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ErikM
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Standard map, 70% water continents, sedentary barbs, 7 civs.
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Drachen
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Hey Erik: Your 1000BC situation looks really strong. Good cash flow and bankroll. I agree that starting with alphabet may be essential but prefer to try to get writing first as the alphabet easily trades for masonry and the resource techs. I wish you luck in your hunt for the GL. My experience on standard maps was that the AI got to literature too fast and usually I lost the GL within 10 -15 turns of completion, but I wasn’t fomenting wars like you have been so that may well help you out. Keep us posted.
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Paddy the Scot

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Hordeland
Mar 2001 time: 14:33
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Thanks Drachen....
Well the 1st Sid level game as England in the Single Player Napoleonic scenario finished very badly.... My fleets saved the day time and again, but with the combined resources of the whole of Euraope, Napoleon and his ever slavish allies soon took my beloved homelands.... and I was taken away for a serious beating... 
Yet I persisted and tried again, let me just say I enjoyed the 1st game compared to my defeat in this one... 
Persistance would be but an utterance if I did not try again, so I have game 3 under way at the moment... hope is a bright future that I look too 
Over in the PBEM world, a group of us started The Second Coalition - 22 June 1799.
This is a game with all of the setting for a SID level AI.
Here we matched up:
King Paddy III of England
Czar Pinko I of Russia (Supplemented by the Iron Prince Jackson)
King Bongo II of Prussia
King Chrisius IV of Spain
Sultan Wittlich of the Ottoman Empire
Shogun Gunner of Austria
And His Excellency, Cardinal Lacey of the Vatican
We have been battling SID level AI in Napoleon and his faithful (locked in) ally, Gustav of Sweden.
You will be happy to note that Napoleon has been wiped from Europe, actually so has the City of Paris, and the country of France... Louis was a bit sad, but well these things do happen.
At this time we are hunting down that Rogue, Gustav.
Now I must tell you that we were able to take Napoleon resonably quickly, as we had a coalition, and we went him hard, thus robbing him of valuable time to build his forces.
Early in this game there was some debate on if we had all of the settings correct for this to be a SID level PBEM. Some assistance was called for on Changing the Agression Level in PBEM games. We believe that we had it all correct, yet still some doubts lingered. We even sent a message through to Fireaxis, but have had no reply yet.
All in all, Sid is a bugger in the Napoleonic Scenario, and I would really like to take him and some of the other countries in Europe on in PBEM, yet I do not trust that the editor is able to really adjust it all to SID level at this time.
Thos single player games are Hard 
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Drachen
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quote: Originally posted by vmxa1
I am not sure what tact to take next. That is why I have been asking about map settings and such. To see what others are finding out works or does not work.
I am not sold on the island maps, but honestly have not tried one on a large or huge map. My thinking is that invasion of Sid level civs will be unbearable from an island. |
This is a large archipelago with 70% water and this particular map has an isthmus which is one of the key features I’ve been looking for. My turf is rather poor actually with lots of plains and a dense marsh separating me from my only luxury but I was able to place Bombay, my second city, in a strategically vital spot. This is where the hammer will fall if the Aztecs don’t get around to crushing me before I’m ready. It may not be clear from the mini-map but I’m connected to all of the Aztecs and some of the Persians turf. The Aztecs are at peace and gracious towards me. They have also fallen very far behind in tech while I have the GL and am even with the leaders. I expect Chivalry/War Elephants soon and am just starting my military/infrastructure build up post rex. I will start with Republic and try to set up a killing zone in Bombay based on forested access tiles, Elephants, and bombard units with multiple allies. I hope to keep my military at parity with the unit support limits and concentrate on economic growth to fuel tech theft/trade. If I can take over the continent and keep building infrastructure then I may be able to switch to researching my own techs later. This map has one other major advantage in that all of the other major landmasses are relatively close to mine which should ease later invasions and help curb the rise of KAIs. Suggestions are welcome.
Attachment: 390bc.jpg
This has been downloaded 103 time(s).
Last edited by Drachen on 05-03-2004 at 18:05
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Drachen
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quote: Originally posted by vmxa1
Drachen I can't imagine what I could add to someone that has built about 16 cities, GL and is researching Chiv by 390BC. Not to mention visited much of the islands and this with a non industrious civ and I presume no wars. |
Thanks for your kind words Vmxa1 but I seem to remember something about you taking on the AI right out of the gate and conquering an entire continent as a result. Not too shabby if you ask me.
As to my research, it’s actually set to zero and I won’t do any research until Printing Press becomes an option since the AI often skips it. Other than that I think I’ve made too many mistakes in this game already and I hope it doesn’t bollix up the game before it’s all over.
