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Do we need more underwater tiles? (Time out:0 days after 17-02-2004, 15:01)
yes
no
Fill the sea with Banana milkshake
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The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:34
  Old Post 16-03-2004 21:47 Visit The Big Mc's homepage!
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no the pic is still there

Gilgamensch the idea of the tile set is to get some newbie to say "when the hell did actocrap launch a tile patch" if i rounded them they would no longer fit in. anyway I would probably butcher them to try to get them rounded

something funny however you know I am going to have to add two new variation rules to get this to work

The Big Mc is offline The Big Mc
King
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time: 05:34
  Old Post 17-03-2004 03:17 Visit The Big Mc's homepage!
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ok i got to clean the tiles up but what do you think.

I would also like to open the thread up to general improvements to the underwater world

Gilgamensch is offline Gilgamensch
King
France
Jun 2002
time: 06:34
  Old Post 17-03-2004 13:18
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Looks quite nice, but me thinks to rough

In other words: Erosion is much stronger under water, that's why I suggested to round them a bit.

SMIFFGIG is offline SMIFFGIG
Prince
Great Britain
Jul 2002
time: 05:34
  Old Post 17-03-2004 14:31 Visit SMIFFGIG's homepage!
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at deep water erosion isnt as great as it is on shallower water

i think this is currently looking great

also i was thinking, maybe lakes, deltas etc should be a brand new tile type (there is already one unused activision graphic when u place a single piece of river in the editor)

http://65.40.245.240/ghosts/mono1.htm

http://www2.sfu.ca/limnology/

http://digilander.libero.it/faiweb/images/two-lakes.jpg
Mountain lakes

-SMIFFGIG

The Big Mc is offline The Big Mc
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  Old Post 17-03-2004 16:52 Visit The Big Mc's homepage!
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The original actocrap lake needed making smaller to better fit in but deltas I know there rich in food but you still have varying terrain

The Big Mc is offline The Big Mc
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  Old Post 18-03-2004 22:20 Visit The Big Mc's homepage!
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Quick check we have :

Rifts

Lava rifts

Volcanoes

Trenches

Hills

Mountains

Hydro thermal vents

and then every one above is copied for really deep terrain.

I think that’s it for the short list of terrains.


Then it’s a question of sorting out the tile values what if any goods to put on them. As well as making a new gold tile imp, something along the lines of research lab.

The Big Mc is offline The Big Mc
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  Old Post 19-03-2004 17:58 Visit The Big Mc's homepage!
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SMIFFGIG is offline SMIFFGIG
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Jul 2002
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  Old Post 20-03-2004 23:11 Visit SMIFFGIG's homepage!
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i think the hyrdothermal vents look good but need to be abit more varied from each other

Also i think there should be sailable rivers (rivers where a MAJOR source of income via trade etc) most thriving cities originated from the fact they where near a river.
The fact you cant even sail on rivers is unrealisitc, even if it requires a new sort of river. ford which is sailable

+ Rivers should only be traversable after the discovery of "Construction" which allows bridge building ala Civ2

Flinx is offline Flinx
Prince
Toronto, ON CANADA
Nov 2001
time: 00:34
Thumbs up  Old Post 21-03-2004 01:12 Visit Flinx's homepage!
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quote:
Originally posted by SMIFFGIG
Also i think there should be sailable rivers
yes please!

The Big Mc is offline The Big Mc
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  Old Post 21-03-2004 03:16 Visit The Big Mc's homepage!
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Hydro thermal vents will be hard to randomise I don’t think there is any way in ctp at the moment but the graphics are easily done

But sailable rivers are the same easy from a graphical point of view hard from a coders as we need to add a new kind of river (if you want only some rivers to be sailable). I could also make graphics for canals

S0 if any coder would like to volunteer to “help” I would find it helpful.

E is offline E
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July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:34
  Old Post 25-03-2004 23:07 Visit E's homepage!
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big mc

since I restarted trying to fix up my SnOOpy et al adaptation for ctp2 I see you are doing great work for sea terrain. I'm adding his sea graphics but do you have a list of the stuff you are implementing? that way if I have time I'll make update versions of your tile file with the SnOOpy water.

The Big Mc is offline The Big Mc
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  Old Post 26-03-2004 01:29 Visit The Big Mc's homepage!
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My tile file is not ready yet. The problem is that my tile file is not backwards compatible anymore. Everything which is not an update or fix needs code to even get it out of the tile file as actocrap really messed up tile rules by hard coding the wiled cards. I really need a coder to help add new wild cards to deal with lava rift to rift integration , hills , mountains, and the deeper terrain.

There’s a written list above this post but if it is pics you want sorry but there no all done. (need to improve the thermal vents and do deeper terrain ).

Optimizer is offline Optimizer
Prince
Stockholm
Feb 2001
time: 06:34
  Old Post 19-02-2005 06:58
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Can I beg for you to make atolls, too? These would be one-tile islands in the middle of the deep sea, rich in food.

E is offline E
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July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:34
  Old Post 19-02-2005 07:06 Visit E's homepage!
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Yes I second islands (without the four beach tiles...

The Big Mc is offline The Big Mc
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  Old Post 19-02-2005 15:14 Visit The Big Mc's homepage!
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well i would if i had a coder to help me. an atoll would be a exstermly easy.

The Big Mc is offline The Big Mc
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  Old Post 19-02-2005 15:25 Visit The Big Mc's homepage!
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Rate it pull it and tell me what to do now.

Attachment: atoll.jpg
This has been downloaded 16 time(s).

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Prince
Stockholm
Feb 2001
time: 06:34
  Old Post 19-02-2005 16:05
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Good! But maybe it should be bigger so that a city or airbase would look less ridiculous.

The Big Mc is offline The Big Mc
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time: 05:34
  Old Post 19-02-2005 17:50 Visit The Big Mc's homepage!
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that would mean that potentially a continental shelf would have to be on the next tile this would have the advantage of being able to place atolls on shallow water.

E is offline E
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July 24,2005 Ctp2 Tiles in sig!
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time: 21:34
  Old Post 19-02-2005 23:16 Visit E's homepage!
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maybe it would be like reefs but with the properties of Land

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Prince
Stockholm
Feb 2001
time: 06:34
  Old Post 19-02-2005 23:26
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quote:
Originally posted by E
maybe it would be like reefs but with the properties of Land

Just what I thought, and appearing randomly in deep seas just like volcanoes.

Brief story of atolls:
Underwater volcano erupts.
Underwater volcano rises above surface.
Reef grows around volcano.
Volcano becomes inactive.
Volcano sinks and submerges.
Reef keeps growing.
Result: A ring-formed, flat group of islands around a shallow lagoon.

 
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