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roadcage
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Minneapolis Kansas
Nov 2001 time: 23:34
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Status
- Republic
- Researching Monarchy (252 beakers stored, 3 turns)
- Treasury 252 gold (End of last turn), -19 (+21) gpt, 273 gold (at begining of turn)
- Running at 5/5/0 Sci/Tax/Lux
- 3 turns to Palace move. Size 9 required in Apolyton Prime, but we will be bringing it up to size 10 for the move.
Ministry of the Interior
Economy:
Apolyton - building Settler (turn 3 of 5 sched - to be abandoned)
NOTE: last build for our Capitol
Lakeveiw - building Library (turn 10 of ??TBD?? sched). Change build to Worker (turn 10 of 10 sched).
Note: I'll post a thread about this, but At this time, I really need that worker.
Mingapulco - building Aquaduct (turn 6 of ??TBD?? sched).
Chiquita - Settler built, start building Settler (turn 1 of 4 sched).
Bananatopia - building Courthouse (turn 7 of 9 sched).
Incensity - building Courthouse (turn 8 of 9 sched).
Dominus - Granary built, start building Settler (turn 1 of 4 sched).
Tripoli - building Marketplace (turn 9 of 10 sched).
Equilibrium - building settler (turn 15 of 18 sched - to be abandoned).
Hispanica - Courthouse built, start building Worker (turn 1 of 2 sched).
Power of Victory - building Library (turn 10 of ??TBD?? sched).
Karina - building Marketplace (turn 9 of 13 sched).
Lux Invicta - building Settler (turn 5 of 7 sched).
Big Bend - building Market (turn 2 of ??TBD?? sched).
BigFurryCity - building Aquaduct (turn 4 of 14 sched).
Apolyton Prime - building Marketplace (turn 22 of 29 sched).
Del Monte - building Library (turn 7 of 29 sched).
Heart of Darkness - building Library (turn 12 of 13 sched).
Elucidium Novem - Settler built, start building Worker (turn 1 of 3 sched).
Silk Road - building Harbor (turn 6 of ??TBD?? sched).
Arcadia - building Granary (turn 15 of ??TBD?? sched).
Zenophobia - building worker (turn 5 of 7 sched).
Note: Zeno is a designated Worker Pump. Worker is built AFTER the Palace Moves on the same turn.
Solace - building Worker (turn 10 of 10 sched).
Down Under - building Harbor (turn 7 of ??TBD?? sched).
Lumentis Bananais - building Library (turn 6 of ??TBD?? sched).
Antlergrad - building Courthouse (turn 5 of ??TBD?? sched).
Area X - building Harbor (turn 5 of ??TBD?? sched).
Heros' Summit- building Harbor (turn 4 of ??TBD?? sched).
Mongoose Abyss - building Temple (turn 3 of ??TBD?? sched).
Lumen Musae - building Courthouse (turn 3 of ??TBD?? sched).
Rename Theveste to Kanaola - building Harbor (turn 2 of ??TBD?? sched).
Rename Leptis Magna to Protuberance - building Courthouse (turn 2 of ??TBD?? sched).
Worker Force:
Apolyton - starting WF 6-8. NC.
Lakeveiw - starting WF 5-6-13. Change WF to 1-2-6.
Mingapulco - starting WF 3-6-7-9-11 (working Game). NC.
Chiquita - (settler built) starting WF ??1-8-13-17??. Change WF to 1-5-13-14 1-13-14-17.
Bananatopia - starting WF 1-2-3-8-16. NC.
Incensity - starting WF 5-6-7-14-17. NC.
Dominus - starting WF 1-2-4-6-8. NC.
Tripoli - starting WF 2-9-17-18-19. NC.
Equilibrium - starting WF 3-6. NC.
Hispanica - starting WF 1-2-3-4-5-12. Change WF to 1-2-3-4-5-6.
Power of Victory - starting WF 2-3-4-11. Change WF to 2-3-4-5.
