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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:33
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Crap
Well, at the very least we have gone a long way towards mending fences and setting an anti-lego policy. The trick will be to make sure it stands until we can do a naval invasion via marines.
I think this actually might be good for us. One of my fears was disemboweling lego quickly, maybe 30 turns before marines, then the focus being shifted to us. Now the focus upon the advent of marines has to be lego, not us.
Crap.
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:33
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I thought of that earlier, but didn't mention it as it is not nearly as easy as it seems. First of all, they don't need a full sea wall, similar to Lego they don't need to protect that inner sea. 1 lookout will gain them 10 units. So, about 25 units are needed for full coverage of their coast.
25 units.. and how many did we let them have on the Voxodus? 15? more? they could have easily build those, especially as they can go without iron, and only build spears and warriors. And the support costs are reasonable, they have 10 cities, and are using sea for commerce.
But even assuming Vox does not have it's coast covered, is it that easy to threaten them? Their land is very rocky, easily defendable. Lego doens't need to do much, if they send 10 muskets, the 30 cavs force seems little at once. And 10 muskets can be instantly replaced in GA, that's about 1 turn production... once they figure Vox, or they are under attack, they will shift towards war, so we won't get any chance of invading spots in the wall.
So... I'm sceptic to this, I don't think it will work.
DeepO
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