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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:33
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a few ideas
Are any of the outlying galleys in a position to gauge if there is a western lego naval picket line, say at about 5-6 tiles west of lego coast?
We need some answers from gwnd
1. What is the target date?
2. How they intend to get around picket ships/land blockers of lego.
2b. Lego is average to us, which would indicate that they can block at least as much land as us, and they are in republic, so no interior garrisons are needed.
How would we do it? Kill the picket ships then land a turn later, hoping that we killed enough pickets to create a large landing zone, thinking that they couldn't cover every single square?
Hmm. This is fun. What about shipping out a formation of galleys (in pairs or threes) like:
x
o
o
x
o
o
x
I would think that would spread the coverage pretty widely, especially if both ND and GoW do it.
And we might, even if we don't intend to drop anything off early, ship out a couple empty galleons just to tie up some forces for a turn or two (so GOWND could land)
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Cort Haus
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London
Apr 2002 time: 05:33
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We probably want to say something to GoW soon, to keep the diplo going. Here's a draft ... and it doesn't say anything about 'how many troops'.
quote:
MZ,
The chat was good the other day, and there has been much discussion since on our forum. We haven't reached a unanimous position on the proposal, and there is some opposition to the notion that GS troops are really needed to damage Lego, but at this stage there is a possibility that a GS majority would approve the sending of troops to contribute to a Grand Alliance to Undermine Lego.
Would you be able to offer an an indication of the timescales you had in mind, so we could consider planning possiblites? In the light of the window of operations, we expect you would probably want to get started asap after Mil Trad. For our part, we could deliver an Expeditionary Force to the West of Lego not before around 15 turns, before which we could assist with city investigation, were an eastern assault already under way.
Some at GS feel that Lego may be able to block an eastern landing, in which case a new threat from the west may help to divert troops, but there is also the possibility of landing in Lego Minor, chez Vox, and blasting through Invoice. The least effect would be to pull units into Invoice, making landings easier elsewhere.
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:33
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Good message, Cort.
The reality is that we are not prepared for this operation (deliberately so. We were settling down to build). We need time to set into position, and meanwhile, the Bobians need to get moving. Hopefully, between what you told him in chat, and this PM, MZ will come to understand that.
I guess Hurricane's first build after Copernicus (if we get it) should be a galleon, eh? Let's get our galleys upgraded ASAP. I think we're set on ToE/Hoover in Arashi/Tempest, so EotS could build a few pikes for musket upgrade.
Do we have another east coast city that could switch over to a galleon and complete it in a reasonable timeframe? Then, coupled with the 2 galleys coming down the east coast, we would have 4 ships ready. Hurricane can punch out a 5th (it can do 4-turn galleons, I think*), and we would have 20 units of carrying capacity. How does 6 muskets, 2 knights (our elites), and 12 Cavalry sound?
By the way, can we get rid of those warriors? What in the world are we saving them for, when we have enough units to cover the sea wall? Surely we don't intend to upgrade them to guerrilas?
-Arrian
* - Copernicus in 6, 1st galleon in 10, second in 14. Hmm, not fast enough, is it? See, this is where we get into trouble. The whole point of disbanding most of our fleet was that we weren't going off on any more adventures. No sooner do we do it then we get sucked back into an overseas invasion.
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:33
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Yeah, I posted elsewhere that Vulture is clearly the guy for ND, since he knows German. I'm fine with the change, though it was a bit odd on the timing (I had *just* become ambassador to ND). No biggie.
Definitely go for cash from ND/GoW for the remaining medieval techs. We simply don't care about MT - if we ARE to get it, I think we can argue we should get it on the cheap. We don't have to push this too hard, because I doubt GoW has that much free money anyway, but I don't want to just cave immediately either.
As for Vox... I think they should be treated as a subset of Lego. I think we should remind MZ that, while bringing Vox up in tech *might* get us 1 industrial age tech, it will also get Lego 1 industrial age tech - possibly one that could do BAD things to an invasion force (nationalism). With 3 teams cooperating, 1 tech is not that big a deal. For an isolated Lego, it's HUGE.
-Arrian
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:33
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okay, I finally got to this thread, after my holiday... a lot has already been said, of course. But still, some of my opinions:
1. We can't keep out of this war, period. We need to participate, not only diplomatically, but also seeing our resource situation. If we go in, we need a contract in which we somehow are guaranteed resources, either by corrupt land, or by trading to us.
2. We can't let GoW + ND split up Lego, no matter how bloody the war is. If Lego gets eliminated, we need a piece of the cake. But, most preferably, Lego lives, only damaged. I'ev read a couple of times that it doesn't matter if Lego is destroyed or not, that is not true. If Lego gets destroyed, ND will pay GoW with Lego land, and we will be on #3 (out of 4 teams), whereas now I consider us #2 (out of 6 teams) but fastly dropping behind ND.
So, either we fully commit to this war, and send not a token force, but a large force (not 20 or 30 cavs, but 60), or we somehow make sure GoW and ND can't destroy Lego and split the spoils.
3. Our invasion forces need either a settler, or a couple o workers, to make sure we can have some chance of defending our selves. (workers to add to a captured city, to get it above size 6)
4. RP needs to stay out for the moment, but have to be considered by RP and GoW as part of our participation. They can investigate cities for us. RP doing investigation = less commited troops from us.
5. In no way will we pay for Mil Trad. We don't need the tech, if they want to get us in, we are given it for free. No trust thing, this has to be a necessary condition... no credits, nor good will, or whatever.
6. SP is about the same: them giving it to us, is a fair price... sure, they trust us, but we can't do anything with SP. Muskets are not offensive units, we can't invade Bob with muskets. Coal and rubber is what we need, not SP. So, it may be a token of trust, it may not be part of our gains in this war.
