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roadcage
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Minneapolis Kansas
Nov 2001 time: 23:33
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To be edited by the Consuls and Ministers.
Status:
- Republic
- Researching Monarchy (125 beakers stored, 4 more turns)
- 252 gold cash, -22??? gpt. (est)
- Slider at 50/50/0 tax/sci/lux
Urgent questions & tasks:
MoW - Work on and complete a long-term defense plan
MoW/MoI- Build Queues?
MoI - REX, preparing for palace jump
MoI - wonder builds?
FAM - CFC tech sharing deal: amount of money
FAM - Peace with GCA
Consulate and Team - Work on and complete a new strategic plan
Unit movement & actions
Unit Roster
To be edited by MoW
Economy:
Apolyton - building Settler (turn 2 of 5 sched - to be abandoned)
NOTE: last build for our Capitol
Lakeveiw - building Library (turn ?? of ??TBD?? sched).
Mingapulco - building Aquaduct (turn 5 of ??TBD?? sched).
Chiquita - building Settler (turn 5 of 5 sched).
Bananatopia - building Courthouse (turn 6 of 9 sched).
Incensity - building Courthouse (turn 7 of 9 sched).
Dominus - building Granary (turn 23 of 23 sched).
Tripoli - building Marketplace (turn 8 of 10 sched).
Equilibrium - building settler (turn 14 of 18 sched - to be abandoned).
Hispanica - building Courthouse (turn 9 of 9 sched).
Power of Victory - building Library (turn 9 of ??TBD?? sched).
Karina - building Marketplace (turn 8 of 13 sched).
Lux Invicta - building Settler (turn 4 of 7 sched).
Big Bend - Settler built, start building Market (turn 1 of ??TBD?? sched).
BigFurryCity - building Aquaduct (turn 3 of 14 sched).
Apolyton Prime - building Marketplace (turn 21 of 29 sched).
Del Monte - building Library (turn 6 of 29 sched).
Heart of Darkness - building Library (turn 11 of 13 sched).
Elucidium Novem - building Settler (turn 9 of 9 sched).
Silk Road - building Harbor (turn 5 of ??TBD?? sched).
Arcadia - building Granary (turn 14 of ??TBD?? sched).
Zenophobia - building worker (turn 4 of 7 sched).
Note: Zeno is a designated Worker Pump. Worker is built AFTER the Palace Moves on the same turn.
Solace - building Worker (turn 9 of 10 sched).
Down Under - building Harbor (turn 6 of ??TBD?? sched).
Lumentis Bananais - building Library (turn 5 of ??TBD?? sched).
Antlergrad - building Courthouse (turn 4 of ??TBD?? sched).
Area X - building Harbor (turn 4 of ??TBD?? sched).
Heros' Summit- building Harbor (turn 3 of ??TBD?? sched).
Mongoose Abyss - building Temple (turn 2 of ??TBD?? sched).
Lumen Musae - building Courthouse (turn 2 of ??TBD?? sched).
Worker Force:
Apolyton - starting WF 6-8. NC.
Lakeveiw - starting WF 5-6-13. NC.
Mingapulco - starting WF 3-6-7-9-11 (working Game). NC.
Chiquita - (grows this turn) starting WF 1-2-5-6-8-13. Change WF to 1-5-6-13-14-17.
Bananatopia - starting WF 1-2-3-8-16. NC.
Incensity - starting WF 5-6-7-14-17. NC.
Dominus - starting WF 1-4-6-8-15. Change WF to 1-2-4-6-8.
Tripoli - starting WF 2-9-17-18-19. NC.
Equilibrium - starting WF 3-6. NC.
Hispanica - starting WF 1-2-3-5-13-20. Change WF to 1-2-3-4-5-12.
Power of Victory - starting WF 2-3-4-11. NC.
Karina - starting WF 3-11-13-17. Change WF to 11-13-17-18.
LuxInvicta - starting WF 1-2-11-13. Change WF to 1-11-14-15.
Big Bend - (settler built) starting WF 3-4-18. Change WF to 1-3-4.
BigFurryCity - starting WF 5-6-7-8-20. NC.
Apolyton Prime - starting WF 2-3-6-7-10-12. NC.
Del Monte - starting WF 11. Change WF to 10.
Heart of Darkness - starting WF 3-4-5-12-13. Change WF to 3-4-5-6-13.
Elucidium Novem - (grows this turn) starting WF 2-3-4-8-19. Change WF to 2-3-8-19-20.
