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Drachen
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quote: Originally posted by vmxa1
Drachen this is what I worry about, the numbers that can be tossed at you. In my case I will be using older units and face better ones for the most part. |
I've given up on this game I'm afraid. Not that the game over screen has come up but I've been doing some restarts to see what happens when I follow different paths so no legit win is possible. I’m going to keep on playing though because I’m learning a lot. The Sumerians just finished The UN and have had the SETI wonder for some time. I've been at peace for 20 turns to honor a deal with the Inca which I had to get due to WW. This is a screenshot after 1 1/2 turns of war which I declared. In that time I decimated the Incan army, took “relatively” few casualties, and kept my beachhead city. Luxury slider is at zero but even so this is absurd. The number of units you have to use makes WW a real problem for Republics.
Attachment: 1475ad.jpg
This has been downloaded 99 time(s).
Last edited by Drachen on 08-02-2004 at 12:49
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Capt Dizle
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I wouldn't relish trying to win on Sid in a republic.
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Drachen
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quote: Originally posted by jimmytrick
I wouldn't relish trying to win on Sid in a republic. |
The hammer can drop at any moment due to The UN but I can't change that so I'll keep on playing and try to change my government instead. Probably wait for Communism although being a boot stomping Fascist might be interesting.
If you’ve got the time to post I’d be interested in reading how your tech stealing attempts went.
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:33
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quote: Originally posted by Drachen
If you want to start a new thread I’ll post there but I think this thread might be OK because it’s the settings for SID that are in question. To start, what would be legitimate settings for setup screen 1? My current feeling is that any settings are legitimate except “No Barbarians” if any of your rivals are going to be expansionist since this removes most of the benefit of that trait. Other settings may increase the value of certain traits but it doesn’t destroy the value of the other traits and so I don’t have a problem with that. |
I agree with you on the world set up screen, everything is fair game, other than no barbs. And if you are going to have random as your enemies, its just luck of the draw if someone gets screwed, you really don't have control over it.
The second screen is where you can dramatically increase your odds.
What I find to be dubious:
no culture flipping
selection of specific AI civs (ie no scientific, no expansionist, no seafaring would make the game much easier)
selection of say half the number of allowed civs per map size. though you could get screwed by this as well, probably helps the player much more than the ai
any of the fancy victories, ie elimination, princess, etc. ai can't handle it.
I'm not sure but I don't think that accellerated production would cook it.
Ditto on changing the aggression levels. (not enough personal experience manipulating it) Max the aggression level might lead to no infrastructure but dangerous early wars. Min the ag level might lead to little unit numbers but high infra. Just not sure of the effects. My guess is that each game would be different using it, so too difficult to guarantee an easier game through it.
I personally turn off cultural linkage and respawn civ. Don't think those would make it easier, well perhaps the latter, just lead to more varied games.
preserve random seed: I keep on, but it probably doesn't change anything unless you are a mass reloader anyway and hence wouldnt care about cooking.
The big one of course is the vic options. I think everyone understands why diplo and others would be turned off, so as long as its stated its ok in my book. Getting a space race vic or otherwise on Sid is impressive enough, and since the vics would probably come around the same time frame, not that consequential. Who knows.
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Capt Dizle
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quote: Originally posted by Drachen
The hammer can drop at any moment due to The UN but I can't change that so I'll keep on playing and try to change my government instead. Probably wait for Communism although being a boot stomping Fascist might be interesting.
If you’ve got the time to post I’d be interested in reading how your tech stealing attempts went. |
I posted a little on my Sumerian game at Civfanatics.
I missed the GL but was lucky enough to capture it to get in good tech shape. If it had not been on my continent I would have lost out of hand. I researched alphabet, traded for writing and masonry and started a palace prebuild for the library. I missed by about 5 turns and ended up with a FP 2 tiles from my capital (v1.12 game).
I stopped research then and after I captured the Library I did a one scientist 50 turn gambit on metallurgy. But I stolen that tech (immediately). I was running Monarchy at 10.0.0.
I then stole military tradition from the tech leader (carefully) and traded for TOG, Mag, and Physics. This jumped me to the IA and I got Steam. Tech is pretty cheap to steal and you can turn around and sell what you can't trade and end up with a good income.
I stole nationalism and traded for medicine then started sanitation@50turns. Stole electricity and replaceable parts. All these steals were made "safely". I could have triggered war somewhere but I was lucky I guess. Now I have mobilized and am collecting MGL and armies.
I researched only two techs in the game thus far and have not built any culture or research buildings except for a few libraries to expand borders. I built these instead of temples because, being scientific, it was cheaper.
