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roadcage is offline roadcage
Prince
Minneapolis Kansas
Nov 2001
time: 23:33
  Old Post 06-02-2004 02:18
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Turn 166, 500 AD Lose 30 kilos (of popups)

Status Edited by Arnelos

- Republic
- Researching Monarchy (0 beakers stored, 5 more turns)
- Treasury 234 gold, -22 gpt
- Running at 50/50/0 Sci/Tax/Lux

- Palace move on turn 171 (550AD), at begining of turn. Size 9 required in AP, but will have it at 10 before the move.

Ministry of the Interior

Economy:
Apolyton - Settler built, start building Settler (turn 1 of 5 sched - to be abandoned)
NOTE: last build for our Capitol
Lakeveiw - building Worker (turn ?? of 10). Change build to Library (turn ?? of ??TBD?? sched).
Mingapulco - building Aquaduct (turn 4 of ??TBD?? sched).
Chiquita - building settler (turn 4 of 5 sched).
Bananatopia - building Courthouse (turn 5 of 9 sched).
Incensity - building Courthouse (turn 6 of 9 sched).
Dominus - building Granary (turn 22 of 23 sched).
Tripoli - building Marketplace (turn 7 of 10 sched).
Equilibrium - building settler (turn 13 of 18 sched - to be abandoned).
Hispanica - building Courthouse (turn 8 of 9 sched).
Power of Victory - building Library (turn 8 of ??TBD?? sched).
Karina - building Marketplace (turn 7 of 13 sched).
Lux Invicta - building Settler (turn 3 of 7 sched).
Big Bend - building Settler (turn 6 of 6 sched).
BigFurryCity - building Aquaduct (turn 2 of 14 sched).
Apolyton Prime - building Marketplace (turn 20 of 29 sched).
Del Monte - building Library (turn 5 of 29 sched).
Heart of Darkness - building Library (turn 10 of 13 sched).
Elucidium Novem - building Settler (turn 8 of 9 sched).
Silk Road - building Harbor (turn 4 of ??TBD?? sched).
Arcadia - building Granary (turn 13 of ??TBD?? sched).
Zenophobia - Aquaduct (turn 3 of ??TBD?? sched). Change build to worker (turn 3 of 7 sched).
Note: Zeno is a designated Worker Pump. Worker is built AFTER the Palace Moves on the same turn.
Solace - building Worker (turn 8 of 10 sched).
Down Under - building Harbor (turn 5 of ??TBD?? sched).
Lumentis Bananais - building Library (turn 4 of ??TBD?? sched).
Antlergrad - building Courthouse (turn 3 of ??TBD?? sched).
Area X - building Harbor (turn 3 of ??TBD?? sched).
Heros' Summit- building Harbor (turn 2 of ??TBD?? sched).

Worker Force:

Apolyton - (settler built) starting WF ??6-14??. Change WF to 6-8.
Lakeveiw - starting WF 5-6-13. NC.
Mingapulco - (grows this turn) starting WF 3-??6??-7-9-11 (working Game). Change WF to 3-6-7-9-11.
Chiquita - starting WF 1-5-6-8-13. Change WF to 1-2-5-6-13.
Bananatopia - starting WF 2-3-4-13-16. Change WF to 1-2-3-8-16
Incensity - starting WF 5-6-7-14-17. NC.
Dominus - (grows this turn) starting WF 1-2-??4??-6-8. Change WF to 1-4-6-8-15.
Tripoli - starting WF 2-9-17-18-19. NC.
Equilibrium - starting WF 3-6. NC.
Power of Victory - starting WF 2-3-4-5. Change WF to 2-3-4-11.
Karina - starting WF 11-13-17-18. Change WF to 3-11-13-17.
LuxInvicta - (grows this turn) starting WF 1-5-14. Change WF to 1-2-11-13.
Big Bend - (grows this turn) starting WF 1-3-4-??7??-10. Change WF to 3-4-8-10-12.
BigFurryCity - starting WF 5-6-7-8-20. NC.
Apolyton Prime - (grows this turn) starting WF 2-3-??4??-6-7-17. Change WF to 2-3-6-7-10-12.
Del Monte - starting WF 11. NC.
Heart of Darkness - starting WF 3-4-5-12-13. NC.
Elucidium Novem - starting WF 2-3-4-8. NC.
Silk Road - starting WF 19. NC.
Arcadia - starting WF 6-7. NC.
Zenophobia - starting WF 2-8. NC.
Solace - (grows this turn) starting WF ??2??-8. Change WF to 2-8.
Down Under - starting WF 10. NC.
Lumentis Bananais - starting WF 13. NC.
Antlergrad - starting WF 11. NC.
Area X - starting WF 3. NC.
Hero's Summit - starting WF 6. NC.