Silk Road - starting WF 19. NC.
Arcadia - (grows this turn) starting WF 6-7-18. Change WF to 2-6-7.
Zenophobia - (grows this turn) starting WF 1-2-8. NC.
Solace - starting WF 2-8. NC.
Down Under - starting WF 10. NC.
Lumentis Bananais - starting WF 13. NC.
Antlergrad - starting WF 11. Change WF to 4.
Area X - starting WF 3. NC.
Hero's Summit - starting WF 6. NC.
Mongoose Abyss - starting WF 5. NC.
Lumen Musae - starting WF 1. NC.
Workers:
Screech & Sanchez - move 6-6 and Irrigate (done).
Squid & Horse - move 8-9-6, will start clearing next turn.
BigFurryWorker - move 8-9, will start roading next turn.
Yo & Slave Anarchy - Road (done).
Silky - move 6-9, will start roading next turn.
Empress - move 9-9-9 (joining Larry), will help to clear next turn.
Monkee & CalcII - move 1-2-6 (to site 3 dyes), will start to clear next turn.
LAN Party (LAN, Dan & Gits) - move 9-8-8, will road next turn.
Frodo & Out of Darkness - move 2-1, will start clearing next turn.
Rush - Road built, worker frozen.
rah - Road built, worker frozen.
Gang of 3 (MrWIA, EVC & Dejon) - Mine built, workers frozen.
Phobic - Irrigation done, worker frozen.
Curly - Mine built, worker frozen.
Spike & Moosefart - tile Cleared, workers frozen.
Mark & Otto - tile Cleared, workers frozen.
Lib & Slave Farb - 2 turns left to Road.
Larry - 5 turns left to Clear.
Settlers:
See General Overall City Placement Plan #1 for locations
Also, see
Phase 3: from FP to Palace move for the Phase 3 sites
Phase 4: Post Palace Move for the Phase 4 sites
Settler NanaB (at site 5) - Build city. Set build to Courthouse, Set WF to 3.
Settler PolyA - (at site 3) - Build city. Set build to Harbor, Set WF to 2.
Settler LuxA - (going to site 6) - move 6. Will build city next turn.
Settler PolyB - (going to site 7) - move 3-3-2.
New Settler from Big Bend - (name him Settler BBshort - going to site 4) - move 6-3-2. Will build city next turn.
Preturn Sim Results:
Beaker Power = 232 BPT
Cash Power = 225 GPT
128 (this turn) + 125 (previous) = 253 beakers towards Monarchy (4 turns left) with tweeking down to 40% on 5th turn (maybe 30% if good growth).
576 - 253 = 323 left to research.
GNP = 346
Mfg = 112
Prod = 419
GPT = -19 (+21)
real save has the same figures
Diplomacy:
GCA: (Mostly) Phony War (War in game)
CFC: Alliance, NAP (Peace in game)
CGN: Peace, Tech Embargo against GWT (Peace in game)
GWT: Cold War (Peace in game)
Comment, please, many "plans" (especially those marked with '??') are just suggestions or ideas, not decisions already made.
---
Note: keypad directions used for all except in WF orders.
Discussion and basic reporting to follow. See the topped thread for comprehensive results
Last edited by E_T on 31-03-2004 at 04:55
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Arnelos
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of the Free World
Sep 2002 time: 00:33
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Urgent Business for This Turn
Economic:
Added by Arnelos
* Trip and MZ: please note if you play the turn that E_T has requested an addition to the turn report in the form of "research power" and "currency power" statistics. Please check with my turn report on the previous turn for details. I will include a reference to what E_T means by this with my turn reports for reference in the future, as well.
Military:
Added by Arnelos
* We need an escort for Settler PolyB. Perhaps we can send off the NM in that area with the settler and have Sir Togas take its place on sentry duty in the Banantopia/BigBend/Tripoli area?
* We still need to decide what to do with the galleys. Please note what I've decided to do with them for now in the Turn 166 turn report.
* Please note that MI BFI, MI Vlad Antlerkov, and Sir E_T are all moving toward the hills tiles in the jungles east of Equilibrium to deny those tiles to the GCA spearman in the area (for now). Please see the discussion started by Trip in this thread for further details on what they are up to and for the opinion of the team on that and related issues before playing the next turn.