7. That said, what do we want to gain? Obviously, Lego out of the picture would be good, but not if their place is taken by a stronger GoW and / or ND. Land is not really an option, or it should be a way of transporting RP off our island. And their land is rather shitty. We could do a palace jump (I'm fairly certain GoW is looking for on, they will not raize cities, but try to hold on to anything captured), our FP placement is meant to allow a palace jump to Bob, so also to Lego. But that means we need most of Lego, not just one or two harbor cities.
Other gains? the promise GoW and ND will battle it out? Hmmm... not certain. Remember that when there was first talk of us joining them to destroy RP, one of the points in chat was that Lego was next. That clause is still active between them, this war is planned. They are right that Lego doesn't have a complete sea wall, where we have, and after RR it will be a lot messier to invade them. They have planned this all along, and I bet that it took them much too long to drive us off Bob, or they would have invaded Lego already.
So be careful with jumping into this war, without any clear gains for us. If we can enter without too much economical effort, ToE and Hoover are safe. Those 2 wonders are worth 1200 gold for me, by far. But they won't win us the game unless we have some plans for the future how to use them...
8. So, in the end, I say we enter the war, with a smaller force then they want us too (the 4 galleons worth of units should be fine), and the promise that we will pay RP to do some investigation for the alliance. (e.g. put 800 gold apart for that). That should be enough... I haven't read that GoW needs our participation, they just need assurances we will not invade them.
9. PS: GoW and ND do not need to protect themselves from each other, at least not atm. They didn't do it during the Bob-war either. See in the AAR that GoW thought we were a problem, and wanted to protect their cities against an invasion from us, not from ND. they marched through ND territory with almost all of their riders, when ND was very busy fighting RP... they could have back stabbed and taken them out nearly completely, but didn't. So expect that ND and GoW, once they are certain we're no threat, will land more troops then what they are saying now... I'm thinking of possibly 50+ riders, 50+ ansars, and a couple of muskets. Getting us in is just a diversion, a sure way to get us to keep to our NAP.
If in negoations, we hear something like "what you conquer is yours", we know what is happening: we will conquer 1 or 2 cities, and are just there to ensure Bob can be safe, and Lego will focus on us instead of on the Bobians. I wouldn't be surprised if our invasion plans are going to be leaked to Lego by GoW. So in this respect, do not mention where exactly we're going to land, as you can be sure Lego will be there, blocking our sites.
DeepO
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:33
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quote: Originally posted by vmxa1
I have said all along that they will not go at each other until they have locked down all the other threats. |
Very true, but this point seems to be forgotten here... we guess both of them have 50 3-move units already, once they're sure of our stance, nothing is keeping them from invading Lego with all of their forces. We need somehow to take that into account, either by being able to land a lot more forces on Legoland ourselves.
Once Lego is gone, we have a window of ~20 turns before we van be attacked on that side, as no GoW or ND ships are on our East. That measn we only need half of our Sea wall, the other half can be protecting what little spoils we get from the Lego adventure. If Lego is losing too badly, we need to be prepared to send more troops!
quote: I am not so worried about them leaking us to Lego, that would kill any future deals. |
I'm not worried... but it is a possibility. I'm sure GoW would have thought that breaking deals with us would have killed any future deals, however they have done it 7 times before the NAP issue... I'm sorry to say it, but GS are wussies when it comes to holding grudges, we are the softies of the PTWDG 
quote: Our two objectives are to 1- slow down Lego 2- try to get some resources out of the conflict. |
I agree, but let these be clear goals, and let all the rest depend on these. Otherwise we risk not accomplishing anything, just helping others win.
DeepO
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:33
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Cort, I'm the first to agree that we need to continue on the path we took, building our economy and science (nearly done), and then our production. We should not switch to full time military before we're ready.
However, we simply can't let ND and GoW take Legoland, and divide it, as Vox will surely follow. If we let that happen, the game is over for us, no matter if ND and GoW decide to battle it out between theirselves. If Lego starts to crumble, we need to have some sort of alternative plan to make sure we hold significant ground on Lego... seeing as our sea wall is not necessary in that scenario (as there won't be any ships on our East), we can use those units.
But I only see this as a backup plan, first priority would be to make this a bloody war, in which no side really gains a lot, with minimal effort from our side. If that fails, we have to seriously increase the effort (by that time, we would be around completing ToE, BTW, if the war starts in 10-15 turns, we will know how it goes around turn 20-25.), or we lose.
DeepO
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vmxa1
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Oviedo, Fl
Nov 2001 time: 21:33
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quote: Originally posted by DeepO
Cort, I'm the first to agree that we need to continue on the path we took, building our economy and science (nearly done), and then our production. We should not switch to full time military before we're ready.
However, we simply can't let ND and GoW take Legoland, and divide it, as Vox will surely follow. If we let that happen, the game is over for us, no matter if ND and GoW decide to battle it out between theirselves. If Lego starts to crumble, we need to have some sort of alternative plan to make sure we hold significant ground on Lego... seeing as our sea wall is not necessary in that scenario (as there won't be any ships on our East), we can use those units.
But I only see this as a backup plan, first priority would be to make this a bloody war, in which no side really gains a lot, with minimal effort from our side. If that fails, we have to seriously increase the effort (by that time, we would be around completing ToE, BTW, if the war starts in 10-15 turns, we will know how it goes around turn 20-25.), or we lose.
DeepO |
I think that is the crux of the matter. We want to see Lego lose some land or at least have to back up a ton on their research and infrasructure.
We don't mind if they are reduce considerably, as long as we get a piece of the land.
If it is to be just a monkey wrench in Legos gears and we do not have put much up, then great.
If it is a huge beating for Lego and we are left out, then it will be very rough.
I agree we can avoid a huge commmitment to start, until we see how things are going.
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