Workers:
Monkee & CalcII - Road (done).
Squid & Horse - Road (done).
Screech & Sanchez - Road (done).
Frodo & Out of Darkness - Irrigate (done).
Gang of 3 (MrWIA, EVC & Dejon) - Mine (2 turns to complete).
Lib & Slave Farb - Road (3 turns to complete).
Yo & Slave Anarchy - move 3-3, will road next turn.
Phobic - move 3 and Irrigate (tell the nag to shut up and do it - 2 turns to complete).
LAN Party (LAN, Dan & Gits) - Mine built, workers frozen.
Empress - Road built, worker frozen.
Silky - Road built, worker frozen.
BigFurryWorker - Irrigation done, worker frozen.
Rush - 2 turns left to Road.
rah - 2 turns left to Road.
Curly - 2 turns left to Mine
Spike & Moosefart - 2 turns left to Clear.
Mark & Otto - 2 turns left to Clear.
Larry - 6 turns left to Clear.

Settlers:

See General Overall City Placement Plan #1 for locations
Also, see
Phase 2: End of the War to when the FP is built for the Phase 2 sites
Phase 3: from FP to Palace move for the Phase 3 sites

Settler HispA (At site 12) - build city, set built to Temple and WF to 5.
Settler MingA - (going to site 18) - move 3-2. Build New city (name??) and set build to Courthouse and WF to 1.
Settler NanaB (going to site 5) - move 2. Will build city next turn.
Settler PolyA - (going to site 3) - move 2. Will build city next turn.
Settler LuxA - (going to site 6) - move 3.
New Settler from Apolyton (name him PolyB - going to site ??) - move 3-3-3.


Preturn Sim Results:
Beaker Power = 229 BPT
Cash Power = 222 GPT
125 beakers towards Monarchy (5 turns) with tweeking down to 40% on 5th turn (maybe 30% if good growth).
576 - 125 = 451 left to research.
GNP = 331
Mfg = 114
Prod = 412
GPT = -22 (+18)

Ministry of War

MoW thread

Unit Roster

- Note to MoW/Consuls, will need an escort for the Hisp/Karina Settlers, once they leave the road network to the NW sites.

Ministry of Foreign Affairs

Foreign Affairs thread

Last edited by E_T on 26-03-2004 at 21:23

Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:33
  Old Post 17-03-2004 11:02
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Urgent Business for This Turn

Economic:

Added by Arnelos:
Two Issues...

  • We need to pick a new technology to research.
  • It would also be advantageous if we were to plan ahead (where possible) on exact #'s of beakers for each tech we research. If we plan ahead, we can micromanage some slider settings in order to minimize the loss of gold/beakers when the slider is tweaked on the final turn of research. This is because even when the slider is tweaked on the last turn, you still lose some gold/beakers because it can only be tweaked to certainly widely divergent values. Some of this is unavoidable because were those values fall doesn't necessarily change much turn-to-turn. However, it can change enough that you save a few gold here and a few gold there as you research each tech. Not much, but we've been penny-pinching in other areas as well... and it has offered us some rewards.
  • There are a number of cities with TBD marked by E_T in their build orders. We need to figure out what they should be building, probably after the jump (as E_T says). Most are likely good with aqueduct pre-builds for now, though that may not be a bad choice for what to build after the jump as well. Commentary on this greatly welcome.


Military:

Added by Arnelos:
Several Issues...
  • NM Ghengis should go 9 this turn while Settler Lux A goes 3, meeting up together on the hill at Tripoli-2-3-3. The other settler no longer needs the protection given that all tiles in that area no longer have fog. At most, you might consider changing my order for Sir Togas next turn when the other settler moves further south. As for Settler LuxA, it will need the escort from NM Ghengis while heading eastward into the fogged jungle area.
  • The new city being founded north of Equilibrium has no military unit protection. NM ZargonX Reborn is not needed for that area to uncover fogged tiles any longer so it was moved south to join the fort stack at EQ-6.
  • E_T and BigFree requested that we be SURE that the GCA spear is indeed gone. With the scouting that MI BigFurry Infantry and our galleys did last turn (not to mention the CFC sword) we know that the GCA spear (if it still exists) must be on one of two tiles to the west this turn. As such, to dispel this ghost for good, MI BigFurryInfantry and MI Vlad Antlerkov will both move 4 (due west) next turn. Between those two units, all tiles upon which the GCA spear could still be will be uncovered. That should settle the issue of the GCA spear for good, one way or the other.