Diplomatic:
Added by Arnelos
* Summit chat with CFC is apparently scheduled for ~3 p.m. EST this Sunday, March 28th. Hopefully Zarn and Donovan Zoi will both be there. Hopefully, some of our people can be there, too. We still need to perhaps discuss with them ways we can stay in better contact in the future, but hopefully the FAM can do that with them during the chat (since the FAM would mostly be repsonsible for such coordination unless there was a joint war effort).
Other:
To be Edited by the Consuls
Link to turn 166 report
Last edited by Arnelos on 26-03-2004 at 11:06
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Master Zen
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of naughty
Jan 2003 time: 23:33
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GREEN!!! AAARGGHH!! MY EYESSS MY EEEEEEEYEYEESSSSSS!!!!!!!!!!
Last edited by E_T on 27-03-2004 at 02:34
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E_T
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Orlando, Florida
Mar 2001 time: 00:33
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I'll have them up before dawn.,... or shortly afterwards.
E_T
Last edited by E_T on 30-03-2004 at 16:23
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E_T
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Orlando, Florida
Mar 2001 time: 00:33
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In the last 10 turns (from when FP was built and numberous cities) until now, our score had gone up 49 points. That is an average of 4.9 points per turn. [EDIT] An increase of 14.04% in that 10 turns. [/edit]
It would be interesting to see how our rate has changed (i.e. Arnelo's chart) up until now.
E_T
Last edited by E_T on 30-03-2004 at 18:48
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Master Zen
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of naughty
Jan 2003 time: 23:33
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General
- 5/5/0 Tax/Science/Lux
- Science Power: 231 bpt
- Currency Power: 224 gpt
Diplomacy
- CFC sends 40g + WM. We send WM
Scouting
- Knight Vondrack moves 8 (towards barb camp)
- MI Vlad moves 1 (onto hill)
- MI BFC moves 9 (onto hill)
- Knight E_T moves 2 (onto hill)
Military
- Knight Donegeal moves 2 (going home)
- NM Clinton Portis moves 6-9 (escorting Settler PolyB)
- Knight Togas moves 4-8 (going home)
- NM Ghengis moves 6 (escorting Settler LuxA)
- NM ZargonX forts at fortress 6 of Equilibrium
- NM Arnelos moves 7-7-8 (to be decided if he moves to core or to west)
- Warrior With No Name disbands at Karina
- not_panag disbands at Karina (you will be missed)
Navy
- AIS Seeker moves 8-7-7 (possibility to relieve Hunter which can go to observe GCA spear, also leaves a tile with fog for possible barb hunting)
City Builds
- Big Bend builds Settler (BBShort), begins Marketplace
- Leptis Magna begins Courthouse
- Lupis Musae begins Harbor
Workers
- Screech & Sanchez - move 6-6 and Irrigate (done).
- Squid & Horse - move 8-9-6, will start clearing next turn.
- BigFurryWorker - move 8-9, will start roading next turn.
- Yo & Slave Anarchy - Road (done).
- Silky - move 6-9, will start roading next turn.
- Empress - move 9-9-9 (joining Larry), will help to clear next turn.
- Monkee & CalcII - move 1-2-6 (to site 3 dyes), will start to clear next turn.
- LAN Party (LAN, Dan & Gits) - move 9-8-8, will road next turn.
- Frodo & Out of Darkness - move 2-1, will start clearing next turn.
Settlers
- Settler NanaB (at site 5) - Builds city Leptis Magna
- Settler PolyA - (at site 3) - Builds city Lumis Musae
- Settler LuxA - (going to site 6) - move 6. Will build city next turn.
- Settler PolyB - (going to site 7) - move 3-3-2.
- Settler BBShort - (going to site 4) - move 6-3-2. Will build city next turn.
Workforce
- Chiquita - Changed WF to 1-5-6-13-14-17.
- Dominus - Changed WF to 1-2-4-6-8.
- Hispanica - Changed WF to 1-2-3-4-5-12.
- Karina - Changed WF to 11-13-17-18.
- LuxInvicta - Changed WF to 1-11-14-15.
- Big Bend - Changed WF to 1-3-4.
- Del Monte - Changed WF to 10.
- Heart of Darkness - Changed WF to 3-4-5-6-13.
- Elucidium Novem - Changed WF to 2-3-8-19-20.
- Arcadia - Changed WF to 2-6-7.
- Antlergrad - Changed WF to 4.
- Leptis Magna - Changed WF to 3.
- Lupis Musae - Changed WF to 2.
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