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vmxa1
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Oviedo, Fl
Nov 2001 time: 21:33
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I chickened out in my current game and paid the extortion. When I get some extra cash now I am building embassies.
Ran intoEngalnd on another land mass (looks too big for an island) at 1650BC and they have Bronze working, Pottery, Wheel, C.B., Math and Phil that I don't have. A bit later they landed setlers on my land mass ( I know Arabs are there at least).
I have not scouted it by units as all my scouts (warriros) were killed by barbs. Even the group of two that were togetrher were attacked by horsemen.
I did get a few tech from America soon after meeting England.
So I still do not have Temples and only now have gotten Granaries. This is a big hole, so I could not fight back with just warriors.
I have some hopes to get rolling, but I foolishly raced for Phil, that was just stupid. I am counting on the other civs to hold each other in check until I can get my pumps going and then we will see.
I got no tech, no gold, no settlers from huts. None were very cloe to my start point. I can't recall the last time I had no hut within 20 tiles. I did get 1 warrior and 1 map, all the rest barbs.
Not exactly a stellar start. All civs are random, I think it has 16, but I have not looked at F10, I rarely use it. It looks like barbs are roaming, not raging, but I am not sure.
I was hoping the AI would cover that for me, but I have had three stacks of 8 show up so far, they were all split into 4 or less thankfully.
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ErikM
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Drachen, your bottleneck is very nice but it seems to me that your lands are rather poor. It will be difficult to generate enough commerce to compete with the AI technologically without rivers/gold.
I have no experience with large/huge maps, though. My PC approaches retirement age and is a bit too slow on maps larger than standard.
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Drachen
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quote: Originally posted by ErikM
Drachen, your bottleneck is very nice but it seems to me that your lands are rather poor. It will be difficult to generate enough commerce to compete with the AI technologically without rivers/gold.
I have no experience with large/huge maps, though. My PC approaches retirement age and is a bit too slow on maps larger than standard. |
You’re absolutely right ErikM. My turf is poor and I am having problems generating the necessary commerce for tech theft and shields for military/infrastructure. The lack of excess resources to sell/trade has been in particularly problematic in that I have had to sell tech for gold and as a consequence I have fallen well behind the four tech leaders who are trading with each other like nobody’s business. I probably should have done a better job of fomenting wars between them to prevent trade but I was somewhat reluctant to start wars since between 390 BC and 190AD I was only able to generate 2 War Elephants and 5 trebuchets along with a garrison of one spear or pike per city. I have stolen one tech thus far but was unable to trade it for any other techs due to AI lack of interest and the final insult is that I failed in my second tech theft. So I’ve now got about 100G and 90 GPT with tech theft running 2500 G and a deficit of at least five techs. This is all within 25 turns after losing the GL benefits due to Education. It doesn’t look good for the home team so I think I’m going to have to take the lessons learned and start a new game. Curses…foiled again!
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Drachen
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quote: Originally posted by vmxa1
Paddy I am not sure I would care for Englands traits, but good luck. |
I’m not so sure England is a bad choice Vmxa1. At least not for SP games at Sid. It may well be my second favorite tribe after India for the following reasons. It seems to me that the GL is the best tool to use to remain competitive in tech into the middle ages in most games Sid level games. This is because you will almost always get the GL on larger maps whereas tech trade and tech wars are less sure since you may or may not be able to keep up depending upon the vagaries of chance. If you accept the premise that the GL is the way to go then you should build it and that makes early warfare much more difficult since one of your core cities is tied up until 110 turns into the game. After the GL, with a relatively small land holding due to no war and less robust rex, you must find a way to keep up in tech and that means tech theft. Later on you may be able to expand your empire and build up your research infrastructure but starting with your first tech after the GL stops you will probably be looking at 50 turn research. So if you are going to rely on tech theft then England becomes an attractive choice since both Seafaring and Commercial increase your GPT which make England one of the best wealth producing tribes in the game. On top of those benefits you also get the early exploration advantage of Seafaring, its later invasion benefits, and early harbors for trade which can also increase GPT. The English UU is a bit of a mixed bag. It’s resource dependant and in C3C that can be problematic. I think it’s much better to go with a UU that’s not resource dependant such as the War Elephant. On the other hand if you do have the resources to build the English UU then you can sail it anywhere and start a Golden age war with whomever you like. Not a bad option. Thus, I think England is an attractive choice but perhaps not quite as strong as India for Sid level games.
Last edited by Drachen on 06-03-2004 at 22:12
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ErikM
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By the shores of Gitche Gumee,
By the shining Big-Sea-Water,
Stood the wigwam of Nokomis,
Daughter of the Moon, Nokomis.
- H. Longfellow, The Song of Hiawatha
This is how it looked like:
Attachment: glib.jpg
This has been downloaded 55 time(s).
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