Diplomatic:

Added by Arnelos:
Could the FAM step up the operation on working close with CFC? I get uncomfortable whenever I realize that we are not actively communicating with CFC as much as we are with CGN. To an extent, that may simply be natural, but we need to be giving CFC some measure of ownership over the short-term and long-term plans of the alliance. Perhaps some joint cabinet-to-cabinet chats would be helpful? Perhaps even the establishment of an embassy FORUM like the one we have with CGN where issues of import to both teams could be laid out with more detail and at each team's leisure than is possible in chat? Regardless... we need to think about ways to tighten our ties with CFC. That will be the primary means by which we ensure their allegiance in the long-run.

Other:

Added by Arnelos
There seems to be a lingering issue of people wondering how GWT defeated Agincourt with only the Ansar start CGN could see last turn. Should we inquire with GWT? Should we run more numbers on an analysis? Please keep in mind that while GWT's victory was indeed lucky, it is not out of the realm of a reasonable amount of luck. Personally, I find it likely that GWT simply got lucky, NOT Lucky. That said, if people wish to look more closely at the issue, we will.

Link to turn 165 report
[EDIT by E_T] corrected link to point to the report section of last turn [/edit]

Last edited by E_T on 17-03-2004 at 15:45

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:33
  Old Post 23-03-2004 18:25
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If it's not too much trouble...

Could we get the Ending of the Turns' Beakers per Turn from the F1 screen? As that is also a measure of our economy and such, it should be listed along with the GPT. I can also use this to help figure out any tweeking that we might be able to do during a research run.

When you take this reading, I've found that you should bump the slider down and back up again, that way, it will remove any false beakers that aren't going to be counted anyways.

[EDIT] Also, I would like to see 2 other Items in the report
1) Science (beaker) Power - Number of BPT at 100% science.
2) Currency Power - GPT@Full Tax minus GPT@Full Science.
Example: @Full Tax -> +93 GPT; @Full Sci -> -121 GPT and 221 BPT. Currency Power = +93 - (-121) = 214 GPT. Sci Power = 221 BPT.

This would show how "balanced" we are in both areas of our economy. As we build more Libraries (and other Sci things), the Sci Power will increase. Conversely, as we build more Markets (and other Cash producing Items) the Cash Power will also increase. Both will increase as our citys grow and produce more into our economy as a whole.

We should see a big jump in this when we move the palace and get things set up for our GA.
[/edit]

MoI E_T

Last edited by E_T on 23-03-2004 at 18:55

Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:33
  Old Post 26-03-2004 10:47
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Turn 166 - 500 A.D. Turn Report

Attendance
Arnelos
Trip (in and out with his connection problems)
E_T
Kloreep
conmcb25 (left early)
GodKing (left early)
Sharpe (left early)
Togas

Foreign Affairs

40 Gold and WM received from CFC (accepted)
Sent WM (accepted) to CFC

Christening Units

Settler completed in Apolyton named PolyB

Reconnaisance and Barb Hunting Forces

MI BFI (West) moves 4; goes looking for the phantom GCA spearman and finds it. 3/5 GCA spearman fortified on the jungle silk tile furthest from Equilibrium.
MI Igor (South) moves 4-6 and fortifies; sees nothing
Sir Vondrack (North) moves 9-9-8-8; going on barb patrol in the north (replacing Sir Donegeal)

Naval Forces

AIS Seeker (in Equil) moves 8-8-4; moving out to a picket position
AIS Assassin (south of Equil.) moves 6-8 into Equil. and fortifies; staying there to move our units if need be... we can determine what to do about the Assassin next turn.

