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curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:17
  Old Post 25-02-2004 15:45 Visit curtsibling's homepage!
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@GePap:
I'll check it out!

@Arthedain:
Thanks, dude! I value your input!

@Boco:
Superb, old chap! Now I can move onto completing the unit list!

curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:17
  Old Post 26-02-2004 23:52 Visit curtsibling's homepage!
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Here are the latest units, feel free to suggest any changes or extra units...

Attachment: units.gif
This has been downloaded 187 time(s).

curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:17
  Old Post 26-02-2004 23:57 Visit curtsibling's homepage!
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Soon I will begin work on the map, I wish to add some changes to reflect the Western front...

Any changes that our map-experts deem crucial, I will be willing to implement...

He is the save, ignore any random units...WIP!

Name-change or city edit suggestions appreciated!

Attachment: kaiser-test1.zip
This has been downloaded 20 time(s).

rmsharpe is offline rmsharpe
Warlord
Minneapolis
Aug 2001
time: 23:17
  Old Post 27-02-2004 00:44
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Don't forget the static bunker unit will have a diplomatic effect as it is in the nuclear missile slot.

rmsharpe is offline rmsharpe
Warlord
Minneapolis
Aug 2001
time: 23:17
  Old Post 27-02-2004 00:58
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A couple of cities in Korea would be good, as that was one of Japan's colonies.

I don't know how significant Midway, Saipan, Iwo Jima, or Truk were, so those can probably be axed. I'd keep Guam just for gameplay.

Thimpu and Lhasa, you know they're in the wrong places again since it's your D3 map.

In South Africa, I'd get rid of Walvis Bay and put Windhoek there so the South Africans (British) have something in Southern Africa to shoot for.

I don't know if we really need four cities for Norway, two (Oslo and Narvik) I imagine would suffice.

Stalingrad obviously at this point doesn't exist, and Leningrad was St. Petersburg.

San Diego and maybe Tallahassee can probably be dropped from the U.S. to make more room for colonization in Africa, since the UK, France, and Germany all have colonies there.

Naturally, a lot of cities can be added to Africa as there were many colonies there.

The Suez Canal and Panama Canal, I wonder if those could be opened up to other Civs as well (meaning the city Suez/Panama is gone and that space made an ocean.)

Something to fill space in for the Ottomans, as they have a lot of open space in Lebanon, Syria, Iraq, and parts of Turkey.

That's all I have for now, I'm going to look up where the world's oil reserves were at that time, because I don't believe many Middle Eastern countries even realized they had it in 1914.

rmsharpe is offline rmsharpe
Warlord
Minneapolis
Aug 2001
time: 23:17
  Old Post 27-02-2004 01:17
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Oil was discovered in... ( entries that could be used in Kaiser are in bold lettering )

The Middle East

Algeria - 1956
Bahrain - 1940
Egypt - 1868, began production in 1910.
Iran - 1908, began production in 1911.
Iraq - 1928
Israel - 1955
Jordan - 1980
Libya - 1959
Saudi Arabia - 1938
Syria - 1959
Tunisia - 1964
Turkey - 1940

Elsewhere

Brunei - 1929
Romania - 1857 (production)
Sumatra - 1885

The U.S., Canada, and Mexico are pretty obvious as well for oil, so I'm just sticking to the more "obscure" countries.

fairline is offline fairline
Prince
of the wing
Sep 2002
time: 05:17
  Old Post 27-02-2004 01:59 Visit fairline's homepage!
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By way of confirming my pedantry, here are a few tweaks to the infantry: use/ignore as you see fit

- given the British Imperial troops their ammo webbing back

- The Australians had a more green jacket which rapidly faded to a brownish-grey in service

- the Canadian symbol you used was a WW2 divisional tac sign; the Canadian flag was a red ensign with the seal of Canada on it

- The Italians wore a greenish-grey uniform (more grey than green). There is no civ palette equivalent so I've made it grey

- The Germans changed from quite ornate tunics with coloured edging and brass buttons to a plain jacket with no visible buttons

I know, caring about this crap makes me extremely sad


I'll do the Russians sometime.....