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Drachen
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quote: Originally posted by DrSpike
Drachen: As I said any settings are fine IMO as long as they are declared. I take the point about providing opinions as guidelines. Hence, I'll suggest IMO turning off victory conditions is questionable, as is picking too few civs. Turning flipping off is probably a little too artful, but having lost a core city not far from my capital to a flip in a Deity game I would understand it. |
The trouble is that with all victory conditions enabled I can’t see how a person could win. That may be the point though as default setting SID may be so difficult that it’ll take some time to figure out how to beat it if it hasn’t been done yet and I don’t know if it has been cracked since I haven’t seen anything about the game settings of the few SID wins I’ve heard about. So, I’m not sure about the victory conditions yet. That said I’ll take a shot at some of the setup screen 2 settings. Play any tribe you want and pick any rivals you want. On standard maps and larger I don’t have a problem with adding or subtracting one opponent. I looked at a number of maps generated by the editor and with one less opponent on a standard map you’ve got roughly a 1/3 chance of getting your own archipelago island and that opens up a GL build gambit. It just seems likely that not having a bit of space to expand into without rivals will mean that all games will have to be based on early warfare and while Vmxa1 has shown that that tactic can be very successful, nonetheless, I wouldn’t vote to have that be the only gambit available to us. I haven’t looked at editor maps using large and huge maps and so I don’t know how adding or subtracting rivals affects available gambits.
Attachment: screen2.jpg
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Drachen
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Thanks for the quick response Jimmytrick. I think I'll have a crack at this tech stealing business.
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Drachen
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quote: Originally posted by vmxa1
My interest is to hear what people feel is not kosher in the settings.
For the record I suspect that you cannot win with culture turned on at Sid in a std map regardless of the rest. Well if at least 5 civs are in the game.
BTW I just got handed my noticed. Yup culture defeat, dam. I think I had finally got to a point where I had a shot.
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That’s a shame Vmxa1. Great game though! I think that theoretically there may be a way to win with both Diplomatic and Cultural victory conditions on. If the late game has 3 tribes left then both AI’s are likely to be well ahead of you and so one of them would need to have your vote for a Diplomatic win. Also, IIRC the tribe getting to the required cultural level overall must have double the culture of it’s nearest rival as well. If that’s true then the runner up AI might have enough culture to prevent #1 from winning. That still leaves the 20,000 for one city problem so can you tell how much culture the Celts best city had?
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Drachen
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quote: Originally posted by asleepathewheel
What I find to be dubious:
selection of specific AI civs (ie no scientific, no expansionist, no seafaring would make the game much easier)
I'm not sure but I don't think that accellerated production would cook it.
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There was a bit of discussion about Accelerated Production (AP) about halfway through this thread that you might want to have a look at. AP probably benefits the human player significantly and for me that’s a bit too much cooking.
As to the selection of opponents I think that’s open to a bit more discussion. You feel that certain traits are so strong that they must be included unless randomizing, but isn’t it a bit more map dependant? Do you feel, for instance, that playing against Japan, Aztecs, and Rome on a tiny Pangaea map wouldn’t be fair to the AI because they weren’t Seafaring or Expansionist?
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:33
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quote: Originally posted by Drachen
As to the selection of opponents I think that’s open to a bit more discussion. You feel that certain traits are so strong that they must be included unless randomizing, but isn’t it a bit more map dependant? Do you feel, for instance, that playing against Japan, Aztecs, and Rome on a tiny Pangaea map wouldn’t be fair to the AI because they weren’t Seafaring or Expansionist? |
I feel that intentionally excluding certain traits is cooking. Such as selecting civs other than scientific, so there are no free era techs. Such as selecting a large pangea and excluding expansionist civs (and you being an exp civ). And yes this is map dependent in some cases. I wouldn't feel like I was cheating if I chose non exp on an 80% archipelago. I would if it were a pangea. I personally find seafaring to be great on any map, so if I excluded it intentionally it would lessen the victory for me.
Also I feel choosing civs based on their UU can be cooking, such as I don't want to deal with ancient defensive UUs. etc
In both of these situations, the reverse is also true, you can choose civs that would make the game much harder on you. I imagine a game with all ancient UUs would be more difficult than a game where you would see the americans and russians etc where their units on't come into play until much later in the game.
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Drachen
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quote: Originally posted by jimmytrick
I posted a little on my Sumerian game at Civfanatics.
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ltcoljt I presume?
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Capt Dizle
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Yeah. Lt. Col. jimmytrick
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Capt Dizle
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I think stealing techs is going to have to be part of Sid strategy but wars sometimes get in the way.
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All times are GMT. The time now is 05:33. Apolyton Time is 00:33. |
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