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Maquiladora
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BigMc, i like it but it should contain "source" perhaps, and the "II" is not clear enough over the wheel.
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Maquiladora
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Send the file to me (maquiladora@blueyonder.co.uk) ill have a go.
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Maquiladora
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Nice one 
First large version
edit: sorry slightly worse quality when i saved from attachment
edit1: hmm the quality isnt the same as the one in the attachment preview... either way, i think it probably wouldnt attach because the files were named, wallpaper1_640x480.3.jpg and wallpaper1_160x120.both.jpg take out the dots before jpg extension and it might attach.
Attachment: wallpaper1_640x480.jpg
This has been downloaded 168 time(s).
Last edited by Maquiladora on 06-04-2004 at 00:03
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Locutus
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ACS CTP1/2 Manager & Civ4 Co-Manager
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Hengelo, The Netherlands
Nov 1999 time: 06:34
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I absolutely love it Great stuff, OnePresent 
I prefer the gold one as well, though if you already made the artwork anyway, there's no harm in keeping both versions, so we can vary a bit when sensible.
If you send the file(s) to me, I'll put them online on Apolyton so they are available to whoever needs them.
Due to some technical issues I can't update the website at the moment, but I'll update the Directory first chance I get 
quote: 2D art is where my skill lies, so I can't offer unit or terrain art help. But I'm happy to help with this type of graphic when there's a chance. |
Well, we're rather short on artists so any help you could give would be most appreciated 
The logos you posted here are excellent for the development work, but once we get around to releasing final products, it would probably be nice to have a logo for that as well. We haven't really settled on a name yet, but it will probably be called something along the lines of 'Call to Power II: Apolyton Edition'. If you feel like it, it would be great if you could if you could look into a new logo to match (similar to this or completely different, whatever you prefer) once we've decided on the name.
Also, I think (particularly in the long run) we're going to need to make some changes in the user interface of the game itself, we'll need an artist or two to assist there as well. If you feel up to it, your help would be invaluable there as well, once we get around to it.
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