Attachment: ww1 infantry.gif
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fairline is offline fairline
Prince
of the wing
Sep 2002
time: 05:17
  Old Post 27-02-2004 02:05 Visit fairline's homepage!
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Question about the planes: you've got a Martynside G100 in there, which was made in really small numbers, and 3 Albatros's. Are these just place-holders?

Arthedain is offline Arthedain
Prince
Dúnedain of the north
Apr 2002
time: 06:17
  Old Post 27-02-2004 02:49
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The things RMShape pointed out are great!

More cities in africa! I wanna fight for my colonies! The pacific isn't that important..

curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:17
  Old Post 27-02-2004 03:39 Visit curtsibling's homepage!
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@fairline:
The infantry help is a superb surprise - cheers!!!
The G100 may be dropped, and something else put there!
The Albatros bunch represent the DII, DIII and the Red Baron ace unit!

@rmsharpe:
Awesome data, old man!
I will digest this and make changes as needed!

Brill!

@Arthedain:
You indeed will fight hard for every metre of colonial turf, trooper!

curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:17
  Old Post 27-02-2004 03:44 Visit curtsibling's homepage!
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quote:
Originally posted by fairline
By way of confirming my pedantry, here are a few tweaks to the infantry: use/ignore as you see fit


Pedantry confirmed, sir!
And welcome!

This is the stuff!

quote:
Originally posted by fairline
- given the British Imperial troops their ammo webbing back

- The Australians had a more green jacket which rapidly faded to a brownish-grey in service

- the Canadian symbol you used was a WW2 divisional tac sign; the Canadian flag was a red ensign with the seal of Canada on it

- The Italians wore a greenish-grey uniform (more grey than green). There is no civ palette equivalent so I've made it grey

- The Germans changed from quite ornate tunics with coloured edging and brass buttons to a plain jacket with no visible buttons


More amazing work by the unit meister!

quote:
Originally posted by fairline
I know, caring about this crap makes me extremely sad


We are all sad men, but I wouldn't have it any other way!

quote:
Originally posted by fairline I'll do the Russians sometime.....


Cheers, squire!

rmsharpe is offline rmsharpe
Warlord
Minneapolis
Aug 2001
time: 23:17
  Old Post 27-02-2004 03:46
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Have you instead of using oil as a resource, making them industrialized zones? Instead of Baghdad being the world's center of commerce, it's London or Paris?

Boco is offline Boco
Prince
who was once King for a week.
Jan 2001
time: 00:17
  Old Post 27-02-2004 03:59 Visit Boco's homepage!
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Curt, IMHO (which I arrived at after only looking at your Units.bmp ) it looks like you're too heavy in aircraft. 18 plane slots vs 15 infantry? WWI marked a huge evolution in infantry tactics. Most combatants reorganized unit TOE's and tactics at least once during the war. In addition, the colonial infantry also varied a lot in quality.

Granted, aircraft underwent a similar evolution, but they weren't the major players that they were in WWII.

In my ignorance of the rest of your scenario, I'd suggest chopping out a few airplane slots and inserting additional infantry, an Allied armored car, and siege artillery.

Btw, how are you going to keep the emphasis in Europe? Although the Great War spanned the globe, all the non-European theaters (including Palestine ) were small potatoes. The war was decided in Europe. Had Germany won in April 1918, Britain and France would have been extremely hardpressed to keep their overseas colonies.

Another Btw, oil had been discovered in Mosul. DLG pretty much tore up Sykes-Picot from 1917-1919 so that the Brits could be assured of that oil source. IIRC however, you're correct that oil wasn't exported from there in significance during the war. That was more a result of Turk inadequacies than availability. Had the Allies captured it in 1916, I'll bet someone would have tried pumping oil out of there ASAP.

rmsharpe has a point. Oil became important late in the war, but it wasn't the measure of industrial might.

our_man is offline our_man
Prince
Glasgow, Scotland
Oct 2000
time: 05:17
  Old Post 27-02-2004 04:00
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Is there going to be an Easter Rising 1916 in this one Curt?

