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Elephant
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Phila PA
Aug 2002 time: 00:33
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quote: Originally posted by Scouse Gits
Seeking comment from the gallery:
The incentive to 'play at speed' seems to be contrary to 'play at best' - does this matter? - or should we seek a compromise?
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A worthy experiment, IMHO. A lot of SXN games seem to bog down with missing players or week-long turns. Perhaps a "call the ball" mechanism, good only for 2-4 hours? Don't give up on the "speed" side, though. Nothing improved my chess play like Speed Chess.
Can't let the MPers have all the fun...
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Grigor
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Oberlin, Ohio
Jan 2000 time: 00:33
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Free-for-all SXN, 12 turns
380 Open game, examine our position after the Lagomorphic joyride: 15 cities, 30-70-0, researching Univ (19 turns...), 23 techs (which means we are on tech # 18); Germans have Seafaring; Sioux and Carts have Poly;
Our cities have food issues, which in many cases could be eased by Harbors. We could build Copes somewhere (4 monks has good food and 4 specials, and Central city has HG and lots of ocean. I guess we are going for Mono and Mike's, but you wouldn't know it by our haphazard civ. Some caravans are soon to be delivered to Celtic demanders. Reaching the Persians is long in our future, but there looks like a good canal site to the southeast of Flash. The only characteristic I can see of our civ is a decided predilection for canals.
We need a soul! A goal for our people! A shining slogan!
In 12 turns, we decide on Develop the Homeland!
Plan: Abandon war (for the nonce) bulld KRC, Cope's, libraries, Harbors, MP, Temples in core cities. Courthouse in 4 monks. Persian Canal with City Walls. Try to build 8 caravans for Mike's for my successor.
An ambitious program indeed, but here goes.
Spent lots of money. Germans: give Rep, Monarchy for Seafaring. Tribute: 150g. Carts and Sioux refuse talk. Celts: give Republic, Construction so they can grow for us.
Press Enter
400 4 monks Silk to Tintagel (d, 42) Central City builds Library
420 Hill fort Copper to Caernifon (d, 28g) Central city builds Harbor.
440* Persians almost done with Oracle. Babs almost done with GL. Time to gift them.
Central City completes KRC. Horse kills Sioux archer=>vet
460 zzz
480 build white goods
500 zzz
520* Bribe Sioux vet legion. Babs: 200g. Carts: rep, const for Poly, peace.
540 Sioux will complete Great Wall. Persian Canal finally founded.
560 Sioux build Great Wall. Sioux: Peace.
580 Univ=>Mono Barking Mad beads to Caernifon (d, 76)
600 * defensive position established against Sioux, our new friends.
620 Carts start Cope's. Hmm- we are hard by the 8 caravans for Mikes, but Mono is 14 turns away. Maybe Cope's first... after a University in Central City
640 Largest - That's Us. Persians #2, Carts, Celts, Sioux, Babs.
That's all. I hope the .zip save works.
Attachment: sp_a640.sav.zip
This has been downloaded 2 time(s).
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