Karina - starting WF 11-13-17-18. Change WF to 1-4-11-17.
LuxInvicta - starting WF 1-11-14-15. Change WF to 1-5-11-14.
Big Bend - starting WF 1-3-4. NC.
BigFurryCity - starting WF 5-6-7-8-20. Change WF to 5-6-7-19-20.
Apolyton Prime - starting WF 2-3-6-7-10-12. Change WF to 2-3-6-7-17-18.
Del Monte - starting WF 10. NC.
Heart of Darkness - starting WF 3-4-5-6-13. Change WF to 3-4-5-13-17.
Elucidium Novem - (Settler built) starting WF ??2-3-8??. Change WF to 2-3-8.
Silk Road - starting WF 19. NC.
Arcadia - (starting WF 2-6-7. NC.
Zenophobia - starting WF 1-2-8. NC.
Solace - starting WF 2-8. NC.
Down Under - starting WF 10. NC.
Lumentis Bananais - starting WF 13. NC.
Antlergrad - starting WF 4. Change WF to 11.
Area X - starting WF 3. NC.
Hero's Summit - starting WF 6. NC.
Mongoose Abyss - starting WF 5. NC.
Lumen Musae - starting WF 1. NC.
Kanaola - starting WF 2. NC.
Protuberance - Starting WF 3. Change WF to 20.
Workers:
Screech & Sanchez - move 7 and Irrigate (done).
rah - move 6 (to AP WF #10), will road next turn.
Rush - move 8-8-9 (joining rah), will road next turn.
Gang of 3 (MrWIA, EVC & Dejon) - move 3 and Mine (2 turns to complete).
Silky - Road (3 turns to complete)
Yo & Slave Anarchy - move 1 (to Silk Road WF #1), will Road next turn.
Phobic - move 8-8-8, going to AP to be added to city.
Empress - Start Clearing (2 turns left to clear).
Monkee & CalcII - Start Clearing Jungle (6 turns to complete).
Frodo & Out of Darkness - Start Clearing Jungle (6 turns to complete).
Mark & Otto - Road (done).
LAN Party (LAN, Dan & Gits) - Road (done).
Spike & Moosefart - Irrigate (done).
Horse & Squid - Start Clearing (6 turns to complete).
BigFurryWorker - Road (2 turns to complete).
Curly - move 9-9-9, will road next turn.
Lib & Slave Farb - Road built, workers frozen.
Larry - 2 turns left to clear.
Settlers:
See General Overall City Placement Plan #1 for locations
Also, see
Phase 3: from FP to Palace move for the Phase 3 sites
Phase 4: Post Palace Move for the Phase 4 sites
Settler BBshort - (at site 4) - Build City, set build to Courthouse and WF to 1.
Settler LuxA - (at site 6) - Build City, set build to Courthouse and WF to 4.
Settler PolyB - (going to site 7) - move 3-6. Send Clinton Portis with him.
New Settler from Elucidium Novem - (name him Settler ENshort - going to site 20) - move 3-3-2. Will build city next turn.
NOTE: last settler build for Phase 3.
New Settler from Chiquita - (name him Settler Chiquta A - going to site 8) - move 9-9-9.
Preturn Sim Results:
Beaker Power = 230 BPT 231 BPT
Cash Power = 222 GPT 223 GPT
128 (this turn) + 252 (previous) = 380 beakers towards Monarchy (3 turns left) with tweeking down to 40% on 5th turn (maybe 30% if good growth).
576 - 380 = 196 left to research.
GNP = 342 343
Mfg = 117
Prod = 422 423
GPT = -24 (+16) -23 (+17)
Ministry of War
MoW thread
Unit Roster
- Note to MoW/Consuls, will need an escort for the Hisp/Karina Settlers, once they leave the road network to the NW sites.
