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J-S
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Just wanted to know if anyone has news wether Activision ever thought of releasing a Call to Power 3... I'm sorry if this is posted in the wrong forum
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Fosse
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U.S.A.
Mar 2002 time: 23:32
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I agree that stacked combat and public works were great new things, disagree vehemently that the space layer and futuristic technology are good ideas.
And agree that "suck" posts do indeed suck, and game "loyalty" making people hate similar games is downright absurd.
CtP had a lot of good ideas, and Civ 4 will the be poorer for ignoring them, if indeed that is what Firaxis chooses to do.
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Jon Miller
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I agree with skywalker
Jon Miller
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Solver
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Apolyton Duke Of Something
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Latvia, Riga
Sep 2000 time: 07:32
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I'll pop here to support Hex...
CtP series are innovative. There are indeed many better ideas in those games. While the stack combat is an open debate, the majority of players agree it's good. I've seen a ton of threads complaining about civ 3 combat system, and very few complains about that in CtP .
The moddability possible in CtP is still far beyond Civ 3. And Civ 2, for that matter, although not to such an extent.
Public Works take some time getting used to, but most actually end up liking them. Unconventional units and future techs, though, are the two things that cause much controversy, but personally, I love both.
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Peter Triggs
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Gone Fishin, Canada
Jan 2000 time: 05:32
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Well there's (gamespot review):
quote:
But the single best aspect of Call to Power is that, for the first time in this series, it puts the concept of "empire" front and center. This might seem like an odd statement - after all, the Civ games are all about empire building, aren't they? Actually, they're not. They're really about city-level management - many cities and many levels to be sure - and with few exceptions, the Civ games' policy-management controls, support schemes, and even interfaces are oriented around individual cities rather than the empire as a whole.
Not so in Call to Power, which takes a global approach to empire building. A few key examples: Units no longer are supported by a specific city, but by the empire itself; city improvements (tile improvements) are no longer built by settlers, but financed and supported by the empire; and while city-specific management is allowed, it must always be done within the parameters of the empire's global fiscal and social policies.
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But they already copied that. (edit: except for the public works system.)
Last edited by Peter Triggs on 17-12-2003 at 23:23
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hexagonian
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Gnawing on your mind...
Jun 1999 time: 23:32
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quote: Originally posted by Tiberius
From the civ3 style combat I like armies and bombardment. How would that work with stacks? |
Rather than type everything out again, you can go through these threads. They basically cover the gamut, including your concerns about stacked combat.
http://apolyton.net/forums/showthre...threadid=103316
http://apolyton.net/forums/showthre...threadid=103349
The one thing I will say is that each of those combat/movement elements in place in civ3 are not necessarily bad in and of themselves - tedious, yes, but not bad.
But it is the combination of
1. infinite stack size making size the overriding factor and basically places front lines IN your cities nullifying a field game
2. the inability to efficiently combine different TYPES of units for movement purposes
3. a weakened ZOC rule
4. and infinite rail movement
all added together that greatly compound tedium and greatly limits strategic and tactical considerations.
(and I address all of these factors more specifically in the threads above)
If you like the system, that's your right... (I'm certainly not going to begrudge you if you want to spend 10-15 minutes a turn in Industrial Age(+) battles resolving single unit combat and movement - when a streamlined stacked combat system would only take a couple of minutes for basically the same end result) but at the same time, the poll for stacked combat vs single unit combat is currently running almost 4:1 IN FAVOR OF stacked combat, so there definitely is a desire to see it in civ4 or to strongly consider it.
Besides, you have nothing to worry about. Firaxis is sure to take the easy way out, which is minor alterations to the present system - thereby relieving your wallet of another $40 with minimum effort. (PTW anyone???)
quote: Originally posted by Tiberius
What I really missed until civ3 was stacked movement and what I am missing now is stacked bombardment. |
Stacked bombardment is in CTP2 already.
As for space/future techs, I have no particular feeling either way. After all, I play my own CTP2 Mod that is primarily based in the Ancient/Medieval Age, so you know where my preferences lie...
Last edited by hexagonian on 18-12-2003 at 01:36
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Maquiladora
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quote:
(btw, you should post the poll in the civ3 forums and watch the outcome.)
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Civilization Games General/Future is a neutral forum, seems like a good place for a poll, unless you think ideas for civ4 can only be made by civ fans and not CtP fans?
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Maquiladora
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Poll results:
Stacked Combat - 47
single unit - 13
banana - 7
There are barely 47 current regular CtP'ers on Apolyton, let alone that come to this forum.
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Peter Triggs
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Gone Fishin, Canada
Jan 2000 time: 05:32
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On Dec 12, Ras posted in the Civ 4 thread in Civ3 General reminding people about these threads. I immediately followed with
quote:
There's some heated discussions about how CTP2's system of stacked combat is better than the Civ system. But very few Civ3 players are turning up to express their opinion.
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That thread has just over 1800 hits.
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Maquiladora
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quote:
Still, I dare you - post in in the C3-General or C3-Conquests forum
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Youre right i wouldnt dare, or bother would be a better word.
But the real question is how many of those are experienced civvers or civ3 is their first civ experience? I can say with quite abit of confidence all of the CtP'ers have played civ2 (at least) beforehand and made a conscious choice for CtP1/2.
As for CtP3, not from Activision, but youre all welcome in the CtP2 source code forum. There was only an idea today to change the combat system. Anything is possible, can the same be said for civ3?
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