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ErikM
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quote: Originally posted by vmxa1
I am not finding trading to be much of an option. I have either had bad luck in that the first civ I run into already has my techs or in this game, I have not run into anyone yet at all.
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I don't know, honestly, how it will work out. I played one very short game as Sumerians and it was completely hopeless. As you say everyone had all first level techs, I absolutely could not trade anything and Alphabet costs a small fortune. It was obvious that I don't have any hope of getting the Great Lib and I could not compete technologically either.
Buying techs is not an option. I didn't do any precise testing, but it looks like the asking price for any tech is about twice what it would cost you to research on your own. Ceremonial burial at 3 civ prices still costs something like 150 gold.
Sumerians, BTW, initially looked to me like a great civ but they have one devastating flaw: their 1/2/1 warrior replacement upgrades to pikeman, not to swords. They cannot build normal warriors so they cannot do warrior->swordsman gambit at all.
Then I restarted the same map as Iroquis and so far it looks much better. My neigbours are Ottomans, Zulu, Aztecs and Sumerians, so nobody had Alphabet. I've built a currah in my second city ASAP and was able to find everyone probably before they met each other. AI beelines to either Iron working, the Wheel, or Mysticism first. So roughly at turn#30 I traded around Alphabet and brokered things around for all first level techs + Mysticism + Iron Working. My plan is to try a Palace prebuild for a GL but even if I fail things are not hopeless - after all I only need Horseback Riding to start things rolling militarily.
Are you interested in trying it out for comparison? It's standard everything except sedentary barbs, map seed 325084309. I don't know if the map generator randomizes starting spots - it's a nice place with a river, a cow, and tobacco at the starting position. I can post a save if you are interested but I think you'll get the same spot for whatever civ you choose.
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Dominae
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quote:
I can post a save if you are interested but I think you'll get the same spot for whatever civ you choose.
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I've seen the game place the human player in different spots even when the same seed was used to generate the world. I believe this occurred even when the AI civs were kept constant.
A screenshot of your starting location would be helpful. You'll also need to tell us which civs you selected as your opponents.
Dominae
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ErikM
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Starting position:
Attachment: iroquois.jpg
This has been downloaded 82 time(s).
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ErikM
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Save: see attached.
Standard map, continents 70% water, normal, temperate, 4 billion, sedentary barbs, normal agressiveness, standard settings except "do not respawn AI players".
If you want to try another civ, map seed is 325084309. I used all random opponents. They turned out to be:
Zulu, Ottomans, Sumeria, Aztecs, England, Mongols, Celts.
Attachment: xiroquois_00.sav
This has been downloaded 2 time(s).
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Drachen
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It is possible to compete in tech via trade. This is my current game at 730 BC, i.e., 88 turns into the game.
Attachment: 730bcscience.jpg
This has been downloaded 81 time(s).
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Drachen
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If you chose a commercial or seafaring nation and pop a few Curraghs from a coastal start then you can find several other nations after which you trade Alphabet for a lot of tech. I always go for the GL on Sid and usually get it. With a second round of tech trading after Education I usually end up in the top 1/3 of nations in tech and can maintain that position. The tricky part is trying to catch up to and surpass the leader which I haven’t been able to do yet as I’m usually too small. I guess I’m just gonna have to lay some smack on somebody pretty soon…if I live long enough to build a military.
Attachment: 730bc.jpg
This has been downloaded 81 time(s).
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Drachen
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quote: Originally posted by DrSpike
I have a completely uncooked Byzantines Deity game (it was pre 1.12 so I never finished it) where I am ahead in the tech race just after the start of the second age (850BC). It is possible if you get good land and some luck with the AI research choices. |
I’m using HOF rules in all of my games now and this game is Sid, B1.15, warm, wet, old, no barbs, no expansionist or seafaring or commercial or Asian civs, default rules, lowest aggression, 8 opponents. I chose these settings to help me and hurt the AI.
It may well be that what I’m doing is an exploit…but if you start with Alphabet and your opponents don’t then you have a very good chance of trading it at 40 to 50 turns. The AI just doesn’t seem to get to it very often and even if one of them does the others don’t. You will get bronze, iron, pottery, and wheel almost every time and in my games the time to trade is when I’ve got a ripe pre-build in my capital ready for a granary.
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Drachen
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quote: Originally posted by vmxa1
trading tech is nice if you can. I have not gotten enough games to be definitive. I can only say that my last two attempts have not allowed me any contacts outside of my land mass for a long time. Too many ocean tiles and I am not seafaring. |
I find either commercial or seafaring to be essential for Curraghs and the resulting early contact which allows you to trade your opening tech. It may be that Expansionist scouts could get you this contact but I think that the expansionist trait has been crippled at Sid. I tried 30-40 iterations of Sid hut popping and never got a superior gift such as a tech or settler. So why chose it as a trait?
[/QUOTE]As far as the GL goes, I would expect that you need to start or research masonary right away to have a palace prebuild. Otherwise I don't like your chances. In fact I don't really like my chances even then. [/QUOTE]
I used to think the same thing which is why I chose the French in my first attempts. Now I find that by 50 to 60 turns when I need to start my Palace pre-build I can trade for Masonry. I choose to research Writing at 50 turns followed by Literature at 50 turns which allows me get the GL and save gold for Embassies, upgrades and espionage. Up till now I’ve been trying to play builder through the whole game but my current thinking is that after the GL and Rex it’s time to let slip the dogs of war and listen to them howl.
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vmxa1
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Oviedo, Fl
Nov 2001 time: 21:33
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About the idea of cooked or uncooked. I have not come to any conclusions yet.
Well obviously, add units as I have read some have done and adding improvements to the land such as luxs or resoures is cooking.
I am not convinced about things like barbs, aggression levels, number of civs and types of civs. IOW anything that can be elected at the setup screen.
I don't know what to make of these yet. I have not used any of the aggression levels, so I do not know what the impacts are, what helps and what hurts. I quess most would thing lowering helps, but I don't know.
Barbs, is another item. No barbs, no huts. Innie meenie minnie moe. No slaves for javs, so it does not help them much. I have never played without barbs, so I have no reference.
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Drachen
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quote: Originally posted by vmxa1
What is the map size? The water amount? If you have 70 or 80% water and islands on large or huge map that is different than a std map with 60% water and contients or pangea.
The former will kill trading starting techs and if you don't trade those, you will not be trading any most likely. IOW after 60-80 turns the AI will have most of the 1st tier techs. |
Sorry…mental lapse. It’s a large archipelago map with 70% water. I am convinced that you don’t need to be seafaring to use Curraghs to meet you neighbors although that extra movement point for naval units could be very valuable for later invasions. Just depends on how lucky you are with the seed.
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