Ministry of Foreign Affairs
Foreign Affairs thread
Last edited by E_T on 05-04-2004 at 03:12
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roadcage
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Minneapolis Kansas
Nov 2001 time: 23:34
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Urgent Business for This Turn
Economic:
To be edited by the Consul/MoI
Military:
Added by MZ
- What will be the role of our two galleys near the crosspoint? Perhaps one could stay as guard for any crossings by GCA or GWT while the other can roam to the west watching the GCA spear.
- Knight Togas is right on top of a settler which will build a city this turn. Build the city before moving the knight so he starts on a road (unless he has to turn back if an unlikely barb camp appears).
Added by E_T
- Send AIS Assasin south and then around to Southwest coast, first to take care of Barb Galley, then to be SE Picket??
Diplomatic:
To be edited by Consuls/FAM
Other:
Added by MZ
- Don't forget to rename Leptis Magna -> Protuberance and Lupis Musae -> Kanaola
Link to turn 167 report
Last edited by E_T on 02-04-2004 at 02:03
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Master Zen
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of naughty
Jan 2003 time: 23:34
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General
- Slider at 5/5/0
- Beaker Power 231 bpt
- Cash Power 223 gpt
Diplomacy
- CFC sends 40g + WM. We send WM.
Scouting
- Knight Vondrack moves 8-8, attacks barb, wins. Barb horesman remains in camp.
Military
- MI Vlad, BFI fort (right besides GCA spear)
- Knight E_T forts
- MI Clinto Portis moves 3-6 (settler escort)
- NM Ghengis forts at Vox Publica
- Knight Donegeal moves to Mingapulco 6 (guard duty)
- NM Arnelos forts at Dominus 8 (until destination is given, move east or west?)
- Knight Togas moves to Bananatopia 6 (to replace Vondrack in case of promotion)
Naval
- AIS Seeker moves 6-6-6 (moving east to search for islands in north after Astro)
City Builds
- Chiquita builds Settler (renamed Chiquita A), begins Settler
- Dominus builds Granary, begins Settler
- Hispanica builds Courthouse, begins Worker
- Elucidium Novum builds Settler, starts Worker
- Eye (new city) starts Courthouse
- Vox Publica (new city) starts Courthouse
Workforce
- Lakeveiw - changed WF to 1-2-6.
- Chiquita - changed WF to 1-5-13-14 1-13-14-17.
- Hispanica - changed WF to 1-2-3-4-5-6.
- Power of Victory - changed WF to 2-3-4-5.
- Karina - changed WF to 1-4-11-17.
- LuxInvicta - changed WF to 1-5-11-14.
- BigFurryCity - changed WF to 5-6-7-19-20.
- Apolyton Prime - changed WF to 2-3-6-7-17-18.
- Heart of Darkness - changed WF to 3-4-5-13-17.
- Elucidium Novem - changed WF to 2-3-8.
- Antlergrad - changed WF to 11.
- Protuberance - changed WF to 20.
- Eye - changed WF to 4.
- Vox Publica - changed WF to 1.
Workers
- Screech & Sanchez - moves 7 and Irrigates.
- Rush - moves 8-8-9 order error, should be rah's orders.
- rah - moves 6. order error, should be Rush's orders
- Gang of 3 (MrWIA, EVC & Dejon) - moves 3 and Mines.
- Silky - Roads
- Yo & Slave Anarchy - moves 1.
- Phobic - moves 8-8-8.
- Empress - clears jungle.
- Monkee & CalcII - clears jungle.
- Frodo & Out of Darkness - clears Jungle.
- Mark & Otto - Roads.
- LAN Party (LAN, Dan & Gits) - Roads.
- Spike & Moosefart - Irrigated.
- Horse & Squid - clears ungle.
- BigFurryWorker - Roads.
- Curly - moved 9-9-9.
Settlers
Settler BBshort - (at site 4) - Build City ", named Vox Publica.
Settler LuxA - (at site 6) - Builds City, named Eye.
Settler PolyB - moves 3-6.
Settler ENshort - moves 3-3-2.
Settler Chiquta A - moves 9-9-9.
Last edited by Master Zen on 05-04-2004 at 04:34
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