Arthedain is offline Arthedain
Prince
Dúnedain of the north
Apr 2002
time: 06:17
  Old Post 27-02-2004 04:07
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Btw, how are you going to simulate the commie uprising in russia? Would be kinda boring for the Russian player to get his units slaughtered by barbarian units. Will the excisting units be replaced by commie ones? Let us know what you have thought about it so far

our_man is offline our_man
Prince
Glasgow, Scotland
Oct 2000
time: 05:17
  Old Post 27-02-2004 04:15
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Edit: DP

curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:17
  Old Post 27-02-2004 05:22 Visit curtsibling's homepage!
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@rmsharpe :
Indeed, commerce/factories will replace oil in this one.
Also, London and Paris will be cities of major importance, hence the German effort to nab them!

@boco:
Funnily, after fairline's comments, the planes have been cut back some...
In addition to the colonial troops and MGs, I have the Italians using the Lancia car, and the Austrians added...

Many big events will happen in Europe, but I want to let the player have the world to exploit!

@our_man:
Perhaps a few irregulars might pop around 1916...

@Arthedain:
Super-powered barbs in the partisan slot is about the best option I can think of, fighting them will be a real hassle, not boring!

I can't really work out another way to simulate the communist rise,
apart from a large happiness wonder being made obsolete.

But I might combine that with the barbs anyway!

varwnos is offline varwnos
Prince
Thessalonike
Oct 2003
time: 07:17
  Old Post 27-02-2004 05:26
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Well the units are very impressive, although a bit repetitive (still, of the highest standard!) and i feel a bit out of my league now but anyway, i will dl the scen and have fun playing it although i must confess that i would like to see some ww1 scen focusing in the balcans, the endless central powers vs entente (spelling?) is a bit boring for me. However if i was english it wouldnt be Btw have you read Lord Dunsany's stories about ww1? they were being published at the time of the great war, and some are very nice

Cifer Almasy is offline Cifer Almasy
Prince
Detmold
Jan 2003
time: 05:17
  Old Post 27-02-2004 17:01
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Hi Curt,
from Monday on I will be back in Düsseldorf where I got some historical maps. If I may I will begin remodelling central Europe a bit then.
Have a nice day!

curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:17
  Old Post 27-02-2004 17:15 Visit curtsibling's homepage!
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@Cifer: Looking forward to that!

@varwnos: Worry not, dude! The action will span the globe!

I seek to not make the Western front the ONLY thing to focus on!

our_man is offline our_man
Prince
Glasgow, Scotland
Oct 2000
time: 05:17
  Old Post 27-02-2004 17:52
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I really like the idea of a colonial aspect to a WW1 scenario. Have you played John Ellis' Colonies IV Curt? In that scenario the colonies have very low production and growth; trying to build anything beyond the basic improvements in North America for a good part of the game is a real chore. Consequently, the arrival of a few cannons from Europe can really shift the balance of power! Seeing something similar in a WW1 scenario, where the transport of a single machine gun to Africa could have huge consequences, would be really enjoyable.

While the colonies of the European powers were not that important with regard to their industrial capacity, they were hugely important for raw materials. By using civcity to change the trade goods, you could make colonial cities valuable to capture for just this reason.

Hopefully the scenario will involve shipping weapons to Africa and the other colonies and the transport of goods from these colonies to Europe. I noticed the presence of a freight in the units.gif. Maybe you already had something like this in mind?

Sarsstock is offline Sarsstock
Prince

Nov 2003
time: 05:17
  Old Post 27-02-2004 20:14
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My favorite way to trigger the Red Uprising is to make it triggered by the events.txt. The way Jim Panse did in his WW1 scenario. In his game if the Russian Empire looses Smolensk to the Germans the revolution is triggered (Barbarian Bolshevik units). What I liked about this was that it reflected how the revolution COULD have been avoided if Russia had had better sucsess in the Great War, and hadn't lost so badly in almost every major battle they fought in.

It will give the Russian player incentive to not loose so terribly, since the player will know what will happen to them if they loose.

P.S. What are the civ's going to be Curt?

GePap is offline GePap
King
of the Big Apple
Nov 2001
time: 23:17
  Old Post 27-02-2004 20:18
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Well, it shouldbe two event really- If the Russians are doing very badly, it triggers one set of Soviet troops- if these troops are able to take a city (St Petersburg) it then sets off a country wide revolution..

