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rmsharpe
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Minneapolis
Aug 2001 time: 23:17
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A couple of cities in Korea would be good, as that was one of Japan's colonies.
I don't know how significant Midway, Saipan, Iwo Jima, or Truk were, so those can probably be axed. I'd keep Guam just for gameplay.
Thimpu and Lhasa, you know they're in the wrong places again since it's your D3 map.
In South Africa, I'd get rid of Walvis Bay and put Windhoek there so the South Africans (British) have something in Southern Africa to shoot for.
I don't know if we really need four cities for Norway, two (Oslo and Narvik) I imagine would suffice.
Stalingrad obviously at this point doesn't exist, and Leningrad was St. Petersburg.
San Diego and maybe Tallahassee can probably be dropped from the U.S. to make more room for colonization in Africa, since the UK, France, and Germany all have colonies there.
Naturally, a lot of cities can be added to Africa as there were many colonies there.
The Suez Canal and Panama Canal, I wonder if those could be opened up to other Civs as well (meaning the city Suez/Panama is gone and that space made an ocean.)
Something to fill space in for the Ottomans, as they have a lot of open space in Lebanon, Syria, Iraq, and parts of Turkey.
That's all I have for now, I'm going to look up where the world's oil reserves were at that time, because I don't believe many Middle Eastern countries even realized they had it in 1914.
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Boco
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who was once King for a week.
Jan 2001 time: 00:17
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Curt, IMHO (which I arrived at after only looking at your Units.bmp ) it looks like you're too heavy in aircraft. 18 plane slots vs 15 infantry? WWI marked a huge evolution in infantry tactics. Most combatants reorganized unit TOE's and tactics at least once during the war. In addition, the colonial infantry also varied a lot in quality.
Granted, aircraft underwent a similar evolution, but they weren't the major players that they were in WWII.
In my ignorance of the rest of your scenario, I'd suggest chopping out a few airplane slots and inserting additional infantry, an Allied armored car, and siege artillery.
Btw, how are you going to keep the emphasis in Europe? Although the Great War spanned the globe, all the non-European theaters (including Palestine ) were small potatoes. The war was decided in Europe. Had Germany won in April 1918, Britain and France would have been extremely hardpressed to keep their overseas colonies.
Another Btw, oil had been discovered in Mosul. DLG pretty much tore up Sykes-Picot from 1917-1919 so that the Brits could be assured of that oil source. IIRC however, you're correct that oil wasn't exported from there in significance during the war. That was more a result of Turk inadequacies than availability. Had the Allies captured it in 1916, I'll bet someone would have tried pumping oil out of there ASAP.
rmsharpe has a point. Oil became important late in the war, but it wasn't the measure of industrial might.
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curtsibling
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of the Kill!
May 2002 time: 05:17
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@rmsharpe :
Indeed, commerce/factories will replace oil in this one.
Also, London and Paris will be cities of major importance, hence the German effort to nab them!
@boco:
Funnily, after fairline's comments, the planes have been cut back some...
In addition to the colonial troops and MGs, I have the Italians using the Lancia car, and the Austrians added...
Many big events will happen in Europe, but I want to let the player have the world to exploit!
@our_man:
Perhaps a few irregulars might pop around 1916...
@Arthedain:
Super-powered barbs in the partisan slot is about the best option I can think of, fighting them will be a real hassle, not boring! 
I can't really work out another way to simulate the communist rise,
apart from a large happiness wonder being made obsolete.
But I might combine that with the barbs anyway!
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Sarsstock
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My favorite way to trigger the Red Uprising is to make it triggered by the events.txt. The way Jim Panse did in his WW1 scenario. In his game if the Russian Empire looses Smolensk to the Germans the revolution is triggered (Barbarian Bolshevik units). What I liked about this was that it reflected how the revolution COULD have been avoided if Russia had had better sucsess in the Great War, and hadn't lost so badly in almost every major battle they fought in.
It will give the Russian player incentive to not loose so terribly, since the player will know what will happen to them if they loose.
P.S. What are the civ's going to be Curt?
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Eivind IV
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History will be kind to me for I intend to write it.
Aug 2002 time: 06:17
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quote: Originally posted by curtsibling
Soon I will begin work on the map, I wish to add some changes to reflect the Western front...
Any changes that our map-experts deem crucial, I will be willing to implement...
He is the save, ignore any random units...WIP! 
Name-change or city edit suggestions appreciated! |
Erm...Stalingrad? Leningrad? Is this the dictator sav? 
EDIT: Whoops! I just noticed, rmshape 
Then I should come with some suggestions myself 
* I'm sure you've already noticed that several cities are in wrong hands 
* Damascus is no coastal city, so you could maybe have Beirut instead?
* Shiraz to 168.88
* You could knock out some cities in western China to make place for Africa.
* Hong Kong yo 209,97 (remove the island left behind)
* Was Jakarta called Batavia back then?
* Belfast renamed to Dublin and moved to 123,55
* Bucaresti renamed to Bucuresti
* Oslo to 137,47
* Copenhagen renames København and placed 137,53
* Warschau to Warszawa
* Iraklion to Iráklion
* Reikjavik renamed to Reykjavik
* Magadan to Magedan
* Chelyabinsk to Tsjeljabinsk
* Kiev to Kijev
* Krasnodar to Krasjnodar
* Yekaterinburg to Jekaterinburg
* Fredrikshab to Fredrikshavn or in English: Fredrik's Harbour 
* I agree with the others on that 'hole' from Turkey to Syria
* Algiers to Alger
* New City: Madang to the Germans 232,130 in New Guinea
Some cities have native names, others have English names. It should be consistant imo.
That's it for now 
Last edited by Eivind IV on 28-02-2004 at 14:26
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GoPostal
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Stalin wasn't around to have it named after gim.
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