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Gilgamensch
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France
Jun 2002 time: 06:34
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Just one by one, not connected. I am just curious, how they look 'bit by bit'.
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Gilgamensch
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France
Jun 2002 time: 06:34
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In apolyton SAP it is (F/S/G)
Deep Sea: 10/0/10
Volcano: 10/20/10
rift: 5/20/5
Actually I would say:
Deep Sea: 10/5/10 (I never liked that the deep see had no production, kind of ilogical, as you would be sitting on the ground)
Volcana: 5/20/15 (They are anyway rare/more gold for the minerals you can take off 'easily')
lava rift: 5/30/15 (they are even easier to harvest)
normal rift: 10/15/10 (shall have enough minerals to have 15 shields and 10 gold, but also enough food)
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Gilgamensch
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France
Jun 2002 time: 06:34
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exactly, food from the top and production from the bottom.
So you think we shall have allways food=10, would make mroe sense (the only one we might want to exclude, Volcano)
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Gilgamensch
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France
Jun 2002 time: 06:34
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I do remember that the extra heat provides new/different live, plus the fact that the extra minerals are providing nutrisious (sp?) enviroment, but don't forget, if it erupts or just flexes it muscles everything is spoiled.
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Maquiladora
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A mistake i made when altering the values of terrains was trying to be too perfect in realism, then i swung the other way and went mainly for gameplay, then i reached a balance. I would say dont worry about giving it a value yet. It will all need to be tested alongside costs of the same era anyway. But as a general rule, if its rare, it only makes sense to give it good natural production.
quote: Deep Sea: 10/5/10 (I never liked that the deep see had no production, kind of ilogical, as you would be sitting on the ground) |
I guess Dale changed it from 10/10/5 (unmodded) to 10/0/10 in SAP because he changed beaches too, to lower the value of a navy (?), perhaps because the AI is so bad at protecting its shores. SAP games are more fun with all land anyway.
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Gilgamensch
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France
Jun 2002 time: 06:34
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As I haven't modded (yet), where do you find it?
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All times are GMT. The time now is 05:34. Apolyton Time is 00:34. |
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