004 15:25 Visit J Bytheway's homepage!
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quote:
Originally posted by Flinx
VERY minor observation: the date on the first menu still reads March 28


Ah, the old forgetting-to-update-the-version-number problem. I suffered from that in developing CTPEd too... Thanks for pointing it out .

centrifuge is offline centrifuge
Prince
USA
Apr 2002
time: 22:32
  Old Post 06-04-2004 23:41
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Good stuff guys I'm downloading as I type. I may not have a chance to play it for a few days, but once I do I'll report anything that I find...

Fromafar is offline Fromafar
Prince

May 2003
time: 06:32
  Old Post 07-04-2004 01:01
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quote:
Originally posted by tyrantpimp
Well everyone is allways talking about new and exciting changes to the sourcode how about making the mousewheel work

Would you care to elaborate on this? I just noticed that the message list in the message tab of the control panel is scrolling when I move the mousewheel. And it is working for the main screen as well - albeit a bit jerky.

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:32
  Old Post 07-04-2004 04:12 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Well, it doesn't work for me. Not in the latest playtest, not in the official patch. In fact, it's never worked for me in CtP1 or CtP2.

It's just not scrolling at all. Not in the message tab, not on the main map, nowhere.

I have a brandless PS/2 optical mouse using a standard Windows Microsoft driver. AFAIK it works in all other games where it should work (I just tested on RoN, Civ3, CM3, AoM, WC3, Freelancer -- that's all I have installed at the moment (or at least everything modern enough to support mousewheels anyway)).

beechworth is offline beechworth
Chieftain

Jul 2003
time: 05:32
  Old Post 07-04-2004 14:07
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I've downloaded the playtest over a new vanilla istall on my PC but I cant see an iota of difference so I must be doing something wrong! I unzipped the file to call to power 2 directory - is this right or shoud it be to the ctp_program directory?

I'm obviously clueless so can anyone give me a clue that would be cool

Beech

 
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