Boco is offline Boco
Prince
who was once King for a week.
Jan 2001
time: 00:17
  Old Post 28-02-2004 08:33 Visit Boco's homepage!
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Our_man those are some excellent ideas. Cities will change supply/demand commodities over time, but using trade as the incentive to fight for colonies. The Allies could have potential to rack up a lot of money via colonial freights arriving in the mother country. That would give a good historical reason to launch U-Boats. I'd have a few isolated colonial cities be the only ones able to make special units like ANZAC's , Indian Infantry, Senegalese Tirrailleurs, and Schutztruppen. These would be a cut above generic (and lousy) Askaris and Gendarmes that could be built anywhere. Following our_man's logic, all but lowsy units should be very expensive. If European cities are rich in shields, they can still build the units easily. In contrast, if colonial cities are shield-poor, then they would require money to build anything but lousy units. That coupled with low hold settings on ships should keep the colonies less dense with units, allowing for more of a free-ranging war there. It could also stress the colonial powers. Should I bring in another powerful ANZAC unit from Sydney to Marseilles or a freight? His idea's got a lot of potential.

Eivind IV is offline Eivind IV
Prince
History will be kind to me for I intend to write it.
Aug 2002
time: 06:17
  Old Post 28-02-2004 10:24 Visit Eivind IV's homepage!
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quote:
Originally posted by curtsibling
Soon I will begin work on the map, I wish to add some changes to reflect the Western front...

Any changes that our map-experts deem crucial, I will be willing to implement...

He is the save, ignore any random units...WIP!

Name-change or city edit suggestions appreciated!


Erm...Stalingrad? Leningrad? Is this the dictator sav?

EDIT: Whoops! I just noticed, rmshape

Then I should come with some suggestions myself

* I'm sure you've already noticed that several cities are in wrong hands
* Damascus is no coastal city, so you could maybe have Beirut instead?
* Shiraz to 168.88
* You could knock out some cities in western China to make place for Africa.
* Hong Kong yo 209,97 (remove the island left behind)
* Was Jakarta called Batavia back then?
* Belfast renamed to Dublin and moved to 123,55
* Bucaresti renamed to Bucuresti
* Oslo to 137,47
* Copenhagen renames København and placed 137,53
* Warschau to Warszawa
* Iraklion to Iráklion
* Reikjavik renamed to Reykjavik
* Magadan to Magedan
* Chelyabinsk to Tsjeljabinsk
* Kiev to Kijev
* Krasnodar to Krasjnodar
* Yekaterinburg to Jekaterinburg
* Fredrikshab to Fredrikshavn or in English: Fredrik's Harbour
* I agree with the others on that 'hole' from Turkey to Syria
* Algiers to Alger
* New City: Madang to the Germans 232,130 in New Guinea

Some cities have native names, others have English names. It should be consistant imo.

That's it for now

Last edited by Eivind IV on 28-02-2004 at 14:26

rmsharpe is offline rmsharpe
Warlord
Minneapolis
Aug 2001
time: 23:17
  Old Post 28-02-2004 10:42
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It is, and I made that point before along with some more suggestions earlier.

Eivind IV is offline Eivind IV
Prince
History will be kind to me for I intend to write it.
Aug 2002
time: 06:17
  Old Post 28-02-2004 12:17 Visit Eivind IV's homepage!
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And here's a great map you can use

Attachment: 1914wrld.gif
This has been downloaded 131 time(s).

josefstalin is offline josefstalin
Chieftain
Moskva
Aug 2003
time: 05:17
  Old Post 28-02-2004 13:45 Visit josefstalin's homepage!
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note on russia
St. Petersburg was renamed to the slavic form of Petrograd on the outbreak of war. Stalingrad was known as Tsarityn, Sverdlovsk as Ekaterinburg, Kuybyshev as Samare,
haven't looked at save file though

GoPostal is offline GoPostal
Warlord

Nov 2003
time: 05:17
  Old Post 28-02-2004 14:20
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Stalin wasn't around to have it named after gim.

Eivind IV is offline Eivind IV
Prince
History will be kind to me for I intend to write it.
Aug 2002
time: 06:17
  Old Post 28-02-2004 14:31 Visit Eivind IV's homepage!
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And a link page here you don't want to miss

http://www.quaboag.k12.ma.us/depts/virtual/gtwar.html

 
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