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GePap
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of the Big Apple
Nov 2001 time: 23:17
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I had an idea for the WW1 scenerio I want to finish but perhaps you may like as well:
I say: have a tech named Total War,, which makes available Manufacturing plants-which you can make very cheap to build (like 60 shields or so-but keep factories still expesive so that colonial cities can't make them anyway) but expensive to upkeep (maybe 20-30 gold or so if possible)- this allows player at some point to grealty boost the amount of units they can gear out (to replicate the mobalization of Total War and increasing army sizes) while needing lots of money to keep up with this, placing great demands on their treasury to keep going. Maybe then they have to cut back on luxuries, and start feeling the brunt of popular disenchantment.
I also though of a tech called "War Bonds" that would give the ability to build renamed Stock exchanges-another way to fund the evr increasing costs of war (like the costs of new arms plants, aerodromes, so forth). And perhaps rename Adam's Smith's as "War Loan", to cut the costs to one of the combatants.
And then a tech called propaganda-which makes cathedrals available (renamed of course, making temples cathedrals), perhaps as well as coliseums.
All in all, think of way to, as the game goes on, allow the players not only to make more powerfull units but a lot more of them, but also make this whole enterprise cost more and more and more, wearing down the bank accounts of these states.
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yaroslav
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Madrid, Spain, Europe
Jun 2001 time: 06:17
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I know I'm very late to contribute was a interesting thing I'd always lacked in many Civ2 WWI, even in the better scens (like, for instance kindal's or jim's scens) is the lack of a correct simulation of the first phase of the war, that was not a war of trenches but a very similar war to 1870-1871.
I know it's very difficult, but what do you think about making a two-phases scenario?
The first phase would be played only in Europe in a very big detailed map, with units at the offensive. The second phase will be played in a worlwide map, after "trenche units" are discovered. I'll do a program to take the cities conquest from phase one to phase two if necessary.
Another idea I was thinking about was to program a new utility that allows you to select where to deploy your troops. All player will send their deployement to the first player to move, who will load this new utility and start the game. Suprise is garantized! (along with history lack of accuracy)
As you can see, I've though a little about WWI in the past, because I've always wanted to do two scens: the perfect WWI scen and the perfect Spanish-against-Napoleon scens. None of them have been more than projects, because I'm a mediocre programmer but a very bad scen-designer.
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