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Zopperoni
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I think that, with the current field situation, the Red team should at least try to score. We can keep the game going, while discussing new ideas.
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Zopperoni
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That could be cool, if you wouldn't mind referee-ing all those matches.
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Jamski
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lol ED&D is officially full PvP LOL
May 2002 time: 05:34
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I'm thinking of something a bit like Gladiator... the rules are simple, the stratagy is deep, and the results are easy to calculate...
Some kind of system where players pick
- 5 players with names and stats (skill, speed, strength)
- A team formation
- The team's basic passing tactics (long, short, close)
- The team's basic shooting tactics (long, short, close)
- The team's basic marking tactics (zonal, free, man-to-man)
- The teams basic tackling tactics (hard, soft, interception)
These would have scissor/paper/rock effects on the performance of the team's passing, defense and attack, which would then be compared to get the result of the first half. Then the teams would play again for the second half...
Needs some work...
-Jam
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Jamski
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lol ED&D is officially full PvP LOL
May 2002 time: 05:34
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Apolyton Football Rules Beta
Part One : Object of the game
The object of the game is to manage a 5-a-side football squad to ultimate victory in the Apolyton football championships. Each player is the manager of one team, and must choose the 5 players and tactics for each match. Orders are then sent by PM to the GM, who uses the deterministic rules to obtain the score line.
Part Two : Buying your team
- Each team has 5 players on the pitch at any time.
- A team can have any number of players in the squad.
- Each player has 3 basic stats, Skill(Sk), Speed(Sp) and Strength(Str)
- Each player also has a level of Fitness(Fit) - similar to hit points, a player who's fitness is zero is injured and cannot play.
- No basic stat can be more than 5 when buying your team.
- Each stat increase above the basic level of 1 costs $1,000,000
- Each player starts with a bank of $50,000,000
- A player may have any number of 1-1-1 (1) players in the squad for free.
An example of a squad :
code:
Apolyton United
Name Sk Sp Str Fitness
Doc 4 4 2 4
Spaced 3 2 3 3
Skanky 2 2 5 3
Zopperoni 1 3 1 3
Jamski (c) 5 4 3 5
Frozzy 2 4 1 1
Duke 2 1 4 1
Part Three : Setting up the team
Each player can play in one of 3 positions. A goalkeeper is not part of the system (either assume he's there, or not, as you wish). The different positions call upon different player-stats :
code: Defense Skill + Strength
Midfield Skill + Speed
Attack Speed + Strength
A perfect attacker in peak condition would be 5-0-5 (5), for example.
Depending on your formation (see "Tactics", below) choose the best players for each position.
Tactics
Formations:
The five players on your team may be spread on the field as you wish. 3 attackers, 1 midfield, 1 defender, or 1 upfront, 2 in the middle and 2 at the back? Any combination is possible. Its allowed to play 0 players in attack, midfield or defense as you wish.
Passing and tackling:
Passing is either long, short or close. Tackling is either hard, intercept or mixed. The combinations of the two are below:
code: Your Opponents Your
Passing Tackling Result
Long Hard +10 Attack
Long Soft No effect
Long Intercept -10 Attack
Short Hard No effect
Short Soft -10 Defense
Short Intercept +10 Defense
Close Hard -10 Midfield
Close Soft +10 Midfield
Close Intercept No effect
Part Four : Playing the match
Each team has 100 points (like Gladiator) to split between Attacking, Defending and Possession. Each half has 3 "rounds" between which the points must be shared. For example :
code: Attack Defense Possession
20 20 6
10 10 24
0 10 0
The player's stats affect this thus :
code: Total Attacking = All Strikers' Sp + All Strikers' Str + Points put in Attack.
Total Defending = All Defenders' Sk + All Defenders' Str + Points put in Defense
Total Possession = All Midfielders' Sk + All Midfielders' Sp + Points put in Possession.
The scores are compared. The team with the highest Possession gets the ball. They are the "attacker" for this half (or quarter or whatever)
If the "attacker's" Total Attack beats the "defender's" Total Defense, then a goal is scored. If its equal or more than double the defense, 2 goals are scored, and so on for three times greater, four times greater etc...
If the "attacker's" Total Attack is half or less of the "defender's" Total Defense, then a goal is scored against the attacker on the counter attack.
Part 5 : Special Tactics
Before each match each player can select one "Special Tactic" to be played in the first or second half of the game. There is some risk involved in all of them, but the players are not oblicged to employ them.
Part 6 : The Big Picture
Fitness :
If a player has 0 Fitness then he cannot play in that match. Fitness is regained at one point per missed half. Each half played in decreases a player's fitness by 1.
Fixing the team :
Each player gets an income of $1,000,000 per match to spend on training, buying new players, sending injured players to hospital etc. Costs are the same as when buying the team in part 2 above.
Winning the Championship :
The championship will probably be some combination of a round-robin group stage, followed by semifinals and finals.
So... What do people think? Its Gladiators on steroids, eh? 
-Jam
Last edited by Jamski on 23-03-2004 at 22:26
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Jamski
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lol ED&D is officially full PvP LOL
May 2002 time: 05:34
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You likey? Great! Its basically the redux rules you made for Gladiator, with some more options.
Do you think orders should be sent for each half TOGETHER, like the current Gladiator rules, where each poster sends 3 rounds totalling 100?
I think that would make sense, 3 rounds of 15 minutes sent together, then half time, when you can change the tactics, players, formation, passing, etc, then another 3 rounds sent together.
JUST like the Gladiator prelim rounds.
-Jam
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Zopperoni
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There are no quarters in football. It'd look awkward if play was stopped after 22 minutes and 30 seconds.
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All times are GMT. The time now is 05:34. Apolyton Time is 00:34. |
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