Workers

Monkee & CalcII start road (done)
Squid & Horse start road (done)
Screech & Sanchez start road (done)
Frodo & Out of Darkness irrigate (done)
MrWIA, EVC & Dejon start mine
Lib & Slave Farb start road
Yo & Slave Anarchy move 3-3
Phobic moves 3 and irrigates

Settlers

Settler HispA founds Mongoose Abyss
Settler MingA moves 3-2 and founds Lumen Musae
Settler NanaB moves 2
Settler PolyA moves 2
Settler LuxA moves 3
Settler PolyB moves 3-3-3

Western Defense Forces

MI Vlad Antlerkov (West) moves 4; is moving to help MI BFI block those 2 hills tiles the following turn if the GCA spear moves to occupy them
Sir E_T moves 2; also moving to block hills, but E_T is moving to block the eastern hills (along with the CFC swordsman)
NM ZargonX Reborn moves 3; moving to join fortress stack

Southern Defense Forces

none

Core Defense Forces

Sir Donegeal moves 6; returning south
NM Ghengis moves 8; escorting Settler LuxA
Sir Togas fortifies; staying where he is to clear fog until Site #5 is built to the south next turn
Warrior WWNN moves 8-8-8; heading to Karina to disband
Warrior not_panag moves 9-9-9; heading to Karina to disband
NM Arnelos moves 4; moving back to road network now that the unit is no longer needed for clearing fog

Economy

Mongoose Abyss starts Temple
Lumen Musae starts Courthouse
Apolyton starts Settler
Lakeview switches from Worker to Library
Zenophobia switches from Aqueduct to Worker

WF Placements

Mongoose Abyss set to 5
Lumen Musae set to 1
Apolyton set to 6-8
Mingapulco set to 3-6-7-9-11
Chiquita set to 1-2-5-6-13
Bananatopia set to 1-2-3-8-16
Dominus set to 1-4-6-8-15
Power of Victory set to 2-3-4-11
Karina set to 3-11-13-17
LuxInvicta set to 1-2-11-13
BigBend set to 3-4-8-10-12
Apolyton Prime set to 2-3-6-7-10-12
Solace set to 2-8

Demographics

Approval Rating: 75% (2nd)
Population: 2683000 (3rd)
GNP: 331 million (3rd)
Mfg. Goods: 114 megatons (3rd)
Land Area: 33500 square miles (3rd)
Literacy: 12% (2nd)
Disease: 4% (5th) (We went from 4th to 5th this turn... new jungle cities)
Pollution: 0 tons (1st)
Life Expectancy: 25 years (4th)
Family Size: 1 children (1st)
Military Service: 6 years (3rd)
Annual Income: 6 per capita (1st) (we went from 2nd to 1st)
Productivity: 412 (3rd)

Top 5 Cities
1. Parthemuende (GWT) - Pop 12 (Pyramids, Colossus)
2. Aarhus (CGN*) - Pop 12
3. Sevenoaks (CGN) - Pop 11
4. Colombus (CGN) - Pop 7 (fell one pop this turn)
3. Webringen (GWT*) - Pop 12 (no longer losing pop)

Miscellaneous and End Turn

Education research complete. Start research on Monarchy.

Slider: 50/50/0 (Tax/Research/Lux)
Treasury: 234 Gold
Net Income: -22 GPT
Research: Monarchy (0 beakers stored, 5 more turns)
[EDIT by E_T] 125 beakers towards Monarchy this turn.[/edit]
Strong to GCA
Average to CGN
Strong to CFC
Weak to GWT
There are no barbarian tribes near our cities

Science Power: 229 bpt
Currency Power: 222 gpt
NOTE: "Science Power" is bpt at 100% Research. "Currency Power" is GPT at 100% Tax minus GTP at 100% Research.

Turn saved and sent at 12:35 a.m. EST on Friday, March 26 (0535 GMT on Friday, March 26) to:

msdg@civfanatics.net
intersitepbem@mongoose201.com

----------------------



Last edited by Arnelos on 27-03-2004 at 03:34

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:33
  Old Post 26-03-2004 21:57
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With the founding of Mongoose Abyss & Lumen Musae this turn, this siginfies the end of the Phase 2 of the Settlement plan. Phase 3 is well on it's way and the first Phase 4 Settler was built in Apolyton last turn.

We are now on the downslope of our Super-REX (or RMGX) and only have the Palace move in 4 more turns to really start to get ourselves to build back up again.

MoI E_T

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:33
  Old Post 27-03-2004 02:27
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#6 Report this post to a moderator
Tired of ads?

Can the FAM get CGN to give us some screen shots of the war front and troop positions and such?

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